[PbP Gameday IV] Doyle's CORE 3-21 The Temple of Empyeral Enlightenment (Inactive)

Game Master Slothsy

Map


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Sovereign Court

Temple of Empyeral Enlightenment Map

Victory in the Ruby Phoenix Tournament earned the Pathfinder Society a pick of the legendary treasures of the Tian sorceress Hao Jin, and the Decemvirate knew just what item to select: a frayed and dirty tapestry hidden deep in Hao Jin’s vault. This unassuming tapestry acts as a doorway to another dimension in which Hao Jin stored her most massive items, including entire buildings, battlefields, and the ruins of ancient civilizations. The Pathfinder Society is now methodically exploring and cataloging the diverse locales tucked within this extradimensional space.

Deep beneath Absalom’s Grand Lodge, the Pathfinder Society’s Master of Spells, Aram Zey, gestures at the tapestry hung on the wall, surrounded by ladders and scaffolds. Scholars and diviners scurry around the tapestry, analyzing its abstract patterns and comparing insights. Zey snaps his finger to quiet the room and speaks rapidly.

“The aasimar nation of Tianjing contains a handful of temples to Korada, Empyreal Lord of forgiveness and foresight. The Pathfinder Society is interested in exploring these holy sites, but the aasimar disciples in Tianjing are reluctant to grant the Pathfinder Society full access to their faith’s secrets. Fortunately, the custodian council of Tianjing gifted one such temple to Hao Jin centuries ago. This temple—the Temple of Empyreal Enlightenment—now sits vacant within the museum demiplane of the Hao Jin Tapestry. We need well-trained explorers to survey the isolated and abandoned site.

“We will transport you to the Temple of Empyreal Enlightenment within the Hao Jin Tapestry and provide you with a small cache of supplies. We need a complete report on the temple with a focus on four key locations. First, locate the temple’s meditation room, find evidence of any meditative techniques described there, and record any effects of performing those techniques. Second, prepare a comprehensive catalog of all works in the temple library. Third, find the temple gardens and draft a detailed plan of the garden’s layout. Finally, enter the temple’s crypt and take rubbings of the carvings on each sarcophagus.

“You will enter the tapestry within the hour. Any questions?”

Scarab Sages

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Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

"Hello." Says the dreamy-eyed woman in a languid, breathy voice. She wears brightly colored, (possibly mismatched) and well-worn traveler's garb, with the odd autumn leaf dangling off some of its hems. She makes her way around the room stopping and saying the same to some skipping over others and instead greeting the thin air just to their left or right.

Dark Archive

Dwarf Fighter 2 HP 20/20; AC 18; TCH 13; FF 15; F +6; R +3; W +2; CMB+5; CMD 18; Speed 20FT; Init +2; Perception +3

"Hey, nice to meet you!" a dwarf says when entering the room. He listens to Aram Zey's introduction and answers "A tapestry to transport people to other dimensions. Sounds interesting. How do you know it's abandoned? How do we get back after the mission?"

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

A tall, lanky man of unplaceable Avistani descent listens intently to Aram Zey's breifing while nodding to himself.

"Empyreal you say... Do we have any idea which specific god it is dedicated to?"

Knowledge rolls if needed:
Knowledge (History): 1d20 + 8 ⇒ (12) + 8 = 20
Knowledge (Planes): 1d20 + 8 ⇒ (16) + 8 = 24
Knowledge (Religion): 1d20 + 8 ⇒ (1) + 8 = 9

Sovereign Court

Temple of Empyeral Enlightenment Map

Aram Zey clears his throat and looks down his long, slightly hooked nose, "For those of you who have not yet learned how to read a copy of the Pathfinder Chronicles - and I hear they're written in such a way that even the most brutish of barbarian can understand - the Hao Jin tapestry was used by the powerful Hao Jin as a sort of museum. The Society scholars have been seeking to understand its features and how they relate to the workings of the demiplane itself. We have no reason to believe that there are any inhabitants of this temple to Koroda besides traps or ancient guardians, although I suppose some scavangers may have found their way in. After all, I believe that is what your mission is, is it not?"

"As for returning, a creature entering the tapestry leaves a planar eddy in its wake. It looks like a ball of light about two feet across. The planar eddy is visible and usable only by that creature as long as it remains alive. Enter your planar eddy to return here.”

Knowledge (History) DC 15+:
Tianjing is a nation of aasimars in the Dragon Empires. The empire of Lung Wa protected, rather than conquered, Tianjing, allowing philosophy and arts to flourish in the aasimar nation.

Knowledge (History) DC 20+:
Several centuries ago, Hao Jin performed a great service for Tianjing’s custodian council. In gratitude, the council presented the sorceress with a temple of Korada, the Temple of Empyreal Enlightenment, to add to her collection

Knowledge (History) DC 25+:
The temple to Korada was not a difficult gift for the custodian council to provide, as their architects were already designing a new temple to Korada that would replace the Temple of Empyreal Enlightenment anyway.

Knowledge (Religion) DC 15+:
Korada is the Empyreal Lord of foresight, forgiveness, and peace. He is a force of good, dedicated to peace and contemplation. Korada spends his time meditating in the Dream Lotus on the plane of Nirvana, balancing the spheres of existence in his mind and conversing with other enlightened beings.

Knowledge (Religion) DC 20+:
Devotees of Korada are scholars and mystics who are often contemplative pacifists. Korada’s worshipers meditate by spinning small glass spheres in their palms. Practiced disciples spin three glass spheres in each hand simultaneously while meditating.

Knowledge (Religion) DC 25+:
The Spiral of Korada is a symbol sacred to the Empyreal Lord. The Spiral of Korada is an outward-sweeping arc balancing three circles. The circles represent reflection on the past, focus on the present, and contemplation of the future. This symbol is often prominently displayed in temples to the Empyreal Lord, and devotees take care to keep the sacred symbol unobstructed.

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

A young man with shaggy hair and a face full of facial hair moves around the room with purpose using his Longspear as a walking stick. His armor is made of hides from many animals and has a musky smell. He looks as if ready to go on a hunt.

After Aram completes his introduction and answers the rest of the groups questions Spencer speaks. "Hello Sir, does the demi-plane have any natural hazards we should be aware off."

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

Knowledge (religion): 1d20 + 8 ⇒ (16) + 8 = 24

Grand Lodge

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Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

A brown short hair dog runs into the room coming up to Spencer. The cleric rest his hand on its head."Sorry Sir, he was meant to stay outside on leash but has broken my knot once again." He gives the dog a smile. "May he join me on mission Sir?"

I wanted to ask if you allow pets and also because we have 7 players I did not want to crowd the game to much. So can I bring my Guard Dog or should I leave him?

Grand Lodge

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Fighter 1 | AC 16 T 13 F 13 | HP 11/11 | F +3 R +3 W +0 | Init +5 | Perc +1

A young man sat off to one side, his posture one of interest. He had dark hair and a ruddy complexion from many, many hours spent outside. He stands a hair under six feet, and his most striking feature is the brand on his forehead that stands out from the darkened skin. WILLFUL MURDER it reads, and though his hair is long, he goes to no pains to hide it.

Will shrugged the bow over his shoulder to a more comfortable position, then said, "Do we have any translators among us? Or will the Society be providing us with the means to translate ancient inscriptions? I only speak two languages: common, and bad common."

Sovereign Court

Temple of Empyeral Enlightenment Map

Aram Zey gives a chuckle and says, "That dog is better trained than more field agents. Of course you may bring him along. As for hazards, we haven't been able to fully explore the temple yet. Again, we are sending you in to determine what traps exist. As for weather, Hao Jin created her museum demiplane with an environment identical to Golarion’s. It has air, weather, and gravity just as you’d expect. However, in the centuries since Hao Jin’s disappearance, the weather
patterns within much of the tapestry demiplane have shifted, so we’re uncertain of the precise environment around the Temple of Empyreal Enlightenment."

Feel free to bring your dog. Have him act on your initiative. It shouldn't have any true effect on how long it takes to play at all.

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

At the mention of translators, Tomren smiles. "I believe all the translations can be done by me. I do speak Tien, and a have a firm understanding of a score or more other languages."

Tomren has a Linguistics bonus of +9.

Sovereign Court

Temple of Empyeral Enlightenment Map

When You Are Ready to Leave:
Aram Zey escorts you to a scaffolded tapestry, leading each party member to a particular point marked with three linked circles. He places your hand on the tapestry, and utters a single word, "Tranquility." Immediately, the Grand Lodge basement disappears around you, and you find yourself standing atop a forested hill in front of a burnished white stone building. The sky above is bright and the air smells clean, far unlike the dingy air of Absalom. Behind you floats a two-foot-wide sphere of blue pulsing light, only visible to you. As your fellow party members arrive, you notice that you cannot see their planar eddy.

The Temple of Empyreal Enlightenment is a wide structure atop a forested hill. The graceful building has no sharp corners; the white marble walls are carved with soft, round edges. The edifice appears well-scrubbed, but despite this obvious care black flecks of mold cover its surface. A gravel path leads into an airy courtyard and up to a pair of large wooden double doors. The doors are carved with an image of four spheres resting inside an open lotus flower.

Go ahead and place yourself on the map where you're exploring. This is a self-driven exploration scenario, so have at it!

Map

Grand Lodge

Fighter 1 | AC 16 T 13 F 13 | HP 11/11 | F +3 R +3 W +0 | Init +5 | Perc +1

Willful Murder opened his eyes to see the Temple of Empyral Enlightenment - and wasn't that a pretentious name? - before him. His bow was off his shoulder and in hand almost immediately. His eyes scanned the surroundings as he moved to the side to make room for the others. The place looked idyllic.

Yeah, that's normally what dead men think right before something bites their heads off.

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

"Oh? Are we going somewhere?"

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Kneeling down to the dog. " Do you hear that Bear, you get to come along on the mission." The dog starts wagging its tell like it understand everything Spencer said.

Spencer gives Bear a pat on the head and nods at Aram Zey. "If we are to record and get rubbings then will need some parchment and ink or charcoal. Do you have some we could take?"

Sovereign Court

Temple of Empyeral Enlightenment Map

Aram Zey nods and provides you with seven small bags. Each has enough food for a week, water, ink, charcoal, parchment, rice paper and measuring twine.

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Tormen places his hands on his hips and steps forward. "Well, I see a door. Let's hop to it!"

Dark Archive

Dwarf Fighter 2 HP 20/20; AC 18; TCH 13; FF 15; F +6; R +3; W +2; CMB+5; CMD 18; Speed 20FT; Init +2; Perception +3

Drostan follows the group to the tapestry and takes the bag offered by the Master of Scrolls. After looking inside he mumbles into his beard "So much stuff, but no healing potions. Well then, let's get this done."

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬
Drostan Brunspar wrote:
"So much stuff, but no healing potions. Well then, let's get this done."

"Heheh." Faeria smiles and shakes her head at the dwarf as if he were a toddler that had inadvertently done something adorable.

Dreamily, she wanders through the tapestry.

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬
Tomren Tellius wrote:
Tormen places his hands on his hips and steps forward. "Well, I see a door. Let's hop to it!"

"That's funny." Her eyes focus on Tomren's if only briefly. "I imagined it a jar."

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Spencer grabs a bag of supplies and walks toward the tapestry but stops right before he steps in and looks down at Bear. "Are you ready boy? " The dog sniffs the tapestry the gives give a excited bark and marches in. Spencer hesitates as Faeria states that "I imagined it a jar".... or a prison. Can't turn back now Bear is already in there. He steps thru the tapestry.

Sovereign Court

Temple of Empyeral Enlightenment Map

If You Choose to Open the Two Doors in Front:
This wide entrance is a communal center of the temple. The floor is engraved with an elaborate spiral. Straight ahead, another pair of double doors stand closed. To the left, a door stands in the wall. To the right, a hallway leads from the east to the west.

Knowledge Religion DC 15:
The engraving is the Spiral of Korada, the holy symbol of the emphyeral lord.


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Male Human

Since I think the party needs a rogue, I'll use a pregen.

Positively bounding down the path behind the party comes a lithely-built elf, dressed in leathers and positively festooned with daggers.

"Hello everyone! Sorry I'm late. The name's Merisiel, and I will be you trap-finder for this little sortie..."

She looks at the double doors critically, before commenting:

"Before we go inside, let's scout the exterior; I like to know precisely what I am getting myself in for, before I rush in..."

Basically, double doors have a tendency to make me nervous ;-)

Grand Lodge

1 person marked this as a favorite.
Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Spencer opens his eyes slowly after passing thru the tapestry to let his eye adjust to his new brighter surroundings. Once able to focus he gapes at the temple and udders to himself. "I have never ... that is beautiful."

Seeing Bear sniff the side of the building then lift his leg Spencer steps to stop the dog but "Bear!! ... Come!! .... Stop!!" to late, then just shakes his head. ... stubborn old dog ...

Bear comes back to his master just as Spencer draws his sickle, large shield and checks the area for tracks.

Survial: 1d20 + 8 ⇒ (19) + 8 = 27

Survial Bear: 1d20 + 5 ⇒ (8) + 5 = 13 Scent

Scarab Sages

1 person marked this as a favorite.
Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

"Oh? Hello, Merisiel...."

Faeria then she seems to focus just past Merisiel's shoulder at the building before them.

"Merisiel. Merisiel? Me-ri-si-el.... No. That's not right. It's too generic. Too common. It sounds made up. It does not suit you at all.... Giovanni di Pietro di Bernadone! Now that's more original. Who has a name like Giovanni di Pietro di Bernadone? It's a strong name. It has resonance. It almost sounds real. What's the point of giving you a pretend name like Merisiel? I will call you Giovanni di Pietro di Bernadone. What do you think Giovanni di Pietro di Bernadone?" She turns and finally looks back at Merisiel/Giovanni di Pietro di Bernadone. "Giovanni di Pietro di Bernadone.... It rolls off the tongue doesn't it? As easy as dropping a baby down the stairs...."

Faeria returns to staring blankly at the structure.

Knowledge (religion): 1d20 + 8 ⇒ (19) + 8 = 27

"Oh? I'm so sorry."

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Knowledge (Religion): 1d20 + 8 ⇒ (2) + 8 = 10

Tomren frowns and looks to the others. "Hmn, I don't know what to make of this... I do however think it's a grand idea for Merisiel to search the premises before we enter."

Scarab Sages

1 person marked this as a favorite.
Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

"Heheh. It means 'I'm so sorry'. That swirl with the three orbs like planets being drawn into a whirlpool is the symbol of Korada, Empyreal Lord of forgiveness and foresight. Though if he is the Empyreal of foresight I don't know why he would ever need forgiveness. Oh? Have we met? I can't imagine that I should ever imagine someone like you.... Whoo is Merisiel? The name sounds familiar.... What's she looking for? The door? A jar? I think it's over there."

Sovereign Court

Temple of Empyeral Enlightenment Map

Spencer Sparrowsong:
Outside of the entrance to the temple, it doesn't look like anyone has moved through this area in hundreds of years. However, once the door opens to reveal the entrance inside, you do notice that it appears to be well-worn and in regular use as a hallway.

Please remember to track your location on our handy dandy map!

Grand Lodge

Fighter 1 | AC 16 T 13 F 13 | HP 11/11 | F +3 R +3 W +0 | Init +5 | Perc +1

Will followed along behind the others, lending his eyes and ears to those that were scouting. He had been in training to be a scout before he left the Blue Knight's mercenary band, but he wasn't all that good at it yet. Perhaps someday...

perception: 1d20 + 1 ⇒ (18) + 1 = 19
survival: 1d20 + 4 ⇒ (16) + 4 = 20

Grand Lodge

1 person marked this as a favorite.
Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Turning to the group."No signs of anything traveling by foot at all outside the temple. Maybe the place is empty. Or whatever is here is trapped inside."

After the door is inspected for traps Spencer will open it. He peers thru the doorway but is careful not to enter just yet.

"I am mistaken. This room gets much use. Be prepared! We are not alone!" Spencer pulls out his shield and grips his sickle tight in his right hand while keeping his eyes open for threats.

Can I tell what may be leaving the tracks

Perception: 1d20 + 3 ⇒ (18) + 3 = 21
Survival: 1d20 + 8 ⇒ (17) + 8 = 25 to tell what maybe inside the temple

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Tomren tentatively steps past Spencer. "Should go deeper and see who, or what, is here?"

Grand Lodge

Fighter 1 | AC 16 T 13 F 13 | HP 11/11 | F +3 R +3 W +0 | Init +5 | Perc +1

"Of course we should. That's why we're here. You lead."

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

Faeria steps inside and looks around then down to the symbol on the floor, and then back outside.

"I'm so sorry, Giovanni di Pietro di Bernadone."

Sovereign Court

Temple of Empyeral Enlightenment Map

Not particularly. It seems to be well-used, and tracks are extremely faint. There may be between a dozen and two dozen going through these corridors regularly.

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Spencer moves into the room next to Tomren and speaks in a hushed tone. "I can't tell what is leaving the tracks but it could be a dozen or more of them." Bear moves with Spencer sensing his masters tension.

Dark Archive

1 person marked this as a favorite.
Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Blowing caution to the wind, Tomren walks down to the southern door and opens it. "I wonder what's in here..."

Sovereign Court

Temple of Empyeral Enlightenment Map

This storage contains a wide array of goods needed for daily life. Rolls of white cloth, blankets, bandages, tools, stools, and other such items fill these barrels and crates.

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Remembering that a storage room is not on the to-do list, Tomren steps up to the western door and opens it.

Right... We need to find the meditation room, the library, the gardens and the crypt. No luck so far.

Sovereign Court

Temple of Empyeral Enlightenment Map

Inside this room is a massive table crafted from a slab of darkwood. A plainly dressed woman missing two fingers off of her left hand neatly stacks dishes on the table and straightens chairs. She seems to be absorbed in her work and is humming a soft song to herself as she sets the table for a meal.

Dark Archive

Dwarf Fighter 2 HP 20/20; AC 18; TCH 13; FF 15; F +6; R +3; W +2; CMB+5; CMD 18; Speed 20FT; Init +2; Perception +3

Drostan holds his parchment and pen ready to note anything. room with useful stuff: bandages, cloth, blankets, tools... he writes on the parchment.

Following Tomren he also looks inside the other room. "Oh, hello there. What's for lunch today? Can I help you with something?"

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Surprised to see a woman doing such a mundane task, Tomren flounders for a bit, then asks: "Eh... You wouldn't know where the library is, would you?"

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Spencer follows Tomren to each room in turn. When he see the unarmed women in the dining room he lowers his weapon and shield. "Hello Mama, sorry for bothering you. We are visitors here and would like a tour of the temple." Giving his best smile.

Diplomacy: 1d20 ⇒ 5

Not so good

Sovereign Court

Temple of Empyeral Enlightenment Map

Finally noticing the group of adventurers, the woman blinks a few times and stammers, "Same lunch as every day. Korada provides, you see. It's nearly lunch time, if you're hungry. I was just about to ring the bell."

"It's hard to explain where it is. Once you leave the room, there will be two hallways on the left. Take the one that's by the doors leading outside. Then, it'll be the second door on the left," she pauses thoughtfully for a moment. "Miriya will be the best to help you."

With a sudden squeak, she says, "I forgot to introduce myself. How rude! I am Di Duang. Please, partake of lunch with us. It would please me greatly."


Male Human

Merisiel looks a little askance at the willy-nilly opening of doors, but manages to hold her tongue in check.

"How many people live here at present? We weren't expecting survivors..."

Grand Lodge

Fighter 1 | AC 16 T 13 F 13 | HP 11/11 | F +3 R +3 W +0 | Init +5 | Perc +1

Will began to raise his bow as he saw movement in the room, then lowered it again when he saw the woman. Curious. I wouldn't have thought people lived here from the description we were given.

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

GM:
Faeria wanders about looking at things. Some of the things may actually be there. Being 1st-level wizards and all she and Tomren should probably be in front anyway, with the fighters way to the back where it's safe--the little Dickenses. ;)

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

"Hello Di Duang, I am Spencer Sparrowsong and this here is Bear." Just as the dog slides into the room and begins to sniff around.

"I can not speak for the others in my group but I am not hungry but thank you for the offer. What we really want is just a tour of the temple then we will be on our way."

Sense Motive: 1d20 + 3 ⇒ (7) + 3 = 10

Sovereign Court

Temple of Empyeral Enlightenment Map

Faeria:
I like it.

The woman smiles and says, "Of course, of course. I'll be happy to show you around, but I must say that it is percisely mealtime. You'll meet all of us soon."

Di Duang bows at the table and speaks a small prayer. The darkwood table fills with food. It groans slightly under the weight of a bounty of nuts, greens, juices, apples, pears and other vegetables. She moves from the table and strikes a large hand bell. Almost immediately, followers of Korada begin streaming in. Four humans, five halfings and a gnome pile into the room, some joking with each other. All of the followers except the gnome seem to be missing at least one of their fingers. One of the halfing immediately takes fours plates and begins piling them until the contents nearly spill on the floor.

Sovereign Court

Temple of Empyeral Enlightenment Map

Faeria again:
The curtain to your right swings open and a surprised halfling child holding two glass balls runs into you. "What are you doing here?" he asks. "It's breakfast time!"

Dark Archive

Dwarf Fighter 2 HP 20/20; AC 18; TCH 13; FF 15; F +6; R +3; W +2; CMB+5; CMD 18; Speed 20FT; Init +2; Perception +3

Drostan takes a fruit to see if it is real.
Percepion: 1d20 + 2 ⇒ (17) + 2 = 19
Will: 1d20 + 1 ⇒ (1) + 1 = 2

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