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About Kree-qui KaaQuick View Stats for Combat:
Initiative: +3 (+1 Dex, +2 trait bonus)
Second Sight 7/day Background:
xxx STATS:
Ability Scores Score (bonus)(18, 10, 10, 13, 8, 8) (racial creation bonus) (level up) Str : 13 (+1) (13) Dex: 12 (+1) (10) (+2 shifter) Con: 10 (+0) (10) Int: 8 (-1) (8) Wis: 20 (+5) (18) (+2 shifter) Cha: 6 (-2) (8) (-2 shifter) DEFENSE:
AC: 11, touch 11, flat-footed 10 (+0 armor, + 1 Dex, +0 shield, +0 size, ) HP: 12 (Full first level = 8, +0 Con, +1 Favored Class, +3 Toughness)
OFFENSE:
Initiative: +3 (+1 Dex, +2 trait) Speed 30 ft. Melee: xxxxx, 1xxx, xX [BAB +0, Str +1] [+1 Strength] Ranged Base Atk: +0 CMB: +1 (+0 BAB, +1 str) CMD: 12 (10, +0 BAB, +1 str, +1 dex)
Favored Class Bonus Seer: Hit Points Feats:
[1 1st level]
Toughness Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level). SKILLS:
The seer’s class skills are Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Heal (Wis), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Survival (Wis), and Swim Skills: (4 ranks - 4 Seer)
TRAITS :
Reactionary: Benefit - You gain a +2 trait bonus on initiative checks. Ilizmagorti Native: You grew up in Ilizmagorti, a sea going town in the islands north of Stormreach. Ilizmagorti is of course not a truly "human" town, it is in fact a mutual settlement between a powerful Sahaugin and human settlement. Ilizmagorti is feared for its rampant, brutal priesthood devoted to the Devourer in his most ruthless aspects... You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is a class skill for you. In addition, your familiarity with the pirate’s life allows you to make untrained Knowledge (local) checks regarding pirates or the region of the Shackles. Looking to make your fortune, you hopped aboard a pirate ship in Ilizmagorti, and decided to celebrate your safe arrival in Port Peril with a few drinks at a tavern called the Formidably Maid. There were some suspicious- looking characters there, to be sure, and you decided to give them a wide berth, but as you left, feeling a bit woozy from drink, you were set upon by thugs in a dark alley and knocked unconscious. Shifter Racial Traits:
Humanoid Type (Shapechanger Subtype) Medium Size Base Speed: 30' Attribute Modifications: +2 to Dexterity, +2 to Wisdom, -2 to Charisma. +2 racial bonus to Acrobatics, Climb and Survival. Low-Light Vision Shifting (Su): A shifter can tap into her lycanthropic heritage to gain short bursts of power.
Dreamsight: +2 racial bonus to Wisdom and affected by the Speak with Animals spell. Shifters with this trait also gains +2 racial bonus to Handle Animal and Wild Empathy checks even when not shifting. To gain the the benefit of this shifter trait, it must be activated through shifting, during which the shifter is visibly more feral and animalistic.
Age:
Languages: Common CLASS ABILITIES:
All of the following are class features of the seer: Weapon and Armor Proficiency: A seer is proficient with all
Aura Reading (Ex): The seer is an innately perceptive
Second Sight (Ex): The gift of second sight is the seer’s
The seer may use her second sight to empower a number of her
GEAR:
Weapons: [confiscated] Setaq: 2d4 / 2d4 x3; S ; Double, Reach; 80 gp, 12 lbs. This sahuagin glaive-like double weapon is favored by enforcers and bodyguards in terrestrial/land-based endeavours. It owes its distinctive fin-bladed shape to more traditional aquatic weapon forms. It is made of strong, light wood and two curved edges. Wielding this weapon typically requires two hands, but having proficiency in this weapon also covers knowing how to wield in one hand, underhanded and behind the back for leverage, and still threaten the squares immediately around you (temporarily giving up the reach quality). Going between two handed, one handed and back again requires a swift action, however. Armor: Skill Equipment: Miscellaneous: Total equipment cost:
Capacity: 150 lbs; less than 50 lbs = light load. Carrying xx lbs. Load: Medium
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