[PbP Gameday IV] Doyle's CORE 3-21 The Temple of Empyeral Enlightenment (Inactive)

Game Master Slothsy

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Grand Lodge

Fighter 1 | AC 16 T 13 F 13 | HP 11/11 | F +3 R +3 W +0 | Init +5 | Perc +1

Nadding thanks to Tomren, Will moved into the room, one of the blessed arrows already nocked to his bowstring. "What in the nine hells is that?" he shouted. He didn't wait for an answer, simply shooting at the thing tearing its way out of the fat cleric.

attack, mw, blessed arrow: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
damage, mw, blessed arrow: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Sovereign Court

Temple of Empyeral Enlightenment Map

Tomren, as you attempt to concentrate on the nature of this creature, you find your mind turning towards darkness. For the duration of this encounter, you will have to roll twice for every attack roll, skill check, saving throw or ability check, taking the lower of the two results due to your participation in the heretic meditations for Sifkesh earlier.

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Spencer starts to step into the room with Bear following and is hit with a wave of evil coming of the creature crawling out of the dead priest's body.

Bear gives a whine and backs down a little. Spencer forces himself to step into the room ... hold true ... be strong ... and fights off the evil essence with his own Aura of Good nearly glowing. Bear gains new resolve as he see his master march into the room and follows quickly after bearing his teeth at the thing.

Nocking an arrow as he moves Spencer let's it fly as soon as he stops walking. "Your evil ends here creature."

Attack: 1d20 + 2 ⇒ (6) + 2 = 8
Damage+Blessed: 1d8 ⇒ 6

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬
Doyle Padmore wrote:

The spacious chamber past the door contains a simple bed, a writing desk, and an enormous armoire. A Spiral of Korada is drawn along

the north wall, but the drawing is made up of several small marks resembling double-headed arrows. A short stairway leads up to an archway blocked with a heavy curtain.

The obese cleric sits at his desk, pen in hand and book open on the table next to him. Turning his head as the door open, he says "Ah, yes. I've been waiting for you. I've been wondering which one of you I should wear next."

"I think my colors are the prettiest. No offense Giovanni di Pietro di Bernadone, I just don't think your winter colors would be as flattering on him."

Faeria steps past the imaginary dwarf (or was he the panda) and stops because she really doesn't have anymore actions left... Oh wait.

[dice=blinding ray ranged touch]1d20+2[/dice]


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

Merisiel grimaces.

"I can honestly say that I was not expecting that..."

She then moves forward, and attempts to pin him against the wall, taking a stab with her rapier.

Rapier, Bless Weapon: 1d20 + 4 ⇒ (15) + 4 = 19, for 1d6 + 2 + 1d6 ⇒ (5) + 2 + (4) = 11 Good damage.

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

"I know. I almost forgot I could do that. Heheh." Faeria says looking at her fingers amused.

Dark Archive

Dwarf Fighter 2 HP 20/20; AC 18; TCH 13; FF 15; F +6; R +3; W +2; CMB+5; CMD 18; Speed 20FT; Init +2; Perception +3

Also Drostan dips his waraxe into the holy water.

Drostan moves up to the wormface and swings the axe.
Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d10 + 3 ⇒ (4) + 3 = 7

Sovereign Court

Temple of Empyeral Enlightenment Map

SR for blinding ray: 1d20 + 1 ⇒ (14) + 1 = 15

Faeria, let me know if you have other bonuses, but even with just adding CL, you beat his SR. Please roll SR for future spells now that you know about it ;)

The worm creature hisses in pain as the blinding light fills his eyes. His pupils retract suddenly as Drostan's axe, Merisiel's rapier and Willful Murder's arrows pierce his skin with their blessed components.

He attempts to cast a spell, but the care he takes to avoid Drostan and Merisiel's weapon causes his practiced movements to falter. With a sigh, he takes a step up the wall, moving as easily as walking as a five-foot step.

Spellcraft DC 16:
He was attempting to cast bane.

Willful Murder, Tomren, Merisiel, Spencer, Faeria, Drostan
Dakang

GM Screen:
concentration check: 1d20 + 5 ⇒ (9) + 5 = 14
Dakang AC - 19, touch 13
SR 14
Climb Speed 30 ft
25 damage taken

Party's Turn!

Those of you wishing to pursue may attempt to step up on his desk, but doing so will cost two squares of movement. He is currently five feet above the ground.

Grand Lodge

Fighter 1 | AC 16 T 13 F 13 | HP 11/11 | F +3 R +3 W +0 | Init +5 | Perc +1

On the ground or on the ceiling, it didn't matter to Will. The man took careful aim, trying his best to make up for his lack of efficacy against the skeletons.

attack, deadly aim, pbs, mw, blessed: 1d20 + 4 - 1 + 1 + 1 ⇒ (14) + 4 - 1 + 1 + 1 = 19
damage, pbs, da, mw, blessed: 1d8 + 1 + 2 + 1 ⇒ (5) + 1 + 2 + 1 = 9

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Not seeing an opportunity to place a Sleep spell, Tomren draws his wand of Magic Missile and blasts the worm-beast.

Spell Resistance: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

”Not going to get away that easy Devil Spawn!!” Spencer pulls out a small candle and tiny sack with his free hand as he begins to chant a prayer. Just as the prayer completes a large bird shoots from the tiny sack right at the evil creature lashing out with beak and talons.

Summon Monster I

Eagle’s Stats and Attacks:

Bite: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Talon: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Talon: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 5 (1d8+1)
Fort +3, Ref +4, Will +2
OFFENSE
Speed 10 ft., fly 80 ft. (average)
Melee 2 talons +3 (1d4), bite +3 (1d4)
STATISTICS
Str 10, Dex 15, Con 12, Int 2, Wis 15, Cha 7
Base Atk +0; CMB –1; CMD 11
Feats Weapon Finesse
Skills Fly +8, Perception +10; Racial Modifiers +8 Perception


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

I thought that you couldn't 5' step whilst blind?

Merisiel jumps up onto the desk, and continues her assault!

"Not so fast, wormy!"

Rapier, Bless Weapon Vs. Blind AC: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18, for 1d6 + 2 ⇒ (1) + 2 = 3 damage.

Sovereign Court

Temple of Empyeral Enlightenment Map

Dakang is not blind, simply dazzled. Spencer, it takes one round to cast a summon monster spell, so the eagles will appear at the start of your next initiative.

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2
Doyle Padmore wrote:
Dakang is not blind, simply dazzled. Spencer, it takes one round to cast a summon monster spell, so the eagles will appear at the start of your next initiative.

Ok I just posted the attacks to speed things up

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

Faeria attempts to keep up the presure.
[dice=blinding ray ranged touch]1d20+2-4 [/dice]
CL check: 1d20 + 2 ⇒ (4) + 2 = 6
But can't get a clean shot through the melee.

Sovereign Court

Temple of Empyeral Enlightenment Map

Tomren's spell barely scrapes against Dakang's corpulent flesh. Willful Murder's arrow and Merisiel's rapier cut through his skin with ease.

Hissing wildly, Dakang steps another five feet up the wall stares over the room. As he moves up the wall, a copy of him appears in the same square, mimicking his movements perfectly.

He looks at Merisiel and booms, "Sifkesh will drag you soul to Vantian and feast on it." The double arrows stitched on his scarf glow with a bright light.

Spellcraft Check DC 16:
Cause Fear

Merisiel Will Save: 1d20 + 1 ⇒ (13) + 1 = 14

Pass, no harmful effects for now.

When Spencer's eagle comes into being, one of its talons rips across Dakang's stomach, but the wound perfectly mends back together, leaving only a faint red line.

Willful Murder, Tomren, Merisiel, Spencer, Faeria, Drostan
Dakang

GM Screen:

Dakang AC - 19, touch 13
SR 14
Climb Speed 30 ft
37 damage taken

Party is up!

Dark Archive

Dwarf Fighter 2 HP 20/20; AC 18; TCH 13; FF 15; F +6; R +3; W +2; CMB+5; CMD 18; Speed 20FT; Init +2; Perception +3

Jumping up and down, Drostan tries to hit the Dakang again.
Acrobatics: 1d20 - 4 ⇒ (10) - 4 = 6
Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d10 + 3 ⇒ (6) + 3 = 9

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Not letting up on his arcane assault, Tomren levels his wand at the demon once more.

Spell Resistance: 1d20 + 1 ⇒ (14) + 1 = 15
Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Fighter 1 | AC 16 T 13 F 13 | HP 11/11 | F +3 R +3 W +0 | Init +5 | Perc +1

"You first!"

attack, da, pbs, mw, blessed arrow: 1d20 + 4 - 1 + 1 + 1 ⇒ (17) + 4 - 1 + 1 + 1 = 22
damage,da, pbs, mw, blessed: 1d8 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

As the his summoned eagle fades away Spencer nocks another arrow and fires.

Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Damage+Blessed: 1d8 ⇒ 3


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

"No thanks; I have other plans for it..."

No longer able to reach the worm, Merisiel tosses a dagger at it.

Dagger, Bless Weapon: 1d20 + 4 ⇒ (15) + 4 = 19, for 1d4 + 2 ⇒ (3) + 2 = 5 damage.

Sovereign Court

Temple of Empyeral Enlightenment Map

Drostan's swing misses Dakang but does destroy the illusory double. Tomren's missile buffets the man, causing dark bruises to spread over his arm. Willful Murder's arrow digs deep into his flesh with a squelch. With a heroic throw, Merisiel's attack cuts through him like butter, leaving a deep cut across his throat.

The man collapses and falls to the ground. The human body melts away, leaving only a large wormlike creature inside a large set of white robes.

Obligatory "take his stuff" moment: His quarterstaff is of fine make and worth 415 gold. A number of holy texts of Korada taken from the library lay on the table and are worth 50 gp.

With Dakang gone, aasimars approach you and thank you for your acts in the temple on behalf of all the worshippers. They quickly get to work unraveling the perversions Dakang wove into his teachings throughout generations.

You are welcome to stay in the temple for as long as you wish and to complete any explorations you may wish to complete.

Grand Lodge

Fighter 1 | AC 16 T 13 F 13 | HP 11/11 | F +3 R +3 W +0 | Init +5 | Perc +1

Willful Murder spit on the demon's corpse in disgust.

"Let's finish up what we came here for and report back. I can't wait to get out of this place."

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

"Yes, before they fold it up and put us in the linen closet."

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Spencer collects all the holy texts of Korada off the desk and takes them to the library. He then helps the worshipers repair the missing volumes and studies them hoping to learn the information they where sent here to retrieve.

After completing all the tasks ask of him from the Pathfinders Spencer helps any of the residents of the temple leave if they so desire. "Come on Bear it's time to go." The dog breaks away from playing with Di Duang and quickly marks his territory before stepping into the portal back home. Waving goodbye to the people of the temple Spencer follows Bear back home.

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Sovereign Court

Temple of Empyeral Enlightenment Map

Hello all!

Welcome on board to the CORE Temple of Empyeral Enlightenment game! I know we're running with 7 players (if everyone plays) but it should be pretty smooth-going if people follow these guidelines.

1: Post Regularly

Regularly will vary person-to-person, but I would like it if people could check in twice a day. That may not exactly be a posting if, say, we're in combat and your turn isn't up, but please at least see what's going on.

2: Rule of Two

One of the harder things about PbP is getting everyone to agree to a plan. In this case, if the party is talking about paths to take, the first path to get two voices of support will be the one done. Of course, if you go rogue and just starting doing stuff, that stuff will still happen.

3: Get Into In!

I love RPGs and I love how immersive PbPs can be. Have fun! Banter with your party members, and just generally view this as an immersive experience.

Formatting, Formatting, Formatting

If you could please format your character according to the guidelines in this thread (esp with the information that shows up next to your name on the boards!), it would be incredibly helpful.

Also, please go ahead and give me the following (you can PM this to me instead if you really want to):

PFS #:
Character Name:
Character Level and Race:
Day Job Roll:
Faction:
Initiative:
Perception:

I think that's it for guidelines! What expectations do you have for me?

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

Player Great Green God
Character Faeria, the Mad
PFS # 139009-39
Faction Scarab Sages
Day Job Fugue-like state (which surprisingly enough doesn't pay as well as politics)
Initiative +2
Perception +0

Liberty's Edge

they/them pronouns

Good to have you on board!

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

"Oh? Hello. I think I imagined you less pink before, and without the pointy ears. Heh. It's funny.... Very lifelike."

Dark Archive

Dwarf Fighter 2 HP 20/20; AC 18; TCH 13; FF 15; F +6; R +3; W +2; CMB+5; CMD 18; Speed 20FT; Init +2; Perception +3

I had to swap characters, I hope that's fine. Renedar is in another game :(

PFS #: 123480-11
Character Name: Drostan Brunspar
Character Level and Race: Dwarven Fighter 1
Day Job Roll: Craft Weapons: 1d20 + 3 ⇒ (2) + 3 = 5
Faction: Dark Archive
Initiative: +2
Perception: +1

Sovereign Court

Temple of Empyeral Enlightenment Map

Works for me!

And, uh, yes, sometimes I become a pinker and stockier. It's a terrible affliction.

Sovereign Court

Temple of Empyeral Enlightenment Map

As a note, if you have any passive abilities, please let me know.

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

PFS #: 62762-5
Character Name: Spencer Sparrowsong
Character Level and Race: Cleric 1 Human
Day Job Roll: Heal: 1d20 + 7 ⇒ (4) + 7 = 11 Can I use Heal as a Day Job?
Faction: Silver Crusade
Initiative: +2
Perception: +3

Dark Archive

Dwarf Fighter 2 HP 20/20; AC 18; TCH 13; FF 15; F +6; R +3; W +2; CMB+5; CMD 18; Speed 20FT; Init +2; Perception +3

Drostan has defensive training.

Sovereign Court

Temple of Empyeral Enlightenment Map

Day jobs are only profession, craft and perform checks, sorry.

Sovereign Court

Temple of Empyeral Enlightenment Map

So far, we have 5 players checked in in the gameplay thread, and 3 checked in in here. I'm happy to get the ball rolling at this point! If our final two players show up, that'll be fantastic.

Sovereign Court

Temple of Empyeral Enlightenment Map

I'm going to be less one this weekend, as it's very busy. I'm hoping to check in later tonight and at least once tomorrow, though I can't make any promises.

Sovereign Court

Temple of Empyeral Enlightenment Map

Sorry I didn't make my stated goals, but I'm back and posting now. I'm really loving the RP going on. Keep it coming! I love how immersive PbPs can get with RP. I'm happy to keep pressing that "+" square.

Sovereign Court

Temple of Empyeral Enlightenment Map

For those of you who don't know, Paizo is experiencing some significant downtime and outages issues. They're working on fixing it, but it is making PbPs difficult to handle.

Please bear in mind that the game must be completed by December 20th in order to be eligible to be part of the Gameday IV prize support, and I want to make sure that you don't miss out on anything. I'm, however, not terribly attached to GM rewards (I'm a VL of my local lodge and am fortunate in that I can attend at least 3 conventions a year) but I do want to make sure that players aren't negatively impacted by this.

As always, happy gaming!

Dark Archive

Dwarf Fighter 2 HP 20/20; AC 18; TCH 13; FF 15; F +6; R +3; W +2; CMB+5; CMD 18; Speed 20FT; Init +2; Perception +3

I'm at a tournament from tomorrow until Sunday. Please bot me when necessary.

Sovereign Court

Temple of Empyeral Enlightenment Map

As a note, I will be at my family's house until Friday. My posting will be periodic due to this.

Sovereign Court

Temple of Empyeral Enlightenment Map

I am returning to regularly scheduled posting after holidays.

Sovereign Court

Temple of Empyeral Enlightenment Map

Boon Rolls:

GM: 1d20 ⇒ 16
Drostan: 1d20 ⇒ 2
Faeria, The Mad: 1d20 ⇒ 4
Jethryk Devarre/Merisiel: 1d20 ⇒ 17
Spencer Sparrowsong: 1d20 ⇒ 6
Tomren Tellius: 1d20 ⇒ 9
Willful Murder: 1d20 ⇒ 20

Boon of players choice on a natural roll of 1 or 20
**Re-Rolls not allowed on boons**

Congratulations Willful Murder! You have won a boon. Please respond to my PM ASAP so that I may report the scenario!

Your chronicle sheets are available here. Please let me know if any edits need to be made (ie, if you're slow tracking).

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Great game GM. Thanks.

Sovereign Court

Temple of Empyeral Enlightenment Map

I had a ton of fun running! This was a good group :)


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

The chronicle sheet looks fine; thanks for running the game :-)

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Looks good to me! Thanks for running.

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

"Oh, hello! It's you again. This is for me? Why thank you! I shall treasure whatever it is for a while at least, I'm sure. It was a strange and interesting dream. Heheh."


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

@Doyle Padmore: Is there something else you would like to run...? ;-)

Sovereign Court

Temple of Empyeral Enlightenment Map

Well, I'm considering running a normal table of Weapon in the Rift starting in early January and I'm trying to limit my PbP GMing to one PFS table at a time. If people are interested, I'm happy to continue running Core campaign games. I'd be happy to run almost anything (though the Glass River Rescue is pretty tempting).

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

I would love to keep playing with you after the holidays.

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2
Doyle Padmore wrote:


Your chronicle sheets are available Please let me know if any edits need to be made (ie, if you're slow tracking).

The event code at the bottom of the Chronicles is left blank. an you please fill that in. Thanks


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

I certainly would be interested in some more CORE games - I would even have some of my *actual* PCs free ;-)

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

@GM - Can you please put this game on inactive. Thanks

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