[PbPGameDayV] Thralls of the Shattered God (Inactive)

Game Master Tesi

The Temple (Kudos to Aeth!)


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Male Once Human Rugby Prop Lvl 12 / Wargamer 3

Be very welcome all of you!

I hope we have fun with this game.

Please be a luv and fill out the following information, to help me make the reporting process smoother at the end:

Character Name:
PFS#:
Faction:
Day job:

Thanks!!

Tes.

Silver Crusade

Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
Resources:
1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11

Kuraishimo
757 - 9
Silver Crusade
No Day Job

Dark Archive

HP 60/60 || AC:26(28vs evil) T:13/15 FF:22/24 CMD:21 || Fort:8 Refl:4 Will:9 || Init:3 Perception:4 Darkvision || NG Male Half-orc Warpriest of Gorum 7 || +2 Greatsword +13 (2d6+11/19-20); Composite longbow +5 (1d8+4)

Character Name: Oloch
PFS#: 215141-6
Faction: Dark Archives
Day job: -

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Name: Rhuul Irontoe
PFS 100387-5
Faction: Silver Crusade
Day job: comedian: 1d20 + 27 ⇒ (6) + 27 = 33 <- if I don't use my GM-reroll in game, I may use it on that.

Silver Crusade

Female Elf Magus (Bladebound) 9 | HP 68/68 | AC: 26 T: 16 FF: 21 CMD: 23 | F+11 R+12 W+9 | Init +9 | Perception +13

Name: Aetherys Dawnblade
PFS# 76446-6
Faction: Silver Crusade
Day Job (Caravan Master): Day Job, Diplomacy: 1d20 + 19 ⇒ (12) + 19 = 31

Liberty's Edge

female Human Cleric 7

Character Name: MAVARO
PFS#: 50731-1 (Matsu Anfial)
Faction: None
Day job: None
Slow Progression

Grand Lodge

Male half-orc warpriest 4

I will update the character sheet when I get home, I'm currently at a training camp.

Character Name: Adowyn
PFS#: 123480-4 (Ragnar Northman)
Faction: Dark Archive
Day job: none


Male Once Human Rugby Prop Lvl 12 / Wargamer 3

I am missing some of you in the GamePlay thread. :)

Silver Crusade

Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
Resources:
1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11

Thanks for the PM, sorry about that.

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Caught up now.


As a note I'll be at a con this weekend. Friday-Monday.

I should still manage a post a day, but am quite unlikely to manage any more than that.

Please feel free to bot me as necessary.

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

I'm on a family holiday for a week. I may be able to post, but it currently looks unlikely. Please NPC Rhuul as necessary.

Silver Crusade

Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
Resources:
1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11

Hey, i had a rules question regarding the mimic and constrict and didn't want to clutter the gameplay thread.

I know mimics get some sort of creatures are automatically grappled, but doesn't constrict specifically require a successful grapple check, not just becoming grappled?

I'm not familiar with this creature in particular but would you mind double checking the rules regarding their interaction.

Thanks

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Yowser.

Are we playing in the right tier? This is some type of advanced mimic that can cast 7th level spells. So I'm guessing it is probably a half fiend - which would make it at least 11 HD, before any CR adjustment for that half fiend template (+3 at that level).

I think with the grab special ability, after you have been grappled (which is a grapple check) they get to do constrict automatically on the first round as well. It is one of the reasons that constrict/grab is such a powerful combination.

Grand Lodge

Male half-orc warpriest 4

I think the GM mentioned that it's some kind of sticky skin or something. Seems to be some special ability. I also thought about that, but I went through the posts again. Usually mimics have to roll for the grapple, that's true.

Yes, high tier if I did the calculation correctly, it should be something around 7.7.


Male Once Human Rugby Prop Lvl 12 / Wargamer 3

This is tier 8-9, correct?

Then all is correct.

Silver Crusade

Female Elf Magus (Bladebound) 9 | HP 68/68 | AC: 26 T: 16 FF: 21 CMD: 23 | F+11 R+12 W+9 | Init +9 | Perception +13

We are indeed playing high tier.

As for the grapple, the mimic automatically do it when they hit. At least regular mimics do IIRC, and since this one appears to be a beefed up version I guess he also does.

Silver Crusade

Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
Resources:
1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11

Aetherys: Right, if it's autograppling then there's no grapple check for constrict to trigger on, thus my question.

Tesi:
Thank you for double checking on the constrict damage for automatic grapple. I appreciate you taking the time.

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

I'm open to suggestions at this stage.

I could try to cast defensively a haste spell, that would help with any melee or archery that will follow. Rhuul hacking at it with his axe isn't likely to do much, even if I hit, my damage dealing is pretty minimal, especially with reduced strength - and the almost certainty of losing his axe after the first blow.

Doing a debuff won't do much, as it's attack is so high it pretty much auto-hits everyone.

Essentially Rhuul can buy everyone else one round while he gets taken apart by the mimic. Haste may be the best of a bad set of options.

For some reason I thought this was a 7-11 not a 5-9. Ugh. Nasty first encounter.

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Okay, I just had an idea. Actually that idea led to a second one.

I think Mavaro maybe still alive. (albeit in a bad state)

19 of the damage he has taken is a result of an attack of opportunity. However the mimic was busy grappling Oloch when it took the AOO on Mavaro. Grappling/grappled creatures don't get to make AOOs.

So... Mavaro should still be alive.

Of course this was in the context of me looking for a change of trousers as I wondered how to get out of combat with the horrible thing and realising that it wouldn't be able to AOO Rhuul as he walked away as it was grappling Mavaro (either alive or dead).

I don't think this means a total retcon of the round, just Mavaro's hp.

GM could you confirm my interpretation.

PRD wrote:


Grappled

A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

Emphasis is mine


Male Once Human Rugby Prop Lvl 12 / Wargamer 3

Last round was 81 points of damage. I am sorry but, Mavaro is a goner.

Also, you can't scape from this guy with Escape Artist, like you did before (just saying it, because I forgot about it when Aetherys scaped).

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

But the mimic is currently grappling his dead body, right?

So if Rhuul were to grab our unconscious warpriest and hike a quick retreat, he wouldn't be attracting AOOs, as grappled/grappling creatures can't make an AOO?

I'm thinking a retreat and regroup. Then we go back forewarned and forearmed up to get Mavaro's body back.

Grand Lodge

Male half-orc warpriest 4

Keep in mind that there are also some special abilities which make the creature not grappled, even if it is grappling something.

In any case we should get Mavaro's body back, maybe there's a chance to get him raised.

Silver Crusade

Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
Resources:
1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11

From what I remember, the mimic special auto-grapple explicitly does not grapple the mimic.

Silver Crusade

Female Elf Magus (Bladebound) 9 | HP 68/68 | AC: 26 T: 16 FF: 21 CMD: 23 | F+11 R+12 W+9 | Init +9 | Perception +13

... and monsters abilities are best left to the GM, since we don't know everything and, respectfully, it's not our place to do so as players. I know it's ironic for me to say so after the few messages on disagreement earlier this combat, but for that reason I want all the more this game to return to a GM-trusting one. Our GM knows what he's doing as far as the monsters are concerned since he prepped the scenario, and we should get along with it. I'm sorry if my earlier interventions made us second - guess the GM's judgement, as it was by no means my intention.

I understand that we'd all like to save Mavaro, and it's great to see such involvement from every player to find a solution, but without a breath of life or first aid gloves (and a sky-high roll on the damage healed), we can't possibly save him at the moment.

-Posted with Wayfinder

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Yes, but generally one knows if one will attract an attack of opportunity. I'm trying to make sure I/Rhuul understand the situation.

If the mimic is obviously able to make attacks of opportunity while figures are attached to it, then that changes what he'd be doing.

In particular if there is a chance to get out with one dead character rather than two or three or even more, I think it is worth taking a moment to clarify the situation.


Male Once Human Rugby Prop Lvl 12 / Wargamer 3
Rhuul Irontoe wrote:

Yes, but generally one knows if one will attract an attack of opportunity. I'm trying to make sure I/Rhuul understand the situation.

If the mimic is obviously able to make attacks of opportunity while figures are attached to it, then that changes what he'd be doing.

In particular if there is a chance to get out with one dead character rather than two or three or even more, I think it is worth taking a moment to clarify the situation.

When it comes to the AoO I was correct.

Aetherys Dawnblade wrote:

... and monsters abilities are best left to the GM, since we don't know everything and, respectfully, it's not our place to do so as players. I know it's ironic for me to say so after the few messages on disagreement earlier this combat, but for that reason I want all the more this game to return to a GM-trusting one. Our GM knows what he's doing as far as the monsters are concerned since he prepped the scenario, and we should get along with it. I'm sorry if my earlier interventions made us second - guess the GM's judgement, as it was by no means my intention.

1.- Thanks.

2.- No offense taken. You had reasonable doubts.

Kuraishimo wrote:
From what I remember, the mimic special auto-grapple explicitly does not grapple the mimic.

Correct. Since you are explicitly "glued" to the monster. *shrugs*

One more thing @Rhuul:

Your current strenght is 11, and medium load with 62 pouds of gear. Can you carry your fallen comrade?

Actually, can any of you (for 3 rounds)? (Adowyn is 3 Str, Aeth is 7, etc)

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Ahh, this be the advantage of being a dwarf!

Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

Separately: Does that mean the mimic is not considered grappling and thus able to make AOO while grappling?

Just because you can auto grapple wouldn't necessarily mean that you don't gain the grappled condition. It just means you succeed automatically at the checks associated with it.

To be clear, I'm not arguing here, some of these things are vague and a GM call. I just want to know which way the call is before taking an action that can kill folk.


Male Once Human Rugby Prop Lvl 12 / Wargamer 3

It has been already clarified.

The monster can grapple and AoO you, because he is not grappling you. You are glued to him.

Liberty's Edge

female Human Cleric 7

It´s ok!

Silver Crusade

Female Elf Magus (Bladebound) 9 | HP 68/68 | AC: 26 T: 16 FF: 21 CMD: 23 | F+11 R+12 W+9 | Init +9 | Perception +13

Apologies for the lack of posting for the past two days, I've moved into a new apartment and my ISP still hasn't restored my connexion. I'll do my best to post from my phone in the meantime, but if I need to be botted, please do so. Sorry about the inconvenience!

-Posted with Wayfinder


Male Once Human Rugby Prop Lvl 12 / Wargamer 3

OK Aeth!

I wish you get settled soon... Moving is so chaotic...

Silver Crusade

Female Elf Magus (Bladebound) 9 | HP 68/68 | AC: 26 T: 16 FF: 21 CMD: 23 | F+11 R+12 W+9 | Init +9 | Perception +13

Thanks, GM! Yes it is, especially with two kids below 3 years of age.

-Posted with Wayfinder

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

I had three three and under and two under two at one stage.

Three years of my life I have no recollection of. Not too sure how I held down a job.

Silver Crusade

Female Elf Magus (Bladebound) 9 | HP 68/68 | AC: 26 T: 16 FF: 21 CMD: 23 | F+11 R+12 W+9 | Init +9 | Perception +13

What a deadly monster... Anyway, best not dwell on it but move on. Provided that we aren't on a clock, we should return to the lodge, have Rhuul and Mavaro raised from the dead, then come back. Will the scenario allow that, GM? Because I don't think we'll have a chance at the rest of this dungeon with two valued party members dead.

I hope everyone will agree to chip in for the spells to raise our dead, I know I do.

-Posted with Wayfinder

Grand Lodge

Male half-orc warpriest 4

I'm for sure chipping in. Although my pregen does not have much wealth :(

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Any chipping in is much appreciated. And three pre-gens!

Silver Crusade

Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
Resources:
1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11

I believer the pregens can only contribute to their own condition clears, not anybody elses unfortunately.

I am more than happy to contribute to getting people back in shape though.

I agree we need to return and have people raised. If that causes the mission to fail I'm not sure we really have much choice.

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Anyone got a scroll of breathe of life? Remind me to buy one for myself.

I guess we need to wait for the GM to confirm what happens next with the scenario.


Male Once Human Rugby Prop Lvl 12 / Wargamer 3

OK, the thing is the following.

Do you need to travel back to Nerosyan to raise people from the dead?

The travel back takes you days (besides you're charging with your dead comrades).

I am going to write to the designer.

Give me some time to see what he says.

Silver Crusade

Female Elf Magus (Bladebound) 9 | HP 68/68 | AC: 26 T: 16 FF: 21 CMD: 23 | F+11 R+12 W+9 | Init +9 | Perception +13

Quite frankly, it's your call. The way I see it, either the scenario sets a time limit (such as "After 2 days a great evil is released upon the world and the PCs lose"), or it doesn't and we can do it. I haven't read the scenario so I don't have the answer to that question, but I believe it's your call to make as a GM, while keeping the guidelines of PFS in mind. That's what I would do as a GM, for what it's worth.

-Posted with Wayfinder


Male Once Human Rugby Prop Lvl 12 / Wargamer 3

Ok, I will try to be honest.

You have the time, nothing would change in the final events. The travel back to Nerosyan would take you ten days (we know what that means). Can you preserve the bodies (gentle repose)? Can you haul them?

Are you sure you want to go back?

The party seems unbalanced. There is no "real" tank. There is no "real" healer (just pointing out two obvious things). There are dangers ahead.

It's your call, folks, not mine.

Silver Crusade

Female Elf Magus (Bladebound) 9 | HP 68/68 | AC: 26 T: 16 FF: 21 CMD: 23 | F+11 R+12 W+9 | Init +9 | Perception +13

Now that we have all the elements in hand to make an educated decision, yes, it is.

I'll go with the majority of course, yet here are my thoughts:

- We don't need gentle repose if the cleric raising the dead is 10th level. It's only one more level than the minimum level to cast that spell, so I'm pretty confident that won't be a problem. (By the way, what do you mean by "We all know what that means"? Could you be explicit, please?)

- The group hasn't had a chance to prove what it can do because of that blasphemy, which was completely unavoidable. I say we take another shot at proving what we can do.

- I'm not concerned about the lack of such and such role, since PFS scenarios can be completed by very odd party compositions.

- That mimic was way above what is to be expected for an APL 8-9 party, both in terms of CR, hp, DCs, etc. Quite frankly how it bypassed editing is beyond me. It's definitely not an average monster for that tier. I'm confident we can deal with more normal foes.

I'd like to hear the others' opinion about that.

-Posted with Wayfinder


Male Once Human Rugby Prop Lvl 12 / Wargamer 3
Aetherys Dawnblade wrote:
We don't need gentle repose if the cleric raising the dead is 10th level. It's only one more level than the minimum level to cast that spell, so I'm pretty confident that won't be a problem. (By the way, what do you mean by "We all know what that means"? Could you be explicit, please?)

The added weight of your dead friends, perhaps that would make more days. If so, travel would be more than 10 days, increasing the cost, which is already high.

Also:
Spellcasting: The indicated amount is how much it costs to get a spellcaster to cast a spell for you. This cost assumes that you can go to the spellcaster and have the spell cast at his convenience (generally at least 24 hours later, so that the spellcaster has time to prepare the spell in question). If you want to bring the spellcaster somewhere to cast a spell you need to negotiate with him, and the default answer is no.

So cleric should be, at least, level 11.

Dark Archive

HP 60/60 || AC:26(28vs evil) T:13/15 FF:22/24 CMD:21 || Fort:8 Refl:4 Will:9 || Init:3 Perception:4 Darkvision || NG Male Half-orc Warpriest of Gorum 7 || +2 Greatsword +13 (2d6+11/19-20); Composite longbow +5 (1d8+4)

I don't have money as pregen, so i'm agree with any decision.

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Speaking as one of of the dead ... I think we just need to know what the cost will be so we can decide.

11*5*10=550; I'm not going to quibble over the extra 100gp for a 11th level caster over a 9th level one.

@Oloch, you are a pregen but with season eight, your final character still pays a contribution to remove the death condition if you die, so you certainly do have a stake in the decision to go on.


Male Once Human Rugby Prop Lvl 12 / Wargamer 3

Rhuul: plus the 5Kgp diamond.

5,550gp each (Mavaro and you).

Dark Archive

HP 60/60 || AC:26(28vs evil) T:13/15 FF:22/24 CMD:21 || Fort:8 Refl:4 Will:9 || Init:3 Perception:4 Darkvision || NG Male Half-orc Warpriest of Gorum 7 || +2 Greatsword +13 (2d6+11/19-20); Composite longbow +5 (1d8+4)
Rhuul Irontoe wrote:
@Oloch, you are a pregen but with season eight, your final character still pays a contribution to remove the death condition if you die, so you certainly do have a stake in the decision to go on.

That's it, if I die. I can't anyhow use my final character's (who is lvl 2 at the moment btw) wealth to remove someone's else conditions, can I?

Silver Crusade

Female Elf Magus (Bladebound) 9 | HP 68/68 | AC: 26 T: 16 FF: 21 CMD: 23 | F+11 R+12 W+9 | Init +9 | Perception +13

The extra gp cost won't matter if you pay for the raise dead with prestige, by the way.

Oloch : I believe pregens are allowed to sell their gear to clear any conditions they might have (only them though, as was pointed out earlier).

-Posted with Wayfinder

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

I thought that seemed pretty cheap.
I doubt we have funds for two raise deads, so Rhuul will pay for his with prestige. Ugh.

I'm happy to go on if everyone else is, but get the feeling that this scenario may be a bit on the tough side for our group composition, so if others want to back out, I'll not object to that either.

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