
![]() |

I don't see why not..I think the intention might be for each of the goblins to win (or at least try one dare - 4 dares/4 goblins. you could even read it as one PC can try one dare..but what would be the fun in that? ;) (and to me as a person it seems nicer to have each of you win something)...but since these are goblins.... why do something "fair". Go for it if you Dare to try this game ;)

![]() |

Stealth 1d20 + 11 ⇒ (13) + 11 = 24
With goblin like cunningness, Reta hides by running out and then sneaking back into the village and hiding behind a hut lying low. Goblin Hero as she is. Using the chief's house as her guide to hide.
Here's is Reta's Attempt

![]() |

Reta runs of into the marsh to show the other goblins how's a reals hero does its;
Goblins close enough to Reta to try to find her: 1d10 ⇒ 8
But none of the drunk on apple cider goblins come even close to spotting her. After a while they give up and go back to the party to eat more slugs and drink more apple cider
With a stealth check of over 20 no way any of the normal goblins can spot Reta - a PC can try just to point at Reta and mock her if you want though ;0
After some time Reta get's bored with hiding so well and decides to return to town. The goblins are a bit surprised to see her, but when Slorbs reminders they were out looking for her he runs to the chieftan and returns with a shiny ring which he hands to Reta
" This be mystical Ring That Lets You Climb Real Good (a ring of climbing). this is not for you to keep! This is borrowed! You will gives it back! ..You can use it nows , but then we wants it back!"

![]() |

"Now we does final Dare!" Any of heroes stupi..brave enough to try *pause for dramatic effect* Dare of The Rusty Earbiter:!!!!"
All the other goblins gasp, then start to cheer and hoot.
The infamous Rusty Earbiter is a hollow coil of rusty wires, barrel hoops, bent swords,and thorny branches and vines that's kept behind the
Moot House when not in use. So named for the fact that it's claimed a number of goblin ears in the past (at any one time, 1d3 ⇒ 2 partially severed goblin ears can be found tangled in its sharp internal coils), the Rusty Earbiter is both an object of fascination and fear for the Licktoads.
The half-insane tinkerer who invented the thing has long since died (carried off one night by a giant bird of some sort after his first and only test of a prototype bird-attracting hat), but his legacy lives on.
A half-dozen eager goblins roll the 20-foot coil out from behind the Moot House with the typical number of slashed fingers and stabbed legs such a task normally brings.
A PC who agrees to this dare must climb into one end of the Rusty Earbiter and then wriggle through it, coming out the other side. There’s no time limit to get this done, but the faster the better! Climbing through the Rusty Earbiter requires a series of three DC 15 Escape Artist checks as the goblin must writhe through a series of tight squeezes. Each Escape Artist check takes 1 full round to attempt, and each one must be repeated until a successful check is made before moving on to the next one (or, in the case of the last check, successfully crawling out the far end of the tube). If the PC fails more than three checks, the other goblins get bored, throw a few small rocks, and wander off; after that point it doesn’t matter if the goblin gets out or not, although if she gets stuck for a few days, someone might help. But probably not. (each failed attempt _will_ hurt)
Slorb looks at you all"Any off you'se braves enough to do Dare?"

![]() |

Mogmurch shows he'd be real slippery Goblin and evades getting caught in the contraption.
Mogmurchs after getting clear of the last sharp bits is led to in front of the Chief and recieves out of the hands of Slorb;
One of the tribe's most coveted items—the Chief’s Personal Very Useful Robe That Is Useful. This is a robe of useful items that
has only four patches left—a ladder, a three-legged turtle, a horseshoe, and a bullhorn.
"This is for you sneaky goblin to use while getting fireworks, then you gives it back again. Gives it back when you get back!"

![]() |

Reta is proud of her wins and goes to back assured that her new things are very nice and with her.
Reta has a Ring of Climbing & elixer of fire breath

![]() |

After you finish partying/take a nap to rest real good you show up at the Chief house the next day he tells you: Get fireworks and bring them here to me.” Takes these for help"
He has Slorb hand you a few pieces of fireworks! Two sticks of spew shiny balls, four small booms and one BIG Ba-Boom!
(two Desnan candles, four paper candles, and a skyrocket)
For those that might be sickened, your still sickend. 1 hp of damage should be healed if you rested

![]() |

Just in case your going to do something ungoblin like ;) and plan something, distribute the items you found to whom ever will get the most use out of them instead of whom ever is holding it at the moment I'll update somewhere tommorow when I wake up to give you some time......and just in case you go with the keep what you get option;
Each of you rushes forward to get as much fireworks as you can get, each of you manages to get one of small booms and
Desnan candle 1: 1d4 ⇒ 4
Desnan candle 2: 1d4 ⇒ 2
Desnan skyrocket: 1d4 ⇒ 2
Reta manages to get one of the sticks that spew shiny balls while Poog manages to not only get a sticks that spew shiny balls but also graps hold of the BIG Ka-Boom!

![]() |

The journey to the fireworks stash, as indicated on the map, is relatively short—a slog not quite a mile-long through the swamp along the creek’s southern bank. The journey takes only an hour to make. The marsh itself is relatively difficult to navigate, with numerous stretches of deep water that must be skirted and thick tangles of stinging nettles.
Then suddenly as your walking a large spider (Lotslegs Eat Goblin Babies Many) jumps out from a tree and hisses at you
Init Reta: 1d20 + 3 ⇒ (17) + 3 = 20
Init Chuffy: 1d20 + 4 ⇒ (10) + 4 = 14
Init Poog: 1d20 + 6 ⇒ (18) + 6 = 24
Init Mogmurch: 1d20 + 4 ⇒ (2) + 4 = 6
Init Spider: 1d20 + 3 ⇒ (12) + 3 = 15
Init:
Poog
Reta
Spider
Chuffy
Mogmurch
This is my first attempt at a map, so if for some reason you can't get to it or can't move stuff around on it or have some other issue..please let me know and I can try to see if I can fix it. Map should be at the top of the page.

Poog -Zan- |

untrained Know (Nature): 1d20 - 1 - 2 ⇒ (3) - 1 - 2 = 0(Max 10)
Aaagh! Is Lotslegs Eat Goblin Babies Many! Kill it! Kill it!
Poog throws his javelin at the enormous spider with all his might before wisely advancing in a retrograde direction. (5' step to behind Chuffy)
javelin, 2nd range increment: 1d20 + 3 - 2 - 2 ⇒ (20) + 3 - 2 - 2 = 19
confirmation: 1d20 + 3 - 2 - 2 ⇒ (4) + 3 - 2 - 2 = 3
piercing: 1d4 - 2 ⇒ (3) - 2 = 1
Revvy, if you set the doc to be publicly editable (not sure how exactly), we'll be able to move our tokens as needed.

![]() |

Poog manages to hit the spider, just barely missing one of it's eyes and the small javelin pokes out of head.
Lotslegs damage:1
Init:
Reta
Spider
Chuffy
Mogmurch
Poog
Just so you know, I'm fine with you going as a group, so after the spider has taking it's turn it's going to be you guys -> spider -> you guys again. If you want to do an action depending on something someone else does..just add it in and if it still makes sense when your action comes up we'll go with that..or adjust if needed

![]() |

We're kinda far from it. Also Map not editable.
Reta nocks her bow and lets loose.
"Die Lotsa legs, Reta send you arrows!!!"
Arrows! 1d20 + 5 ⇒ (9) + 5 = 141d4 ⇒ 3

![]() |

K, seems I forgot to give people editing access after I gave them viewing access. Guess you learn something new everyday ;) Hope it works now.
Reta pulls back the string of her bow and let's loose an arrow, hitting the spider in the bulk of it's body
Lotslegs damage: 4
In response the spider charges forward to try to bite
1 Reta, 2 Mogmurch: 1d2 ⇒ 1
Reta
To bite Reta with a charge attack: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5
...and misses completely ..maybe because it's got something stuck in one of it's eyes.
init.
You guys
Lotslegs
This should also fix you being far away from it ;)

![]() |

"Ack. No come near me." Reta steps back a step and shoots lotsaleg again.
Bow 1d20 + 5 ⇒ (13) + 5 = 181d4 ⇒ 4

Poog -Zan- |

Now that Lotslegs is busy trying to eat one of his companions, Poog is feeling much more confident about the fight.
He starts singing as he moves past Chuffy to get a clear shot.
♫Poog say Zarongel is the best!♫
♫He help burn things
Firebolt, ranged touch: 1d20 + 2 - 2 ⇒ (6) + 2 - 2 = 6
fire damage: 1d6 + 1 ⇒ (4) + 1 = 5
4/5 firebolts remaining for the day
and heal the rest!♫ (Maybe)

![]() |

As Chuffy moves behind the spider it hisses (and bleeds) and tries to get away from all you scary goblins with a slight limp from where it got hit in one of it's legs. It's clearly running for it's life.
It provokes from Chuffy, if he want's to take a swing at it
Lotsleg's damage:15
out of combat
You guys are up if you want to do anything, including pursuing it.

![]() |

Reta fires yet another arrow at it.
"Reta kills lotsalegs!!!! Reta be hero!!!"
Bow 1d20 + 5 ⇒ (8) + 5 = 131d4 ⇒ 2

![]() |

Yep. We're brave goblins. We chase injured enemies.

![]() |

Chuffy takes a swing at the spiders as it skittles pas him, but misses. Poog sends a firebolt after it..but in the excitment of doing combat and winning he misses as well.
You (being brave goblins) follow the deadly wounded spider through the marsh about 200ft and end up in what can only be her lair. It consists of a deadfall of several old trees. Scattered amid the trees are dozens of bodies, some of which are goblins, but a few of which are humans.
Not going to bother with a map for this, since any damage you do to Lotslegs will kill the spider
You guys are up.

![]() |

And Chuffy heroicly (being a brave goblin hero after all) brings down the Spider who has (due to massive blood loss) been dragging himself back home ..but who was obviously still a huge danger.
24 gp, a Small masterwork light crossbow with 11 bolts, a single pearl (worth 100 gp), 4 potions, and a wax-paper-sealed package containing six pieces of licorice-flavored taffy (this taffy is strong enough to remove any lingering sickened effects left over from the previous night’s bonfire events).
Identifying Potions:
-Mogmurch being a crafy Alchemist can use craft alchemy to identify them
-Or someone can use Spellcraft to try to identify them
-In addition to the standard methods of identification, PCs can sample from each container they find to attempt to determine the nature of the liquid inside with a Perception check. The DC of this check is equal to 15 + the spell level of the potion (although this DC might be higher for rare or unusual potions).

![]() |

"See? Chuffy 'Big Hero'! Chuffy kill Lotslegs!"
Chuffy then immediately begins searching the bodies...
Perception: 1d20 + 5 ⇒ (17) + 5 = 22.
...sampling the potions and filling his pockets with loot.
Perception, Potion #1: 1d20 + 5 ⇒ (20) + 5 = 25.
Perception, Potion #2: 1d20 + 5 ⇒ (2) + 5 = 7.
Perception, Potion #3: 1d20 + 5 ⇒ (13) + 5 = 18.
Perception, Potion #4: 1d20 + 5 ⇒ (11) + 5 = 16.
I am happy to have people hold Chuffy down and take some of the loot. I would like some of the taffy, though, and the crossbow, as I don't really have a decent ranged weapon.

![]() |

Reta grabs the potion that makes you strong like bull.
"Reta muscles biggest! This makes Reta Muscles even bigger!!!"
The others she ignore though.

Poog -Zan- |

Poog tackles Chuffy when he sees the other goblin start eating the candy.
Chuffy give Poog taffy!
As soon as Poog gets his hands on a piece of the taffy, he stops fighting with Chuffy to eat it instead.
Yummy taffy! Tafffy stiggy. Hard to tawk now.
Poog looks at the potions that Reta didn't grab while he continues chewing. Once he manages to get the taffy chewed and swallowed, he will cast detect magic and attempt to identify them.
What are these do?
Spellcraft
1: 1d20 + 3 ⇒ (6) + 3 = 9
2: 1d20 + 3 ⇒ (12) + 3 = 15
4: 1d20 + 3 ⇒ (17) + 3 = 20

![]() |

Poog fails to identify the first potion - but Mogmurch already knows that it is potion to heal you nicely again (potion of cure moderate wounds)
Poog then has no idea what the second potion is, but figures out that the last one is a potion of make your stomage not feel bad when you eat lots and lots of slug bladders (potion of bear's endurance)

![]() |

Reta pockets her potion and happily declares.
"We go now?"

![]() |

As you loot everything and move further the trip through the marsh is uneventful, the worst decision you have to make is to whether to fire of your fireworks now to see it it will work or wait till later.
After about an hour you arrive at the location marked with a X on the map.
The Old Shipwreck; The point indicated on Scribbleface’s map isn’t quite on the coast, but it’s close enough to hear the faint susurrus of waves crashing on an unseen swampy shoreline. The site itself is obvious once it is approached—a large wrecked ship lodged in a shallow pool of swamp water. Driven aground decades ago during a particularly violent storm that flung the ship several hundred feet into the flooded swamp, the ship itself is a two-masted Chelish sailing vessel with strange, faded writing on its bow. The ship itself is quite old—it crashed here several decades ago.
The shipwreck itself is upright, held in place by the mud and sludge it now sits in and supported by thick growths of marsh gorse and other foliage. The derelict leans toward its stern at a noticeable but not unwieldy angle, and its railings are as decorated with hanging moss as they are with goblin skulls and bits of bone—leftovers from Vorka’s meals over the past several years.
Map is updated, you can place yourselves where you want outside the fence and approach from where you want

cuatroespada |

Sorry, stupid drama and no internet at home (can't open the character sheets on my phone)
Mogmurch sighs with exasperation. "Give that!" he snaps as he snatches the last unindentified potion from Poog.
Craft (alchemy): 1d20 + 6 ⇒ (20) + 6 = 26
-----
Perception: 1d20 + 3 ⇒ (13) + 3 = 16
Knowledge (local): 1d20 + 2 ⇒ (17) + 2 = 19
As our goblin heroes approach the shipwreck and see the signs of Vorka's cannibalism a slight shudder runs through Mogmurch's body, though when he speaks he offers no hint of his anxiety.
"What Poog say. We big goblin heroes. Vorka not scare Mogmurch!"
He turns to Poog as the other goblin attempts to hide himself.
"What? Zarongel help kill dogs... Poog not scared?" he taunts; though, he also hides himself.
Stealth: 1d20 + 12 ⇒ (12) + 12 = 24

![]() |

Perception 1d20 + 9 ⇒ (16) + 9 = 25
Knowledge (Local) 1d20 + 0 ⇒ (9) + 0 = 9
"We all goblin Heros, We kill lotsalegs. We kill Vorka. Reta hears dogs, Reta sees large 4 legs moving. Reta says we go in shush shush and then stab stab." Reta whispers as she begins to move quietly.
Reta Stealths 1d20 + 11 ⇒ (17) + 11 = 28

![]() |

Mogmurch identifies the last potion as a potion of make your wounds close when your bleeding (a second potion of cure moderate wounds)
The large shape is currently moving on the other side of the ship but it's splashing through the mud and it's approaching where you are at the moment.
Just so I know what your plan is going to be;
-Poog's sneaking up towards the opening in the fence
What are the rest of you going to do?