PbP GameDay VI: GM S's "The Commencement" (Table 2) (Inactive)

Game Master Chris Marsh

HANDOUTS | TACTICAL MAP

Quickpost:

[dice=Foes]d20[/dice]
[dice=Flush]d20+1[/dice]
[dice=Clayton]d20+3[/dice]
[dice=Jaynix]d20+5[/dice]
[dice=Gideon]d20+0[/dice]
[dice=Kultainen]d20+1[/dice]


101 to 150 of 292 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Acquisitives

Male N Human Spacefarer Operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +5 | Perc: +7 (Darkvision), SM: +7 | Speed 30ft | Active conditions: None

Jaynix winks back at her, "Oh, we'll win." He looks around at the busy area, "I'll go check out our competition. See what advantages I can scrounge up."

Jaynix will Investigate the competition.

Dataphiles

Female Vesk
Stats:
Sch. Mech. 1|Init:+1|SP:7|/7|HP:12/12|RP: 3/4|EAC: 15|KAC: 17|AC v CM: 25|F: +3|R: +3|W: +2|Eng:+11|Comp./PhSci: +8|LiSci/Med:+7|Per:+4|Ath: +2|Stlth/Pil:+1|PFS#145296-701

Flush nods eagerly to Laboni and pushes up the glasses on the bridge of her nose. "That sounds ah, right, um, too! Um, ah, not here to ah poke ah, fun, but um to help you do the victory ah, thing!"

The brilliantly-hued Vesk pulls out her customized set of tools (that seem to have an oddly disproportionate number of wrenches and hammers in it, even for a mechanic) and begins tapping gently at the piece of work in front of her, assessing the material strengths to see where things could be trimmed or added to.

This is being done to both improve speed and/or durability of the pile of parts.

Whichever seems easier to fix she'll get right on it. Y'know, for a human she's kind of attractive?

Engineering: 1d20 + 8 ⇒ (4) + 8 = 12

For GM:
Flush is attracted to smart types like herself. Does Laboni seem like she'd be interested in getting together to talk long and dirty about rebuilding an engine block at some future point? No idea what the roll for that would be. This may also be why she's bombing these rolls, too.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Jaynix, make either a Sense Motive or Engineering skill check

Flush's inept flirtations get a smile from Laboni, but she seems to be all business, at least for now. Unfortunately at the moment it doesn't look like he has much to add. Though, Flush gets a feel for what kinds of things would help. Available skills for your task are: Computers, Engineering, Perception, or Physical Science

Round 1 of 4:
Flush: Improve the junk racer (fail)
Clayton: Sense Motive or Engineering
Jaynix: Go
Knight of Tides: Go
Kultainen: Go

Acquisitives

Male N Human Spacefarer Operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +5 | Perc: +7 (Darkvision), SM: +7 | Speed 30ft | Active conditions: None

Sense Motive: 1d20 + 7 ⇒ (17) + 7 = 24


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Jaynix moseys around the competion and gets a solid look at the race to come:

Lemgem is a blue-haired gnome covered in piercings, tattoos, and augmentations. A short conversation reveals she is obsessed with continual alterations to herself and her racer, to the point where her vehicle modifications skirt the bounds of common sense.

Nyizan is a female raphorian. Unstable black-market mods made of dragon bone and elemental energies fill Nyizin’s vehicle.

Orsis is a male damaya lashunta. He is a stoic, dark-haired lashunta who looks unfairly good in black and gold.

Ratrod is a ysoki with mottled gray-and-white fur. He has a showman’s personality to match his icon status. People in the Spike consider him something of a hero to the ysoki-dominated Scrap Union. You don't need to win so much as to beat him...

Velocity is a beautiful nonbinary android with silver hair and skin. They have self-modified to have both masculine and feminine attributes, and have decorated their clothing, eyelids, and lips with bright, colorful patterns.

With the competition scouted, going forward people can target one for specific work...

Round 1 of 4:
Flush: Improve the junk racer (fail)
Clayton: Reconnoiters
Jaynix: Go
Knight of Tides: Go
Kultainen: Go

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Let me go and have a feel for what the crowd thinks and what the other pit crews are really up to." suggests the beautiful golden android.

She slips away and starts to work the crowd.
I assume this is the socialise option and that Clayton is doing the more focused investigate option

"Who knows, maybe they have heard something that could give us an edge."


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Not so much. It's mildly vague. You can now pick an individual racer and try to get into their head or get to know their racer and skill.

Dataphiles

N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

Gideon listens carefully to Jaynix's report, and heads straight for the head honcho. Striking up a conversation, he tells Ratrod of grand interest in the race and its outcome. After establishing a friendly rapport, he turns to asking the ysoki about all the various valves and pumps in his vehicle and whether he's checked each of them for leaks and blockages -- for the ysoki's benefit, of course...

Trying to get inside his head. Diplomacy (hopefully): 1d20 + 7 ⇒ (6) + 7 = 13 bah!

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Keltainen sidles up to Lemgem. "It is pleasing to see another female in this male dominated sport." she starts.

"Are those modifications safe?"

diplomacy?: 1d20 + 7 + 1d6 ⇒ (16) + 7 + (2) = 25

Acquisitives

Male N Human Spacefarer Operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +5 | Perc: +7 (Darkvision), SM: +7 | Speed 30ft | Active conditions: None

Im confused. You have Jaynix as still up to go (and Clayton as scouting before), but it was Jaynix who scouted the competition.

Exo-Guardians

Male TN Human Mercenary Soldier 1 | SP 7/7 HP 11/11 | RP 4/4 | EAC 16; KAC 18 | Fort +4; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

Clayton regarded the team for a moment before grinning and then slowly making his way, casually to the other teams, chatting up the pit-girls, trying to be the regular joe and looking for a pretty smile for a night out while checking out the competition.

Engineering: 1d20 + 4 ⇒ (10) + 4 = 14


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

That was backwards on my part. Sorry.

Gideon doesn't seem to get anywhere with Ratrod. He's focused and confident, maybe even overconfident. Maybe a little fear would do him well...

Kultainen knows just what to do, "Thanks. It is, isn't it? I'll tell you what. I want to see that Ratrod lose. Just be careful, he's got this piece of tech that turns energy blasts that his junker takes to his advantage."

Clayton looks around and chats. Looks like the skillset of the racers are all roughly similar, though Ratrod's got a much better racer. Upon returning, he notes that Lubani's has remote control capability...

Round 2 of 4:
Flush: Go
Clayton: Go
Jaynix: Go
Knight of Tides: Go
Kultainen: Go

Net Advantage:

  • Ratrod has a particular weapon defense.
  • The Starfinder racer can have someone remotely handle either piloting and/or guns.
  • Second Seekers (Luwazi Elsebo)

    Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

    Kultainen thanks the gnome, and shares what she knows about not using energy blasts.

    Next she sidles up to Nyizan. "That is most unusual technology you have installed!" she gushes. "Where did you find dragon bone?"

    diplomacy: 1d20 + 7 + 1d6 ⇒ (17) + 7 + (1) = 25

    Acquisitives

    Male N Human Spacefarer Operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +5 | Perc: +7 (Darkvision), SM: +7 | Speed 30ft | Active conditions: None

    Jaynix, after scouting out the competition, tries to sneak over to Ratrod's racer, looking to foul up its handling.

    WHat are the chances I could do that with a Stealth or Sleight of Hand? Or an Engineering treated as it it were Disabling a Trap? :D

    Dataphiles

    Female Vesk
    Stats:
    Sch. Mech. 1|Init:+1|SP:7|/7|HP:12/12|RP: 3/4|EAC: 15|KAC: 17|AC v CM: 25|F: +3|R: +3|W: +2|Eng:+11|Comp./PhSci: +8|LiSci/Med:+7|Per:+4|Ath: +2|Stlth/Pil:+1|PFS#145296-701

    Flush, you're trying to do too many things all at once. You need to focus on one aspect of the equation at a time. You can do this. Engineering is a piece of cake. Boil it down to the simplest expression -- no no, stop thinking about the human! -- go big speed, or go battletank. Wouldn't speed be better for a race? The Vesk looks a bit spaced out for a few seconds as she holds up a spanner, getting ready to calibrate her own skull...

    Engineering: 1d20 + 11 ⇒ (16) + 11 = 27

    Almost as if puppeted the brightly covered reptilian woman reaches her hands into the guts of the racer and fingers begin moving about, making connections, removing others, bypassing the bypass of the safety interlocks, and adding copious amounts of duct tape, baling wire, and blood.

    "Um, so ah, how does that look, then?"

    Dataphiles

    N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

    Gideon notes Jaynix skulking around and tries to offer a bit of a distraction. Leaning in close to Ratrod, he spells a warning. "Listen. I hear Laboni has quite a bit of power in her racer. Look at that -- look at those mods! I'd be careful out there if I was you. This challenge might not have been your best idea..."

    Intimidate: 1d20 + 3 ⇒ (18) + 3 = 21

    Hoping to keep Ratrod's attention, as well as make him nervous.

    Acquisitives

    Male N Human Spacefarer Operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +5 | Perc: +7 (Darkvision), SM: +7 | Speed 30ft | Active conditions: None

    This rat guys not going to have a good day (hopefully). :D

    Exo-Guardians

    Male TN Human Mercenary Soldier 1 | SP 7/7 HP 11/11 | RP 4/4 | EAC 16; KAC 18 | Fort +4; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

    Going over the weaponry Clayton tinkers a bit with it, takes a few shots with it before looking up. "Anyway I can calibrate this so I can shoot if needed be Labroni?"


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Kultainen chats up the other racer who gives a bit of friendly advice, "WOW! Thanks for noticing. I picked it up at Elmore supplies, they're really good for that kind of thing. I'll give you the address. Say, you know what? I appreciate you noticing my work. I'll give you a little bit of advice. If you invert the polarity on the tachyon emitter and vary the pulse frequency, you can get a bit more speed, but be careful. There's a chance it'll blow out."

    Flush works his magic, finding PLENTY he could do:

    Engineering options:

    • The vehicle’s base speed increases by 5 feet.
    • The vehicle gains a +1 Piloting modifier.
    • The vehicle gains a +1 attack modifier.
    • The vehicle gains a +2 bonus to its EAC.
    • The vehicle gains a +2 bonus to its KAC.
    • The PCs install a basic energy weapon on the vehicle (imposes a
    –4 base Piloting penalty on a hit).
    • The PCs install a basic kinetic weapon on the vehicle (imposes a
    –4 base Piloting penalty on a hit).
    • The PCs upgrade a weapon to impose an additional –2 penalty to
    enemy Piloting checks on a successful hit.

    The Knight of Tides works his way FIRMLY under Ratrod's skin, scaring him more than he'd ever admit.

    Jaynix it's a stealth check to pull it off without getting caught, but then it's an engineering check.

    Round 2 of 4:
    Flush: Upgrade Pick
    Clayton: Go
    Jaynix: Go

    Knight of Tides: Intimidate
    Kultainen: Help

    Net Advantage:

  • Ratrod has a particular weapon defense.
  • The Starfinder racer can have someone remotely handle either piloting and/or guns.
  • You can give your racer double speed for one turn, BUT there's a 50% chance of crippling it, making it half speed for the remainder of the race.
  • During the race; Ratrod takes a –2 penalty to all rolls if Laboni is ahead of him, but gains a +1 morale bonus if he is ahead of Laboni.
  • Dataphiles

    Female Vesk
    Stats:
    Sch. Mech. 1|Init:+1|SP:7|/7|HP:12/12|RP: 3/4|EAC: 15|KAC: 17|AC v CM: 25|F: +3|R: +3|W: +2|Eng:+11|Comp./PhSci: +8|LiSci/Med:+7|Per:+4|Ath: +2|Stlth/Pil:+1|PFS#145296-701

    Flush pokes around a bit more, throwing a couple of things out -- they must not have been important, right? Her goal is to make this thing the fastest racer in the race. Piloting the abomination isn't her job, thankfully! Almost as an afterthought, she slaps a good coating of red paint on the creation, because Red Is Faster!

    Base Speed +5 feet

    Lantern Lodge

    SFS 05-99 BftB

    Kultainen works her way back through the crowd, and passes the advice on to Flush and Labroni.

    "I'd suggest you only do it if you are about to cross the finish line and he is just ahead of you. Too risky otherwise."

    To flush she reminds him "Energy weapons don't do anything to him, if you are going to mount a weapon, make it a kinetic one."


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    "Oh totally we can mount a weapon, AND you can control it!"

    Round 2 of 4:
    Flush: Upgrade
    Clayton: Go
    Jaynix: Go

    Knight of Tides: Intimidate
    Kultainen: Help

    Net Advantage:

  • Ratrod has a particular weapon defense.
  • The Starfinder racer can have someone remotely handle either piloting and/or guns.
  • You can give your racer double speed for one turn, BUT there's a 50% chance of crippling it, making it half speed for the remainder of the race.
  • During the race; Ratrod takes a –2 penalty to all rolls if Laboni is ahead of him, but gains a +1 morale bonus if he is ahead of Laboni.
  • Base speed increased 5'
  • Acquisitives

    Male N Human Spacefarer Operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +5 | Perc: +7 (Darkvision), SM: +7 | Speed 30ft | Active conditions: None
    DM wrote:
    Jaynix it's a stealth check to pull it off without getting caught, but then it's an engineering check.

    Gotcha.

    As Gideon distracts Ratrod, Jaynix skulks over, using the racer's own bulk to conceal his efforts ... of crossing two stabilizer lines.

    Stealth: 1d20 + 12 ⇒ (17) + 12 = 29
    Engineering: 1d20 + 5 ⇒ (8) + 5 = 13


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Jaynix is stealthy as all get out, but can't quite get his wires crossed the way he wants to... Reroll?

    Round 2 of 4:
    Flush: Upgrade
    Clayton: Go
    Jaynix: Stealth success, engineering fail
    Knight of Tides: Intimidate
    Kultainen: Help

    DM:
    Net Advantage]
  • Ratrod has a particular weapon defense.
    The Starfinder racer can have someone remotely handle either piloting and/or guns.
  • You can give your racer double speed for one turn, BUT there's a 50% chance of crippling it, making it half speed for the remainder of the race.
  • During the race; Ratrod takes a –2 penalty to all rolls if Laboni is ahead of him, but gains a +1 morale bonus if he is ahead of Laboni.
  • Base speed increased 5'
  • Acquisitives

    Male N Human Spacefarer Operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +5 | Perc: +7 (Darkvision), SM: +7 | Speed 30ft | Active conditions: None

    Don't have any. :/

    Exo-Guardians

    Male TN Human Mercenary Soldier 1 | SP 7/7 HP 11/11 | RP 4/4 | EAC 16; KAC 18 | Fort +4; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

    Clayton decided to tinker with the weapon system to see if he could get it to work

    Engineering: 1d20 + 4 ⇒ (19) + 4 = 23


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Clayton, you can install either a kinetic weapon or an energy weapon. Which would you like?

    Second Seekers (Luwazi Elsebo)

    Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

    Kultainen reminds Clayton "We heard he has some type of protection against energy weapons."

    Exo-Guardians

    Male TN Human Mercenary Soldier 1 | SP 7/7 HP 11/11 | RP 4/4 | EAC 16; KAC 18 | Fort +4; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

    Kinetic weapon pls


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Clayton gets the kinetic weapon up and running, complete with a remote control so that a Starfinder on the sidelines can use it.

    Round 3 of 4:
    Flush: Go
    Clayton: Go
    Jaynix: Go
    Knight of Tides: Go
    Kultainen: Go

    Net Advantage:

  • Ratrod has a particular weapon defense against energy weapons
  • The Starfinder racer can have someone remotely handle either piloting and/or guns.
  • You can give your racer double speed for one turn, BUT there's a 50% chance of crippling it, making it half speed for the remainder of the race.
  • During the race; Ratrod takes a –2 penalty to all rolls if Laboni is ahead of him, but gains a +1 morale bonus if he is ahead of Laboni.
  • Base speed increased 5'
  • Kinetic Weapon Equipped
  • Second Seekers (Luwazi Elsebo)

    Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

    Kultanien continues to work the crowd, this time seeking out the voluptuous Velocity. "Good day to you!" smiles the golden girl.

    "What beautiful designs you have! Did you make them yourself?" She starts the conversation, before bringing it around to the racing.

    "I'm new here, what sort of things should I be looking out for?"

    diplomacy: 1d20 + 7 + 1d6 ⇒ (4) + 7 + (4) = 15

    Dataphiles

    Female Vesk
    Stats:
    Sch. Mech. 1|Init:+1|SP:7|/7|HP:12/12|RP: 3/4|EAC: 15|KAC: 17|AC v CM: 25|F: +3|R: +3|W: +2|Eng:+11|Comp./PhSci: +8|LiSci/Med:+7|Per:+4|Ath: +2|Stlth/Pil:+1|PFS#145296-701

    Flush looks up from her handiwork and rubs the horns under her chin thoughtfully. What next, Flush? You've pretty much given up on armor, do you want to go for handling or even more speed? It'll get harder to put more speed on it, and more dangerous.

    Clayton will get a bit of a nod as he installs the kinetic weapon -- and there's a quick verification that it won't upset the power balance of the 'vehicle'.

    "Okay, um, yeah, ah, I got it!" She dives into the vehicle once more, dragging along a pile of starship retro-thrusters and placing them all over the vehicle, wiring them through to the joystick. "That should ah work for um, uh, improving handling and ah give you a bit of a jump if you run into bumps and the like."

    Engineering: 1d20 + 11 ⇒ (15) + 11 = 26

    Flush is adding +1 to Piloting for the Starfinder craft


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Kultainen gets a smile in return. "Indeed, though really I have designs more impressive than my skill. I just can't figure out how to integrate this system. Hey, I know you're with that human trying to beat Ratrod. I'll tell you what, if you have an engineer who can help me, I'll make sure to point my little gun towards anyone beating your girl!

    Meanwhile Flush tweaks a few things here and there to fine tune the racer!

    Round 3 of 4:
    Flush: Improve!
    [b]Clayton: Go
    Jaynix: Go
    Knight of Tides: Go

    Kultainen: Chat

    Net Advantage:

  • Ratrod has a particular weapon defense against energy weapons
  • The Starfinder racer can have someone remotely handle either piloting and/or guns.
  • You can give your racer double speed for one turn, BUT there's a 50% chance of crippling it, making it half speed for the remainder of the race.
  • During the race; Ratrod takes a –2 penalty to all rolls if Laboni is ahead of him, but gains a +1 morale bonus if he is ahead of Laboni.
  • Base speed increased 5'
  • Kinetic Weapon Equipped
  • Flush gives the vehicle a +1 to Piloting.
  • Dataphiles

    N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

    Finished chilling Ratrod, Gideon moves on to warm up Orsis, mostly by complimenting his looks.

    "Nice get-up. Black suits you. I'm fond of the color myself, as you can see." There is a brief pause. "And the gold accents are a fine touch, much like the fire of the stars that dot the deep of the Vast."

    Diplomacy: 1d20 + 7 ⇒ (17) + 7 = 24


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    The Knight moves on to the lashunta, who immediately begins to probe Gideon's thoughts. It's not a hostile feeling, but more one of caution. "Ha! You're right, I do. Look I saw you messing with that snot. I'm not going to go any easier on your team, but I'll tell you what. Let me tell you a few things about the course. I'd rather face your team that that fraderachi." +2 piloting bonus for the Starfinder Team.

    Round 3 of 4:
    Flush: Improve!
    Clayton: Go
    Jaynix: Go Go

    Knight of Tides: Recon
    Kultainen: Chat

    Net Advantage:

  • Ratrod has a particular weapon defense against energy weapons
  • The Starfinder racer can have someone remotely handle either piloting and/or guns.
  • You can give your racer double speed for one turn, BUT there's a 50% chance of crippling it, making it half speed for the remainder of the race.
  • During the race; Ratrod takes a –2 penalty to all rolls if Laboni is ahead of him, but gains a +1 morale bonus if he is ahead of Laboni.
  • Base speed increased 5'
  • Kinetic Weapon Equipped
  • +3 to Piloting.
  • Second Seekers (Luwazi Elsebo)

    Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

    "I'll ask... what sort of gun do you carry on your cat?" she asks the other android.

    "Word on the street is that he can capture energy weapons and use them to power his cart and make it go even faster."

    --=-=-=-=-=--

    When she heads back to the rest she passes on the offer.

    "One of you engineering types want to help my pretty friend over there? She is willing to fire at the rats craft if we give her a boost."


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    "Thanks for that. I'll keep an eye out. Not sure what weapon I was planning on. But that certainly helps!" Kultainen passes on the information, and heads back to the crew.

    Round 3 of 4:
    Flush: Improve!
    Clayton: Go
    Jaynix: Go Go

    Knight of Tides: Recon
    Kultainen: Chat

    Net Advantage:

  • Ratrod has a particular weapon defense against energy weapons
  • The Starfinder racer can have someone remotely handle either piloting and/or guns.
  • You can give your racer double speed for one turn, BUT there's a 50% chance of crippling it, making it half speed for the remainder of the race.
  • During the race; Ratrod takes a –2 penalty to all rolls if Laboni is ahead of him, but gains a +1 morale bonus if he is ahead of Laboni.
  • Base speed increased 5'
  • Kinetic Weapon Equipped
  • +3 to Piloting.
  • Acquisitives

    Male N Human Spacefarer Operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +5 | Perc: +7 (Darkvision), SM: +7 | Speed 30ft | Active conditions: None

    Frustrated by his own failed attempt at sabotage (and lacking the persistence to keep up his effort), Jaynix heads back to assist Flush. "Anything I can do to help our chances?" He shrugs, "I'm no the best mechanic, but I've been around ships enough."

    I'm at a loss as for how to continue helping. Can I assist someone?

    Dataphiles

    N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

    There are a ton of additional upgrades you can give the Starfinder vehicle with an Engineering check, I think. You could probably also try again on the sabotage?

    Dataphiles

    Female Vesk
    Stats:
    Sch. Mech. 1|Init:+1|SP:7|/7|HP:12/12|RP: 3/4|EAC: 15|KAC: 17|AC v CM: 25|F: +3|R: +3|W: +2|Eng:+11|Comp./PhSci: +8|LiSci/Med:+7|Per:+4|Ath: +2|Stlth/Pil:+1|PFS#145296-701

    "So, ah, run some diagnostics on the ah, tracking algorithims for the um, shooting piece? See if um, you can make it more ah, accurate?"

    Flush is suggesting beefing up the gun on the racer to add another -2 to the thing it does.

    Exo-Guardians

    Male TN Human Mercenary Soldier 1 | SP 7/7 HP 11/11 | RP 4/4 | EAC 16; KAC 18 | Fort +4; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

    Seeing what the rest of the team is doing Clayton decided to see if he can improve the weapon

    Engineering: 1d20 + 4 ⇒ (18) + 4 = 22

    Acquisitives

    Male N Human Spacefarer Operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +5 | Perc: +7 (Darkvision), SM: +7 | Speed 30ft | Active conditions: None

    "On it," Jaynix says as he gets to work on the guns.

    Engineering: 1d20 + 5 ⇒ (2) + 5 = 7

    Knight of Tides wrote:
    You could probably also try again on the sabotage?

    this is what I want to do with Jaynix, but I've failed a couple of checks now due to having pass 2 checks instead of 1. Earlier I tried Trick attack (passed the Acro, but failed the attack roll), then this last sabotage (passed the Stealth, but failed the Engineering). I'm trying to simply my contributions so I don't have to basically double my chances at failure to be helpful. :/


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    I feel your pain Jaynix. It does kinda stink, but I don't think your bad luck of choosing the hard way will last too much longer... :-) Improving the racer is likely the easiest option.

    Clayton tweaks the gun a bit to make it a better shot.

    Round 3 of 4:
    Flush: Improve!
    Clayton: Improve
    Jaynix: Go
    Knight of Tides: Recon
    Kultainen: Chat

    DM:

  • Ratrod has a particular weapon defense against energy weapons
    The Starfinder racer can have someone remotely handle either piloting and/or guns.
  • You can give your racer double speed for one turn, BUT there's a 50% chance of crippling it, making it half speed for the remainder of the race.
  • During the race; Ratrod takes a –2 penalty to all rolls if Laboni is ahead of him, but gains a +1 morale bonus if he is ahead of Laboni.
  • Base speed increased 5'
  • Kinetic Weapon Equipped with +1 to hit.
  • +3 to Piloting.
  • Acquisitives

    Male N Human Spacefarer Operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +5 | Perc: +7 (Darkvision), SM: +7 | Speed 30ft | Active conditions: None

    I made Jaynix's rd 3 attempt (Engineeering on the gun).


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    My bad! Unfortunately it doesn't work.

    Round 4 of 4:
    Flush: Go
    Clayton: Go
    Jaynix: Go
    Knight of Tides: Go
    Kultainen: Go

    DM:

  • Ratrod has a particular weapon defense against energy weapons
    The Starfinder racer can have someone remotely handle either piloting and/or guns.
  • You can give your racer double speed for one turn, BUT there's a 50% chance of crippling it, making it half speed for the remainder of the race.
  • During the race; Ratrod takes a –2 penalty to all rolls if Laboni is ahead of him, but gains a +1 morale bonus if he is ahead of Laboni.
  • Base speed increased 5'
  • Kinetic Weapon Equipped with +1 to hit.
  • +3 to Piloting.
  • Second Seekers (Luwazi Elsebo)

    Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

    Does the assistance check have to be engineering, or could I try to use computers to improve a control system? I'll retcon my action if that is not allowable

    Hanging around with the attractive android, Kultainen exchanges Smalltalk as she works on the opponents control system.

    "Lets see if that will let you fire at the rat while you do your best racing."

    computers: 1d20 + 5 ⇒ (10) + 5 = 15 <-is take-ten an option?

    Dataphiles

    N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

    Gideon swings by Orsis' prep area to make a passing comment: "Your suit is actually navy blue, by the way..."

    Intimidate?: 1d20 + 3 ⇒ (15) + 3 = 18


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    I'll allow it.

    Unfortuantely Kultainen can't quite work out a better solution, though it seems just on the tip of the fingers.

    Orsis looks over at the Knight, "You know you're colorblind right?"

    Round 4 of 4:
    Flush: Go
    Clayton: Go
    Jaynix: Go

    Knight of Tides: Fail
    Kultainen: Fail

    Net Advantage:

  • Ratrod has a particular weapon defense against energy weapons
  • The Starfinder racer can have someone remotely handle either piloting and/or guns.
  • You can give your racer double speed for one turn, BUT there's a 50% chance of crippling it, making it half speed for the remainder of the race.
  • During the race; Ratrod takes a –2 penalty to all rolls if Laboni is ahead of him, but gains a +1 morale bonus if he is ahead of Laboni.
  • Base speed increased 5'
  • Kinetic Weapon Equipped with +1 to hit.
  • +3 to Piloting.
  • Dataphiles

    N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

    "Am I?" Gideon replies with a wink, and saunters off.

    Dataphiles

    Female Vesk
    Stats:
    Sch. Mech. 1|Init:+1|SP:7|/7|HP:12/12|RP: 3/4|EAC: 15|KAC: 17|AC v CM: 25|F: +3|R: +3|W: +2|Eng:+11|Comp./PhSci: +8|LiSci/Med:+7|Per:+4|Ath: +2|Stlth/Pil:+1|PFS#145296-701

    Flush, frustrated with the efforts of the party to try and help her with the Starfinder racer, heads over to Velocity's vehicle to see if there's anything she can do with it.

    Engineering(Improve/connect weapons system): 1d20 + 11 ⇒ (20) + 11 = 31

    "So ah, you have this ah, power conduit here that you were actually feeding to itself so it was ah, a dead lead, and this one here you were feeding back to ah, propulsion. With the ah, two of those in place you should have a smoother ride AND ah, be able to um, y'know, ah, use the ah, weapon." she explains to Velocity. "Too lengthy um didn't register? Just push the red ah, button when the system goes bright indicating um, target in ah, optimal shooting space."

    1 to 50 of 292 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / PbP GameDay VI: GM S's "The Commencement" (Table 2) All Messageboards

    Want to post a reply? Sign in.
    1 to 50 of 53 << first < prev | 1 | 2 | next > last >>

    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Welcome to my Play-by-Post!
    Here's the ctrl+P for all my games:

    1. I've been running games since the late 1980s, I've seen a lot of editions. I started playing PFS with Slot 1 Season 0 at Gen Con. I'm solid with the PFRPG rules, but everyone makes mistakes. I'll try to be as fair as possible. But this is STARFINDER! I'm brand new to the game like the rest of you. Please do not be shy about pointing out rules, etc. THis is going to be a learning experience for all of us.
    2. I'm a Venture-Lieutenant for Southern NH. If you're ever in the area, or you need help finding games/conventions there. PM me.
    3. I post with a high rate of frequency. That being said, if you guys can post 2-3 times per day, awesome. If it's only 1/day I understand. No worries. Real Life Comes First (tm).
    4. Feel free to preemptively roll Perception, Disable Device, etc. It makes the game run more efficiently. I ask only that you make sure minis are placed in their actual position in case your choices have consequences (good or bad.)
    5. Let's get started:

    Player Name:
    PC Name:
    PFS#:
    Faction:
    Boons Applied:
    Day Job: Feel free to roll now.
    Perception and vision/senses:
    Initiative:
    Notes: Anything I should know; passive abilities, boons that are way out there, etc. If you have abilities that are immediate actions that interrupt an enemy, I'll be as fair as possible, but you can help me out by telling me under what conditions you typically use it.

    Dark Archive

    reporting in for duty!


    ? Not much of a speed fanatic, couldn't tell you. Former Retail Worker/13

    Dotage

    Dataphiles

    Female Vesk
    Stats:
    Sch. Mech. 1|Init:+1|SP:7|/7|HP:12/12|RP: 3/4|EAC: 15|KAC: 17|AC v CM: 25|F: +3|R: +3|W: +2|Eng:+11|Comp./PhSci: +8|LiSci/Med:+7|Per:+4|Ath: +2|Stlth/Pil:+1|PFS#145296-701

    A brightly colored Vesk hesitantly enters the Discussion thread, pushing up her military-grade specs on her eyes.

    "So, ah, like ah, I was ah, sent to ah, um, help with this Commencing job and um, did I find the right place?"

    Still fleshing out Flush here, she's a Vesk mechanic with an Exocortex and would be a 'nerd' in any other species. For Vesk, it's a bit different, though that's probably why she's working for the Society.

    Crunch:

    Player Name:Jim Page AKA Wei Ji The Learner
    PC Name: Flush Gurdon
    PFS#:145296-701
    Faction: Dataphiles put down as placeholder for now
    Boons Applied: No Data Available
    Day Job: Feel free to roll now. Not quite sure on this one yet
    Perception and vision/senses:Perception +4, Low-light Vision
    Initiative:+1
    There's still a lot of stuff to be figured out here, that's the starter, though.

    Second Seekers (Luwazi Elsebo)

    Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

    Details still to be confirmed.


    Here


    I'm (incredibly slowly) downloading the CRB today, and i'll get to cracking on my concept. I have two front-runners. A human Operative and an Android (who could end up being a Mystic, Envoy, or something else, depending on what inspiration strikes me as I read through the book).

    Not that that needs to shape what other players bring in. It's our first SFS characters; we're thinking long-term (and for other groups/games) with these guys, right? :)


    As I'm looking through the book and trying to get inspired, I'm leaning heavily towards Tomas Thorne: human spacefaring Ghost Operative for the Exoguardians. Basically, he's a deep-space pilot, scout, and detective for that faction, going in first to help assess threats.

    Acquisitives

    Male N Human Spacefarer Operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +5 | Perc: +7 (Darkvision), SM: +7 | Speed 30ft | Active conditions: None

    A forgettable-looking young man with the slight stature of those who grew up in low-g walks in. He's wearing a mishmash of spacer clothes over well-worn second skin. A sidearm is strapped to his hip and a heavy-duty travel-packhangs over one shoulder. He gives the docking bay and its inhabitants a sober inspection.

    "I heard this crew needs a pilot?"

    Still working on the mechanics (i.e. learning them), but I'm pretty dead-set on Tomas being my character for this game. :)

    Acquisitives

    Male N Human Spacefarer Operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +5 | Perc: +7 (Darkvision), SM: +7 | Speed 30ft | Active conditions: None

    Tomas became Jaynix (after a story and personality shift). :)

    This is still Eben's character.

    Acquisitives

    Male N Human Spacefarer Operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +5 | Perc: +7 (Darkvision), SM: +7 | Speed 30ft | Active conditions: None

    So a Boon question. If this is our first Starfinder character (and game), there's no way for us to have a Boon slotted, huh?


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    You can have one faction Champion boon slotted.

    Dataphiles

    Female Vesk
    Stats:
    Sch. Mech. 1|Init:+1|SP:7|/7|HP:12/12|RP: 3/4|EAC: 15|KAC: 17|AC v CM: 25|F: +3|R: +3|W: +2|Eng:+11|Comp./PhSci: +8|LiSci/Med:+7|Per:+4|Ath: +2|Stlth/Pil:+1|PFS#145296-701

    "So, ah, I was ah, at this convention this ah, past weekend and ah, I got these uh, two 'Boons' that go on a starship, apparently. Do, ah, I need either ah, one of them?"


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Ha! Good to meet you in person. Next year I'm going to wear a Dungeon Master S pin I think. Yeah, it's a normal scenario, so you can slot your boons.


    Game Master S wrote:
    You can have one faction Champion boon slotted.

    I thought I read that, but I'm still a little confused. It says those champion boons cost 2 Fame, correct? But a fresh character has no fame. Am I misreading/misunderstanding how it works?

    I'd certainly love to have that one in place, if possible.

    Second Seekers (Luwazi Elsebo)

    Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

    You get to pick one to start with for free.

    What I am not sure is whether you already have to have fame with the faction that you are acquiring a new champion boon with. Various scenario's give you the ability to gain fame with scenarios whether you have their champion boon slotted or not, so that might be the intention. But it's pretty unclear.

    Player Name: B Viggers
    PC Name: Kultainen Vaimo
    PFS#: 100387-701
    Faction: Wayfinders
    Boons Applied: none
    Day Job: takes ten for 22 (44 credits)
    Perception and vision/senses: Darkvision, Lowlight vision; Perc +4
    Initiative: +1

    Exo-Guardians

    Male TN Human Mercenary Soldier 1 | SP 7/7 HP 11/11 | RP 4/4 | EAC 16; KAC 18 | Fort +4; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

    Player Name: Edwin Wessels
    PC Name: Clayton H. "Claymore" Maure
    PFS#: 71768-703
    Faction: Exo-Guardians
    Boons Applied: Theoretical Historian
    Day Job: Proefession Mercenary (with clothing and toolkit) Mercenary: 1d20 + 5 + 4 + 1 ⇒ (16) + 5 + 4 + 1 = 26
    Perception and vision/senses: +0, normal vision
    Initiative: +3
    Notes: Sorry for the delay, I have played the scenario already so will take a backseat at times. I also have the char folio for rerolls

    Acquisitives

    Male N Human Spacefarer Operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +5 | Perc: +7 (Darkvision), SM: +7 | Speed 30ft | Active conditions: None

    Player Name: Ben Jolly
    PC Name: Jaynix Cray
    PFS#: 121383-701
    Faction: Acquisitives
    Boons Applied: Acquisitives Champion (?)
    Day Job: Profession (smuggler): 1d20 + 12 ⇒ (12) + 12 = 24
    Perception and vision/senses: +7; normal (Darkvision 60 via armor upgrade)
    Initiative: +5
    Notes: Jaynix has a gill sheath biotech augmentation, allowing him to breathe underwater indefinitely.

    Acquisitives

    Male N Human Spacefarer Operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +5 | Perc: +7 (Darkvision), SM: +7 | Speed 30ft | Active conditions: None

    Also, I read about a Welcome to Starfinder boon. Is this something we have access to? :D


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |
    Jaynix Cray wrote:
    Also, I read about a Welcome to Starfinder boon. Is this something we have access to? :D

    Indeed. It can only be applied to you -701 character.

    Link to Boon

    Acquisitives

    Male N Human Spacefarer Operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +5 | Perc: +7 (Darkvision), SM: +7 | Speed 30ft | Active conditions: None

    Oh, excellent. Do I just download it and pick which option I want for Jaynix? Do you need to sign the doc before it's valid? I just missed the window for updating my Boons, so here's what I think is appropriate:

    Acquisitive's Champion (Faction)
    Welcome to Starfinder (Slotless; Limited Use)

    Dataphiles

    Female Vesk
    Stats:
    Sch. Mech. 1|Init:+1|SP:7|/7|HP:12/12|RP: 3/4|EAC: 15|KAC: 17|AC v CM: 25|F: +3|R: +3|W: +2|Eng:+11|Comp./PhSci: +8|LiSci/Med:+7|Per:+4|Ath: +2|Stlth/Pil:+1|PFS#145296-701
    Clayton H. "Claymore" Maure wrote:


    Notes: Sorry for the delay, I have played the scenario already so will take a backseat at times. I also have the char folio for rerolls

    Please, please, please don't be afraid to make info-gathering rolls and contribute based on what party members do/say.

    I've been at a few tables in the past in PFS (amd other campaigns) where players refused to have their characters make appropriate rolls 'for fear of spoiling the scenario' and the mission outcome went from positive to very negative.

    "So, ah, hmm. I ah, have this list of things I've ah, um, gotten here." Flush offers, pushing her military-grade spectacles back towards her eyes some.

    Military-grade spectacles The glasses, they do nothing mechanically.

    List of gear:

    List of Purchases:
    Gill Sheath
    Survival Knife
    Assault Hammer
    Hidden Soldier Armor
    Cable line, titanium alloy
    Binders
    Hygiene Kit
    Ready To Eat Mealsx2
    Consumer Backpack
    Travel Clothing
    Pulsecaster Rifle

    Current currency after recent mission: 776 credits remaining

    Boons:

    Welcome to Starfinder(Slotless)--Elixir of Renewal
    Automated Starship Defenses OR Broad Arc Upgrade (Depending on briefing)(Starship)
    Friend of the Ghilbrani(Social)(Probably won't come into play)
    Faction Champion Boon (If first one is 'free') Dataphiles


    Have we heard from the remaining 2 players? Should someone PM them?


    I connected with Qstor via PM, and he (she?) said they'd have to bow out, saying they signed up for too many GameDay Scenarios. I couldn't find JamIlla's account.

    So we need to track down Jamzilla, or just recruit 2 new players.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    I'm also okay running with 4. I'll put the word out to some, and if we get them before dice start rolling, awesome.


    Cool. :)

    Dataphiles

    N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

    PC Name: Knight of Tides
    PFS#: 21019-701
    Faction: Dataphiles
    Boons Applied: Dataphiles Champion
    Day Job: none
    Perception and vision/senses: +0
    Initiative: +0

    Exo-Guardians

    Male TN Human Mercenary Soldier 1 | SP 7/7 HP 11/11 | RP 4/4 | EAC 16; KAC 18 | Fort +4; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

    sorry for delay in posting, internet down for the 3rd time yesterday at home, should be able to be back to normal posting again


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Just a heads up, I'll be AFK from 1500 EST today until about 2000 EST Monday. I'll be able to sneak in a post a day, but that's likely it.

    Dataphiles

    Female Vesk
    Stats:
    Sch. Mech. 1|Init:+1|SP:7|/7|HP:12/12|RP: 3/4|EAC: 15|KAC: 17|AC v CM: 25|F: +3|R: +3|W: +2|Eng:+11|Comp./PhSci: +8|LiSci/Med:+7|Per:+4|Ath: +2|Stlth/Pil:+1|PFS#145296-701

    Who is proficient in Longarms?

    Flush is, but I don't want to hoard the Dataphile loaned rifle if someone else is a better shot with it?

    Second Seekers (Luwazi Elsebo)

    Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

    Not I, just small arms.

    Exo-Guardians

    Male TN Human Mercenary Soldier 1 | SP 7/7 HP 11/11 | RP 4/4 | EAC 16; KAC 18 | Fort +4; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

    Clayton is proficient

    Dataphiles

    Female Vesk
    Stats:
    Sch. Mech. 1|Init:+1|SP:7|/7|HP:12/12|RP: 3/4|EAC: 15|KAC: 17|AC v CM: 25|F: +3|R: +3|W: +2|Eng:+11|Comp./PhSci: +8|LiSci/Med:+7|Per:+4|Ath: +2|Stlth/Pil:+1|PFS#145296-701

    Why don't you take it then.

    Also, going to be away from the 'Net for the most part this weekend while at a convention, so from Thursday until Monday my posting will be sporadic at best.

    It's pretty obvious what Flush is working on, and what her motivations are if she needs bot'ing in that time period.

    Dataphiles

    Female Vesk
    Stats:
    Sch. Mech. 1|Init:+1|SP:7|/7|HP:12/12|RP: 3/4|EAC: 15|KAC: 17|AC v CM: 25|F: +3|R: +3|W: +2|Eng:+11|Comp./PhSci: +8|LiSci/Med:+7|Per:+4|Ath: +2|Stlth/Pil:+1|PFS#145296-701

    Just a reminder, in a few short minutes I won't have access until Monday barring something nifty happening.

    Be safe, folks!


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Enjoy!

    Exo-Guardians

    Male TN Human Mercenary Soldier 1 | SP 7/7 HP 11/11 | RP 4/4 | EAC 16; KAC 18 | Fort +4; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

    sorry if it seemed I was away, but alot of posting was done during my night :( sorry for being in the wrong TZ...


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    No worries at all! It totally happens. Believe me your posting schedule doesn't register as weird at all.

    Exo-Guardians

    1 person marked this as a favorite.
    Male TN Human Mercenary Soldier 1 | SP 7/7 HP 11/11 | RP 4/4 | EAC 16; KAC 18 | Fort +4; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

    Just a notice, will have a con this weekend, so posting will be slow or not happening till monday!


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Hey guys, starting from about 2100 EST tonight until Saturday noon, I'm in 1 post per day territory. I'll try to make that post in the afternoon so others have enough time. By Saturday night I'll be back to normal.

    Dataphiles

    N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

    Anyone want the graphite carbon skin armor? It's pretty nice.

    I'm happy in my Hidden Soldier heavy armor, and I don't want to have to change my avatar (lol).

    Dataphiles

    Female Vesk
    Stats:
    Sch. Mech. 1|Init:+1|SP:7|/7|HP:12/12|RP: 3/4|EAC: 15|KAC: 17|AC v CM: 25|F: +3|R: +3|W: +2|Eng:+11|Comp./PhSci: +8|LiSci/Med:+7|Per:+4|Ath: +2|Stlth/Pil:+1|PFS#145296-701

    Flush talked about it a bit in-character, it's handy for folks that can only use Light Armor, she's in Hidden Soldier too.

    Exo-Guardians

    Male TN Human Mercenary Soldier 1 | SP 7/7 HP 11/11 | RP 4/4 | EAC 16; KAC 18 | Fort +4; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

    I will be in germany over the weekend with little to no internet access, so next update will be on monday (when I am sane, sober and exhausted :)

    Feel free to bot me!

    Dataphiles

    N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

    Clayton is away this weekend, so I'll bot him.

    Clayton sees the others form a line ahead and seeks out a better vantage point. He climbs the stairs, turns, and points the shiny new Zero Rifle at the feathered thing.

    Zero Rifle @ Alien EAC: 1d20 + 5 ⇒ (12) + 5 = 17
    Cold Damage: 1d8 ⇒ 8

    Exo-Guardians

    Male TN Human Mercenary Soldier 1 | SP 7/7 HP 11/11 | RP 4/4 | EAC 16; KAC 18 | Fort +4; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

    back, exhausted, to little sleep and some good games to be had!


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Because we ARE just about at the end:

    GM: 1d20 ⇒ 11
    Flush: 1d20 ⇒ 5
    Clayton: 1d20 ⇒ 1
    Jaynix: 1d20 ⇒ 15
    Gideon: 1d20 ⇒ 11
    Kultainen: 1d20 ⇒ 20 HUZZAH! 1d2 ⇒ 2 Aerondor, I don't know if I have your email or not, but can you PM me with it?

    Second Seekers (Luwazi Elsebo)

    Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

    Woo woo, many thanks


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Sorry guys. Real life got in my way over the weekend.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Work is also going to be kicking my but this week. I have the state secretary of education coming and I've got to meet with him. I'll report the table ASAP, and get chronicles out. I may have to do just the basics on the chronicles, but I trust you guys to write in your names etc.

    Dataphiles

    Female Vesk
    Stats:
    Sch. Mech. 1|Init:+1|SP:7|/7|HP:12/12|RP: 3/4|EAC: 15|KAC: 17|AC v CM: 25|F: +3|R: +3|W: +2|Eng:+11|Comp./PhSci: +8|LiSci/Med:+7|Per:+4|Ath: +2|Stlth/Pil:+1|PFS#145296-701

    Thank you very much for running, and for everyone else playing!

    Exo-Guardians

    Male TN Human Mercenary Soldier 1 | SP 7/7 HP 11/11 | RP 4/4 | EAC 16; KAC 18 | Fort +4; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

    Thanks for running, I do like the commencement as an introduction to the game for sure

    1 to 50 of 53 << first < prev | 1 | 2 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post Discussion / PbP GameDay VI: GM S's "The Commencement" (Table 2) Discussion All Messageboards

    Want to post a reply? Sign in.