
![]() |

If the ring is pretty Xerance will wear it.
"Hmm pretty ring. Anyone know if it is magical?
And yes, lets us get rid of the kobolds. Maybe they will leave if we ask nicely."
Yes she is a little ignorant

![]() |

Kruck passes Rainer a potion of clw from the pack.

![]() |

"Yes good sir, we have put the undead to rest. It appears some Dhampir made several gillman that came here into undead. However the plan seemed to have backfired for we found him dead, with a letter on him indicating his plan."

![]() |

"That is very good news to hear. It would have been a horror if he has succeeded in turning any gillmen into undead. Let's me show you my appreciation. May my gift protect you in your endeavors. And from now on..feel free to visit this holy place to have your own sacred rituals."
He then hands you a wand of shield of faith (CL 6th, 10 charges)

![]() |

"What rituals can you tell us to be done here and what is this place to you?" Kruck asks.

![]() |

He introduces himself as Uori and says that you've entered a site sacred to the gillmen. It was once sacred to Aroden, the dead god of humanity, as well, but over the past century, the carvings in the nearby room have weathered and melted, and he speculates that soon Aroden’s influence will have faded completely. He explains how the rituals he preforms her work. The miniature city -the diorama is an intricately detailed model of Absalom, easily identifiable by its Starstone Cathedral. This representation of the City at the Center of the World and the Inner Sea also acts as an altar to the dead god Aroden that retains enough power to bless a few more pilgrims.
With Uori's help you can piece together 4 of such rituals with your knowledge of the pictures you found earlier in the cave system;
The Farmer is depicted plowing four lines in a field, retelling Aroden’s prophecy that humankind would prepare the rocky earth for planting and over generations wear the pebbles down into fertile soil.
To complete the Farmer’s ritual, you must use a finger, a scabbard, or another object to form at least four furrows in the gravel near the pool.
The Soldier is depicted bearing a lantern through the streets of a city, following the dead god’s prophecy that the vigilant shall carry light to the darkest corners of the world to banish the shadows.
To complete the Soldier’s ritual, you must place a torch or other light source in the city.
The Craftsman is depicted creating shoes, pots, jewelry, and other moveable goods, referencing Aroden’s delight at seeing his people express their ingenuity in creating new products from raw materials.
To complete the Craftsman’s ritual, you must fashion a very simple object with a successful Craft check and place it in the miniature city.
The Hunter is depicted slaying a giant serpentine creature and then parading a trophy through the city streets—a sign to all humanity that the wilds are safe to inhabit once the monsters are slain.
To complete the Hunter’s ritual, you must kill something and parade it around the miniature city.

![]() |

Xerance will try the first three, but not the last one. Going back to the undead is not within her tastes.
craft piece of part: 1d20 - 2 ⇒ (12) - 2 = 10
She also places a small torch in the city and uses a dagger to form five furrows in the gravel.

![]() |

Rainer goes back to the cave with the undead and decapitates one, bringing it back and parading around the city, though still in a grouchy manner.
He then makes four furrows in the gravel and attempts to make something out of nearby resources.
craft: 1d20 - 2 ⇒ (7) - 2 = 5

![]() |

Xerance and Rainer are both able to craft something that at least looks enough like something to be recognized as being something
You feel a divine blessing wash over you;
For the next 24 hours you have;
+1 dodge bonus to AC against charge attacks.
+1 competence bonus on Perception checks to find hidden doors and concealed objects.
+1 luck bonus on Fortitude saves against poison

Standard Pregen |

Hans gathers up some clay from around the pool, and fashions a crude representation of a horse, which he places within the city.
Craft: 1d20 + 0 ⇒ (12) + 0 = 12
He then moves over to the edge of the pool, and drags the but of his greatsword through the gravel, creating four equal (and parallel) furrows.
After doing that, Hans pulls out a sunrod, lights it, and balances it between two 'buildings'.
I don't see anything to kill right now, but if we come across something, I am sure we can come back and do the ritual... unless someone cares to volunteer as a willing sacrifice now...? ;-)

![]() |

I know it's not up to Hans his normal standards (and might have been missed in the room description a while ago) but; several foot-long centipedes prowl among the gravel in their search for prey
Hans manages to make something out of clay that resembles a horse (it has 4 legs, a body and a head at least)
You feel blessed and for the next 24 hours you have;
+1 luck bonus on Fortitude saves against poison.
+1 competence bonus on Perception checks to find hidden doors and concealed objects.
+1 insight bonus to AC if you have taken damage since the start of your last turn.

Standard Pregen |

Hans shrugs, and goes hunting...
Attack Vs Centipede: 1d20 + 5 ⇒ (9) + 5 = 14, for 2d6 + 10 ⇒ (5, 5) + 10 = 20 Slashing damage.
He then parades what is left of the corpse around the 'city'.

![]() |

Xerance makes notes of what Uori shared on this site and the rituals. She will also make copies of the statues that are not yet eroded.
"Ok friends, lets take care of these kobolds so that peace can return to this pretty place."

![]() |

The passage leading from the gillmen’s holy site varies from 3 to 6 feet wide and is coated with the omnipresent bioluminescent fungi. Though you encounter several points where the tunnel branches off in different directions, all of those paths either narrow beyond the abilities of you to traverse, lead back to this main trail, or are blocked by a cave-ins. Trekking through the twisting passages to this large cavern takes approximately 20 minutes.
The persistent glow of the bluish fungi dimly lights the way deeper below the Kortos Mounts. The tunnels broaden to reveal a shallow river that bisects an immense tunnel stretching to the north and south. To the east a small passage exits the chamber at a steep incline.
Within the cavern, the dim light fades into darkness to the north and the south. The cavern stretches nearly 100 feet in each direction, but is otherwise unremarkable save for the inlet and outlet of the ancient river responsible for creating this chamber and most of the surrounding
tunnels over the centuries. The river through this part of the cavern ranges from 10 to 15 feet wide but is only 1 foot deep, and it flows languidly at an almost imperceptibly slow speed ; treat squares with water as if they were a shallow bog (If a square is part of a shallow bog, it has deep mud or standing water of about 1 foot in depth. It costs 2 squares of movement to move into a square with a shallow bog, and the DC of Acrobatics checks in such a square increases by 2).
On the other side of the water are 2 kobolds who look up as they hear you approach and take up their weapons (a spear and a sling each)
init Xerance: 1d20 + 4 ⇒ (16) + 4 = 20
init Maly: 1d20 + 3 ⇒ (17) + 3 = 20
init Kruck: 1d20 + 0 ⇒ (2) + 0 = 2
init Rainer: 1d20 + 7 ⇒ (5) + 7 = 12
init Hans: 1d20 + 4 ⇒ (7) + 4 = 11
init Kobolds: 1d20 + 1 ⇒ (5) + 1 = 6
init
Xerance, Maly, Rainer, Hans
Kobolds
Kruck + the rest of you again
Map linked at the top

![]() |

Xerance will use her innate ability to cast glitterdust (dc 16 will on the two kobolds to avoid blinded for 1 round).
She moves up and nocks an arrow to her bow.
"Surrender now and leave this place or we will have to force you out!"

Standard Pregen |

At the sound of the Kobold's high-pitched piping, Hans snorts, and strides into the room, wading across the stream.

![]() |

Xerance is amazed at Hans's yipping. "You can understand and talk yippish?"

Standard Pregen |

"It isn't yipping. It is the tongue of Dragons; the Kobolds are just mangling it. I did mention that I come from the Land of the Linnorn Kings - Draconic is considered a useful tongue up there..."

![]() |

Sorry just noticed where Xerance ended up
As Xerance moves forward to the edge of the stream she suddenly hears a audible click and 1d20 + 10 ⇒ (14) + 10 = 24 is hit in her right shoulder by a small dart Damage for Xerance: 1d3 ⇒ 1 (and a DC 13 fort save vs poison)
Hand and Rainer quickly move towards the kolbolds
init
Maly
Kobolds
You guys again

![]() |

"Ouchies a trap! Something just shot at me!"
fort: 1d20 + 3 ⇒ (12) + 3 = 15

![]() |

Maly spouts a bit of doggerel before suddenly rushing into the cavern.
This is no time to be thick; gotta be slick, gotta be quick.
Expeditious retreat on self followed by a 60' move action into the room
Hey Hans! Tell 'em their mother was a lizardperson; they'll hate that!

![]() |

One of the kobolds charges at Hans with his spear to hit Hans AC: 1d20 + 1 + 2 ⇒ (16) + 1 + 2 = 19 Damage: 1d6 - 1 ⇒ (5) - 1 = 4
The other one sets his sling spinning and aims for 1m2x3r: 1d3 ⇒ 3 Rainer To hit Rainers AC: 1d20 + 3 ⇒ (11) + 3 = 14 but the slinged stone bounces harmlessly of Rainers armor
init
You guys
Kobolds

![]() |

"I warned you!"
attack: 1d20 + 5 ⇒ (5) + 5 = 10
Xerance shoots an arrow, but unfortunately she is too distracted by the yipping and the dart that hurt her beautiful skin.

Standard Pregen |

Acknowledging the hit, Hans responds, violently...
Greatsword: 1d20 + 5 ⇒ (20) + 5 = 25, for 2d6 + 10 ⇒ (4, 4) + 10 = 18 Slashing damage.
Crit Confirmation: 1d20 + 5 ⇒ (19) + 5 = 24, for 2d6 + 10 ⇒ (6, 5) + 10 = 21 *ADDITIONAL* Slashing damage.
...utterly eviscerating the poor Kobold.
He then moves up to threaten the remaining one.

![]() |

Maly draws his swords and then skips from the bank to the stone in the centre of the stream and then to the opposite bank. The +12 from the expeditious retreat should be enough on its own to hit the DC, even without a 10' running start.

![]() |

Dont mind I think

![]() |

Kruck brings up his axe.
Hans paints the place red.
Kruck puts down his axe.
"Say I be waiting here till you lot are done eh?" Pulling out a pipe....and lighting it, taking a long puff from it.

![]() |

And Hans decorates what ever parts of the cave walls he missed with red splatter the first time with this kobolds blood
The kobolds carry a sling and a spear each but otherwise don't seem to have any treasure.
You can continue down the tunnel the kobold was trying to escape to, or return to the cave with the gillman and the miniature city

![]() |

"Shall we go back to our gillman friend? I think that we cleared the tunnels for him."

![]() |

Once you return to the gillman he's happy to hear your cleared out the kobold infestation ..if you tell him about the blood splatters everywhere he's a bit less happy about that, but he understand things like that sometimes happen.
So back to explore the other exit at the kobold's area..or do you want to do something else?

![]() |

"Why not, there might be more evil creatures lurking about."

![]() |

1d6 ⇒ 2
The route leads through a maze of tight passages that include steep ascents and short climbs as they wind from west to east.
The tight tunnels here range from 2 to 5 feet in width and average about 9 feet in height. The slick floors and steady incline from west to east increase the DC of all Acrobatics checks by 4.
Halfway through the tunnel you run into 5d20 ⇒ (1, 16, 7, 10, 4) = 38 a transparent gel like creature in the middle of the tunnel which seems to just be standing there.
init Xerance: 1d20 + 4 ⇒ (18) + 4 = 22
init Maly: 1d20 + 3 ⇒ (19) + 3 = 22
init Kruck: 1d20 + 0 ⇒ (7) + 0 = 7
init Rainer: 1d20 + 7 ⇒ (13) + 7 = 20
init Hans: 1d20 + 4 ⇒ (7) + 4 = 11
init cube: 1d20 - 5 ⇒ (4) - 5 = -1
init
You guys
Transparent gel
New map linked at top

![]() |

"It seems there is some jelly of there. Anyone ever encounter something like this?"
Xerance readies her bow but does not know what to do. Maybe it is some wierd natural phenomena?

Standard Pregen |

Hans shrugs.
"I ain't sure, but since we need to clear this place out, I am not about to leave it... It is also blocking our path..."
He then charges forward!
Greatsword, Rage: 1d20 + 5 + 2 + 2 ⇒ (8) + 5 + 2 + 2 = 17, for 2d6 + 10 + 3 ⇒ (2, 4) + 10 + 3 = 19 Slashing damage.