Solveig Ayrdahl

Itra Javek's page

577 posts. Organized Play character for Oladon.


Full Name

Itra Javek

Race

Human

Classes/Levels

Fighter 5 [ HP 8/45 (0 NL) | AC 19 Tch 14 FF 16 | Fort +8 Ref +6 Will +3* | CMD 22* | Init +3 Perc +4 | Effects: bless, inspire courage ]

Gender

Female

Size

6'1", 164lbs

Age

31

Alignment

NG

Deity

Sarenrae

Languages

Common, Varisian, Halfling

Strength 16
Dexterity 16
Constitution 14
Intelligence 13
Wisdom 10
Charisma 10

About Itra Javek

Itra Javek
Female Human Fighter (Two-Weapon Warrior) 5
NG Medium Humanoid (human)
Age: 31, 6'1", 164lbs.
Deity: Sarenrae
Init: +3, Perception: +4

Basics:
Defense:
AC 19, Tch 14, FF 16
CMD 22*
*(+2 vs grapple and trip)
HP 45/45 (10+6+6+5+6+10+2)
DR 3/— vs swarm damage
Fort +8, Ref +6, Will +3*
*+5 racial bonus to stabilize; add half character level to Con score to determine death
*+1 trait bonus against distraction and poison from swarms
*+1 to Will saves vs fear

Offense:
BAB +5, CMB +8
Melee: +1/+1 Monk's Spade, +10 (or +9/+9; 1d6+7 or 1d6+7/1d6+5, x2, B or P or S)
Ranged: Shortbow, +8 (1d6, x3, P)

Speed: 30ft (20ft)
Languages: Common, Varisian, Halfling

Stats:
Str: 16
Dex: 16
Con: 14
Int: 13
Wis: 10
Cha: 10

(Includes human adjustment(s): Str+2)

Feats & Traits:
Feats: Fast Learner, Improvisation, Two-Weapon Fighting, Weapon Focus (monk's spade), Improved Improvisation, Weapon Specialization (monk's spade)

Traits:
Bellis Honey Harvester: You gain DR 3/— against damage dealt by swarms and a +1 trait bonus on saving throws against distraction and poison from swarms.
Defender of the Society: Benefit: You gain a +1 trait bonus to Armor Class when wearing medium or heavy armor.

Alternate Racial Traits:
Heart of the Wilderness

Class Archetypes: Two-Weapon Warrior

Skills:
Acrobatics (): +2
Appraise (): +5
Bluff (): +4
Climb (II): +4
Diplomacy (): +4
Disable Device (): +2
Disguise (): +4
Esc. Art. (): +2
Fly (): +2
Handle Animal (): +4
Heal (): +4
Intimidate (V): +8
Know. Arcana (): +5
Know. Dung. (I): +5
Know. Eng. (): +5
Know. Geo. (): +5
Know. Hist. (): +5
Know. Loc. (): +5
Know. Nat. (): +5
Know. Nob. (): +5
Know. Planes (): +5
Know. Rel. (): +5
Linguistics (): +5
Perception (): +4
Perform (Wind) (): +4
Profession (Soldier) (IV): +7
Profession (Merchant) (): +4
Ride (): +2
Sense Motive (): +4
Sleight of Hand (): +2
Spellcraft (): +5
Stealth (): +2
Survival (IV): +9
Swim (II): +4
Use Magic Device (): +4

(Current ACP: -4)
(18/18 ranks)

Abilities:
Bravery: Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.
Defensive Flurry: At 3rd level, when a two-weapon warrior makes a full-attack with both weapons, he gains a +1 dodge bonus to AC against melee attacks until the beginning of his next turn. This bonus increases by +1 every four levels after 3rd. This ability replaces Armor Training 1 and 2.
Twin Blades (Ex): At 5th level, a two-weapon warrior gains a +1 bonus on attack and damage rolls when making a full-attack with two weapons or a double weapon. This bonus increases by +1 for every four levels after 5th.

Equipment:
Total Weight: 65lbs. (light encumbrance)

Weapons and Armor:
scale mail (30lbs)
+1/+1 monk spade (12lbs)
cold iron monk spade (12lbs)
shortbow (2lbs)
arrows x40 (6lbs)

Magic Items:
cloak of resistance +2 (1lb)

Various:
wand of CLW (42 charges) (—)
alchemist's fire x2 (2lbs)

Cash: 3454gp, 5sp, 0cp

Backstory:
Found as a babe by Sarenite monks, Itra was raised to adulthood and taught swordplay and the precepts of the Dawnflower. When she came of age, she left the monastery and became a caravan guard, traveling from one place to another and learning many things. As she continued to grow she tired of the nomadic lifestyle and settled in Absalom, putting her guardsman experience to good use in the city watch.

Misc:
PFS #86776-1
FCB: +3HP/+3SP, +2CMD vs grapple and trip
XP: 12
PP: 18/20

Fighter 5 [ HP 45/45 (0 NL) | AC 19 Tch 14 FF 16 | Fort +8 Ref +6 Will +3* | CMD 22* | Init +3 Perc +4 | Effects: None ]

Boons:
You Be Goblin!: You gain a +2 bonus on all Bluff, Diplomacy, Intimidate, and Sense Motive checks against goblins.

Ascendance Day Cloak: You distinguished yourself in one or more of the competitions held in honor of Iomedae's ascension, earning you a white cloak modeled after the goddess’s own. For one scenario, while wearing this cloak or carrying it displayed prominently, you gain a +2 bonus on all saving throws made to resist compulsion spells, spell-like abilities, and effects. In addition, the cloak acts as a phylactery of faithfulness, though it only works to warn the character about actions that would adversely affect one of lawful good alignment and one’s standing with Iomedae. At the end of the scenario, the magic fades from the cloak, and it becomes a mundane keepsake of Ascendance Day.

Venture-Captain Mihir presents you with a copper coin that has the sigil of the open road on one side and the flag of Jalmeray on the other. When in Absalom or any major city (more than 5,000 residents) in Andoran, Cheliax, Jalmeray, Osirion, Qadira, or Taldor, you can present this coin to any citizen of Jalmeray (it takes 1d4 hours to locate one) and receive a +4 circumstances bonus on any one Appraise, Diplomacy, or Knowledge (any) skill check. You may only use this coin once per scenario.

Envoy of Peace (Silver Crusade): Redeeming a few wayward souls makes the task easier in the future. You gain a +1 on Diplomacy checks made against creatures with a hostile starting attitude toward you, and you reduce the penalty to use a weapon to deal nonlethal damage by 1. You can cross this boon off your Chronicle sheet to reroll such a Diplomacy check or nonlethal attack roll and use the higher result.

The Favor of Cartahegn: While in a settlement of 5,000 people or more anywhere on the continent of Gerund, you may purchase mundane equipment (but not weapons or armor) through your favorable connections with House Cartahegn at a 10% discount.

Hero of the Five Kings: For helping Torvic (and thus dwarves everywhere) find the Gallery of Wonders, you have gained a small amount of fame with the dwarves of the Five Kings Mountains. When dealing with any dwarf from that region from now on, you gain a +2 circumstance bonus on all Charisma-based checks.

Ghoul Hunter: Your experience fighting ghouls and ghasts beneath Foxglove Manor has given you insight into these undead abominations' strengths and methods of attack, granting you a better chance of survival against such foes in the future. You gain a +1 insight bonus to AC against natural weapon attacks made by ghouls and ghasts, and a +1 bonus on Fortitude saving throws to avoid the effects of the disease, paralysis, and stench special attacks of ghouls and ghasts.

Chronicles & Wealth:
Starting: 150gp
WBG: 1XP, 1PP, 580gp
MFF: 1XP, 1PP, 479gp
FS1: 1XP, 2PP, 369gp
RGG: 1XP, 2PP, 520gp
AKI: 1XP, 2PP, 558gp
TBP: 1XP, 2PP, 510gp
TBM: 1XP, 2PP, 512gp
BD1: 1XP, 2PP, 894gp
BD2: 1XP, 2PP, 918.5gp
RotRL1: 3XP, 4PP, 6756gp

Purchases
cloak of resistance +2: 4000gp
scale mail: 50gp
+1/+1 monk's spade: 4620gp
shortbow: 30gp
arrows x40: 2gp
alchemist's fire x2: 40gp
cold iron monk's spade: 40gp

Sold:
monk's spade: 10gp