Pixie Rogue's Shadowed Keep

Game Master Pixie Rogue

Shadowed Keep on the Borderlands

Map of the keep


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Male Elf Magus (Bladebound) [HP 38, Fort +6, Ref +4, Will +5, CMD 19/16, Init +3, AC 16, touch 13, flat-footed 13, Perc +8]

Lalandar looks around.. Will try to sneak up to the edge of the keep gate. He will try to perceive any sound there.

Stealth: 1d20 + 5 ⇒ (17) + 5 = 22

Perception: 1d20 + 8 ⇒ (8) + 8 = 16


No alarm is raised in response to either Bose’s investigations or Lalandar’s movement. The woods are unnaturally quiet - perhaps because of you lot - and no sound issues forth from the keep.


Male Elf cleric of Iluvitar /4

I tried to catch up on reading but if I am missing any roles let me know and I can get that done. I'm not going to make any big moves right now because I'm still working on understanding the map and wanted to post because I haven't in a long time.

Jaonos under his breath to himself Life is not meant to be this quiet.

Jaonos didn't like waiting for the group to decide what to do next. He was used to traveling alone or just with Frenhir. It took all of his self control to remain patient and push back the feeling of being exposed. He reached down and rested his hand on Frenhir's back. Frenhir's fir was standing. This didn't help Jaonos. He collected himself by saying a soft prayer.

As he finished, he turned to look towards Lalandar, hopeful that the other Elf was ready to move onward.


The GM has handled or handwaved any missing rolls in your absence. Please feel free to continue the catch-up reading, but I don’t think it will greatly influence your decisions here at the Keep. Happy to remedy any confusion caused by the map, just let me know where it needs explanation or revision.

The quiet is indeed unnatural. Perhaps the allies were causing the animals to fear, something the cleric personally had little issue with. Ferrum, for sure, did not seem to belong. Jaonos can almost feel the heat of the sorcererous elemental flame burning within the half-orc, but that particular force of nature will do little to put the natural residents here at ease...


Male Elf Magus (Bladebound) [HP 38, Fort +6, Ref +4, Will +5, CMD 19/16, Init +3, AC 16, touch 13, flat-footed 13, Perc +8]

I would like to be on the right side from our perspective of the gate, entryway.

In a whisper, would we like to enter.. or we can see if they could be drawn out. looking at Jaonos, Can your pup fake an injured sound?


You walked 45' from Jaonos and are trying to speak to him in a whisper? I'm going to rule that either he doesn't hear you or everyone inside 100 yards does. ;-P The map has been updated to reflect your movement.


Male Elf cleric of Iluvitar /4

Growing increasingly weery from waiting, Jaonos, with Frenhir by his side, began to slowly make his way towards Lalandar. Frenhir moved carefully. From their years of experience together, the two moved together it of instinct.


Male Elf cleric of Iluvitar /4

that post is assuming Lalandar didn't shout. I'm assuming his experience dictates that he wouldn't blow his stealth like that


A great middle-ground choice. I agree, he would be more cautious than to shout. Perhaps a gesture to approach, then share his question.

Note: A link to the map has been added to the page above the tabs so you don’t have to go back to the map post or make a bookmark just for this.


M Elf 4 Rogue

Bose will make a hand signal to Ferrum indicating for the half-orc to take his place. Bose, if Ferrum obliges, will then move stealthily to the other side of the gate, opposite lalander. He will move a few steps away from the gate in an attempt to stay concealed as he crosses the path. R22->R24->K21->K20

stealth: 1d20 + 9 ⇒ (12) + 9 = 21


Ferrum does indeed oblige, crouching down in the designated spot in an almost-comical attempt to hide in plain sight. Knowing that Bose is watching inside the keep, his old partner focuses on outside the keep, looking for threats among the trees instead of within the building.

Bose is pretty confident that his movement was undetected.

Jaonos and Frenhir approach the gate and are close enough to converse quietly with Lalandar.

The map has been updated to reflect your moves. Bose now has a more complete view of the interior of the keep - where before he could only really see the donjon within, now he can see the wooden buildings that have collapsed and the miscellaneous debris in that area. He can see the edge of the watchtower's wall within the keep, as well.

Bose:
You can clearly see that the brown area marked on the map is well-traveled by feet large and small, bare and shod, in a confusing jumble of traffic. Nothing significant other than the quantity really leaps to your eye.


M Elf 4 Rogue

what is the state of the gate? Is it closed and in good repair?


Ah, that would have been a good detail to share, wouldn’t it?

Bose examines the portal before him before he dares enter. He can see that the keep once sported what must have been very heavy doors. The remaining hinges, both high on the right side of the gap, have chunks of wood hanging from them, but that appears to be all that remains of the doors that once secured entry to the keep.


M Elf 4 Rogue

From Bose perspective, can he see the watchtower? Is there a ladder or a doorway, and can he see any movement?

perception: 1d20 + 7 ⇒ (1) + 7 = 8


M Elf 4 Rogue

If Bose does not perceive a threat, can can see the way to mount the watchtower, he will signal to Ferrum again to move to his position and he will slip into the gate and towards the watchtower.

stealth: 1d20 + 9 ⇒ (20) + 9 = 29


Bose can see a trail of footprints leading just out of his sight, so he presumes the entrance is over there. He does not perceive any threats. Ferrum will move as directed if that is still the plan. Where do you wish Bose to end up?


M Elf 4 Rogue

as far along the inside of the wall as he can move with stealth. Normal speed is 30 ft.


The rogue waits for his tusked cohort to join him by the wall, then slips inside. Working along the wall to the right, he comes to a nook in the wall just before the final corner to the watchtower entrance. He pauses to listen for indications of alarm once more.

Seems like a reasonable time for him to do another Perception check. Note that since we are not in tactical/combat mode, normal rate of movement isn't really a concern. Essentially, outside of initiative order, I'm not terribly concerned unless you are trying to coordinate your speed with one of the other members of the party. I hope that makes sense.


M Elf 4 Rogue

Sliding into the darker shadows as he comes across a corner in the outer wall, Bose listens and looks to see if he can discern anything more about the environment.

perception: 1d20 + 9 ⇒ (18) + 9 = 27


Male Elf Magus (Bladebound) [HP 38, Fort +6, Ref +4, Will +5, CMD 19/16, Init +3, AC 16, touch 13, flat-footed 13, Perc +8]

Seeing the others move in, Lalandar will try to mimic his crewmates movements to enter on the opposite side.

stealth: 1d20 + 5 ⇒ (20) + 5 = 25
Perception: 1d20 + 8 ⇒ (9) + 8 = 17


Are you going to the far corner like Bose did? Or just inside the gate?


Judgement call by the GM.

Lalandar waits a few moments for Bose to make his move and settle down, then performs a similar maneuver in the opposite direction. Slipping along the wall almost as silently as Bose, he comes up near the corner of the donjon where he can scan the courtyard and keep an eye out for any threats that might concern the rogue.

Jaonos and Frenhir, meanwhile, move up to the edge of the gate opposite the half-orc, and peer in for their first view of the keep.

Bose detects an indistinct murmur of voices. It's not clear where they are coming from or what they are saying, but he thinks he detects an accent in one of the speakers - similar to many of those in the bar last night. But - he can't be certain.

It's far from night, but the sun has begun to settle in the sky. The thick woods, never brightly lit at the best of times, are beginning to settle into a dim twilight.


M Elf 4 Rogue

Bose will carefully peak around the corner to see if he can discern the best way to access the watchtower, and if that entry is guarded.


Bose (and Lalandar, who has seen it before, anyway) can see a heavy door in the wall at the base of the tower. There is no guard apparent.


M Elf 4 Rogue

Bose will move to the door and listen. If he does not hear a threat he will check it an unlock it if he believes it safe to do so and it is locked.

stealth: 1d20 + 9 ⇒ (19) + 9 = 28
perception: 1d20 + 7 ⇒ (14) + 7 = 21
disable device: 1d10 + 11 ⇒ (9) + 11 = 20

He will motion to Ferrum and Lalander before opening it.


Male Elf Magus (Bladebound) [HP 38, Fort +6, Ref +4, Will +5, CMD 19/16, Init +3, AC 16, touch 13, flat-footed 13, Perc +8]

Lalandar will follow up and take position on the opposite side, drawing his black blade. this is not the door I went in before is it? Do I need a stealth roll?


Male Elf cleric of Iluvitar /4

Jaonos will follow the group but stay back far enough to take a shot if something pops out, bow drawn.


Lalandar wrote:
Lalandar will follow up and take position on the opposite side, drawing his black blade. this is not the door I went in before is it? Do I need a stealth roll?

The door that the party entered last time is the one on the donjon (the larger L-shaped building in the upper left) where the doors are completely missing. Lalandar and the other male in the party did try to climb the watchtower to see if they could enter via some other route, but they were not successful.

Lalandar hustles across the courtyard in a crouch, coming to a stop on the left side of the watchtower door.

A stealth roll is only necessary if you wish to be undetected by any that happen to be watching the courtyard.


Bose hears murmured conversation through the door. It is a stout wooden door, banded in iron. There are scorch marks on the iron and on the stone around the door as well as indications that a heavy blade has been used against it, but without success. A heavy-duty locking mechanism is built into the door, but after a brief examination, the rogue determines that the door is prevented from opening somehow and this lock is not the reason for it. It doesn't provide a view into the room beyond, either.

Unsure of how much you want to do if you are being sneaky and hear voices. Here's what you know for sure: The door opens inward. It has a latching mechanism. As for the lock, Bose suspects it is original to the keep's construction and likely unusable due to lack of maintenance. Even with the correct key, he believes the tumblers are corroded and effectively frozen in place forever without a lot of work.

Ferrum slips into the keep and up to Bose's earlier position. Compared to the stealth of the elves, he's like a brass band entering the courtyard and both of the scouts can only wince at the racket he's making.

Jaonos and Frenhir pad softly through the gate so they have line of sight on their companions and can provide aid as necessary.

Some description as my memory failed to provide these facts earlier: What is likely the uppermost floor of the keep has windows large enough for a man to pass through. One level below that, you can see arrow slits that would be too small to provide passage. The level where the door is solid all around. The heavy stone blocks making up the tower walls appear formidable, but the mortar between has begun to flake away and might provide a climbable surface.


M Elf 4 Rogue

What kind of climbing bonus would the DM be willing to grant for using sharp devices in the weak morter to get up the wall?

climb before bonus: 1d20 + 4 ⇒ (16) + 4 = 20

Bose will pull 2 arrows and climb towards the windows, trying to move between the arrow slots if possible. He will try to listen/look before climbing in said window assuming he is successful.

perception: 1d20 + 7 ⇒ (11) + 7 = 18


The use of a dagger to dig out a handhold in the loose mortar would be sufficient for a +2 bonus. The arrows don't help much when you try them. By rule, a single climb check advances you a quarter of your land speed, rounded down to the next 5', or 5' for your particular movement rate. Let's say you advance 15' for every two successful checks you make, but if either fails, you suffer the appropriate consequences (no progress or a fall) of that failure.

(Following Bose's lead will grant those following the same +2 bonus.)

Bose, please give me a handful of climb checks. The first roll completes the first 15' if it is successful. The next pair determine your continued progress, etc. You only need two successful pair of checks, or four total checks...


M Elf 4 Rogue

climb: 1d20 + 6 ⇒ (7) + 6 = 13
climb: 1d20 + 6 ⇒ (16) + 6 = 22
climb: 1d20 + 6 ⇒ (20) + 6 = 26


Bose begins to work on the climb up the wall. After a false start (The 13 wasn't enough to progress, but at least you can't fall when you haven't started!), he makes good progress and is just below the arrow slits on the second level of the tower.


M Elf 4 Rogue

climb: 1d20 + 6 ⇒ (10) + 6 = 16
climb: 1d20 + 6 ⇒ (18) + 6 = 24


M Elf 4 Rogue

If that second check gets Bose to the window, he will listen and then peak over the edge before entering.

perception: 1d20 + 7 ⇒ (2) + 7 = 9

climb if needed: 1d20 + 6 ⇒ (16) + 6 = 22
climb if needed: 1d20 + 6 ⇒ (20) + 6 = 26

perception if first not used: 1d20 + 7 ⇒ (13) + 7 = 20


Bose fails to make progress as he looks for a way up that doesn’t expose him to an arrow slit, but he is able to make it up to the window with his next effort.

Away from my books, so I will have to pause to determine what there is to hear and see.


M Elf 4 Rogue

I got jokes:
What, you don't take your pathfinder books to work?


I got punchlines:
*headslap* I knew I was doing something wrong!

And I owe you an apology. I have managed to lead you astray with my faulty memory. The windows and arrow slits are on the walls facing out from the keep - makes sense, you shouldn't need to fire arrows and keep watch within your own walls. Bose has climbed far enough to have reached the top of the keep's wall where it meets the tower. A closed door into the tower stands at teh end of the walkway. Alternatively, he can reach the roof of the tower with another pair of checks.


M Elf 4 Rogue

Bose will go to the door and examine while checking for signs of life.

If it locked and he believes the coast it clear, he will unlock if needed.

percetion: 1d20 + 7 ⇒ (12) + 7 = 19
stealth: 1d20 + 9 ⇒ (9) + 9 = 18
disable device: 1d20 + 11 ⇒ (15) + 11 = 26


Bose doesn't hear anything at the door, but when he tries to open it quietly, the old hinges groan and an irritated voice, quite nearby, says, "You morons forgot to latch the door when you were gawking at the little monsters last night. Get over here and close the door, 'cause if I have to do it, I'm going to kick someone's --" Another gruff voice cuts him off, "Awright, awright, I'll get it. Never mind it's right beside you, you're the boss, right?"

Quickly anchoring feet and fingertips to breaks in the tower wall, Bose is no longer standing before the door when it opens a bit farther, then closes and latches once more. He notes that he didn't hear a lock turn or a bar fall into place...

Bose is on the west side of the tower. Arrow slits and windows are located on the south and east sides. And the roof remains an option if he wishes to continue exploring the outside of the tower.


M Elf 4 Rogue

Bose will listen for a bit to see if he can discern how many are in the room

perception: 1d20 + 7 ⇒ (2) + 7 = 9

He will then attempt to continue his climb to the roof, assuming it is flat, or crenelated such that he could take a perch to fire from

climb: 1d20 + 6 ⇒ (4) + 6 = 10
climb: 1d20 + 6 ⇒ (8) + 6 = 14

climb: 1d20 + 6 ⇒ (3) + 6 = 9
climb: 1d20 + 6 ⇒ (9) + 6 = 15

climb: 1d20 + 6 ⇒ (11) + 6 = 17
climb: 1d20 + 6 ⇒ (5) + 6 = 11

I am assuming that those first 2 sets were not good enough to move him further up.


Sadly, no.

Bose starts up the wall once more, but the ancient mortar gives way as he puts his weight on it and he slides down the wall rather noisily.

Acrobatics check to reduce the damage sustained in the fall, if you want to roll for it.


M Elf 4 Rogue

Acrobatics: 1d20 + 9 ⇒ (4) + 9 = 13


Ouch, that was close.

Bose lands hard, largely because he runs out of wall to slow himself with as he passes in front of the door. He takes Falling Damage: 2d6 ⇒ (5, 1) = 6 points of damage. The damage to his pride is less easily measured.

As the rogue loses his footing, his long-time half-orc ally rushes forward to try and catch him, but is too slow.

Perception for folks behind the door: 2d20 ⇒ (5, 11) = 16

As Bose comes to a stop, lying on the ground in front of the door, you can hear the sound of a bolt or bar being moved and the door is being opened.

Surprised round. Everyone can take one move or standard action when the door opens. Some free actions might be available. Let me know what you want to do.


Male Elf Magus (Bladebound) [HP 38, Fort +6, Ref +4, Will +5, CMD 19/16, Init +3, AC 16, touch 13, flat-footed 13, Perc +8]

Readying for an attack after his last experience in the keep, the blade will be ready. He prepares a spell ready to cast as soon as the targets attack. I will wait to see if someone will be more diplomatic


M Elf 4 Rogue

Bose will quick draw his bow and fire if he sees a weapon.


After consideration, please roll initiative to determine which of the party goes first.


M Elf 4 Rogue

initiative: 1d20 + 7 ⇒ (13) + 7 = 20


Male Elf cleric of Iluvitar /4

Hey I'm not really sure where my character is at this point. I've kinda lost sense if what's going on. It's totally my fault because I haven't had time to really go through everything in super detail. Could you give just a flash recap?


The party has arrived at the keep. Two structures remain within the walls - a large, probably two-story building in the upper left on the map and a watchtower in the lower right on the map. Look at “The Map of the Keep” linked at the top of this page. The group has cautiously entered the keep, one man at a time, and focus has been on the watchtower. Bose’s player has been active, so he’s been driving the narrative, as is fair. That summary overlaps with what’s posted on this page, so scan the page and the map and you’ll be caught up.

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