| GM Xen'Dragon |
"ratline" is his name, it's been used so long that it's "stuck"
Er... Rosie I know ain't half pleased with the current "management"...
A glint suddenly appears in Ratline's eye and his tone is suddenly eager...
If you want Rosie onboard you need to help me with something, she's been practically wailing about the loss of her fiddle, confiscated by Grok she she was dragged aboard.. If you can help me get back Rosie's fiddle she'll be mighty pleased...
The halfing says under his breath, and i'll get to jump straight into my hammock...
| Ireariina Torviir |
"A painful injury," I murmur, stretching my fingertips towards her eye, before snatching them back. "My apologies," I continue. "I meant no offence - and you obviously survive without it." I pause, settling myself so our heights are not so different. "Would you care to tell me the story?"
| Ireariina Torviir |
"Glrk," I say. "Not all followers of Vulkoor are-" I start, then cut myself off. "Many of them deserve their death, filthy traitor-drow," I spout the platitudes drilled into me at birth. "I'm sorry for what happened to you." I soothe her.
Vulkoor is the deity worshipped by most drow, those who betrayed the fire-giants in the distant past. Ireariina is from a smaller group who remained loyal, and opposes the Vulkoor-worshipping drow. But she was banished for a relationship with a Vulkoor-worshipping ranger of those rival clans, so...
| GM Xen'Dragon |
The gnome looks at you curiously...
Vulkoor? Traitor Drow?
You have just invoked a gnome's curiosity! A most dangerous thing! Remember the idea that Vulkoor and the Mockery are one in the same is relatively new, the providence of academic circles and Sulatar Drow.
| Ireariina Torviir |
I attempt to explain, to the best of my ability, leaving out any mention of the city's location (which I'm unsure of anyway).
Knowledge (religion, untrained) 1d20 - 3 ⇒ (13) - 3 = 10
Knowledge (history, untrained) 1d20 - 3 ⇒ (14) - 3 = 11
Apparently, I was paying enough attention in class to make a fair fist of it... my lecture will be animated with appropriate and delightful visual aids using Prestidigitation.
Diplomacy 1d20 + 7 ⇒ (17) + 7 = 24
| GM Xen'Dragon |
Oops, forgot kree...
Kree is unable to talk with Badger... For Badger is sleeping in a pile of spilled rum...
Torviir successfully con-fuddles the gnome woman who seems to smile as she tries to figure out garbled knowledge that Torviir barely understands...
Note Drahzar that you don't need a diplomacy check with "ratline" for minor things like advice on who to recruit. You still have your action if you like for the night.
| Drahzar |
Oops, forgot kree...
Kree is unable to talk with Badger... For Badger is sleeping in a pile of spilled rum...
Torviir successfully con-fuddles the gnome woman who seems to smile as she tries to figure out garbled knowledge that Torviir barely understands...
Note Drahzar that you don't need a diplomacy check with "ratline" for minor things like advice on who to recruit. You still have your action if you like for the night.
ok
Drahzar will track down Rosie, "I am told that your fiddle was taken, do you know where they put it? My friends and I might be able to get it back."
| Ireariina Torviir |
Job check 1d6 ⇒ 2... cooking. If Kroop is sober, no check. If he is drunk, DC10 intelligence check (made anyway as I don't know how to determine if Kroop is drunk)... 1d20 + 2 ⇒ (13) + 2 = 15
I easily and ably assist Kroop in the kitchen, preparing a delicious meal for the crew to enjoy. "Take a rest, Master Kroop," I say, as the steaming pot bubbles to culinary perfection. "I'll serve up." Dishes and utensils floating behind me, I struggle with the weight of the pot, but magic serves to spoon out a generous portion for each of the crew, officers and deckhands alike - and I have a kind word and a pretty smile for each.
Diplomacy 1d20 + 9 ⇒ (10) + 9 = 19oops, sorry, that's a 17. I forgot what my modifier ought to be.
| Kree-qui Kaa |
Swabbers job: 1d6 ⇒ 3
3 Swab the Decks: Backbreaking work mopping the
decks and scrubbing them with sandstone blocks
called holystones, requiring a DC 10 Strength or
Constitution check. Failing either check results in the
PC being fatigued at the end of the shift.
Strength DC 10: 1d20 + 1 + 1 ⇒ (17) + 1 + 1 = 19 [+1 Strength, +1 second sight]
Daily task: Influence (Make normal checks for a job’s daily task and
attempt to influence a single NPC)
Diplomacy: 1d20 - 2 + 1 ⇒ (20) - 2 + 1 = 19 [-2 Charisma, +1 second sight] Attempting to show Badger that Kree's a good shipmate, a hard worker, dismissive and disdainful of the onboard "authorities" and a good friend
Uses of Second Sight left - 5/7
| GM Xen'Dragon |
Kree's efforts to help the besotted Badger earn her a rare smile from the aging half elf...
drunk check1d100 ⇒ 36
@ Torviir
Kroop is most certainly drunk, indeed he is in his quarters marinating atop the bed. He smiles at you cheerily as you find him being pecked by his chickens...
Everyone else succeeds at their tasks...
Everyone gets 100 xp thanks to Kree's successful attempt to make badger like her...
Now onto nighttime
A great circle has gathered around the middle of the ship, inside the circle towers something nearly seven foot tall... Little crabs seem to fall off his arms and feathers seem to be planted to his skin...
http://pfseconddarkness.wdfiles.com/local--files/owlbear-hartshorn/Owlbear% 20Hartshorn.png
As you lurk within the the circle Scourge calls out, a 100 gold for anyone who can beat the owlbear!
| Barnacle |
perception: 1d20 ⇒ 4
Barnacle looks around, seeing what is happening.
" Careful Drahzar. It is a large beast..."
Not able to see clearly in the circle of sailors, he shrugs and continues..
" Maybe if you let some of us fight together, and share the purse?"
| Ireariina Torviir |
"Why do we even have an owlbear?" I mutter under my breath. "If you're going to make someone fight it," I say, "I'm in," I pause, hand on hip, my smile not too cocky, "though I'd rather face the beast besides my loyal shipmates."
| Drahzar |
The pig faced pirate who attacked you earlier laughs, it's one on one only! Bare knuckles only!
Scourge laughing viciously pipes in, if you can beat the Owlbear with your bare fists while he uses a club I'll throw in the great axe to the pot swab!
"Maybe our fearless leader should prove his own skill by taking up the challenge himself? Or does he just wish to weaken his crew for his own amusement?"
| GM Xen'Dragon |
Scourge laughs at Drahzar's remark and from behind some of the pirates push Drahzar into the ring, Scourge then speaks. For insulting Captain Harrigan you get to fight the Owlbear, one on one winner takes all!
Roll initiative and perception Drahzar
Owlbear Initiative1d20 - 1 ⇒ (6) - 1 = 5
Owlbear is obviously blind in one eye, you can make a dc 10 acrobatics or bluff check each round to easily evade his clumsy blows.
| Drahzar |
Initiative 1d20 + 4 ⇒ (16) + 4 = 20
Perception 1d20 + 5 ⇒ (12) + 5 = 17
Is there anything nearby that I can use as a weapon?
Drazhar will give an intimidating shout before attacking. Not shouting anything specific, just trying to seem more dangerous.
Intimidate 1d20 + 5 ⇒ (16) + 5 = 21
| GM Xen'Dragon |
No weapons Drahzar, bare knuckles. But you have successfully demoralized the "Owlbear".
Drahzar realizes that this is not an owlbear... Perhaps a shifter? You can't be sure...
The feathers are not natural... The "owlbear" was tarred and feathered recently by the looks of it...
| Kree-qui Kaa |
Perception DC 10: 1d20 + 11 ⇒ (5) + 11 = 16 Aha!
Perception: 1d20 + 11 ⇒ (9) + 11 = 20 Oho!
Kree watches in eager anticipation. She uses a use of second sight on Drahzar's charge - +1 to his 15.
"Gettim Drahz!!! she shouts, then whispers to Ire, Barnacle and Cal - "Can you guys do anything with missiles or tricks?"
Uses of second sight left: 4/7
| Barnacle |
perception: 1d20 ⇒ 14
perception: 1d20 ⇒ 9
Barnacle eyes the fight with distaste.
Something is not right here. From what I've heard, anything with the name 'bear' attached should be much more fearsome...
" He seems no match for you Drazhar!"
Barnacle steps back and begins to watch the Scourge and the other pirates....
perception: 1d20 ⇒ 19
| Kree-qui Kaa |
Kree smiles as Drahzar pummels the "owlbear" solidly twice. She attempts to shift fate for the doughty ranger in round three.
Use second sight to increase Drahzar's attack from 8 to an epic 9.
Uses of second sight remaining: 3/7
| Ireariina Torviir |
I settle back to watch the fight... so far, it seems like my comrades are dealing with the issue, but I'm keeping my eyes open for anything that seems like it might turn matters against Drahzar...
perception 1d20 ⇒ 9
| Kree-qui Kaa |
Once again Drahzar strikes like a hurricane and vanishes as fast as the wind...
Round 3
Round 4 actually. Did Kree's help result in a hit, or was it a hit already?
| Kree-qui Kaa |
GM
* Drahzar has attacked FOUR times.
Round 1 : Attack roll of 15 - 4 damage
Round 2 : Attack roll of 17 - 6 damage
Round 3 : Attack roll of 9 - 5 damage
Round 4 : Attack roll of 24 (crit confirm of 13) - 4 damage + (6 if crit confirmed)
This is Round 5 now.
* DId Kree's aid during Round 3 (turning an attack roll of 8 to a 9) help?
| Kree-qui Kaa |
Kree watches as Scourge throws the "owl bear" a club. And is incredulous as the "owl bear" catches the club and seems to think it will employ the weapon. She hoots long and hard then hollers:
"Sham! It's a man tarred and feathered! A one-eyed man. Bring on a real owlbear Scourge. You promised us a real fight!!! At least give it a sword!!! Heck, give 'em both real weapons!!! It's no more an owlbear than you are ferocious. WEAPONS WEAPONS WEAPONS!!!" she yells long and hard, attempting to drum up support…
Diplomacy: 1d20 - 2 + 1 ⇒ (5) - 2 + 1 = 4 [-2 Charisma, +1 second sight]
Uses of second sight remaining 2/7
| Drahzar |
Drahzar attacks again, figuring that the creature must be badly hurt by this point.
1d20 + 4 ⇒ (8) + 4 = 12 for 1d3 + 3 ⇒ (1) + 3 = 4 dmg
Acrobatics to avoid AOO 1d20 + 9 ⇒ (6) + 9 = 15
Acrobatics to avoid counter attack 1d20 + 9 ⇒ (15) + 9 = 24
I want to end the fight with a head butt to knock out the "owlbear"