[Planescape] Barmy as a spire god (Inactive)

Game Master Kludde

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At the end of the tunnel, another group of skeletons is ready to block the progress of the group

init:

init, Cedric: 1d20 + 2 ⇒ (15) + 2 = 17
init, Bart: 1d20 + 0 ⇒ (8) + 0 = 8
init, Lun: 1d20 + 7 ⇒ (2) + 7 = 9

init, SK: 1d20 + 3 ⇒ (1) + 3 = 4

---
Cedric
Bart
Lun

---
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Sixteen
---


Paladin/2 | HP: 13/17 | AC: 21, T:11, FF:21 | F:+6, R:+3, W:+5 | CMB: +5, CMD: 15 | Perc. -1 | Speed 20 | Smite 0/1 | Lay on Hands (4/day, 1d6) | +1 longsword +5 (1d8+6/19-20)
Skills:
Diplomacy +7, Handle Animal +7, Heal +3, Knowledge (nobility) +6, (planes) +8, (religion) +6, Linguistics +3, Ride +5, Sense Motive +7

"Gods have some very specific things to say about necromancy. 'm going to enjoy this far more than I bloody well should." he says, charging the nearest skeleton and barreling into him with his fist, which ripples with positive energy for a moment as it strikes.

Charging Lay on Hands (Touch) 2/4 remaining: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d6 ⇒ 5


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Bart charges at a skeleton with bright glowing hands. As he touches the necromantic bones, they crumble apart before his eyes.

---
Cedric
Bart
Lun
---
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Sixteen
---


Male Githzerai Monk of the Four Winds 2 | HP 15/15 | AC 19/19/15 | F+4 | R+6 | W+5 | Ini +7 | Per +7

Round 1

Lun follows the lead of the Paladin, "Old you may be Bart but you have grown flush in courage my friend!"

Flurry of Blows 1d20 + 3 ⇒ (1) + 3 = 4 Miss
Flurry of Blows 1d20 + 3 ⇒ (13) + 3 = 16

Damage 1d6 + 2 + 1d6 ⇒ (5) + 2 + (6) = 13 Elemental Damage Sonic


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Lun will have to move a bit before he can hit a skeleton, so he can only make a single attack

Lun wades into combat, but only manages a wild swipe at one of the skeletons.

---
Cedric
Bart
Lun
---
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Sixteen
---


Battle suit 2 | HP: 18/18 | AC: 17 (21 MA), T:11, FF:16 | F:+1, R:+1, W:+3 | CMB: +6, CMD: 17 | Perc. +2 | Speed 30

Cedric moves in from the back, Taking up a position to keep Bart from getting surrounded.

Double move to get in range of one of the skeletons.


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Cedric is about to get in the thick of it, but the skeletons are quicker to advance. The claws lash out at Bart and Cedric, but look more threatening than they actually are.

Claw,Cedric: 1d20 + 3 ⇒ (12) + 3 = 15
Claw,Cedric: 1d20 + 3 ⇒ (7) + 3 = 10
Claw,Cedric: 1d20 + 3 ⇒ (5) + 3 = 8

Claw,Bart: 1d20 + 3 ⇒ (9) + 3 = 12
Claw,Bart: 1d20 + 3 ⇒ (8) + 3 = 11

Sixteen launches a stone, that crashes to the floor near one of the undead.

Stone: 1d20 + 3 ⇒ (12) + 3 = 15

---
Cedric
Bart
Lun

---
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Sixteen
---


Male Githzerai Monk of the Four Winds 2 | HP 15/15 | AC 19/19/15 | F+4 | R+6 | W+5 | Ini +7 | Per +7

Round 2

Now in range Lun fists fly furiously at the walking bones.

Flurry of Blows 1d20 + 3 ⇒ (2) + 3 = 5Miss.
Flurry of Blows 1d20 + 3 ⇒ (16) + 3 = 19

Where the first fist it appears is just a feint, the second connects solidly.

Damage 1d6 + 2 + 1d6 ⇒ (6) + 2 + (1) = 9 Elemental Damage Sonic


Paladin/2 | HP: 13/17 | AC: 21, T:11, FF:21 | F:+6, R:+3, W:+5 | CMB: +5, CMD: 15 | Perc. -1 | Speed 20 | Smite 0/1 | Lay on Hands (4/day, 1d6) | +1 longsword +5 (1d8+6/19-20)
Skills:
Diplomacy +7, Handle Animal +7, Heal +3, Knowledge (nobility) +6, (planes) +8, (religion) +6, Linguistics +3, Ride +5, Sense Motive +7

Shield Bash: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d4 + 5 ⇒ (3) + 5 = 8

"Take'at! 'noneofthese!" he barks, with a grin. "Aye. Them's what is a bit mad always went far in our order. Learn to leave fear at the door, you do."


Battle suit 2 | HP: 18/18 | AC: 17 (21 MA), T:11, FF:16 | F:+1, R:+1, W:+3 | CMB: +6, CMD: 17 | Perc. +2 | Speed 30

Cedric attacks the skeleton to his left with his eidolon's teeth and claws.

Bite: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Claw1: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d4 + 4 ⇒ (2) + 4 = 6

Claw2: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

"I'll admit, I'm only on the front lines as the protection of my eidolon is a great boost to my courage."


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When Lun's fist finally connects with skeleton, a high-pitched sound vibrates the undead apart. Old bart's attack is more conventional, breaking the spine of the skeleton with his shield. Cedric's eidolon finally manages to chomp on a few bones as well, it's mouth filling with the taste of bonemeal.

Sixteen sends an explosive in, which explodes right on top of the final two skeletons, covering them in fire and spreading the bones.

Combat over!

Something stirs in the closest end of the large cave...


Paladin/2 | HP: 13/17 | AC: 21, T:11, FF:21 | F:+6, R:+3, W:+5 | CMB: +5, CMD: 15 | Perc. -1 | Speed 20 | Smite 0/1 | Lay on Hands (4/day, 1d6) | +1 longsword +5 (1d8+6/19-20)
Skills:
Diplomacy +7, Handle Animal +7, Heal +3, Knowledge (nobility) +6, (planes) +8, (religion) +6, Linguistics +3, Ride +5, Sense Motive +7

"Steel yerselves!"

Bart will ready for now.


Battle suit 2 | HP: 18/18 | AC: 17 (21 MA), T:11, FF:16 | F:+1, R:+1, W:+3 | CMB: +6, CMD: 17 | Perc. +2 | Speed 30

"ANOTHER SKELETON! I'LL GET IT!" Cedric shouts as he charges in the direction of the movement.

GM:
I take it that now that we have left the calm room I can proceed with acting paranoid?


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Cedric:

Yes, the cave is gloomy and depressing again, and the mental state persists.

The stirring in the darkness appears to be a humanoid form, whose outer flesh has been torn off. Great wounds fester across the body's chest, and Cedric notices that is doesn't seem to have any bones. Then, it opens its eyes and speaks, with a cracking voice Has my brother returned?


Battle suit 2 | HP: 18/18 | AC: 17 (21 MA), T:11, FF:16 | F:+1, R:+1, W:+3 | CMB: +6, CMD: 17 | Perc. +2 | Speed 30

"AHHH!!!! IT'S A FLESH BLOB!!!!" Cedric shrieks. AHHHH!!!!! IT HAS A BROTHER!!!"


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I come from a corner plane, a higher reality. Everything is more bright, more vibrant there. This lesser reality...

You wouldn't know. Lathuraz, my brother. He is a powerful and dangerous being. I helped... his face shows the signs of pain I helped stop him once, but I was greatly wounded in the battle. Now you must either take up the cause or stand by and watch this lesser reality become his personal toy. Hidden behind the four doors, there are four items that can be used to defeat Lathuraz. The rod of mercury - it serves as a compass to find him. The cloak of trapping, which will bind him, the manacles of lesser reality will render him helpless. And then there's the sword - his own blade - which will slay him.

So much to explain. The four doors, they open every 500 years. 500 years I've waited here, 500 years my brother has been locked up. He cannot escape... the gaunt man rattles the fourth door...


Male Githzerai Monk of the Four Winds 2 | HP 15/15 | AC 19/19/15 | F+4 | R+6 | W+5 | Ini +7 | Per +7

Lun is stunned by this revelation, "It seems rule of three will ave to revise his theory if there are four doors and two brothers.

We have heard rumors of these doors, what is your name... Wait Rod of Mercury? Is that the Staff we retrieved?" Lun asks turning to Cedric. At the moment, thoughts of the dwarf they followed here elude him but only for a moment.


Battle suit 2 | HP: 18/18 | AC: 17 (21 MA), T:11, FF:16 | F:+1, R:+1, W:+3 | CMB: +6, CMD: 17 | Perc. +2 | Speed 30

"Yeah, how do you know about the staff!" Cedric shouts as he picks the blob like creature up and shakes him. "Why should we trust you!"


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Zarulaz. I am a mercurial, like my brother. It's just that my brother... he has no respect for lesser beings. Treat them like toys, wears them like skin.

Yes, the staff. It has a ball of mercury in it. It might point toward me a bit still, though I am weak. My brother, he is much stronger. If you have it, use it to find him, but not before you have the other items... at the very least the sword. Weapons you produce cannot harm him, only the sword...


Paladin/2 | HP: 13/17 | AC: 21, T:11, FF:21 | F:+6, R:+3, W:+5 | CMB: +5, CMD: 15 | Perc. -1 | Speed 20 | Smite 0/1 | Lay on Hands (4/day, 1d6) | +1 longsword +5 (1d8+6/19-20)
Skills:
Diplomacy +7, Handle Animal +7, Heal +3, Knowledge (nobility) +6, (planes) +8, (religion) +6, Linguistics +3, Ride +5, Sense Motive +7

"His own blade, eh? Well how's'it we're supposed to get that, huh?"


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Render him helpless... the manacles of lesser reality and the cloak of trapping will help you with that.

I have spent too much time in this reality. The darkness of this place has sapped me of my strength... I feel my end is near...


Battle suit 2 | HP: 18/18 | AC: 17 (21 MA), T:11, FF:16 | F:+1, R:+1, W:+3 | CMB: +6, CMD: 17 | Perc. +2 | Speed 30

"Then why are you still here? Is there something of use to you in this place?"


Male Githzerai Monk of the Four Winds 2 | HP 15/15 | AC 19/19/15 | F+4 | R+6 | W+5 | Ini +7 | Per +7

"Where do we find these other things???

Say, have you seen a dwarf here in these tunnels, not so long ago, may have been taken by a Demon or Devil, I can never tell between them..."


Paladin/2 | HP: 13/17 | AC: 21, T:11, FF:21 | F:+6, R:+3, W:+5 | CMB: +5, CMD: 15 | Perc. -1 | Speed 20 | Smite 0/1 | Lay on Hands (4/day, 1d6) | +1 longsword +5 (1d8+6/19-20)
Skills:
Diplomacy +7, Handle Animal +7, Heal +3, Knowledge (nobility) +6, (planes) +8, (religion) +6, Linguistics +3, Ride +5, Sense Motive +7

"Demons? Devils!?" barks Bart, detecting evil in his surroundings with his swordarm at the ready. Most interested in this "higher being" in this instance, but I don't think Bart is quite aware enough of what's going on. ;)


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I have been trapped here for five centuries, locked in, waiting for the next blink cycle. Now, I am too weak to move. The dwarf... he said he would help me, but he went deeper into the cave. There must be some great peril there - he has not returned.


Battle suit 2 | HP: 18/18 | AC: 17 (21 MA), T:11, FF:16 | F:+1, R:+1, W:+3 | CMB: +6, CMD: 17 | Perc. +2 | Speed 30

"Well you're coming with us now. Simply because I don't trust you and I'll continue to shake you if you make me angry." Cedric says as he starts walking toward the direction the dwarf went.


Male Githzerai Monk of the Four Winds 2 | HP 15/15 | AC 19/19/15 | F+4 | R+6 | W+5 | Ini +7 | Per +7

"Let us proceed then, I suppose being here for five centuries where these things went is something you would not know...

We must be on guard though, Planar creatures are nothing to trifle with.

Sixteen, Mimir, are you both doing well?" Lun asks before moving forward in this dreadful place.


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The mimir still looks somewhat shaken, but Sixteen is doing Status: green. All systems functional.

Moving deeper into the cavern, it suddenly fades, giving way to a deeper darkness, a black nothingness stretching in every direction. For long moments, the avdenturers simply feel as if they are drifting silently. Then, sensations come in. Nobody is able to move, unable to lift as much as a single eyebrow, but there is the feelings of... things.. moving along your flesh. You feel a great pain, as if a thousand creatures crawl and bite in your skin, as if they are eating you alive! Lun sees one emerge from beneath his eyelid, rising up before plunging down again. It's a long, pale-colored worm, bloated on the meat of his body.

I need everybody to make a DC 13 will save or be dazed while...

The vision fades, and is replaced by the now-familiar sound of dry bones moving about.

init:

init, Cedric: 1d20 + 2 ⇒ (2) + 2 = 4
init, Bart: 1d20 + 0 ⇒ (20) + 0 = 20
init, Lun: 1d20 + 7 ⇒ (18) + 7 = 25

init, Skeleton: 1d20 + 3 ⇒ (19) + 3 = 22

---
Lun
---
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Sixteen
---
Bart
Cedric
---


Male Githzerai Monk of the Four Winds 2 | HP 15/15 | AC 19/19/15 | F+4 | R+6 | W+5 | Ini +7 | Per +7

"What is this place..." Lun says gritting his teeth trying to ignore the sensations assaulting his person.

Will save 1d20 + 5 ⇒ (15) + 5 = 20

Lun's force of will allows him to resist whatever effect attempted to cloud his mind.

He rushes forward on the offensive once again but his strike misses the leftmost skeleton.

Fist Attack 1d20 + 3 ⇒ (8) + 3 = 11
Fist Damage 1d6 + 2 + 1d6 ⇒ (4) + 2 + (4) = 10 Sonic Damage


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Lun misses while the crackling bones advance. He resists the clawing attacks of the skeleton, but Cedric takes a scratch.

Claw, Lun: 1d20 + 3 ⇒ (5) + 3 = 8
Claw, Lun: 1d20 + 3 ⇒ (6) + 3 = 9
Claw, Cedric: 1d20 + 3 ⇒ (14) + 3 = 171d4 + 1 ⇒ (4) + 1 = 5

Sixteen moves into position, trying to get a clear shot.

---
Bart
Cedric
Lun

---
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Sixteen
---
---


Paladin/2 | HP: 13/17 | AC: 21, T:11, FF:21 | F:+6, R:+3, W:+5 | CMB: +5, CMD: 15 | Perc. -1 | Speed 20 | Smite 0/1 | Lay on Hands (4/day, 1d6) | +1 longsword +5 (1d8+6/19-20)
Skills:
Diplomacy +7, Handle Animal +7, Heal +3, Knowledge (nobility) +6, (planes) +8, (religion) +6, Linguistics +3, Ride +5, Sense Motive +7

Shield Bash: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d4 + 5 ⇒ (2) + 5 = 7

"At em, lads!"

Sorry for the delay and lazy post. My new job has really taken the wind out of my sails now that I've gone from an average of 4 hrs a week with sporadic casual shifts to 38, with a crazy new sleep schedule to boot. I'm disgustingly behind in some of my faster moving games so I've been focusing on keeping abreast there. Feel free to bot me for any quiet spells in the next few weeks. I haven't lost interest, I'll just need some time to settle in to the new routine.


Battle suit 2 | HP: 18/18 | AC: 17 (21 MA), T:11, FF:16 | F:+1, R:+1, W:+3 | CMB: +6, CMD: 17 | Perc. +2 | Speed 30

Updated my stat bar to hopefully avoid more confusion.

Cedric takes a step forward and attacks the next skeleton. Leaving the one behind for Old Bart.

Bite vs red: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Claw vs red: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

He only attacks with one claw as he is still holding the blob like creature from the other room. "Are you the one sending these skeletons?" He shouts at the poor creature as he angrily shakes it.


Male Githzerai Monk of the Four Winds 2 | HP 15/15 | AC 19/19/15 | F+4 | R+6 | W+5 | Ini +7 | Per +7

Closer to the foul undead, Lun flurries in silence the grunt of exertion the only sound escaping his lips.

Fist Attack #1 1d20 + 3 ⇒ (2) + 3 = 5
Fist Damage 1d6 + 2 + 1d6 ⇒ (6) + 2 + (6) = 14 Sonic Damage

Fist Attac k#2 1d20 + 3 ⇒ (13) + 3 = 16
Fist Damage 1d6 + 2 + 1d6 ⇒ (2) + 2 + (5) = 9 Sonic Damage


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Well-versed in the art of skeleton bashing, Bart manages to crush one with his shield, while Fuzzy takes one out with a chomping bite. Lun shatters a skeleton with a blast of sonic energy.

The bony creatures advance, and one scrapes a bony claw across the face of Bart

Claw, Lun: 1d20 + 3 ⇒ (2) + 3 = 5
Claw, Lun: 1d20 + 3 ⇒ (1) + 3 = 4
Claw, Bart: 1d20 + 3 ⇒ (8) + 3 = 11
Claw, Bart: 1d20 + 3 ⇒ (18) + 3 = 211d6 + 1 ⇒ (6) + 1 = 7

Sixteen launches a rock, but has a hard time getting on target.
Rock, Sixteen: 1d20 + 4 ⇒ (8) + 4 = 12

---
Bart
Cedric
Lun

---
Skeleton
Skeleton
Skeleton
Sixteen
---


Battle suit 2 | HP: 18/18 | AC: 17 (21 MA), T:11, FF:16 | F:+1, R:+1, W:+3 | CMB: +6, CMD: 17 | Perc. +2 | Speed 30

Cedric continues attacking the skeletons. "Could be worse, we could be fighting zombies." He says as he bites and claws the boney creatures around him.

Bite: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Claw: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d4 + 4 ⇒ (3) + 4 = 7


Male Githzerai Monk of the Four Winds 2 | HP 15/15 | AC 19/19/15 | F+4 | R+6 | W+5 | Ini +7 | Per +7

Round 3

"What I don;t understand is where they are all coming from, there must be a source. I just hope that source does not provide an unlimited numbers of these foul entities".

Lun flurries at the Skeletons as he speaks aloud his concerns.

Fist Attack #1 1d20 + 3 ⇒ (18) + 3 = 21
Fist Damage 1d6 + 2 + 1d6 ⇒ (5) + 2 + (3) = 10 Sonic Damage

Fist Attack#2 1d20 + 3 ⇒ (7) + 3 = 10
Fist Damage 1d6 + 2 + 1d6 ⇒ (2) + 2 + (5) = 9 Sonic Damage


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Fuzzy takes out two skeleton with well-aimed bite and punches. Lun then takes care of the last by vibrating it apart.

Combat over!

The dark cave has a section leading southwest, and an unexplored section up north.


Male Githzerai Monk of the Four Winds 2 | HP 15/15 | AC 19/19/15 | F+4 | R+6 | W+5 | Ini +7 | Per +7

Lun points to the South, "Perhaps the dark sections first?"


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Stepping through the archway to the south, Lun hears a a sound that holds the middle between a clicking and a hissing. The air smells a bit stale here, and the cavern floor is ever vibrating. The cave is large and deep, and Lun can't escape the feeling that something is lurking in there.


Battle suit 2 | HP: 18/18 | AC: 17 (21 MA), T:11, FF:16 | F:+1, R:+1, W:+3 | CMB: +6, CMD: 17 | Perc. +2 | Speed 30

Cedric follows Lun to the south. "They don't seem to tough, nothing to really worry about yet." Cedric says as he looks around this new chamber.

Perception: 1d20 + 2 ⇒ (2) + 2 = 4

He appears to be to busy looking over his shoulder to notice anything.


Male Githzerai Monk of the Four Winds 2 | HP 15/15 | AC 19/19/15 | F+4 | R+6 | W+5 | Ini +7 | Per +7

"We are not alone..."

Perception 1d20 + 7 ⇒ (19) + 7 = 26


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Lun notices somethign chittering in the darkness, some spiderly abomination. It would be completely invisible in the darkness, if it weren't for one of his eight eyes occasionally releasing a faint, but colorful, sparkle.


Male Githzerai Monk of the Four Winds 2 | HP 15/15 | AC 19/19/15 | F+4 | R+6 | W+5 | Ini +7 | Per +7

"There in the dark, a giant spider we must be wary!" He states pointing right at it.


Paladin/2 | HP: 13/17 | AC: 21, T:11, FF:21 | F:+6, R:+3, W:+5 | CMB: +5, CMD: 15 | Perc. -1 | Speed 20 | Smite 0/1 | Lay on Hands (4/day, 1d6) | +1 longsword +5 (1d8+6/19-20)
Skills:
Diplomacy +7, Handle Animal +7, Heal +3, Knowledge (nobility) +6, (planes) +8, (religion) +6, Linguistics +3, Ride +5, Sense Motive +7

"By 'Not alone', do you perchance mean that inna metaphysical sense in that our deeds an' words are being judged by extraplanar figures beyond our mortal reasoning?" Bart asks, a glimmer of hope in his voice.

"Or that some great big toothy bugger is going to come and try an' bite our faces off?" Edit: Ninja'd!


Paladin/2 | HP: 13/17 | AC: 21, T:11, FF:21 | F:+6, R:+3, W:+5 | CMB: +5, CMD: 15 | Perc. -1 | Speed 20 | Smite 0/1 | Lay on Hands (4/day, 1d6) | +1 longsword +5 (1d8+6/19-20)
Skills:
Diplomacy +7, Handle Animal +7, Heal +3, Knowledge (nobility) +6, (planes) +8, (religion) +6, Linguistics +3, Ride +5, Sense Motive +7

"Right. Well. That clears that up. CHAAAARGE!"


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Bart charges into the cave, still having a long distance to cross between himself and the dark abomination.

The dark creature looks at Bart, the sparkling eye glowing.

init:

init, Cedric: 1d20 + 2 ⇒ (8) + 2 = 10
init, Bart: 1d20 + 0 ⇒ (13) + 0 = 13
init Lun: 1d20 + 7 ⇒ (2) + 7 = 9
Magical Spider Abomination: 1d20 + 8 ⇒ (3) + 8 = 11

---
Bart
---
Big Hairy Magical Spider Abomination
Sixteen
---
Cedric
Lun
---


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Can I have an action for Bart? He can act before the spider


Battle suit 2 | HP: 18/18 | AC: 17 (21 MA), T:11, FF:16 | F:+1, R:+1, W:+3 | CMB: +6, CMD: 17 | Perc. +2 | Speed 30

CHAAAAAARGE!?!?


Paladin/2 | HP: 13/17 | AC: 21, T:11, FF:21 | F:+6, R:+3, W:+5 | CMB: +5, CMD: 15 | Perc. -1 | Speed 20 | Smite 0/1 | Lay on Hands (4/day, 1d6) | +1 longsword +5 (1d8+6/19-20)
Skills:
Diplomacy +7, Handle Animal +7, Heal +3, Knowledge (nobility) +6, (planes) +8, (religion) +6, Linguistics +3, Ride +5, Sense Motive +7

Apologies! Did the dreaded "check in while you don't actually have time to post" and forgot myself. Thanks for the bump. Also: Yeah. See above.

Bart will lunge headlong toward the fray, ensuring his compatriots stay safely behind him and meeting the spider head-on. Double-move. Maybe overextending myself, but with 20ft. landspeed I don't want to have to take a Run action in the dark.


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Old bart runs in as fast as his weary legs can carry him. The spidery creature looks antagonized, and climbs up a pile of rubble, one eye aiming at the floor in front of Bart, shooting a frosty ray and covering the cave groun in an glassy sheet of ice.

Sixteen starts babbling while a compartment opens in its side, producing something that looks like a syringe Alert: Significant threat detected. Advice: proceed with caution. Assessment: recent actions contrary to advice. Evaluation: Expansion of martial resources required. Action: superprompt extrasystemic skeletomuscular accumulation

With that, Sixteen charge at the Fuzz, aiming its syringe for Fuzzy's behind.

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Cedric
Lun
Bart

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Big Hairy Magical Spider Abomination
Sixteen
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