PbP Gameday 2: PFS The Conformation (Inactive)

Game Master Revvy Bitterleaf

Minotaur Map

Undead Map

Kobold Map

Optional encounter


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Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

"Right. Let's go deal with those kobolds..."

Silver Crusade

AC 21 (T 15, FF 16). HP 32, Fort +10, Ref +10, Will +5 (+11 total vs charm & compulsion). Init +5, CMB/CMD 6/21, Speed 30f
Attacks:
Mwk Composite Longbow +9 (1d8+8, 20/x3) (+7/+7 RS, PBS, DA), Mwk CI Greatsword +6 (2d6+3, 20/x3)
Skills:
Bluff +4, Diplomacy +12, Intimidate +4, Perception -2, Use Magic Device +15

If the ring is pretty Xerance will wear it.
"Hmm pretty ring. Anyone know if it is magical?

And yes, lets us get rid of the kobolds. Maybe they will leave if we ask nicely."

Yes she is a little ignorant

Scarab Sages

Male Dwarf HP 13/13 | AC 18 | T 12 | FF 16 | CMD 16 | Fort +4 | Ref +2 | Will +2 | Init +7 | Perc +7

"Anyone have anything to heal this zombie wound? It kinda hurts."

While walking to the next area, Rainer starts taking notes on the gillman and his surroundings. He still doesn't trust him at all.

Scarab Sages

As you walk back into the big cave the gillman notices your return

"How did it go?"


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

"The undead have been dealt with."

Sovereign Court

#76925-32 Male Dwarf Skald HP: 10/10 | AC: 14/10/14 | Fort: +4 | Ref: +0 | Will: +3 | Init: +0 | Perc: +5 | CMB: +2 | CMD: 12 |D.Waraxe: +2; 1d10+3 | Raging Song +1 (+2 Str/Con) 5 Rounds/day|
Skills:
Acrobatics-2| Appraise +1| Climb +0| Diplomacy+7| Heal +1| Intimidate +2|K.Plane/Loca/History +6| K.Others +2|Perform (Sing)+6| Sense Motive +1| Survival +1|

Kruck passes Rainer a potion of clw from the pack.

Silver Crusade

AC 21 (T 15, FF 16). HP 32, Fort +10, Ref +10, Will +5 (+11 total vs charm & compulsion). Init +5, CMB/CMD 6/21, Speed 30f
Attacks:
Mwk Composite Longbow +9 (1d8+8, 20/x3) (+7/+7 RS, PBS, DA), Mwk CI Greatsword +6 (2d6+3, 20/x3)
Skills:
Bluff +4, Diplomacy +12, Intimidate +4, Perception -2, Use Magic Device +15

"Yes good sir, we have put the undead to rest. It appears some Dhampir made several gillman that came here into undead. However the plan seemed to have backfired for we found him dead, with a letter on him indicating his plan."

Scarab Sages

"That is very good news to hear. It would have been a horror if he has succeeded in turning any gillmen into undead. Let's me show you my appreciation. May my gift protect you in your endeavors. And from now on..feel free to visit this holy place to have your own sacred rituals."

He then hands you a wand of shield of faith (CL 6th, 10 charges)

Sovereign Court

#76925-32 Male Dwarf Skald HP: 10/10 | AC: 14/10/14 | Fort: +4 | Ref: +0 | Will: +3 | Init: +0 | Perc: +5 | CMB: +2 | CMD: 12 |D.Waraxe: +2; 1d10+3 | Raging Song +1 (+2 Str/Con) 5 Rounds/day|
Skills:
Acrobatics-2| Appraise +1| Climb +0| Diplomacy+7| Heal +1| Intimidate +2|K.Plane/Loca/History +6| K.Others +2|Perform (Sing)+6| Sense Motive +1| Survival +1|

"What rituals can you tell us to be done here and what is this place to you?" Kruck asks.

Scarab Sages

He introduces himself as Uori and says that you've entered a site sacred to the gillmen. It was once sacred to Aroden, the dead god of humanity, as well, but over the past century, the carvings in the nearby room have weathered and melted, and he speculates that soon Aroden’s influence will have faded completely. He explains how the rituals he preforms her work. The miniature city -the diorama is an intricately detailed model of Absalom, easily identifiable by its Starstone Cathedral. This representation of the City at the Center of the World and the Inner Sea also acts as an altar to the dead god Aroden that retains enough power to bless a few more pilgrims.

With Uori's help you can piece together 4 of such rituals with your knowledge of the pictures you found earlier in the cave system;

The Farmer is depicted plowing four lines in a field, retelling Aroden’s prophecy that humankind would prepare the rocky earth for planting and over generations wear the pebbles down into fertile soil.

To complete the Farmer’s ritual, you must use a finger, a scabbard, or another object to form at least four furrows in the gravel near the pool.

The Soldier is depicted bearing a lantern through the streets of a city, following the dead god’s prophecy that the vigilant shall carry light to the darkest corners of the world to banish the shadows.

To complete the Soldier’s ritual, you must place a torch or other light source in the city.

The Craftsman is depicted creating shoes, pots, jewelry, and other moveable goods, referencing Aroden’s delight at seeing his people express their ingenuity in creating new products from raw materials.

To complete the Craftsman’s ritual, you must fashion a very simple object with a successful Craft check and place it in the miniature city.

The Hunter is depicted slaying a giant serpentine creature and then parading a trophy through the city streets—a sign to all humanity that the wilds are safe to inhabit once the monsters are slain.

To complete the Hunter’s ritual, you must kill something and parade it around the miniature city.

Silver Crusade

AC 21 (T 15, FF 16). HP 32, Fort +10, Ref +10, Will +5 (+11 total vs charm & compulsion). Init +5, CMB/CMD 6/21, Speed 30f
Attacks:
Mwk Composite Longbow +9 (1d8+8, 20/x3) (+7/+7 RS, PBS, DA), Mwk CI Greatsword +6 (2d6+3, 20/x3)
Skills:
Bluff +4, Diplomacy +12, Intimidate +4, Perception -2, Use Magic Device +15

Xerance will try the first three, but not the last one. Going back to the undead is not within her tastes.

craft piece of part: 1d20 - 2 ⇒ (12) - 2 = 10

She also places a small torch in the city and uses a dagger to form five furrows in the gravel.

Scarab Sages

Xerance:

You feel blessed and for the next 24 hours you have;
+1 luck bonus on Fortitude saves against poison.
+1 competence bonus on Perception
checks to find hidden doors and concealed objects.
+1 insight bonus to AC if she has
taken damage since the start of her last turn.

Scarab Sages

Male Dwarf HP 13/13 | AC 18 | T 12 | FF 16 | CMD 16 | Fort +4 | Ref +2 | Will +2 | Init +7 | Perc +7

Rainer goes back to the cave with the undead and decapitates one, bringing it back and parading around the city, though still in a grouchy manner.

He then makes four furrows in the gravel and attempts to make something out of nearby resources.

craft: 1d20 - 2 ⇒ (7) - 2 = 5

Scarab Sages

Xerance and Rainer are both able to craft something that at least looks enough like something to be recognized as being something

Rainer:

You feel a divine blessing wash over you;
For the next 24 hours you have;
+1 dodge bonus to AC against charge attacks.
+1 competence bonus on Perception checks to find hidden doors and concealed objects.
+1 luck bonus on Fortitude saves against poison


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans gathers up some clay from around the pool, and fashions a crude representation of a horse, which he places within the city.

Craft: 1d20 + 0 ⇒ (12) + 0 = 12

He then moves over to the edge of the pool, and drags the but of his greatsword through the gravel, creating four equal (and parallel) furrows.

After doing that, Hans pulls out a sunrod, lights it, and balances it between two 'buildings'.

I don't see anything to kill right now, but if we come across something, I am sure we can come back and do the ritual... unless someone cares to volunteer as a willing sacrifice now...? ;-)

Scarab Sages

I know it's not up to Hans his normal standards (and might have been missed in the room description a while ago) but; several foot-long centipedes prowl among the gravel in their search for prey

Hans manages to make something out of clay that resembles a horse (it has 4 legs, a body and a head at least)

Hans:

You feel blessed and for the next 24 hours you have;
+1 luck bonus on Fortitude saves against poison.
+1 competence bonus on Perception checks to find hidden doors and concealed objects.
+1 insight bonus to AC if you have taken damage since the start of your last turn.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans shrugs, and goes hunting...

Attack Vs Centipede: 1d20 + 5 ⇒ (9) + 5 = 14, for 2d6 + 10 ⇒ (5, 5) + 10 = 20 Slashing damage.

He then parades what is left of the corpse around the 'city'.

Silver Crusade

AC 21 (T 15, FF 16). HP 32, Fort +10, Ref +10, Will +5 (+11 total vs charm & compulsion). Init +5, CMB/CMD 6/21, Speed 30f
Attacks:
Mwk Composite Longbow +9 (1d8+8, 20/x3) (+7/+7 RS, PBS, DA), Mwk CI Greatsword +6 (2d6+3, 20/x3)
Skills:
Bluff +4, Diplomacy +12, Intimidate +4, Perception -2, Use Magic Device +15

Xerance makes notes of what Uori shared on this site and the rituals. She will also make copies of the statues that are not yet eroded.

"Ok friends, lets take care of these kobolds so that peace can return to this pretty place."

Scarab Sages

Hans:
You also gain a +1 dodge bonus to AC against charge attacks.

I'll put up the kobold encounter tomorrow if at least one of you agrees to go there as well

Scarab Sages

Male Dwarf HP 13/13 | AC 18 | T 12 | FF 16 | CMD 16 | Fort +4 | Ref +2 | Will +2 | Init +7 | Perc +7

"Well I am done here. Lets go and kill these things."

Rainer walks with Xerance, meanwhile taking notes on the tasks he just did and how they make him grouchy.

Scarab Sages

The passage leading from the gillmen’s holy site varies from 3 to 6 feet wide and is coated with the omnipresent bioluminescent fungi. Though you encounter several points where the tunnel branches off in different directions, all of those paths either narrow beyond the abilities of you to traverse, lead back to this main trail, or are blocked by a cave-ins. Trekking through the twisting passages to this large cavern takes approximately 20 minutes.

The persistent glow of the bluish fungi dimly lights the way deeper below the Kortos Mounts. The tunnels broaden to reveal a shallow river that bisects an immense tunnel stretching to the north and south. To the east a small passage exits the chamber at a steep incline.

Within the cavern, the dim light fades into darkness to the north and the south. The cavern stretches nearly 100 feet in each direction, but is otherwise unremarkable save for the inlet and outlet of the ancient river responsible for creating this chamber and most of the surrounding
tunnels over the centuries. The river through this part of the cavern ranges from 10 to 15 feet wide but is only 1 foot deep, and it flows languidly at an almost imperceptibly slow speed ; treat squares with water as if they were a shallow bog (If a square is part of a shallow bog, it has deep mud or standing water of about 1 foot in depth. It costs 2 squares of movement to move into a square with a shallow bog, and the DC of Acrobatics checks in such a square increases by 2).

On the other side of the water are 2 kobolds who look up as they hear you approach and take up their weapons (a spear and a sling each)

init Xerance: 1d20 + 4 ⇒ (16) + 4 = 20
init Maly: 1d20 + 3 ⇒ (17) + 3 = 20
init Kruck: 1d20 + 0 ⇒ (2) + 0 = 2
init Rainer: 1d20 + 7 ⇒ (5) + 7 = 12
init Hans: 1d20 + 4 ⇒ (7) + 4 = 11
init Kobolds: 1d20 + 1 ⇒ (5) + 1 = 6

init
Xerance, Maly, Rainer, Hans
Kobolds
Kruck + the rest of you again

Map linked at the top

Silver Crusade

AC 21 (T 15, FF 16). HP 32, Fort +10, Ref +10, Will +5 (+11 total vs charm & compulsion). Init +5, CMB/CMD 6/21, Speed 30f
Attacks:
Mwk Composite Longbow +9 (1d8+8, 20/x3) (+7/+7 RS, PBS, DA), Mwk CI Greatsword +6 (2d6+3, 20/x3)
Skills:
Bluff +4, Diplomacy +12, Intimidate +4, Perception -2, Use Magic Device +15

Xerance will use her innate ability to cast glitterdust (dc 16 will on the two kobolds to avoid blinded for 1 round).
She moves up and nocks an arrow to her bow.

"Surrender now and leave this place or we will have to force you out!"

Scarab Sages

Will save left: 1d20 - 1 ⇒ (5) - 1 = 4
Will save right: 1d20 - 1 ⇒ (19) - 1 = 18

One of them blinks his eyes and can't stop..the other one just blinks twice and then looks at you

And yells something at you:

Draconic:
"You go away!"


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

At the sound of the Kobold's high-pitched piping, Hans snorts, and strides into the room, wading across the stream.

Draconic:
"There are two ways that this can go - either you leave quietly, or in pieces. I would prefer the former, but will not hesitate to arrange the latter..."

Silver Crusade

AC 21 (T 15, FF 16). HP 32, Fort +10, Ref +10, Will +5 (+11 total vs charm & compulsion). Init +5, CMB/CMD 6/21, Speed 30f
Attacks:
Mwk Composite Longbow +9 (1d8+8, 20/x3) (+7/+7 RS, PBS, DA), Mwk CI Greatsword +6 (2d6+3, 20/x3)
Skills:
Bluff +4, Diplomacy +12, Intimidate +4, Perception -2, Use Magic Device +15

Xerance is amazed at Hans's yipping. "You can understand and talk yippish?"


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

"It isn't yipping. It is the tongue of Dragons; the Kobolds are just mangling it. I did mention that I come from the Land of the Linnorn Kings - Draconic is considered a useful tongue up there..."

Scarab Sages

Male Dwarf HP 13/13 | AC 18 | T 12 | FF 16 | CMD 16 | Fort +4 | Ref +2 | Will +2 | Init +7 | Perc +7

Rainer runs out to the bog.

"These guys won't stop, so don't try to negotiate. Unless you want to use a good hammer."

Scarab Sages

Sorry just noticed where Xerance ended up

As Xerance moves forward to the edge of the stream she suddenly hears a audible click and 1d20 + 10 ⇒ (14) + 10 = 24 is hit in her right shoulder by a small dart Damage for Xerance: 1d3 ⇒ 1 (and a DC 13 fort save vs poison)

Hand and Rainer quickly move towards the kolbolds

init
Maly
Kobolds
You guys again

Silver Crusade

AC 21 (T 15, FF 16). HP 32, Fort +10, Ref +10, Will +5 (+11 total vs charm & compulsion). Init +5, CMB/CMD 6/21, Speed 30f
Attacks:
Mwk Composite Longbow +9 (1d8+8, 20/x3) (+7/+7 RS, PBS, DA), Mwk CI Greatsword +6 (2d6+3, 20/x3)
Skills:
Bluff +4, Diplomacy +12, Intimidate +4, Perception -2, Use Magic Device +15

"Ouchies a trap! Something just shot at me!"
fort: 1d20 + 3 ⇒ (12) + 3 = 15

Grand Lodge

Male Azata Blooded Aasimar Dervish Dancer Bard 1 9/9 hp | +3 Init | DV 60' +3 Perception | AC17 13t 14ff | CMD 16 | +1F +5R +1W

Maly spouts a bit of doggerel before suddenly rushing into the cavern.

This is no time to be thick; gotta be slick, gotta be quick.

Expeditious retreat on self followed by a 60' move action into the room

Hey Hans! Tell 'em their mother was a lizardperson; they'll hate that!

Scarab Sages

One of the kobolds charges at Hans with his spear to hit Hans AC: 1d20 + 1 + 2 ⇒ (16) + 1 + 2 = 19 Damage: 1d6 - 1 ⇒ (5) - 1 = 4

The other one sets his sling spinning and aims for 1m2x3r: 1d3 ⇒ 3 Rainer To hit Rainers AC: 1d20 + 3 ⇒ (11) + 3 = 14 but the slinged stone bounces harmlessly of Rainers armor

init
You guys
Kobolds

Silver Crusade

AC 21 (T 15, FF 16). HP 32, Fort +10, Ref +10, Will +5 (+11 total vs charm & compulsion). Init +5, CMB/CMD 6/21, Speed 30f
Attacks:
Mwk Composite Longbow +9 (1d8+8, 20/x3) (+7/+7 RS, PBS, DA), Mwk CI Greatsword +6 (2d6+3, 20/x3)
Skills:
Bluff +4, Diplomacy +12, Intimidate +4, Perception -2, Use Magic Device +15

"I warned you!"
attack: 1d20 + 5 ⇒ (5) + 5 = 10
Xerance shoots an arrow, but unfortunately she is too distracted by the yipping and the dart that hurt her beautiful skin.

Scarab Sages

Male Dwarf HP 13/13 | AC 18 | T 12 | FF 16 | CMD 16 | Fort +4 | Ref +2 | Will +2 | Init +7 | Perc +7

Rainer double moves again, not going in the Kobalds square to provoke.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Acknowledging the hit, Hans responds, violently...

Greatsword: 1d20 + 5 ⇒ (20) + 5 = 25, for 2d6 + 10 ⇒ (4, 4) + 10 = 18 Slashing damage.

Crit Confirmation: 1d20 + 5 ⇒ (19) + 5 = 24, for 2d6 + 10 ⇒ (6, 5) + 10 = 21 *ADDITIONAL* Slashing damage.

...utterly eviscerating the poor Kobold.

He then moves up to threaten the remaining one.

Grand Lodge

Male Azata Blooded Aasimar Dervish Dancer Bard 1 9/9 hp | +3 Init | DV 60' +3 Perception | AC17 13t 14ff | CMD 16 | +1F +5R +1W

Maly draws his swords and then skips from the bank to the stone in the centre of the stream and then to the opposite bank. The +12 from the expeditious retreat should be enough on its own to hit the DC, even without a 10' running start.

Scarab Sages

Just waiting on Kruck...but I think it's pretty safe to say that this combat will be over soon.... do you guys want to do the optional encounter after this or skip it?

Silver Crusade

AC 21 (T 15, FF 16). HP 32, Fort +10, Ref +10, Will +5 (+11 total vs charm & compulsion). Init +5, CMB/CMD 6/21, Speed 30f
Attacks:
Mwk Composite Longbow +9 (1d8+8, 20/x3) (+7/+7 RS, PBS, DA), Mwk CI Greatsword +6 (2d6+3, 20/x3)
Skills:
Bluff +4, Diplomacy +12, Intimidate +4, Perception -2, Use Magic Device +15

Dont mind I think

Sovereign Court

#76925-32 Male Dwarf Skald HP: 10/10 | AC: 14/10/14 | Fort: +4 | Ref: +0 | Will: +3 | Init: +0 | Perc: +5 | CMB: +2 | CMD: 12 |D.Waraxe: +2; 1d10+3 | Raging Song +1 (+2 Str/Con) 5 Rounds/day|
Skills:
Acrobatics-2| Appraise +1| Climb +0| Diplomacy+7| Heal +1| Intimidate +2|K.Plane/Loca/History +6| K.Others +2|Perform (Sing)+6| Sense Motive +1| Survival +1|

Kruck brings up his axe.

Hans paints the place red.

Kruck puts down his axe.

"Say I be waiting here till you lot are done eh?" Pulling out a pipe....and lighting it, taking a long puff from it.

Scarab Sages

The remaining kobold having seen his partner used as paint to cover the cave red from top to bottom and side to side tries to flee.

AOO from Hans, he tries to withdraw..but can't get far enough away from the big scary human


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans takes a swipe at the kobold as he tries to get away...

AoO: 1d20 + 5 ⇒ (19) + 5 = 24, for 2d6 + 10 ⇒ (3, 4) + 10 = 17 Slashing damage.

Scarab Sages

And Hans decorates what ever parts of the cave walls he missed with red splatter the first time with this kobolds blood

The kobolds carry a sling and a spear each but otherwise don't seem to have any treasure.

You can continue down the tunnel the kobold was trying to escape to, or return to the cave with the gillman and the miniature city

Silver Crusade

AC 21 (T 15, FF 16). HP 32, Fort +10, Ref +10, Will +5 (+11 total vs charm & compulsion). Init +5, CMB/CMD 6/21, Speed 30f
Attacks:
Mwk Composite Longbow +9 (1d8+8, 20/x3) (+7/+7 RS, PBS, DA), Mwk CI Greatsword +6 (2d6+3, 20/x3)
Skills:
Bluff +4, Diplomacy +12, Intimidate +4, Perception -2, Use Magic Device +15

"Shall we go back to our gillman friend? I think that we cleared the tunnels for him."

Scarab Sages

Male Dwarf HP 13/13 | AC 18 | T 12 | FF 16 | CMD 16 | Fort +4 | Ref +2 | Will +2 | Init +7 | Perc +7

"We should tell him the area is safe. I am kinda sad however I couldn't help with the redecorating.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans nods.

"Agreed. We should still finish exploring the cave complex once we have done that, though..."

Scarab Sages

Once you return to the gillman he's happy to hear your cleared out the kobold infestation ..if you tell him about the blood splatters everywhere he's a bit less happy about that, but he understand things like that sometimes happen.

So back to explore the other exit at the kobold's area..or do you want to do something else?


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans turns to the others.

"Shall we finish exploring the cave complex?"

Silver Crusade

AC 21 (T 15, FF 16). HP 32, Fort +10, Ref +10, Will +5 (+11 total vs charm & compulsion). Init +5, CMB/CMD 6/21, Speed 30f
Attacks:
Mwk Composite Longbow +9 (1d8+8, 20/x3) (+7/+7 RS, PBS, DA), Mwk CI Greatsword +6 (2d6+3, 20/x3)
Skills:
Bluff +4, Diplomacy +12, Intimidate +4, Perception -2, Use Magic Device +15

"Why not, there might be more evil creatures lurking about."

Scarab Sages

1d6 ⇒ 2

The route leads through a maze of tight passages that include steep ascents and short climbs as they wind from west to east.
The tight tunnels here range from 2 to 5 feet in width and average about 9 feet in height. The slick floors and steady incline from west to east increase the DC of all Acrobatics checks by 4.

Halfway through the tunnel you run into 5d20 ⇒ (1, 16, 7, 10, 4) = 38 a transparent gel like creature in the middle of the tunnel which seems to just be standing there.

init Xerance: 1d20 + 4 ⇒ (18) + 4 = 22
init Maly: 1d20 + 3 ⇒ (19) + 3 = 22
init Kruck: 1d20 + 0 ⇒ (7) + 0 = 7
init Rainer: 1d20 + 7 ⇒ (13) + 7 = 20
init Hans: 1d20 + 4 ⇒ (7) + 4 = 11
init cube: 1d20 - 5 ⇒ (4) - 5 = -1

init
You guys
Transparent gel

New map linked at top

Silver Crusade

AC 21 (T 15, FF 16). HP 32, Fort +10, Ref +10, Will +5 (+11 total vs charm & compulsion). Init +5, CMB/CMD 6/21, Speed 30f
Attacks:
Mwk Composite Longbow +9 (1d8+8, 20/x3) (+7/+7 RS, PBS, DA), Mwk CI Greatsword +6 (2d6+3, 20/x3)
Skills:
Bluff +4, Diplomacy +12, Intimidate +4, Perception -2, Use Magic Device +15

"It seems there is some jelly of there. Anyone ever encounter something like this?"
Xerance readies her bow but does not know what to do. Maybe it is some wierd natural phenomena?


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans shrugs.

"I ain't sure, but since we need to clear this place out, I am not about to leave it... It is also blocking our path..."

He then charges forward!

Greatsword, Rage: 1d20 + 5 + 2 + 2 ⇒ (8) + 5 + 2 + 2 = 17, for 2d6 + 10 + 3 ⇒ (2, 4) + 10 + 3 = 19 Slashing damage.

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