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Daffy's got Lingering Performance, so let's use it.
Itra whirls her weapon in an ancient pattern and brings it to bear against the crocodile holding her comrade!
vs Croc (twin blades, inspire, bless): 1d20 + 9 + 1 + 1 + 1 ⇒ (2) + 9 + 1 + 1 + 1 = 14
vs Croc (twin blades, inspire, bless): 1d20 + 9 + 1 + 1 + 1 ⇒ (13) + 9 + 1 + 1 + 1 = 25
Damage: 1d6 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9

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Shera stands still, and directs the Spiritual Weapon to fire at the orange dressed thug.
Spiritual Weapon: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
She will take the opportunity attack to fire at the croc who has Daffy.
Rapid Shot, Bless, PBS, IC: 1d20 + 5 + 1 + 1 ⇒ (19) + 5 + 1 + 1 = 26
Damage: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Rapid Shot, Bless, PBS, IC: 1d20 + 5 + 1 + 1 ⇒ (8) + 5 + 1 + 1 = 15
Damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11

Pirate GM |

Itra cuts into the croc once, but it's not enough to put it down.
Even with the undine in its mouth the croc dodges Shera's second arrow after getting hit by the first.
Shera's arrow does finally bloody the croc however.
Boats?: 1d20 ⇒ 6
The boats manage to hold together although rattle a bit.
Initiative
Zephyr 32/32
Searlas 7/27
Sailors Zzz(Yellow 0/Black 0)
Daffy -3/21
Halfling (-35 Unconcious, Bleeding)
Croc -19
Scallywags (Orange -1/Purple -1)
Shera (10/21)
Itra 45/45
Boats
Zephyr and Searlas are up!

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"Damn!" Zephyr calls as Daffy gets crocked and Searlas gets hit. "Shera, Erastil got any healing handy for ya all? We've gotta take out that crocodile before Daffy is taffy."
Move action to redirect freebooter's bane onto the crocodile, standard to fire
Vs Croc, bless, PBS, bardic, bane, cover: 1d20 + 9 + 4 - 4 ⇒ (8) + 9 + 4 - 4 = 17
Damage, PBS, bane, bardic: 1d8 + 3 + 3 ⇒ (6) + 3 + 3 = 12

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Hariwini chirps loudly and descends on the croc in a desperate attempt to break Daffy free. Provokes from scallywags if they are dumb enough to go for it. AC 16
Bite + Inspire + Freebooter + Bless: 1d20 + 1 + 1 + 1 + 1 ⇒ (4) + 1 + 1 + 1 + 1 = 8 Hah... nope.

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Searlas centers himself, and attempts to finish off the Crocodile before it finishes Daffy.
Calming self and casting defensively if the Scallywags didn't take the bait. Otherwise moving away to cast.
Defensive Casting: 1d20 + 5 ⇒ (18) + 5 = 23
Mind Thrust: 5d6 ⇒ (6, 1, 4, 6, 4) = 21 Will DC 17 for half
"All right... we've got a friend bleeding out on the deck, you've got your captain doing likewise. How's about we try again on this 'surrender' thing before we're sending corpses off to Besmara?"

Pirate GM |

crit confirm: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d8 + 4 ⇒ (5) + 4 = 9
extra crit damage: 2d8 + 8 ⇒ (5, 2) + 8 = 15
other AoO: 1d20 + 6 ⇒ (1) + 6 = 7
damage: 1d8 + 4 ⇒ (8) + 4 = 12
Croc will save: 1d20 + 2 ⇒ (10) + 2 = 12
The scallywags do indeed take the AoOs on the bird
The crocodile looks at Searlas before it collapses, Daffy lying out of its mouth.
1d20 ⇒ 6
The Scallywags respond to Searlas "We're still ready to accept your surrender." he pauses for a moment "We'll also accept a draw..."
Initiative
Zephyr 32/32
Searlas 7/27
Sailors Zz(Yellow 0/Black 0)
Daffy -3/21 (Stabilize check?)
Halfling (-36 Unconcious, Bleeding)
Scallywags (Orange -1/Purple -1)
Shera (10/21)
Itra 45/45
Boats
My Scallywags are up.
Daffy needs a check to stabilize, unless I hear that ya'll want to surrender or call it a draw I'll continue in a bit.

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Did Hariwini get hit? If so, he's totally 'dead.' He/she will show up again in the morning, after a nice rest, although possibly with a few differences. And a gender that depends on how he's feeling that day.
"Define draw..."
Searlas's eye twitches as he weighs his mounting wounds against his urge to bathe their boat in flames.
Since it looks like the Scallywags to their AoOs on Hariwini, Searlas is probably hiding behind Itra like the coward he is.

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Constitution check to stabilize: 1d20 + 1 ⇒ (13) + 1 = 14

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Yup, birdy is totally dead. Again.
"$%&@."
Searlas looks surprised when he realizes he censor is gone. He smirks.
"Yeah... a draw... sounds good to me..."
Bluff: 1d20 + 6 ⇒ (20) + 6 = 26
Totally gonna light em all on fire now.

Pirate GM |

It takes a round to convince of a lie. They'll delay for the moment waiting to see what ya'll do though.
"We take our wounded, you take your wounded and we wait for another day..." responds the front scallywag.
Initiative
Zephyr 32/32
Searlas 7/27
Sailors Zz(Yellow 0/Black 0)
Daffy -3/21 (Stable)
Halfling (-36 Unconcious, Bleeding)
Scallywags (Orange -1/Purple -1) Delaying.
Shera (10/21)
Itra 45/45
Boats
Shera and Itra are up.
If either of you takes any action the scallywags consider aggressive they'll setp out of delay.

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Hmm... with only a +4 Sense Motive, there's no way I can tell that Searlas is bluffing.
Would it be reasonable to say that Searlas could use Bluff to mess with the baddies and "pass a secret message" to us at the same time?

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Awwe, but misunderstandings are the heart of comedy! Anyhow, since I spoke out of turn, just forget I said anything for now.

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Well, technically it doesn't have to be your turn to talk, but if you insist... ;)
Itra grunts at Searlas' exchange with the pirates, and hefts her weapon once again. Civilians -- typical. First sight of blood and he wants to surrender. "Of course we're not surrendering to the likes of you," she replies, emphasizing her words with a fearsome swing of the broad side of her shovel-staff at the foremost foe. Guess I should talk him into shape after this is over... oh, how I miss my trained team. Just have to make do with what I have, though. If Master Albert could see me now... Will step forward and attack purple if orange goes down.
Bonk! (twin blades, inspire, bless): 1d20 + 9 + 1 + 1 + 1 ⇒ (3) + 9 + 1 + 1 + 1 = 15
Damage?: 1d6 + 7 + 1 + 1 ⇒ (3) + 7 + 1 + 1 = 12
Bonk! (twin blades, inspire, bless): 1d20 + 9 + 1 + 1 + 1 ⇒ (20) + 9 + 1 + 1 + 1 = 32
THUNK! (twin blades, inspire, bless): 1d20 + 9 + 1 + 1 + 1 ⇒ (12) + 9 + 1 + 1 + 1 = 24
Damage: 2d6 + 10 + 2 + 2 ⇒ (2, 3) + 10 + 2 + 2 = 19

Pirate GM |

I think the confusion of who said what when has worked out beautifully in a cinematic sort of way.
Itra connects with her first hit, but her second more powerful blow drops the scallywag.
With Shera's healing both Daffy and the halfling on the other boat starts coming to.
Amazingly the crocodile twitches slightly, although it'll take a lot more than that to wake it up
The remaining thug lets out a gutteral scream as his buddy's lifeless corpse drops into the river and attacks the blond who stepped up.
shotel: 1d20 + 6 ⇒ (4) + 6 = 10
cestus: 1d20 + 5 ⇒ (16) + 5 = 21
cestus damage: 1d4 + 3 ⇒ (4) + 3 = 7
Itra's armor absorbs most of the scallywag's attacks but a nasty punch to the kidneys gets through.
7 damage to Itra
boat?: 1d20 ⇒ 3
Everything is fine.
Initiative
Zephyr 32/32
Searlas 11/27
Sailors Zz (Yellow 0/Black 0)
Daffy 1/21 (prone)
Halfling (-32 prone)
Croc -48 Unoncious
Shera (14/21)
Itra 38/45
Scallywags (Orange/Purple )
Boats
Zephyr and Searlas are up!

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Zephy reorients herself yet again and smoothly nocks and draws another arrow.
"Ahh, surrenderin' to ya river rats? I don't think so. Ya down next, mate, I still got plenty of arrows left. Then we'll see if the skipper wants more trouble."
Move action to freebooter's bane the remaining scalawag! +1 to hit, +1 to damage. Standard to fire
Vs Purple, bless-bane-bard-PBS and a partridge in a pear tree: 1d20 + 9 + 4 ⇒ (7) + 9 + 4 = 20 (If the enemy sailors are providing cover, then -4 to this)
Damage: 1d8 + 3 + 3 ⇒ (8) + 3 + 3 = 14
Zephyr draws another arrow and waves it at the captain before nocking it. "If you know what's good for ya, yah goin' to stay down, and not start no more magics, ayuh?"

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Searlas looks at the captain, the sailors, and the thug on board.
"All right you rancid $^%#s... The bird's gone so now you get to answer to me..."
He raises his hands in the ever so classic 'burning hands' pose.
"The only words I want to hear come from ANY of you is that of surrender. If I see any of you move a weapon in any way that isn't dropping it to the ground... you're all gonna burn..."
Ready action... any offensive action and I bathe the culprit in fire... and anyone near them I can catch in it.
"Only need one bloody survivor anyhow..."
Burning Hands: 5d4 ⇒ (2, 3, 2, 3, 1) = 11
Reflex DC 17 for half

Pirate GM |

Searlas threatens while the sailors turn in their sleep, they are likely to wake up soon.
Initiative
Zephyr 32/32
Searlas 11/27 (Ready)
Sailors Z (Yellow 0/Black 0)
Daffy 1/21 (prone)
Halfling (-32 prone)
Croc -48 Unoncious
Shera (14/21)
Itra 38/45
Scallywags (Orange/Purple )
Boats
Daffy is up!

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Daffy comes to, surprised as anyone to still be alive. Seeing his friends still in battle, he grabs Gurtie where she fell, wincing with the effort, and begins a wordless tune as he lies on the ground. Inspire courage is back up, just as lingering performance expires.

Pirate GM |

The scallywag cheers on the halfling as she comes to.
With bleary eyes she examines the situation and rather than cheer back, or do something aggressive she morphs into a squid as she slips into the water, her escape somewhat covered by a sudden inky cloud filling the water.
The remaining scallywag goes "Piddlespot." and drops his sword in surrender.
Out of combat, unless people want to chase the druid turned squid in the water.
Sorry that combat dragged on so long, I'll get some more piratey stuffs up later.

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"Well that was a bad idea" Daffy says, gasping in pain as he stands. "Remind me, next time we see a crocodile, not to poke it. Thanks for coming to my rescue, everyone." He pulls out a wand of cure light wounds and begins to rhythmically tap himself with it in time as he hums a tune. "Anyone else want some?" he says, holding out the wand.
4 charges on myself if you allow average rolls out of combat (I'll roll, if you prefer), plus some for whoever else would like it.

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Searlas tosses Daffy his own wand. "I could use a patch up myself."
CLW: 1d8 + 1 ⇒ (2) + 1 = 31d8 + 1 ⇒ (6) + 1 = 71d8 + 1 ⇒ (6) + 1 = 7 Marking off 3 charges from my wand.
"So... let's get this over with... Who want's to stop these shipments from getting to their destination? Who hired you and who's ^&@$ do we have to kick to make it stop? Not particularly interested in taking it out on the messengers, so do us all a favor and make this part go quickly."
Inspired trait, Diplomacy, no familiar: 1d20 + 14 - 3 ⇒ (3) + 14 - 3 = 141d20 + 14 - 3 ⇒ (20) + 14 - 3 = 31 Taking the 31

Pirate GM |

He responds "That cowardly halfling that ran oft, 'er name was Karvis. She's the one that hired us, fightin' in the arena ain't what it used to be ya konw. I got the impression it was just a job for her too. We's operating out of an old forgotten bayou plantation, 'bout 5 miles up river, you can recognize the fork that leads to it by the ole borken blue signpost."

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"Wonderful. Now then, you know the drill... empty your pockets. I need to palaver with my compatriots but this usually comes out about the same... we follow her upriver, kick her tail, interrogate her, and repeat this process until we find whomever is funding this operation."
He thinks for a moment, then asks, "What's this about fightin' in the arena anyways?"

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"When you say 'we'...how many of you are there? Just what we see here, and that slippery squid?"

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Searlas points to the river. "Drink up."
After a tense moment, he relents. "Fine..."
He pulls out his most vile of 'allegedly rum' and offers them a swig.
"Well, looks like we've got our work cut out for us... 5 miles upriver to a blue signpost. Let's move."

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Itra sees to it that the prisoner is well-secured, and assigns rotating guard details to ensure he's always being watched. A bit later, she catches Searlas alone by the railing. Gliding silently up to him, she places a hand firmly — yet "companionably" — on his back and stares out across the water.
"Now then," she begins, in the no-nonsense guardsman's tone she uses with recalcitrant youth, "you and I need to talk."
Her hand remains securely on Searlas' back, as if daring him to try to slip away.

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"Yup! Thanks for taking those guys down... was gonna light em on fire but would rather not burn through too many spells at once. Especially with for #%&@s to hunt down. Gotta make sure I've got some in reserve in case I need to scarper."
He thinks for a moment. "Oh, someone might want to keep an eye on those guys. That rum is more likely to give them the !@^#s than get them drunk. That's my cheap stuff."

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Itra's expression remains grim, and she allows the silence to hang in the air for a moment before replying. "I don't know what you're used to when working for the Society, Searlas, but this little jaunt of ours isn't it. You offered to let our enemies—without the capture of whom I'm sure you know we'd be unable to complete our mission—float away in a "draw"."
Her hand remains on Searlas' back, exerting just a wee bit of pressure toward the railing, as if the guard is barely restraining herself from dumping Searlas overboard.
"We're going to make some rules here, you and me. First, you will not negotiate with our enemies. Say it."

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Searlas looks awfully confused. "Hrm? I didn't take you for a paladin... wait..."
His eyes go wide as he realizes what's up. "Oh! You thought I was actually going to let them go? Pfft, no... I'm not just a coward... I'm a coward AND a liar. Was gonna light that boat up! Those &@#$#s almost killed Daffy! Of course come to think of it..."
He pauses and scratches what little goatee he has. "...that may not have left any survivors... and that might have ended poorly as well. But if you insist on making some rules, you should be forewarned that I'm pretty good about ignoring rules when they are inconvenient. Also, as I said before, I'm a coward and a liar, so to be honest I'm not sure me agreeing to any of your rules will really make you feel better."
He puts his arm shoulder deep into hid handy haversack, then pulls out a much nicer flask. "Drink?"

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"Well, there it is folks. The 'ole borken blue signpost' itself. I'll be honest, though: I don't relish the thoughta walkin' right in there. Seems like a bad idea, somehow. Anyone got ideas for scoutin' things out?"

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Searlas looks awfully confused. "Hrm? I didn't take you for a paladin... wait..."
His eyes go wide as he realizes what's up. "Oh! You thought I was actually going to let them go? Pfft, no... I'm not just a coward... I'm a coward AND a liar. Was gonna light that boat up! Those &@#$#s almost killed Daffy! Of course come to think of it..."
He pauses and scratches what little goatee he has. "...that may not have left any survivors... and that might have ended poorly as well. But if you insist on making some rules, you should be forewarned that I'm pretty good about ignoring rules when they are inconvenient. Also, as I said before, I'm a coward and a liar, so to be honest I'm not sure me agreeing to any of your rules will really make you feel better."
He puts his arm shoulder deep into hid handy haversack, then pulls out a much nicer flask. "Drink?"
Itra ceases her study of the water for a few seconds to stare hard at Searlas as she evaluates his claim. Finally she shakes her head and removes her hand from his back. "One word of advice, then," she says, returning her gaze to the shoreline. "If I give an order, it'll be in your best interest to follow it. Hasn't come up yet, and you can hope it doesn't; I'd much rather this whole thing just 'work out', but things have a way of not doin' that."
After a moment she reaches out and takes the flask, lifting it to her lips and taking a swig before handing it back.
It occurs to me that this whole exchange is making Itra look like a meaniepants. She totally isn't, I promise!

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Searlas shrugs. "I sure hope so! I'm pretty good about following orders that are in my own best interest. So don't worry 'bout that. Anyhow, normally I send Hariwini in to scout things out but since those pirates popped him and I don't think we have time for a beauty nap, we'll have to do this the old fashioned way."
He stretches his arms, twists his back, then rests his arms on the railing. "Lie through our teeth and see how far our tongues get us. Then fight our way back out, save the captives, loot the baddies, and try really hard not to die."
He gives a sheepish smile and shrugs. "Well, that is assuming there is any captives. Don't think that was in our orders anywhere, but I don't like leaving 'em behind."
It occurs to me that this whole exchange is making Searlas look like a coward. He totally is, I promise!

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Sorry for the radio silence for the last few days super busy.
"I chose to heal our friends. I can't choose who to heal and not with my channel. I am sorry that the hafling got away. It's my fault she became consious. I didn't have any intention of this ending in a draw, but Daffy was about to meet Pharasma.
Shera will heal anyone else that needs healing with her wand.
CLW Myself: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Myself: 1d8 + 1 ⇒ (5) + 1 = 6
"I'm not good at stealth, but I can try to scout ahead. I'm quiet enough. Not as good as a thief but a good sight better than a fighter."

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"Well, I for one think you made an excellent choice."