
|  Roddy Glasz | 
 
	
 
                
                
              
            
            Roddy wipes more sweat off his brow and gulps. "That's a lotta ship babies," he mutters. Then, piping up, "Okay, let's clear our tail. Eenie meenie mineyyyy... moe!" He takes aim and fires at one of the drones chasing them. Let's hope this mining laser does the trick!
Firing at the green one.
Mining Laser: 1d20 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Damage: 2d6 ⇒ (6, 6) = 12
Unbelievable.

|  Taeon Dolma | 
 
	
 
                
                
              
            
            Taeon attempts to use the sensors to scan one of the drones for any weaknesses.
Computers: 1d20 + 6 ⇒ (18) + 6 = 24

| GM Valen | 
 
	
 
                
                
              
            
            BOTTING Donavaan – As no post from him in 36+ hours.
Acting captain Donavaan provides encouraging words to the android before he fires the remaining missile. Too metagamy?
Diplomacy to encourage Flexer-5 (DC 15): 1d20 + 7 ⇒ (18) + 7 = 25
Taeon learns the following about the nearest attack drone"
Orbital Drone (Attack Drone)
Tiny starship drone 
Speed 10; Maneuverability perfect (turn 0) 
AC 16; TL 15 
HP 20; DT —; CT 4 
Shields none 
Attack (Turret) light laser cannon (2d4) 
Power Core Micron Light (50 PCU)
Expansion Bays none

| GM Valen | 
 
	
 
                
                
              
            
            Round Five Summary
Engineering Phase
Aboard the Drake, Dora 34 successfully diverts power to the aft shields, restoring them to full.
The orbital drone platform does the same.
Helm Phase
The orbital drone platform moves away from the Drake in an evasive pattern.
Ashtif flies the Starfinder vessel in an evasive pattern as he races to keep up with the orbital drone platform. Taeon, meanwhile, scans one of the growing number of attack drones pursuing them.
The growing number of attack drones pursue them in evasive patterns of their own.
Gunnery Phase
Roddy fires the mining laser, scoring marks for consistency, but alas no hits.
Flexer-5 prepares to fire the last missile.  It appears that he will be unable to get a lock due to the platform’s aforementioned evasive pattern, but some timely, encouraging words from acting captain 
Donavaan allow him to strike his target!  
The last missile impacts against the orbital platform's aft shields, dropping them instantly, and hurling debris into the drone ship's hull.
The pursuing attack drones each fire on the Drake; each targets the Starfinder’s six!
Gunnery (light laser cannon), attack drone 1, green: 1d20 + 5 ⇒ (16) + 5 = 21 Damage (light laser cannon): 2d4 ⇒ (3, 2) = 5
Gunnery (light laser cannon), attack drone 2, yellow (med rng): 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 9 Damage (light laser cannon): 2d4 ⇒ (3, 1) = 4
Gunnery (light laser cannon), attack drone 3, purple (med rng): 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13 Damage (light laser cannon): 2d4 ⇒ (4, 3) = 7
Gunnery (light laser cannon), attack drone 4, bluish: 1d20 + 5 ⇒ (10) + 5 = 15 Damage (light laser cannon): 2d4 ⇒ (1, 2) = 3
Laser fire from two of the attack drones cut into the Drake's aft shields, but the vessel is otherwise unscathed--the expert flying by Ashtif having allowed the Starfinders to dodge the most powerful beam.
Drake  Status
HP 70 
Shields light 43 (forward 15, port 10, starboard 10, aft 7) 
All systems fully functional

| GM Valen | 
 
	
 
                
                
              
            
            Starship Combat Round Six Begins
Pilot, drone platform, red: 1d20 + 8 ⇒ (6) + 8 = 14
Pilot, attack drone 1, green: 1d20 + 10 ⇒ (18) + 10 = 28
Pilot, attack drone 2, yellow: 1d20 + 10 ⇒ (8) + 10 = 18
Pilot, attack drone 3, purple: 1d20 + 10 ⇒ (1) + 10 = 11
Pilot, attack drone 4, bluish: 1d20 + 10 ⇒ (10) + 10 = 20
All opponents, but one of the drones (green), move first!
Engineer to divert to aft shields, drone platform, red: 1d20 + 8 ⇒ (18) + 8 = 26
Pilot to evade, drone platform, red: 1d20 + 8 ⇒ (11) + 8 = 19
Pilot to evade, attack drone 2, yellow: 1d20 + 10 ⇒ (9) + 10 = 19
Pilot to evade, attack drone 3, purple: 1d20 + 10 ⇒ (1) + 10 = 11
Pilot to evade, attack drone 4, bluish: 1d20 + 10 ⇒ (13) + 10 = 23
Movement of all opponents, but for one of the drones (green) updated on map.
Medium starship drone platform
HP 15
Shields basic 25 (forward 7, port 6, starboard 6, aft 5)
Sensors, wrecked
Yes, the higher DC is correct, I had previously forgotten to defensive countermeasures .
All PCs may take their actions

|  Roddy Glasz | 
 
	
 
                
                
              
            
            Roddy sighs in resignation and glances at Flexer-5. "Should we switch places? That drone platform has to be on its last legs. Maybe you'd have better luck hitting these things than I would."
Roddy will fire either weapon, as Flexer-5 suggests, so rolling an attack roll, but not rolling damage until I know which weapon he's firing. (Of course, based on my previous rolls, a damage roll likely won't be necessary lol.)
If Roddy fires the coilgun, obviously he will target the drone platform. If he fires the mining laser, he will target whichever attack drone is closest in the aft arc.
Attack Roll: 1d20 + 1 + 1 ⇒ (17) + 1 + 1 = 19
HOLY CRAP!

|  Ashtif Cloudskipper | 
 
	
 
                
                
              
            
            Ashtif races up on the rear of the drone platform. "Hopefully the aft shields can stay down long enough for the coilgun to do some good. We're close enough that if we don't take it out, I'll try a flyby so we can hit it with both guns."
Round 6 action: Evade
Piloting (DC 13): 1d20 + 11 ⇒ (11) + 11 = 22
+2 AC/TL
Round 7 initiative
Piloting: 1d20 + 11 ⇒ (5) + 11 = 16

|  Flexer-5 | 
 
	
 
                
                
              
            
            Nice! In the interests of not metagaming...
"Yeah get on the backwards gun and shoot those dingy ones. I got a score to settle on this!"
Flexer-5 takes controls of the coilgun and fires at the platform.
Coilgun Attack, computer: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Damage: 4d4 ⇒ (3, 2, 3, 3) = 11

|  Taeon Dolma | 
 
	
 
                
                
              
            
            "The little drones have no shields, but it may take a couple of shots to destroy them." Taeon rescans the drone platform. "It's almost done for. A couple more good shots will do it. The shields have been rebalanced though."
Computers: 1d20 + 6 ⇒ (16) + 6 = 22

| GM Valen | 
 
	
 
                
                
              
            
            BOTTING Donavaan - no post in 48 hours and no effective action to take.
Round Six Summary
Engineering Phase
Aboard the Drake, Dora 34 considers diverting power to the weapons.
The orbital drone platform diverts power to replenish a portion of its diminished shields.
Helm Phase
The orbital drone platform moves away from the Drake in an evasive pattern.
Ashtif flies the Starfinder vessel in an evasive pattern as he continues keep up with the orbital drone platform. Taeon, meanwhile, scans the platform.
The attack drones pursue the Drake, the majority in evasive patterns of their own.
Gunnery Phase
Roddy fires the mining laser striking the nearest attack drone.  (green)
Crit damage: 1d100 ⇒ 94 Crit damage: 1d100 ⇒ 64
Flexer-5 fires the coil gun, slamming a projectile into the starboard shields of the drone platform.  The shields fall and shrapnel slams into the hull of the orbital drone platform.
Crit damage: 1d100 ⇒ 80
The pursuing attack drones each fire on the Drake!
Gunnery (light laser cannon), attack drone 1, green: 1d20 + 5 ⇒ (7) + 5 = 12 Damage (light laser cannon): 2d4 ⇒ (2, 4) = 6
Gunnery (light laser cannon), attack drone 2, yellow : 1d20 + 5 ⇒ (5) + 5 = 10 Damage (light laser cannon): 2d4 ⇒ (2, 2) = 4
Gunnery (light laser cannon), attack drone 3, purple: 1d20 + 5 ⇒ (11) + 5 = 16 Damage (light laser cannon): 2d4 ⇒ (2, 4) = 6
Gunnery (light laser cannon), attack drone 4, bluish: 1d20 + 5 ⇒ (14) + 5 = 19 Damage (light laser cannon): 2d4 ⇒ (3, 1) = 4
Laser fire cuts into both the port and starboard shields of the Drake. Neither beam penetrates the shields.
Drake  Status 
HP 70 
Shields light 40 (forward 15, port 6, starboard 4, aft 15) 
All systems fully functional

| GM Valen | 
 
	
 
                
                
              
            
            Round Seven Begins
Pilot, drone platform: 1d20 + 8 ⇒ (9) + 8 = 17
Pilot, attack drone 1, green: 1d20 + 10 ⇒ (16) + 10 = 26
Pilot, attack drone 2, yellow: 1d20 + 10 ⇒ (7) + 10 = 17
Pilot, attack drone 3, purple: 1d20 + 10 ⇒ (11) + 10 = 21
Pilot, attack drone 4, bluish: 1d20 + 10 ⇒ (16) + 10 = 26
Engineering to patch power core: 1d20 + 8 ⇒ (4) + 8 = 12
Medium starship drone platform
HP 10
Shields basic 18 (forward 7, port 6, starboard 0, aft 5)
Wrecked sensors
Tiny starship drone
HP 5
Each critical damage effect=2 points of hull damage
PCs ship goes first!

|  Roddy Glasz | 
 
	
 
                
                
              
            
            "Yeah!" Roddy cries. "Finally! C'mon, Roddy, let's go two for two..." He focuses down the digital "barrel" of the targeting computer and fires the mining laser once more...
Firing at the green drone if it's in range, otherwise firing at one of the other drones.
Mining Laser: 1d20 + 1 + 1 ⇒ (7) + 1 + 1 = 9
Damage: 2d6 ⇒ (4, 1) = 5
There may or may not be an erratic tic in Roddy's left eye that was not there previously.
Well, I got one good shot in, so I wasn't *completely* useless.

|  Ashtif Cloudskipper | 
 
	
 
                
                
              
            
            "Get ready for another shot with that mining laser!" Ashtif flies in a tight loop - at least as tight as the Drake can pull off - directly past the drone platform.
Round 7 Action: Flyby Stunt
Piloting (DC = 15 + 1.5xPlatform Tier): 1d20 + 11 ⇒ (10) + 11 = 21 
Success on Tier <= 4. One of our arcs can target one of their arcs in gunnery phase as if it were in close range.
Round 8 Initiative
Piloting: 1d20 + 11 ⇒ (13) + 11 = 24

|  Taeon Dolma | 
 
	
 
                
                
              
            
            Taeon attempts to rebalance the shields again.
Computers (DC13): 1d20 + 6 ⇒ (17) + 6 = 23
Redistribute evenly

| GM Valen | 
 
	
 
                
                
              
            
            He tries ta7btung their for diplomacy 1d20+7
Sorry, not sure how to interpret this move. However, it does not look like an attempt to aid Dora 34. Yet, there does not appear to be any other Diplomacy action that would have had any effect on the prior round, so I am going to say it was ineffective.
Round Seven Summary
Engineering Phase
Aboard the Drake, Dora 34 attempts to diverts power to the weapons.
The orbital platform automated systems repair its glitching power core.
Helm Phase
Pilot to evade, drone platform red (DC 13): 1d20 + 10 ⇒ (9) + 10 = 19
Pilot to back off, attack drone 1, green (DC 12): 1d20 + 10 ⇒ (2) + 10 = 12
Pilot to evade, attack drone 2, yellow(DC 12) : 1d20 + 10 ⇒ (6) + 10 = 16
Pilot to evade, attack drone 3, purple (DC 12): 1d20 + 10 ⇒ (19) + 10 = 29
Pilot to evade, attack drone 4, bluish (DC 12): 1d20 + 10 ⇒ (3) + 10 = 13
The orbital drone platform moves away from the Drake in an evasive pattern.
Ashtif achieves a daring fly-by of the platform just as Taeon rebalances the shields!
One of the attack drones (green) backs off, while the others each fly evasively.
Gunnery Phase
Roddy deals with a tic in his eye, which seems to rub off on Flexer-5, as he misses as well.  
The attack drones each fire on the Drake
Gunnery (light laser cannon), attack drone 1, green: 1d20 + 5 ⇒ (15) + 5 = 20 Damage (light laser cannon): 2d4 ⇒ (3, 2) = 5
Gunnery (light laser cannon), attack drone 2, yellow: 1d20 + 5 ⇒ (7) + 5 = 12 Damage (light laser cannon): 2d4 ⇒ (2, 3) = 5
Gunnery (light laser cannon), attack drone 3, purple: 1d20 + 5 ⇒ (15) + 5 = 20 Damage (light laser cannon): 2d4 ⇒ (3, 4) = 7
Gunnery (light laser cannon), attack drone 4, bluish: 1d20 + 5 ⇒ (19) + 5 = 24 Damage (light laser cannon): 2d4 ⇒ (3, 1) = 4
Lasers from each of the attack drones shoot forth, searing the shields of the Drake until they fall. The continuing energy cuts into the hull of the Starfinder vessel!
Drake Status 
HP 59 
Shields light 30 (forward 0, port 10, starboard 10, aft 10) 
All systems fully functional

| GM Valen | 
 
	
 
                
                
              
            
            Round Eight Begins!
Pilot, drone platform, red: 1d20 + 10 ⇒ (10) + 10 = 20
Pilot, attack drone 1, green: 1d20 + 10 ⇒ (4) + 10 = 14
Pilot, attack drone 2, yellow: 1d20 + 10 ⇒ (17) + 10 = 27
Pilot, attack drone 3, purple: 1d20 + 10 ⇒ (14) + 10 = 24
Pilot, attack drone 4, bluish: 1d20 + 10 ⇒ (20) + 10 = 30
Drone platform and two of the drones (green & yellow)go first, followed by PCs, then the remaining drones.
Engineer to patch wrecked sensors (DC 23): 1d20 + 8 ⇒ (13) + 8 = 21
PCs may now act!

| GM Valen | 
 
	
 
                
                
              
            
            
|  Dora 34 | 
 
	
 
                
                
              
            
            GM, I think this is what I would do even if I hadn't seen Flexer's result, but I can't be sure. I think I would be metagaming more by using what I know to change what I'm doing to avoid metagaming, if that makes sense.
Dora diverts power to the weapons.  She wants to get this battle over soon, since it seems to be getting dangerous.
engineering: 1d20 + 10 ⇒ (3) + 10 = 13

|  Roddy Glasz | 
 
	
 
                
                
              
            
            "Oh, that's not good," Roddy says as the forward shields drop. The sense of uselessness is a novel feeling for him; it might intrigue him, under different circumstances. As it stands, he's bordering on panic. If he can at least knock one of those drones out...
Firing at one of the drones in our aft arc, with preference to the green one if it's in range.
Mining Laser: 1d20 + 1 + 1 ⇒ (8) + 1 + 1 = 10
Damage: 2d6 ⇒ (3, 1) = 4
I would just like to apologize preemptively for my part in our impending annihilation. :P

|  Ashtif Cloudskipper | 
 
	
 
                
                
              
            
            Ashtif sees the purple drone in front of him, with little choice but to fly right past it.
Round 8 Action: Flyby on purple
Piloting (Flyby Stunt): 1d20 + 11 ⇒ (18) + 11 = 29
Round 9 Initiative
Piloting: 1d20 + 11 ⇒ (9) + 11 = 20

|  Taeon Dolma | 
 
	
 
                
                
              
            
            Computers: 1d20 + 6 ⇒ (16) + 6 = 22
Taeon glances back at the gunners. "You even fire during that last pass? Hurry up, the drone platform is held together with bailing wire and glue at this point."

|  Flexer-5 | 
 
	
 
                
                
              
            
            "Hey I was told this was going to be a diplomatic first contact mission and you all DIDN'T want me to blow something up! Where's all the fancy talking, eh?!"
:p

| GM Valen | 
 
	
 
                
                
              
            
            Round Eight Summary
Engineering Phase
Aboard the Drake, Dora 34 successfully diverts power to the weapons despite the acting captain’s not-so-inspiring words. 
The orbital drone platform attempts to repair its wrecked sensors, but is unable able to do so.
Helm Phase
Pilot to evade, drone platform, red: 1d20 + 8 ⇒ (13) + 8 = 21
Pilot to evade, attack drone 1, green: 1d20 + 10 ⇒ (11) + 10 = 21
Pilot to evade, attack drone 2, yellow: 1d20 + 10 ⇒ (7) + 10 = 17
Pilot to evade, attack drone 3, purple: 1d20 + 10 ⇒ (11) + 10 = 21
Pilot to evade, attack drone 4, bluish: 1d20 + 10 ⇒ (10) + 10 = 20
The orbital drone platform moves away from the Drake in an evasive pattern.
Ashtif performs a fly-by in an effort to escape two of the attack drones closing in on the Starfinder ship as Taeon scans the drone platform.
The growing number of attack drones each attempt to close around the Drake.
Gunnery Phase
Roddy makes apologies.
Flexer-5 fires the coil gun, nearly striking the orbital platform, but for its evasive maneuver!
The pursuing attack drones each fire on the Drake!
Gunnery (light laser cannon), attack drone 1, green (med range): 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 9 Damage (light laser cannon): 2d4 ⇒ (4, 3) = 7
Gunnery (light laser cannon), attack drone 2, yellow: 1d20 + 5 ⇒ (8) + 5 = 13 Damage (light laser cannon): 2d4 ⇒ (2, 4) = 6
Gunnery (light laser cannon), attack drone 3, purple: 1d20 + 5 ⇒ (20) + 5 = 25 Damage (light laser cannon): 2d4 ⇒ (4, 2) = 6
Gunnery (light laser cannon), attack drone 4, bluish: 1d20 + 5 ⇒ (13) + 5 = 18 Damage (light laser cannon): 2d4 ⇒ (4, 4) = 8
Laser beams fly towards theDrake from three sides.  While the aft shields absorb some of the impact, the forward of the ship is unprotected and the laser beam striking the port side penetrates the shield, dealing damage directly to the Starfinders' hull!
Crit: 1d100 ⇒ 81
Crit: 1d100 ⇒ 14
Drake  Status 
HP 45
Shields light 30 (forward 0, port 10, starboard 10, aft 4) 
Glitching power core; glitching sensors
Engineer actions (except to patch power core) are at -2 penalty.
Science actions are at -2 penalty.

| GM Valen | 
 
	
 
                
                
              
            
            Round Nine Begins!
Pilot , drone platform, red: 1d20 + 8 ⇒ (5) + 8 = 13
Pilot , attack drone 1, green: 1d20 + 10 ⇒ (11) + 10 = 21
Pilot , attack drone 2, yellow: 1d20 + 10 ⇒ (13) + 10 = 23
Pilot , attack drone 3, purple: 1d20 + 10 ⇒ (19) + 10 = 29
Pilot , attack drone 4, bluish: 1d20 + 10 ⇒ (9) + 10 = 19
Drone platform and drone 4 (bluish) go first.

| GM Valen | 
 
	
 
                
                
              
            
            Round Nine Begins!
Pilot , drone platform, red: 1d20 + 8 ⇒ (12) + 8 = 20
Pilot , attack drone 1, green: 1d20 + 10 ⇒ (16) + 10 = 26
Pilot , attack drone 2, yellow: 1d20 + 10 ⇒ (4) + 10 = 14
Pilot , attack drone 3, purple: 1d20 + 10 ⇒ (10) + 10 = 20
Pilot , attack drone 4, bluish: 1d20 + 10 ⇒ (13) + 10 = 23
The drone platform tries to keep its distance.
One of the attack drones (bluish) moves first.
Engineering to patch wrecked sensors, drone platform, red: 1d20 + 8 ⇒ (4) + 8 = 12
Pilot to flyby, attack drone 4, bluish: 1d20 + 10 ⇒ (2) + 10 = 12
Pilot to evade, drone platform, red: 1d20 + 8 ⇒ (15) + 8 = 23
The drone leaves itself open to attack!  
Flyby attempt by attack drone failed, so Starfinders get a "free attack" (CRB, pg. 319) during Gunnery phase!
All PCs may now go!

|  Roddy Glasz | 
 
	
 
                
                
              
            
            Roddy takes a moment to contemplate whether his first Starfinder mission might also be his last. It's not something he'd considered before. Far from being frightening, he finds the prospect oddly calming. With an almost maniacally zen smile, he targets another drone in their aft and opens fire.
Mining Laser: 1d20 + 1 + 1 ⇒ (12) + 1 + 1 = 14
Damage: 2d6 ⇒ (4, 3) = 7

|  Flexer-5 | 
 
	
 
                
                
              
            
            Flexer-5 takes the opportunity attack on the drone
Coilgun Attack, computer: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Damage: 4d4 ⇒ (2, 3, 2, 3) = 10
After that, Flexer-5 fires at the platform again.
Coilgun Attack, computer: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage: 4d4 ⇒ (3, 1, 3, 1) = 8

|  Ashtif Cloudskipper | 
 
	
 
                
                
              
            
            Ashtif flies after the platform, keeping it in the front arc so that Flexer can target it, while trying to evade the attacks from the drones.
Evade
Piloting: 1d20 + 11 ⇒ (20) + 11 = 31
Initiative
Piloting: 1d20 + 11 ⇒ (2) + 11 = 13

| GM Valen | 
 
	
 
                
                
              
            
            All bad guys have now moved.
Pilot to evade, attack drone 1, green:: 1d20 + 10 ⇒ (13) + 10 = 23
Pilot to evade , attack drone 2, yellow:: 1d20 + 10 ⇒ (5) + 10 = 15
Pilot to evade, attack drone 3, purple:: 1d20 + 10 ⇒ (20) + 10 = 30

|  Taeon Dolma | 
 
	
 
                
                
              
            
            Taeon works on rebalancing the shields to try and give the ship more protection.
Rebalance (DC13): 1d20 + 6 ⇒ (7) + 6 = 13
I need to give him a rank in engineering so he could at least help restore the shields.

| GM Valen | 
 
	
 
                
                
              
            
            Round Nine Summary
Engineering Phase
Aboard the Drake, Dora 34 chooses to ignore the glitching power core and divert power to the weapons.  Despite encouraging words from captain Donavaan, her efforts fall short due to the energy drain arising from the damage to the vessel’s power core.
Engineer actions (except to patch power core) are at -2 penalty. 
Automated repair programs aboard the orbital drone platform attempt to repair the ship’s wrecked sensors, but the damage to the system is too extensive.
Helm Phase
Taeon attempts to rebalance the shields on the Drake as Ashtif executes textbook evasive pattern.  However, the glitch in the ship's sensors throw off his calibrations.
Science actions are at -2 penalty.
One of the drones (bluish) flies too close to the Starfinders, exposing itself to attack as each of the remaining drones, including the orbital drone platform, go into evasive patterns.
Gunnery Phase
Flexer-5 seizes the opportunity and fires on the near flying drone, but the shot veers wide as does Roddys.
However, once Ashtif swings the ship around so that the Flexer-5 has a shot at the orbital platform, the android places a coil gun shell into the ship's starboard side! (Edited to correct side)
As if in retaliation, the attack drones each fire on the Starfinder vessel.
Gunnery (light laser cannon), attack drone 1, green: 1d20 + 5 ⇒ (6) + 5 = 11 Damage (light laser cannon): 2d4 ⇒ (2, 4) = 6
Gunnery (light laser cannon), attack drone 2, yellow (med rng): 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12 Damage (light laser cannon): 2d4 ⇒ (4, 2) = 6
Gunnery (light laser cannon), attack drone 3, purple: 1d20 + 5 ⇒ (7) + 5 = 12 Damage (light laser cannon): 2d4 ⇒ (1, 4) = 5
Gunnery (light laser cannon), attack drone 4, bluish: 1d20 + 5 ⇒ (19) + 5 = 24 Damage (light laser cannon): 2d4 ⇒ (1, 3) = 4
Only one manages to find its mark, striking the unbalanced shields on the starboard side of the Drake
Drake Status 
HP 45 
Shields light 20 (forward 0, port 10, starboard 6, aft 4) 
Glitching power core; glitching sensors 
Engineer actions (except to patch power core) are at -2 penalty. 
Science actions are at -2 penalty.

| GM Valen | 
 
	
 
                
                
              
            
            Round Ten Begins!
Pilot , drone platform, red: 1d20 + 8 ⇒ (20) + 8 = 28
Pilot , attack drone 1, green:: 1d20 + 10 ⇒ (16) + 10 = 26
Pilot , attack drone 2, yellow:: 1d20 + 10 ⇒ (6) + 10 = 16
Pilot , attack drone 3, purple:: 1d20 + 10 ⇒ (20) + 10 = 30
Pilot , attack drone 4, bluish:: 1d20 + 10 ⇒ (19) + 10 = 29
Engineer to patch sensors , drone platform, red: 1d20 + 8 ⇒ (15) + 8 = 23
Medium starship drone platform
HP 8
Shields basic 12 (forward 7, port 0, starboard 0, aft 5)
Malfunctioning sensors
PCs move first! All PCs may take actions.

|  Roddy Glasz | 
 
	
 
                
                
              
            
            Once again, Roddy will fire on whatever is in our aft arc, preferring the green one if it's in range.
Mining Laser: 1d20 + 1 + 1 ⇒ (15) + 1 + 1 = 17
Damage: 2d6 ⇒ (5, 5) = 10

|  Flexer-5 | 
 
	
 
                
                
              
            
            I'll roll for us both in a bit if no one disagrees I'll bot Dora to divert to shields (5 to forward, 1 to aft), then Flexer will shoot again.
Alternatively Flexer could double up in engineering to patch the power core instead, or Dora could switch to that instead of shields.

| GM Valen | 
 
	
 
                
                
              
            
            *Ahem* *SHOOT* *Ahem*
Sorry. Just clearing my throat. ; P

|  Flexer-5 | 
 
	
 
                
                
              
            
            Haha, felt like it's been soooo close for a long time now...
Dora Fixes the shields
Engineering: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16
Flexer fires at whatever he can (hopefully the platform)!
Coilgun Attack, computer: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage: 4d4 ⇒ (2, 1, 1, 3) = 7
 
	
 
     
     
     
 
                
                