Volar Loken
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Volar waits for the Paladin to step in and strike the devil before deciding what to do.
Not many options in such a tight space to i'll keep out of the way for now until Aurus takes his turn. I just wanted to post to let you all know i'm paying attention.
| GM Zoomba |
The cramped quarters continue to throw off the party, causing swings to miss and denying a good shot. Two strikes manage to land true: Kevan's and Polanco's. Unfortunately the dwarf's swing sinks just deep enough to get momentarily caught in its fleshy folds, leaving the lemure unharmed. Kevan does a bit better, and seems to weaken the fiend.
Initiative
Bless up
Polanco -4hp
Volar & Smiler
Kevan -4hp
Blue lemure -10hp
Hudor
Aurus
Colleen
| GM Zoomba |
Botting Aurus just to keep things moving.
The paladin steps up an delivers a hard swings with his greatsword. Unfortunately, it clangs loudly against the stone instead of in the lemure.
Attack: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 for damage: 2d6 + 4 ⇒ (1, 3) + 4 = 8
The devil in turn, strikes back, one claw each slashing towards Kevan and Polanco.
Attack v Kevan: 1d20 + 2 ⇒ (2) + 2 = 4 for damage: 1d4 ⇒ 1
Attack v Polanco: 1d20 + 2 ⇒ (12) + 2 = 14 for damage: 1d4 ⇒ 1
Initiative
Bless up
Polanco -4hp
Volar & Smiler
Kevan -4hp
Blue lemure -10hp
Hudor
Aurus
Colleen
Hudor Nero
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Hudor steps past the ape and fires his crossbow at the lemure.
Xbow vs Lemure: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d10 ⇒ 2
Colleen Ravenhair -CORE-
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Colleen moves to flank with Kevan.
mwk rapier v blue (bless, flank): 1d20 + 4 + 1 + 2 ⇒ (4) + 4 + 1 + 2 = 11 damage: 1d6 + 2 ⇒ (5) + 2 = 7
Polanco Goldhammer
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Polanco whirls his paddle gain and once more slams it into the lemure
Terbutje: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 261d8 + 4 ⇒ (5) + 4 = 9
| GM Zoomba |
With one more mighty swing, Polanco finally puts the last lemure down!
COMBAT OVER
Polanco -4hp
Kevan -4hp
As the slurping squelching sounds of the leumures stop and you catch your breath, you hear a haggard voice cautiously call out from behind one of the locked doors.
"...'ell, 'ello? Someone out there?
Hudor Nero
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Glad the last opponent is dead, he puts his crossbow away and moves toward the door where the sound comes from. "Hello. You wouldn't happen to be a dwarf envoys that got kidnapped?"
Figuring what the answer probably is, he motions for the keys found on the table to unlock the door. "We are here to rescue you. Are your companions with you?"
Polanco Goldhammer
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Polanco retrieves his ancestral weapon and holds it at the ready as he lets the Talkyfinders do some Talkyfinding
| GM Zoomba |
Aye the voice says. I'm Rakuska Ingardam. We dodged axed and we're head in' north when one of those blasted faith barges got us. Put up a fight, but the &$@'n Razzies had the men. Bagged us until they brought us to some in, then threw us down 'ere. Me, Holfist, and Pechas've been stuck for...Cor I lost track of the days! Twice some cold-as-ice Razmir cleric calls herself the 'Holy Ahendile''s interrogated us, but the rest of the time it's just sitting in the stone. Weren't for that mute kid sneakin' good not sure I'd even be here to speak by now.
Aurus: 1d20 + 5 ⇒ (8) + 5 = 13
Colleen: 1d20 + 4 ⇒ (13) + 4 = 17
Hudor : 1d20 ⇒ 4
Kevan: 1d20 + 2 ⇒ (10) + 2 = 12
Polanko: 1d20 + 7 ⇒ (6) + 7 = 13
Volar: 1d20 + 7 ⇒ (2) + 7 = 9
Hudor Nero
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"Ah.. I was right. The stable boy did know something. Alright. We'll get you out of there and then get back to our ship."
| GM Zoomba |
With the hanging keys, it takes little time to unlock the dwarves' cells. As Aururs goes to grab them, he notices that on the table sits a half-eaten appled and a dull paring knife. The word "Rosh" is carved into the wood in a few places.
As the dwarven envoys exit their cells, each of the three is heavily bruised, with sunken skin and tired eyes. They gratefully stagger to their feet. One (Pechas) bears a shaved head - another Pahmet dwarf.
While a few of you tend to the captives, others quickly look at the other rooms. The secret chamber the lemures emerged from is rank, but mostly bare. Beyond that lies a large space filled with wooden furniture and a few casks of ale, and another room with a wooden ladder descended from a trapdoor in the ceiling.
Rakuska leans heavily against a wall as she looks at the lemure corpses. Huh. Well, guess that'd be the gargling noises then. Always thought 'ugly as sin' was just an expression. So, does this rescue come with an exit plan?
Polanco Goldhammer
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Polanco smiles I have a really stupid plan! Let's all pretend to be me with mirror image cast, it'll be great!
Realizing no one else thinks this is a good idea the Dwarf shuts up. We have an escape route close by - hopefully we have completed our work in time to get out of here with no trouble
Colleen Ravenhair -CORE-
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"It would make for a nice change."
Volar Loken
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"We#re quite a crowd now. I'm not sure how easy will be to sneak away without being seen. Waiting won't make it any easier though so let's heal the wounded then get moving"
Volar produces his wand and uses it on whoever steps forward.
Anyone who wants healing feel free to roll and i'll knock the charges off.
Hudor Nero
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"I suggest we just as quickly leave the way we came and them while in the Inn, look like we belong while we he exit there and head for the ship. If we do that, we might catch the captors off-guard. We keep the dwarves in the middle of the group though so they aren't picked off by an attack."
| GM Zoomba |
Shepherding the dwarves back with you towards the ladder, you ten climb back up into the bathroom. The three dwarves are determined, but occasionally one of your party needs to help give them a lift as they ascend: their ordeal has taken quite a toll on them.
Back on the main floor of the Gray Revelation, you collect your belongings from the room and move back towards the common room. A few stray candles provide dim illumination, but the space seems quiet. As you approach the door to the courtyard however, you see a brighter light peeking out through the narrow windows.
Looking out into the courtyard, a female figure in grey robes and an iron mask leans against the courtyard's well, carrying an ivory wand in her fist. Two other grey-clad men stand about the courtyard as well, one carrying a torch.
Hudor Nero
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Hudor whispers to the others, "Lets slip out on the other end," he points to the exit on the north side. "And try to sneak around them so we can avoid a fight."
Hudor heads toward the other exit.
Polanco Goldhammer
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Polanco grins and says Lad in this armor theyre gonna hear me - scout it out first and Ill just hustle
Volar Loken
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"Have you ever tried to explain sneaking to an excitable ape? Well i think it's possible but i'd need a selection of hand puppets and large supply of... That Yellow Fruit." Volar purposefully lowers his voice to hide the talk of bananas from Smiler.
"Well, me and Smiler and will stick with you, Polanco. I'm getting used to being on team 'stay there and keep the ape quiet' anyway." says Volar with a low chuckle.
Hudor Nero
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"Hmm... well. Perhaps we can get a surprise attack on them then. Instead of sneaking."
Hudor returns back to the door facing the enemies outside. "I might be able to get a cold ray hit on the one that looks like their leader. The one with a wand."
Colleen Ravenhair -CORE-
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"I don't know, she looks frigid enough."
Kevan Pryce
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Kevan uses his healing wand on himself as they climb back up. Once they see the people waiting, casts another spell, expecting this to come to blows. "If they want to make a fight out of this, I still have a big surprise for them." He smiles and take a sip from his mug.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Cast Divine Favor
Hudor Nero
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Hudor chuckles at Colleen's comment and decides to take action. He opens the door and leaps out firing a Cold Ray at the woman with the wand.
Cold Ray (Range Touch): 1d20 + 2 ⇒ (19) + 2 = 21
Cold Damage: 1d6 ⇒ 1
| GM Zoomba |
R P: 1d20 - 1 ⇒ (12) - 1 = 11
B P: 1d20 - 1 ⇒ (11) - 1 = 10
R I: 1d20 + 5 ⇒ (15) + 5 = 20
B I: 1d20 + 5 ⇒ (13) + 5 = 18
A I: 1d20 + 2 ⇒ (19) + 2 = 21
Aurus: 1d20 + 2 ⇒ (7) + 2 = 9
Colleen: 1d20 + 3 ⇒ (6) + 3 = 9
Hudor : 1d20 + 2 ⇒ (15) + 2 = 17
Kevan: 1d20 + 6 ⇒ (4) + 6 = 10
Polanko: 1d20 + 1 ⇒ (12) + 1 = 13
Volar: 1d20 + 4 ⇒ (7) + 4 = 11
They failed to hear you in the common room so I'm fine with the surprise round, but moving Hudor a bit closer to the door.
As Kevan utters a quick prayer to the Accidenatl God, Hudor bursts the door open. The lady straightens as the door swings, and calls out in a muffled voice.
“In the name of the most holy living god, drop your weapons! I am Holy Ahendile, ordained pr....." Her speech is cut off as a ray of frost slams into her shoulder. The two other men react quickly to begin drawing their weapons.
Initiative - Surprise Round
Lady -1hp
Other Razmirans
Hudor
Polanco
Volar
Kevan, divine favor'd
Colleen
Aurus
The rest of you can also act, taking a move or Standard action in the surprise round.
Polanco Goldhammer
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Polanco moves while loosing his Waraxe I like ya Tair boot yay, yes I do but this here situation calls for a strong Dwarven Axe. I mean Toarg's 11 Hells, this idiot here is claiming to be a holy whatever to some guy who's just a high level wizard!
Aurus Goldson
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Aurus moves forward with Polanco, bringing his greatsword to bear. "'Ey Polanco, why do you think the villains always like to announce themselves? You know any good guys who do something like that? I feel like it's a classic scum tell." For his relaxed tone, you'd think this was a conversation at the bar, not a fight exploding into action.
Volar Loken
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Volar takes the spear off his back and gets ready to fight. As he does he also gives a sharp whistle to Smiler while pointing at the Razmiran straight in front of him. Attack the blue Razmiran.
"You Razmiran's talk too much. I think we need to shut you all up."
| GM Zoomba |
Botting Colleen As the ranger moves next to Hudor - he of the Actualizing the Pun - the masked 'Holy Ahendile' appraches and raises her own hand towards you. Not cold, but fire erupts from her fingertips, spreading out to lick at Hudor, Polanco, Volar, and Aurus.
Burning Hands
Fire damage: 3d4 ⇒ (1, 1, 4) = 6
Reflex 14 for half
You impertinent heathens will pay for your...impertinence. The voice from the mask seems to lose her focus somewhat in her anger, but she still manages to order the two others to attack you, each striking with a short sword.
Blue Attack v Polanco: 1d20 + 2 ⇒ (5) + 2 = 7 for damage: 1d6 + 1 ⇒ (1) + 1 = 2
Red Attack v Aurus: 1d20 + 2 ⇒ (9) + 2 = 11 for damage: 1d6 + 1 ⇒ (3) + 1 = 4
Initiative
Lady -1hp
Other Razmirans
Hudor, need REFLEX
Polanco, need REFLEX
Volar
Kevan, divine favor'd
Colleen
Aurus, need REFLEX
Polanco Goldhammer
|
Polanco chuckles at Hudor Yar, I don't go around sayin' 'yo we're the pathfinders give me your antiques or else!' No style in it!
The Dwarf advances on the mask, Reflex: 1d20 + 3 ⇒ (3) + 3 = 6 he takes the full last of the fire and gets pretty upset
Impertinent?! Yer gonna be incontinent when we're done with you ya froggin' coward!
Waraxe: 1d20 + 6 ⇒ (5) + 6 = 111d10 + 4 ⇒ (8) + 4 = 12
Colleen Ravenhair -CORE-
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Colleen ducks around the clustered melee to get around the Razmirin holy woman.
"Ah ha!"
mwk rapier v Ahendile (favored enemy): 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15 damage: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8
| GM Zoomba |
Polanco sidesteps the thugs guards while Colleen circles around towards the 'holy' woman. She rages in frustration, but manages to dodges the dwarf's swing and Colleen's seems to deflect off an invisible force around her.
Kevan, on the other hand, ducks through the doorway, and even as he takes a pair of hits from the other Razmirans the cleric perseveres to deliver a brutal blow to the woman. She stands, but begins bleeding heavily.
Red AoO: 1d20 + 2 ⇒ (16) + 2 = 18 for damage: 1d6 + 1 ⇒ (3) + 1 = 4
Blue AoO: 1d20 + 2 ⇒ (15) + 2 = 17 for damage: 1d6 + 1 ⇒ (5) + 1 = 6
Initiative
Lady -14hp
Other Razmirans
Hudor, need REFLEX
Polanco -10hp
Volar
Kevan, divine favor'd -10hp
Colleen
Aurus, need REFLEX
Aurus Goldson
|
Reflex: 1d20 + 2 ⇒ (12) + 2 = 14
As the guards attack Kevan, Aurus trusts that they're too distracted to attack him too, and steps around the guards As the player prays they don't have combat reflexes...
Stepping up next to Ahendile, Aurus cheekily smiles at her. "Hello, ma'am, allow me to show you what the benefits of a real god." His face lights up as he calls upon Apsu to help him put down this pretender.
Move, Smite Evil, anddddd attack. I'm assuming she's not evil undead or a secret dragon, but is still evil, so if neither of those apply... well. We can adjust.
Attack + Smite + Power Attack: 1d20 + 4 + 2 - 1 ⇒ (7) + 4 + 2 - 1 = 12
Damage: 2d6 + 4 + 3 + 1 ⇒ (1, 4) + 4 + 3 + 1 = 13
Oooooh, plus flanking cuz I forgot Kevan was over there! So attack gets to 14, which makes me feel better.
Hudor Nero
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Reflex Save: 1d20 + 3 ⇒ (18) + 3 = 21
Hudor steps back from the goons and let loose another ray of energy at the woman, still viewing her as the biggest threat.
Cold Ray (Range Touch) vs Green: 1d20 + 2 ⇒ (9) + 2 = 11
Cold Damage: 1d6 ⇒ 4
Free Action: 5' step
Standard Action: Attack
Volar Loken
|
Volar reaches his hand out and touches Smiler's head as he chants some words filled with magical power. For a moment there is a slight glow around the Ape's mouth but it fades away quickly Cast Magic Fang on Smiler.
He move sout of the building and prepares to attack the nearest Razmiran.
| Smiler |
Smiler bounds through the door and past his human companion as he moves up to attack the Razmiran he was commanded to attack.
bite attack, magic fang: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
bite damage, magic fang: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4
| GM Zoomba |
You hear coughing from behind the mask as the woman dodges Aurus' swing and Hudor's magical assault. She steps backwards and magic surges around her as some of her wounds knit together.
These infidels profane the glory of Razmir, even as his blessings aid us. Defend your priest! Show these interlopers the glory of the Living God!
Cure: 1d8 + 1 ⇒ (6) + 1 = 7
Her two companions also step down towards her as she moves (one having taken a hit from the ape).
Attack v Colleen: 1d20 + 2 ⇒ (4) + 2 = 6 for damage: 1d6 + 1 ⇒ (2) + 1 = 3
Attack v Aurus: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5 for damage: 1d6 + 1 ⇒ (5) + 1 = 6
Initiative
Lady -7hp
Red Razmiran
Blue Razmiran -4hp
Hudor -3hp
Polanco -10hp
Volar
Kevan, divine favor'd -10hp
Colleen
Aurus -3hp
Polanco Goldhammer
|
The dwarf shifts once more to team up with his good buddy Aurus.
Yar Aurus I'm going low, you go high, got that! He gives a wink...and then goes high.
Waraxe + flank: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 141d10 + 4 ⇒ (1) + 4 = 5
Its late, I have low health let's reroll
Waraxe + flank: 1d20 + 6 + 2 + 5 ⇒ (13) + 6 + 2 + 5 = 261d10 + 4 ⇒ (2) + 4 = 6
Kevan Pryce
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Kevan steps back away from the fray for a moment. "You want to see the glory of a god?! Cayden Cailean touched the Starstone and showed us what glory was!" He sips from his mug and suddenly the man begins to grow larger.
Enlarge Person. 1 round casting time
Hudor Nero
|
Seeing an opportunity to cast one of his more powerful spells without hurting his companions, Hudor positions himself to unleash his Cold Hands to splash the woman and one of her goons.
Burning(Cold) Hands Reflex DC15 for half vs Lady & Red: 2d4 ⇒ (2, 2) = 4
Move Action: 25'
Standard Action: Spell Burning Hands modified to do Cold Damage with Bloodline Arcana (Water Elemental)
Aurus Goldson
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"Go high - got it!" yells Aurus.
He steps to flank with Colleen and takes a long-suffering look at the priestess. "Lady, c'mon, you're embarassing yourself." He swings again.
Attack + Flank + Smite - Power Attack: 1d20 + 4 + 2 + 2 - 1 ⇒ (15) + 4 + 2 + 2 - 1 = 22
Damage: 2d6 + 4 + 3 + 1 ⇒ (3, 6) + 4 + 3 + 1 = 17
To Polanco's chagrin, Aurus actually does swing high.
Volar Loken
|
Volar steps over and stabs at the nearest enemy with his spear.
spear attack, flanking: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
spear damage: 1d8 + 6 ⇒ (4) + 6 = 10
| Smiler |
Smiler steps in and attacks the Razmiran as commanded.
bite attack, magic fang: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
bite damage, magic fang: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3
claw attack 1: 1d20 + 3 ⇒ (6) + 3 = 9
claw damage: 1d4 + 1 ⇒ (3) + 1 = 4
claw attack 2: 1d20 + 3 ⇒ (2) + 3 = 5
claw damage: 1d4 + 1 ⇒ (3) + 1 = 4
| GM Zoomba |
A ref: 1d20 + 3 ⇒ (7) + 3 = 10
R Ref: 1d20 + 1 ⇒ (2) + 1 = 3
B Ref: 1d20 + 1 ⇒ (11) + 1 = 12
The Razmiran in front of Smiler drops outright under Hudor's frigid blast, while the other shivers heavily. Ahendile herself is cuaght unawares, but the cold burst washes over her harmlessly. She smirks at the fellow sorcerer.
...only to immeadiately cry out as a thudding blow from Polanco and Aurus' fierce chop put her down. Volar and Smiler make quick work of the final agent and soon the courtyard is clear of enemies.
COMBAT OVER!!!
After a moment, there's a dry cough from behind you, as Rakuska limps to the doorway.
Well, seein' you lot in action, 'e might actual 'ave a shot in this 'Wound fight! She coughs again. Now, you were sayin' something 'bout a boat?
Colleen Ravenhair -CORE-
|
"Aye this way, but first...."
Colleen slips back inside rings the little bell on the counter and when it is answered demands a refund. If it is not answered she goes to find one of the sisters to extract the coin from them.
Hudor Nero
|
While Colleen does her thing inside, Hudor searches the three combatants, especially the woman for any loot.
"She seemed to have some interesting items on her, so might as well check to see what."
Hudor cast Detect Magic while searching them. Perception: 1d20 ⇒ 5
| GM Zoomba |
The dwarve sbegin struggling towards the western exit while Hudor scans the fallen. Both muscle-men have little of note, but the woman's wand is clearly magical, as is a scroll and a potion in her pockets.
CLW wand, potion of invisibility, scroll of scare
Colleen barges back into the inn and rings the doorbell repeatedly. The mute boy Rosh comes out and smiles at her, while the door to the kitchen cracks open and Addas Grymble pokes a fraction of her head out.
Oh, of course. Of course. Take it, please: the coins are just in a drawer on the counter. Just please, don't hurt us. Hse was terrifying, and so strong. She made us do her wicked bidding! Thank goodness you're all right, but you should go in case she brought more!
A Sm: 1d20 ⇒ 7
C Sm: 1d20 ⇒ 11
H Sm: 1d20 ⇒ 9
K Sm: 1d20 + 6 ⇒ (13) + 6 = 19
P Sm: 1d20 + 2 ⇒ (8) + 2 = 10
V Sm: 1d20 + 2 ⇒ (6) + 2 = 8
The Grymble's terror is genuine.