Pirates of Xen'drik (Inactive)

Game Master Viluki


101 to 150 of 522 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

male Xen'Dragon level 20 Xen'Dragon

You all awaken from your slumber as the sun begins to rise to overhead...

roll your job checks and then proceed to the main deck...


HP 9/10

gm:
Calloran tries to snag the key overnight, to get to his precious belongings. if i dont spend an hour working with the item, it gets destroyed. and since that holds my equipment..... it would all go away.

sleight of hand: 1d20 + 7 ⇒ (19) + 7 = 26


male Xen'Dragon level 20 Xen'Dragon

Calloran:

Roll a stealth check to see if you managed to sneak up on Grok... Alternatively you can roll a stealth check and use disable device to pick the armory's lock...


HP 9/10

gm:
ill use above as stealth so thats a 22
disable: 1d20 + 8 ⇒ (1) + 8 = 9
disable: 1d20 + 8 ⇒ (2) + 8 = 10
disable: 1d20 + 8 ⇒ (12) + 8 = 20

so I guess he's fiddling with it for at least 3 turns.


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

swab roll: 1d6 ⇒ 1
strength check for bilge work: 1d20 + 3 ⇒ (15) + 3 = 18
con check fro fatigue: 1d20 + 3 ⇒ (12) + 3 = 15
Barnacle seems to enjoy working the bilges. He even takes the time to examine the woodworking of the ship.
Again I see a worthy vessel. These pirates just need to take care of her!
Later on deck with the others he seems non the worse for the job he did...


Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

During the night, I catch up with Kroop and try to learn more about and make friends with him.

Diplomacy 1d20 + 7 ⇒ (18) + 7 = 25
Next day cooking task... 1d6 ⇒ 4
Turtle-hunting 1d20 ⇒ 17


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Confused - are we continuing with same job as previous day, or rolling randomly again to see what job we are doing today, and then resolving that job?


Male Elf Druid 2 0 Hero point 19/19 HP

Task 1d6 ⇒ 5 lookout

Take 10 on climb checks, perception 1d20 + 5 ⇒ (2) + 5 = 7

Drahzar successfully reaches his position, but can't see anything.


male Xen'Dragon level 20 Xen'Dragon

Calloran:

For brevity's sake you get you gear that will explode and nothing else. Then you go down to sleep...

You all make it up the stairwell to see a group of men before you, four of the crew that roughed you up with Scourge and they are led by one particularly pig like specimen...

The pig like man speaks, where ye think your going swabs?

This is before you begin your daily tasks just for the record.


Male Elf Druid 2 0 Hero point 19/19 HP

"Just trying to get to my slave labour there, friend"


HP 9/10

GM:

Well, none of my gear will EXPLODE for lack of me touching it.

The suggestion that it might explode was in-character, and purposefully worded in a way that would not be a lie. He said bad things would happen, which is true, he would lose ALL of his stuff.

The ONE thing that is the problem, is his Mass Reallocation Unit. It is an invention, but must be "maintained" each day or it goes away. Calloran's (and my) big problem is that all his other stuff is INSIDE it.

So to not be able to maintain it, he loses ALL his wealth. If he gets in, takes his stuff out, it would all be stolen, and this is something he simply would not do. He is greedy and possessive, especially of his creations.

==========

For sake of your desire to have him not have anything (or the PCs in general to be robbed blind), i think the best in-game solution that Calloran would abide would be to sneak in, take the belongings out, take the magic from the item (losing no items since they're outside of it at the time it's decommissioned), leaving only a metal barrel. Then, stuffing all of his things in the barrel and welding it shut.

In essence, as far as the crew would know, nothing would have changed other than the mysterious metal barrel that they had would now weigh much more than it previously did.

Calloran would then have that invention slot free to create something else using materials outside. It takes him 1 hour total to maintain/create inventions for all slots he has available. If the barrel became inert during his maintenance, so would the grappleshot, and he would have those two slots to create other things. He already has his Thundershot, which is the one invention that he cannot change into something else (since it is a primary invention), he can only change the mods on it.

sound reasonable?


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.
Kree-qui Kaa wrote:
Confused - are we continuing with same job as previous day, or rolling randomly again to see what job we are doing today, and then resolving that job?

GM?

And before any of that we are met by pigface and coterie?


male Xen'Dragon level 20 Xen'Dragon

GM:

Sounds reasonable although you will have to find materials for your inventions, shouldn't be too hard with some scavenging although expect a "schizo tech" look to your stuff.

This is the beginning of day 2, yesterday has passed. Waiting for other people to post and perhaps make a few "rolls" (hint).


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

" I 'think' I am going to get my assignment for the day. Isn't that what we are supposed to be doing? Where do you think you're going? For that matter, where ARE we going?"
Barnacle responds to the man.
Looks like a pig man...An ..Orc?... Not sure. But rude anyway...


HP 9/10

Calloran sets about to seeing about repairs, tagging along with the Warforged.

1d20 + 1 ⇒ (2) + 1 = 3 vs DC 10 although literally any of my craft skills would be more appropriate, and would have succeeded.

Calloran looks around the ship for things to repair, but his mind is on other things. Throughout the morning he looks for odds and ends to steal/squirrel away for later use. A leather glove here, some iron shavings there, some spare bolts and pipes.


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

GM - I am supremely confused. I am asking what do I need to roll for for Day 2. On Day 1 I hunted rats.

For Day 2 am I supposed to roll for how well I hunt rats again or am I supposed to roll to see what new job I am assigned, and then resolve that job? And are we now encountering Pigface before our Day 2 jobs are played out? There seems to be a bit of everything going on and not much clarity…


male Xen'Dragon level 20 Xen'Dragon

This is day 2, each new day you roll for your daily job and then roll to see whether or not you pass the check. What I mean is this is about to become a fight, you can diffuse it with the right social skills.


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

You are a Swab, Kree. Roll under Swab to see what you do then your checks to succeed. We are engaged with Scourge, before we actually get to our 'Chores' though.


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.
GM Xen'Dragon wrote:
This is day 2, each new day you roll for your daily job and then roll to see whether or not you pass the check. What I mean is this is about to become a fight, you can diffuse it with the right social skills.

Ok, is crystal now.

Diffuse the situation? Why would we want to do that??? :p


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Kree's eyes almost close. She knows these, has suffered under them before. Why keep enduring pain.

"And you? So what! Remove yourselves lest I eat your faces!"

Intimidate: 1d20 - 2 ⇒ (4) - 2 = 2

Well. Fantastique. :/


HP 9/10

When the buffoon presents himself, Calloran takes a cautious step back to allow for a stronger, more imposing wall of flesh or metal between him and the pirate.


Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

"I shall be very offended if you eat his ugly face rather than the delicious turtle stew Kroop and I plan to prepare, Kree," I protest, squaring up to the pig-faced man. "Now, I assume fighting amongst the crew is at least tolerated, because whatever small pleasure you gain from pushing us around isn't worth a keelhauling," I ask "So I'm willing to get into it if you are," I smile, Kiss writhing around my neck, hissing like a teakettle.

Intimidate: 1d20 + 5 ⇒ (8) + 5 = 13


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

Startled, Barnacle turns to Kree...
" You would eat his face?"
He rumbles in his gravelly voice.." How... Odd..."
Turning back to the pig man..
" Mayhap you should look for amusement elsewhere. From what I understand of your kind, they don't do well without faces..."
intimidate: 1d20 - 2 ⇒ (17) - 2 = 15


male Xen'Dragon level 20 Xen'Dragon

The four pirates don't seem particularly impressed...

Then the pig face one speaks, get em!

Roll Initiative
Pirate 11d20 ⇒ 3
Pirate 21d20 ⇒ 4
Pirate 31d20 ⇒ 11
Pirate 41d20 ⇒ 18


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

initiative: 1d20 + 2 ⇒ (13) + 2 = 15


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Initiative: 1d20 + 3 ⇒ (3) + 3 = 6


HP 9/10

init: 1d20 + 3 ⇒ (20) + 3 = 23


Male Elf Druid 2 0 Hero point 19/19 HP

Initiative 1d20 + 4 ⇒ (19) + 4 = 23


Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

"If it's a fight you want-" I snap, readying myself for battle...

Initiative: 1d20 + 4 ⇒ (11) + 4 = 15

In future anyone can roll my initiative. I have +4. I think I'm in a different timezone and as I'm not emotionally attached to rolling myself it may speed things up for the rest of you.


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

i'm in plenty of games (and GM Xen'drik plays in one with me) where GM rolls Player initiative and it speeds things up immensely. I'm ok either way... ;p


male Xen'Dragon level 20 Xen'Dragon

The pirates move in and all decide to corner the wooden construct...

Pirate 1 attack 1d20 + 3 ⇒ (18) + 3 = 21, damage1d3 + 1 ⇒ (3) + 1 = 4
Pirate 2 attack 1d20 + 3 ⇒ (12) + 3 = 15, damage1d3 + 1 ⇒ (1) + 1 = 2
Pirate 3 attack 1d20 + 3 ⇒ (19) + 3 = 22, damage1d3 + 1 ⇒ (2) + 1 = 3
Pirate 4 attack 1d20 + 3 ⇒ (6) + 3 = 9, damage1d3 + 1 ⇒ (2) + 1 = 3

All players please put Init, AC and Saves in your profile so that they will show if you haven't already. Thanks for the Heads up Kree. Note that all damage is nonlethal.


Male Elf Druid 2 0 Hero point 19/19 HP

Drahzar wades into the brawl throwing his weight into the fight.

Attack 1d20 + 4 ⇒ (12) + 4 = 16 for 1d3 + 3 ⇒ (3) + 3 = 6 dmg


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

So according to the rolls the order of actions is:

Calloran and Drahzar - 23
Pirate 4 - 18
Barnacle and Ireariina - 15
Pirate 3 - 11
Kree - 6
Pirate 2 - 4
Pirate 1 - 3

Kree sets to with gusto, attempting to grapple the pirate nearest her...

Grapple: 1d20 + 1 ⇒ (7) + 1 = 8 [+1 CMB]


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

"What-???"
With a growl Barnacle attacks the pirate that took a swing at him.
Since he goes before all but the one who missed him. XD
slam attack: 1d20 + 3 ⇒ (15) + 3 = 18
lethal damage: 1d4 + 3 ⇒ (4) + 3 = 7
A loud 'Thud!' follows as his wooden fist connects with flesh.
I hope.


HP 9/10

Calloran pulls up the strange device he was given earlier, aiming it at the back of one of the pirates attacking Barnacle. A flash of fire erupts.

thundershot: 1d20 + 4 ⇒ (6) + 4 = 10
1d10 + 1 ⇒ (3) + 1 = 4 (half fire, half piercing)


male Xen'Dragon level 20 Xen'Dragon

As Calloran pulls out his strange weapon and fires the shot goes wild and the four pirates before you run for it...

and then you hear a voice from the ship going, what the !@#$ing Khyber was that?

Now it gets interesting, real interesting...


HP 9/10

"Some shipmates decided to attack, then a loud noise seems to have scared them off."


male Xen'Dragon level 20 Xen'Dragon

They haven't arrived yet (or more accurately you haven't arrived on deck, your in the stairwell).


HP 9/10

Well, since i have time in that case, i will hide the weapon in my clothes.

sleight of hand: 1d20 + 7 ⇒ (17) + 7 = 24


male Xen'Dragon level 20 Xen'Dragon

You all advance up the stairway to see Mr. Scourge staring down at you, the pig faced pirate lurks nearby...

So rats it seems you've brought something aboard? Something like a wand...

Scourge leers as Calloran and squints at him trying to find the "wand"...

perception1d20 + 1 ⇒ (16) + 1 = 17

Scourge looks up at the pig faced pirate and speaks, annoyed. Fips wheres the damn wand!?!


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

" I know not of a wand, but I would be willing to bruise more of their flesh."
Barnacle says as he walks up onto the deck.
" They attempted to batter my personage. I cannot work to my best ability on this ship if I am broken or hampered. She needs me to help mend her."
He continues, holding his hands together to make a single club like appendage.


Male Elf Druid 2 0 Hero point 19/19 HP

"I think Fips is making things up to hide trying to rough up the new guys and losing."


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

So did Barnacle take 9 points of non-lethal damage, or were they scared off first?


HP 9/10

"I assure you I have no wand. What means to defend myself that still remain are beyond the use of any on this boat but I, so it is of no consequence."


male Xen'Dragon level 20 Xen'Dragon

Scared off Barnacle, Drahzar roll a bluff check please.


Male Elf Druid 2 0 Hero point 19/19 HP

Here goes untrained bluff with no char mod

Bluff Check1d20 ⇒ 15


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Kree subtly draws on the skeins of fate to help Drahzar obfuscate the truth...

Immediate Action: Use Second Sight. +1 to Drahzar's Bluff.

Second Sight:
The seer may use her second sight to empower a number of her
prophetic gifts. However, all seers possess the basic ability to use their second sight to grant minor bonuses to a variety of actions.
She may grant a +1 insight bonus to any skill roll, attack roll, or saving throw that she witnesses, applied as an immediate action. This bonus increases to +2 at 5th level, +3 at 10th level, and +4 at 15th level. The seer must declare use of this ability after the roll
is made, but before the results are revealed.

Second Sight remaining - 6/7


male Xen'Dragon level 20 Xen'Dragon

sense motive1d20 + 8 ⇒ (18) + 8 = 26

Scourge senses your lie and his voice is angry as Khyber...
Yer lying you filthy wharf rat! What the !@#$ happened? That boom did not come out of thin air!

Yous sense the many fold eyes upon you as Scourge breaks into a tirade...


Male Elf Druid 2 0 Hero point 19/19 HP

"I honestly have no idea, I was too busy punching one of Fips' guys at the time. There was a boom and Fips and his boys ran like Khyber himself was after them."


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

" I saw no wand. What I did see, were these four trying to surround me and attack. There was a boom of some sort, but I know naught of it."
Barnacle replies gesturing at the pirates.

101 to 150 of 522 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Let the fun begin... All Messageboards

Want to post a reply? Sign in.