PbP GameDay VI: GM S's "The Commencement" (Table 2) (Inactive)

Game Master Chris Marsh

HANDOUTS | TACTICAL MAP

Quickpost:

[dice=Foes]d20[/dice]
[dice=Flush]d20+1[/dice]
[dice=Clayton]d20+3[/dice]
[dice=Jaynix]d20+5[/dice]
[dice=Gideon]d20+0[/dice]
[dice=Kultainen]d20+1[/dice]


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| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

With just moments to go before the race, Flush continues to tweak the guns, making improvements wherever she can.

Round 4 of 4:
Flush: Improve
Clayton: Go
Jaynix: Go

Knight of Tides: Fail
Kultainen: Fail

DM:
Net Advantage]
  • Ratrod has a particular weapon defense against energy weapons
  • The Starfinder racer can have someone remotely handle either piloting and/or guns.
  • You can give your racer double speed for one turn, BUT there's a 50% chance of crippling it, making it half speed for the remainder of the race.
  • During the race; Ratrod takes a –2 penalty to all rolls if Laboni is ahead of him, but gains a +1 morale bonus if he is ahead of Laboni.
  • Base speed increased 5'
  • Kinetic Weapon Equipped with +2 to hit.
  • +3 to Piloting
  • Acquisitives

    Male N Human Spacefarer Operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +5 | Perc: +7 (Darkvision), SM: +7 | Speed 30ft | Active conditions: None

    When Flush moves along, Jaynix assumes the rig is as improved as it can be. He wanders back over towards Ratrod, looking to see if he can steal the ysoki's ignition device.

    Can I steal his keys? :D
    Stealth: 1d20 + 9 ⇒ (13) + 9 = 22
    Sleight of Hand: 1d20 + 9 ⇒ (8) + 9 = 17


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    I'll allow it!

    Jaynix lifts Ratrod's keys from the racer! Judging by the lack of reaction from anyone, it looks like he got away with it.

    Acquisitives

    Male N Human Spacefarer Operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +5 | Perc: +7 (Darkvision), SM: +7 | Speed 30ft | Active conditions: None

    SWEET!
    Does he have time to drop them in the nearest toilet? If not, he'd definitely not want to have them on-hand when Ratrod realizes they've been taken.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    He can drop them somewhere.

    One more post from Clayton and it's race time!

    Exo-Guardians

    Male TN Human Mercenary Soldier 1 | SP 7/7 HP 11/11 | RP 4/4 | EAC 16; KAC 18 | Fort +4; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

    removing some grease from his face he gives a few final tweaks to the racer in hopes of improving it's speed

    Engineering, speed: 1d20 + 4 ⇒ (5) + 4 = 9
    Using shirt reroll
    Engineering, speed: 1d20 + 4 ⇒ (20) + 4 = 24

    Dataphiles

    Female Vesk
    Stats:
    Sch. Mech. 1|Init:+1|SP:7|/7|HP:12/12|RP: 3/4|EAC: 15|KAC: 17|AC v CM: 25|F: +3|R: +3|W: +2|Eng:+11|Comp./PhSci: +8|LiSci/Med:+7|Per:+4|Ath: +2|Stlth/Pil:+1|PFS#145296-701

    Point of Order: Flush moved over to fix Velocity's guns, as was requested in return for shooting at Ratrod.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    My apologies, you sir are correct!

    Clayton gives the racer another tweak while Flush works out the deal with Velocity.

    Before you know it, the siren calls to start the race!


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    The siren sounds the final call for the race. All the racers take their place! The race is a 3000' track, and everyone is focused on the finish line.

    Modified Race Mechanics!:

    Despite everything happening near simultaneously, we break it into phases similar to starship combat.

    Phase 1 - Weapons!: Everyone with a weapon picks a target and resolves it. The weapons fire uses the gunner's ranged attack, modified by the racer's weapon modifier.
    Phase 2 - Race!: Everyone makes a piloting check. The target DC is 16.

  • Success! Move your racers FULL SPEED.
  • Fail by fewer than 10: Drat! You bounce and only go half speed.
  • Fail by 10+: BOLLIX! You crash the racer and don't move this turn.

    The PbP milieu doesn't lend itself well to this kind of fast paced action. SO, in order to keep everyone involved, AND balance the frenetic pace of the race, we'll play this way; ANYONE can post the action for the Starfinder racer, essentially botting if it's not your character. The only rule is that the same player can't do another round until everyone else has rolled. This should give us some of the effect. There is NO initiative, only rounds and phases.

  • Laboni's Racer!
    Full Speed: 500 feet (Base 40+10')
    EAC: 10, KAC: 12
    Attack: energy weapon (hit causes –4 to Piloting)
    Attack Modifier: -1 (Base -3)
    Piloting Modifier: +5 (Base +2)


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    RACE! Round 1 - Weapons Phase

    Starfinders!:Go
    Lemgem (Bulky): 1d5 ⇒ 4 shoots at Ratrod! KAC ATK: 1d20 - 3 ⇒ (10) - 3 = 7 MISS
    Nyizin (Well-armed): 1d5 ⇒ 2 shoots at Lemgem! EAC ATK: 1d20 - 3 ⇒ (18) - 3 = 15 HIT!
    Orsis (Sleek): No working weapon!
    Ratrod (Custom): Targets Starfinders KAC ATK: 1d20 - 3 ⇒ (3) - 3 = 0 MISS
    Velocity (Spherical): Targets Ratrod KAC ATK: 1d20 - 3 ⇒ (1) - 3 = -2 MISS

    It's tentacle and tentacle!
    Starfinders!: 0'
    Lemgem (Bulky): 0' (-4 to Pilot)
    Nyizin (Well-armed): 0'
    Orsis (Sleek): 0'
    Ratrod (Custom): 0'
    Velocity (Spherical): 0'

    Acquisitives

    Male N Human Spacefarer Operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +5 | Perc: +7 (Darkvision), SM: +7 | Speed 30ft | Active conditions: None

    Just to toss it out there, with our racer's +3 to Piloting, Jaynix's Piloting mod goes up to +17, succeeding even on a roll of 1. Can we assume he's piloting? Then others can take the Weapons phase every round, and we'll auto-succeed at racing until our circumstances (or piloting mod) changes. Thoughts?

    if ya'll are cool with that, Jaynix will enthusiastically jump behind the controls during that phase every round. :D


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    I may have misrepresented the mechanics. You use the racer's mod. I thought it was the other way, but upon rereading it, I think I was wrong. It's not like starship combat. I apologize, I'm still learning the system.

    -Posted with Wayfinder

    Acquisitives

    Male N Human Spacefarer Operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +5 | Perc: +7 (Darkvision), SM: +7 | Speed 30ft | Active conditions: None

    Or maybe I misunderstood? This is my first outing. Though it's a shame if you can't actually use the character resources (skills/feats) you've invested in. Let us know how you want to handle it.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    You CAN use those resources, and I've played enough ship combat to know those investments are REALLY important. This scene shouldn't be taken as indicative. Think of this as essentially an intro to the rules and vocab scene (which it is.

    Second Seekers (Luwazi Elsebo)

    Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

    I thought the racer mod was the benefit to the pilot check. I think you make the check, but you take the vehicle piloting modification on top of your regular skill. If you don't use the pilots skill then what would be the point in the various racers having skill as a pilot?

    Kultainen buys some popcorn, and then goes in search of some pom-poms.

    I thought we had a kinetic weapon mounted as well as the energy one?

    She golden girl is more than happy to take a pot shot with the energy weapon at Orsis.
    gunnery, energy: 1d20 + 1 - 4 ⇒ (3) + 1 - 4 = 0

    "Uhhhh maybe someone else should try this."

    Dataphiles

    N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

    @ Kultainen/GM: yes, we installed a Kinetic weapon so that we could shoot at Ratrod effectively. Which we should do every round. I think your modifier/roll is off, too: I think it should be just d20-1, if the skill of the character doesn't matter.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Reading it again without students busting down my door, it's pretty clear that you guys are right. Sorry for the scare.

    Kultainen's shot with the energy weapon goes horribly astray. There's still the kinetic weapon!

    Dataphiles

    N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

    Okay, in that case I nominate Jaynix for Piloting and Clayton for Gunnery. If I'm "botting" Clayton for the Kinetic weapon...

    Clayton's Kinetic Gunnery @ Ratrod's Racer: 1d20 + 4 - 1 ⇒ (18) + 4 - 1 = 21


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Clayton scores a direct hit on Ratrod, giving him a horrible start! Ratrod tries to get off the blocks, but his igniter chip is missing too. He scrambles around and hotwires his own racer, but it's not the right charge and it sputters a bit, clearly not going top speed!

    Starfinders!: Go
    Lemgem (Bulky): Overclock: 1d4 ⇒ 4 Piloting: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10 OVERCLOCK, but rough start 300 progress!
    Nyizin (Well-armed): Piloting: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22 500'!!!
    Orsis (Sleek): Piloting: 1d20 + 4 + 6 ⇒ (9) + 4 + 6 = 19 Rocket start! 550'
    Ratrod (Custom): Piloting: 1d20 - 4 + 8 + 2 ⇒ (14) - 4 + 8 + 2 = 20 He still takes off, but the howtwire slows him down
    Velocity (Spherical): Piloting: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15

    It's tentacle and tentacle!
    Starfinders!: 500'
    Lemgem (Bulky): 300'
    Nyizin (Well-armed): 500'
    Orsis (Sleek): 550'
    Ratrod (Custom): 450'
    Velocity (Spherical): 400'


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Jaynix can only fail the piloting check on a roll of -2, so unless you get hit, 500' is a sure thing.

    With the racers off to a tremendous start, the weapons REALLY start to come out as ever more slugs and beams cross the track as the crowd roars! Most of the shots head towards Ratrod, with a pair towards Lemgem. Ratrod scores a hit though, Starfinders take a -4 to their piloting roll this phase.

    RACE! Round 2 - Weapons Phase

    Starfinders!:Go
    Lemgem (Bulky): 1d5 ⇒ 5 Kinetic v. Ratrod: 1d20 + 1 ⇒ (5) + 1 = 6 MISS
    Nyizin (Well-armed): 2d5 ⇒ (2, 5) = 7 Kinetic v. Lemgem: 1d20 + 1 ⇒ (10) + 1 = 11 MISS Kinetic v. Ratrod: 1d20 + 5 ⇒ (4) + 5 = 9 MISS
    Orsis (Sleek): No working weapon!
    Ratrod (Custom): Targets Starfinders Energy v. Starfinders: 1d20 + 5 ⇒ (14) + 5 = 19 HIT! -4 on Piloting roll.
    Velocity (Spherical): Targets Ratrod and 2d5 ⇒ (5, 2) = 7 Kinetic v. Ratrod: 1d20 + 1 ⇒ (8) + 1 = 9 Kinetic v. Lemgem: 1d20 + 1 ⇒ (11) + 1 = 12

    Dataphiles

    Female Vesk
    Stats:
    Sch. Mech. 1|Init:+1|SP:7|/7|HP:12/12|RP: 3/4|EAC: 15|KAC: 17|AC v CM: 25|F: +3|R: +3|W: +2|Eng:+11|Comp./PhSci: +8|LiSci/Med:+7|Per:+4|Ath: +2|Stlth/Pil:+1|PFS#145296-701

    Okay, did we move at all in the first round, despite having the skillz for it?


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |
    'Flush' Gurdon wrote:
    Okay, did we move at all in the first round, despite having the skillz for it?

    Fixed

    Dataphiles

    N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

    Does Clayton or somebody-not-named-Gideon-botting-Clayton want to take a go at the guns? Ratrod or Orsis seem like good targets.

    Dataphiles

    Female Vesk
    Stats:
    Sch. Mech. 1|Init:+1|SP:7|/7|HP:12/12|RP: 3/4|EAC: 15|KAC: 17|AC v CM: 25|F: +3|R: +3|W: +2|Eng:+11|Comp./PhSci: +8|LiSci/Med:+7|Per:+4|Ath: +2|Stlth/Pil:+1|PFS#145296-701

    NotGideonBotClaytonSoConfrusedRightNow On Orsis?: 1d20 + 4 - 1 ⇒ (15) + 4 - 1 = 18

    BotClayton lines up a shot on the leader and fires!

    If that is in error, apologies

    Second Seekers (Luwazi Elsebo)

    Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

    Kultainen just screams encouragement.

    "Fire at his tyres. No, not those ones, the other ones!" quite getting into the excitement of the race.

    aid another, kinetic gunnery: 1d20 + 1 - 4 ⇒ (14) + 1 - 4 = 11

    Acquisitives

    Male N Human Spacefarer Operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +5 | Perc: +7 (Darkvision), SM: +7 | Speed 30ft | Active conditions: None

    With the -4 to Piloting due to RatRods hit, Jaynix actually needs to make a roll this round...

    Pilot, DC 16: 1d20 + 12 + 5 - 4 ⇒ (2) + 12 + 5 - 4 = 15

    NOOOOOOO!!!!!

    Dataphiles

    Female Vesk
    Stats:
    Sch. Mech. 1|Init:+1|SP:7|/7|HP:12/12|RP: 3/4|EAC: 15|KAC: 17|AC v CM: 25|F: +3|R: +3|W: +2|Eng:+11|Comp./PhSci: +8|LiSci/Med:+7|Per:+4|Ath: +2|Stlth/Pil:+1|PFS#145296-701

    Space Goblin Reroll shirt from Scotty's applicable here?


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    The Starfinder racer hits Orsis in the lead to tremendous cheers. The 3000' race is well underway now!

    Unfortunately the hit on Jaynix messes him up and the racer sputters a bit.

    Lemgem (Bulky): Overclock: 1d4 ⇒ 1 Piloting: 1d20 + 6 ⇒ (15) + 6 = 21
    Nyizin (Well-armed): Piloting: 1d20 + 6 ⇒ (11) + 6 = 17
    Orsis (Sleek): Piloting: 1d20 + 10 ⇒ (7) + 10 = 17
    Ratrod (Custom): Piloting: 1d20 + 10 ⇒ (7) + 10 = 17
    Velocity (Spherical): Piloting: 1d20 + 12 ⇒ (19) + 12 = 31

    It's tentacle and tentacle!
    Starfinders!: 750'
    Lemgem (Bulky): 800'
    Nyizin (Well-armed): 1000'
    Orsis (Sleek): 825'
    Ratrod (Custom): 900'
    Velocity (Spherical): 800'


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Ratrod is emboldened by his lead!

    RACE! Round 1 - Weapons Phase

    Starfinders!:Go
    Lemgem (Bulky): 1d5 ⇒ 1 ATK Starfinders!: 1d20 - 1 ⇒ (14) - 1 = 13 HIT (-4 Piloting)
    Nyizin (Well-armed): 1d5 ⇒ 3
    ATK Ratrod: 1d20 + 4 ⇒ (10) + 4 = 14 HIT (-4 Piloting)
    ATK Nyizin: 1d20 + 4 ⇒ (2) + 4 = 6 MISS
    Orsis (Sleek): No working weapon!
    Ratrod (Custom): ATK Starfinders!: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15 HIT (-4 Piloting)
    Velocity (Spherical): 2d5 ⇒ (4, 4) = 8
    ATK Ratrod: 1d20 + 4 ⇒ (19) + 4 = 23 HIT (-4 Piloting)
    ATK Nyizin: 1d20 + 4 ⇒ (4) + 4 = 8 MISS


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Nice catch Gideon, I forgot Ratrod's -2, he FAILED his piloting check.

    Starfinder weapons phase is up.

    It's tentacle and tentacle!
    Starfinders!: 750'
    Lemgem (Bulky): 800'
    Nyizin (Well-armed): 1000'
    Orsis (Sleek): 825'
    Ratrod (Custom): 675'
    Velocity (Spherical): 800'

    Dataphiles

    N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

    Clayton takes another pull on the trigger for Ratrod! Clayton Gunnery @ Ratrod KAC: 1d20 + 4 - 1 ⇒ (17) + 4 - 1 = 20

    Exo-Guardians

    Male TN Human Mercenary Soldier 1 | SP 7/7 HP 11/11 | RP 4/4 | EAC 16; KAC 18 | Fort +4; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

    24hrs... and 25 posts later... damn ppl :( thanks for botting me tho... alot of posts happened when I was fast asleep :P


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Clayton nails Ratrod!

    Piloting Phase:
    Starfinders were hit twice, now at -8. Ratrod was hit THREE times.

    Starfinders Go!

    It's tentacle and tentacle!
    Lemgem (Bulky): Piloting: 1d20 + 6 ⇒ (14) + 6 = 20 FULL SPEED
    Nyizin (Well-armed): Piloting: 1d20 + 6 ⇒ (1) + 6 = 7 CRASH!
    Orsis (Sleek): Piloting: 1d20 + 10 ⇒ (18) + 10 = 28
    Ratrod (Custom): Piloting: 1d20 + 10 - 12 - 2 ⇒ (9) + 10 - 12 - 2 = 5 CRASH!!!
    Velocity (Spherical): Piloting: 1d20 + 12 ⇒ (17) + 12 = 29

    It's tentacle and tentacle!
    Starfinders!: 750' + Piloting Check
    Lemgem (Bulky): 1200'
    Nyizin (Well-armed): 1000'
    Orsis (Sleek): 1375'
    Ratrod (Custom): 675'
    Velocity (Spherical): 1200'

    Acquisitives

    Male N Human Spacefarer Operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +5 | Perc: +7 (Darkvision), SM: +7 | Speed 30ft | Active conditions: None

    If this is a new round...
    Pilot, DC 16: 1d20 + 12 + 5 - 8 ⇒ (14) + 12 + 5 - 8 = 23

    Jaynix gets the hang of the racer's handling, exploding forward despite the incoming fire. "Some of those other racers are seriously getting out ahead," he remarks, his eyes staying on his piloting.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Jaynix blasts the Starfinder racer forward! They're in second place, just ahead of Lemgem, and noticeably behind Orsis.

    It's tentacle and tentacle!
    Starfinders!: 1250'
    Lemgem (Bulky): 1200'
    Nyizin (Well-armed): 1000'
    Orsis (Sleek): 1375'
    Ratrod (Custom): 675'
    Velocity (Spherical): 1200'


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    RACE! Round 3 - Weapons Phase

    Starfinders!:Go

    Lemgem (Bulky): Lemgem targets Orsis! ATK: 1d20 - 1 ⇒ (5) - 1 = 4 MISS
    Nyizin (Well-armed): Targets Ratrod and the Starfinder Team:
    ATK Starfinders: 1d20 + 5 ⇒ (11) + 5 = 16 HIT (-4 to next Piloting)
    ATK Ratrod: 1d20 + 5 ⇒ (14) + 5 = 19 HIT (-4 to next Piloting)
    Orsis (Sleek): No working weapon!
    Ratrod (Custom): ATK Starfinders: 1d20 + 5 ⇒ (3) + 5 = 8 MISS
    Velocity (Spherical): 2d3 ⇒ (1, 2) = 3 MISS
    ATK Starfinders: 1d20 + 5 ⇒ (5) + 5 = 10 MISS
    ATK Orsis: 1d20 + 5 ⇒ (14) + 5 = 19 HIT (-4 to next Piloting)

    Net results:
    Starfinders: -4
    Ratrod: -4
    Orsis: -4

    Second Seekers (Luwazi Elsebo)

    Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

    Kultainen continues to wave her pom poms, this time encouraging the starfinder driver.

    "Jaynix, Jaynix he's our man. If he can't drive it, no one can."

    pilot aid: 1d20 + 5 ⇒ (19) + 5 = 24

    Dataphiles

    N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

    In the interest of moving things along:

    Clayton takes a shot at Orsis! Clayton @ Orsis KAC: 1d20 + 4 - 1 ⇒ (2) + 4 - 1 = 5

    Jaynix pilots Laboni 'round the course! Jaynix Piloting: 1d20 + 12 + 5 - 4 ⇒ (7) + 12 + 5 - 4 = 20


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    The Starfinders continue to make it a tight race:
    Lemgem (Bulky): Piloting: 1d20 + 6 ⇒ (5) + 6 = 11 BUMPY RIDE
    Nyizin (Well-armed): Piloting: 1d20 + 6 ⇒ (4) + 6 = 10 BUMPY RIDE
    Orsis (Sleek): Piloting: 1d20 + 10 - 4 ⇒ (15) + 10 - 4 = 21 FULL SPEED
    Ratrod (Custom): Piloting: 1d20 + 10 - 4 - 2 ⇒ (11) + 10 - 4 - 2 = 15 BUMPY RIDE
    Velocity (Spherical): Piloting: 1d20 + 12 ⇒ (4) + 12 = 16 FULL SPEED

    It's tentacle and tentacle!
    Starfinders!: 1750'
    Lemgem (Bulky): 1450'
    Nyizin (Well-armed): 1250'
    Orsis (Sleek): 1625'
    Ratrod (Custom): 900'
    Velocity (Spherical): 1650'

    Starfinders in the lead crossing the half way point!


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Starfinder weapon Phase!

    Exo-Guardians

    Male TN Human Mercenary Soldier 1 | SP 7/7 HP 11/11 | RP 4/4 | EAC 16; KAC 18 | Fort +4; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

    Clayton once more pulls the trigger at Orsis

    Pew Pew @ Orsis KAC: 1d20 + 4 - 1 ⇒ (16) + 4 - 1 = 19


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Clayton scores a direct hit!

    Weapons Phase

    Starfinders!:Hit Orsis
    Lemgem (Bulky): 1d5 ⇒ 2
    Atk Nyizin: 1d20 - 2 ⇒ (9) - 2 = 7 MISS
    Nyizin (Well-armed): 2d5 ⇒ (4, 5) = 9 MISS
    ATK Ratrod: 1d20 + 5 ⇒ (8) + 5 = 13 HIT
    ATK Velocity: 1d20 + 5 ⇒ (19) + 5 = 24
    Orsis (Sleek): No working weapon!
    Ratrod (Custom):
    ATK Velocity: 1d20 + 5 ⇒ (5) + 5 = 10 MISS
    Velocity (Spherical): 2d5 ⇒ (5, 1) = 6
    ATK Ratrod: 1d20 + 4 ⇒ (6) + 4 = 10 MISS
    ATK Starfinders: 1d20 + 4 ⇒ (16) + 4 = 20 HIT

    Net results:
    Orsis: -4
    Velocity: -4
    Starfinders: -4


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Starfinders, Piloting Phase!

    Acquisitives

    Male N Human Spacefarer Operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +5 | Perc: +7 (Darkvision), SM: +7 | Speed 30ft | Active conditions: None

    Pilot DC16, -4: 1d20 + 12 + 5 - 4 ⇒ (15) + 12 + 5 - 4 = 28

    The blast threatens to send the racer into a fish-tail, but Jaynix whoops as he grinds it back into a roaring b-line towards the finish line. "GREAT SHOT, CLAYTON!"


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Lemgem (Bulky): Overclock: 1d4 ⇒ 4 Piloting: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22 FULL SPEED AND BEYOND!
    Nyizin (Well-armed): Piloting: 1d20 + 6 ⇒ (15) + 6 = 21
    Orsis (Sleek): Piloting: 1d20 + 10 ⇒ (18) + 10 = 28
    Ratrod (Custom): Piloting: 1d20 + 10 ⇒ (11) + 10 = 21
    Velocity (Spherical): Piloting: 1d20 + 12 - 4 ⇒ (18) + 12 - 4 = 26

    Everyone hits it into high gear!

    It's tentacle and tentacle!
    Starfinders!: 1750'
    Lemgem (Bulky): 2050'
    Nyizin (Well-armed): 1750'
    Orsis (Sleek): 2175'
    Ratrod (Custom): 1450'
    Velocity (Spherical): 2050'


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Starfinder Weapons phase!

    Acquisitives

    Male N Human Spacefarer Operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +5 | Perc: +7 (Darkvision), SM: +7 | Speed 30ft | Active conditions: None

    Did we not move last round? Our distance doesn't seem updated.

    Dataphiles

    N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

    I think we should still be in the lead at 2250? In which case we should fire that special thing to double move this round!


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Indeed, in balancing all the posts, I missed which one on my clipboard.

    It's tentacle and tentacle!
    Starfinders!: 2250'
    Lemgem (Bulky): 2050'
    Nyizin (Well-armed): 1750'
    Orsis (Sleek): 2175'
    Ratrod (Custom): 1450'
    Velocity (Spherical): 2050

    Still your weapons phase.

    Second Seekers (Luwazi Elsebo)

    Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

    "Hit Orsis! He is right on our tail!" shouts Kultainen, completely drawn into the exciting race.

    aid another, gunnery: 1d20 + 1 ⇒ (11) + 1 = 12

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