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Perception: 1d20 ⇒ 9
"Trap? If it's something mechanical and they can point it out to me, I might be able to do something about it."

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Begin Scan::0%.....10%
Perception DC 17: 1d20 + 5 ⇒ (18) + 5 = 23
"The electrical and mechanical aspect has has been tampered with on the fire extinguisher." Model Y2K's sensors pick up the trap for what it is.
Scan.....Complete
Engineering to disable

Game Master S |

Y2K point sit out to Jered, and in just a few seconds, he has it worked out. It's a bit amusing really, triggering it would have simply meant getting foamed up for a few hours.
Flush easily resets the extinguisher to normal, allowing the door to be safely opened...
Sort of. It's hot in here, and there are some discarded shields which make the area a bit nauseated. Entering the room requires a DC 13 FORT save, or be fatigued.
This area consists of two adjoining chambers. Four large containment capsules fill the fore room, three of which hold stasis-locked objects, including a tablet, a strange curved sword, and an odd spiral of bioluminescent coral. A crack leaks fluid from the fourth capsule, which displays a foot-wide breach near the bottom. The aft room contains several desks, each hosting a deactivated computer terminal.
There's a trash can on the table that.... doesn't look right. It's... off. It's like it hits your eyes at a different frame rate...
3d4 ⇒ (4, 3, 4) = 11

Obozaya, Mercenary Soldier |

DC 13 Fort: 1d20 + 3 ⇒ (10) + 3 = 13 Yup.
Perception: 1d20 ⇒ 12 Nope.
Obozaya is nonplussed by the stifling heat, and hums quietly to herself as she makes her way across to the boxes and stuff on the far right side of the room.

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Fort save: 1d20 + 3 ⇒ (19) + 3 = 22
Perception: 1d20 ⇒ 15
Jered moves in, pistol ready. He's able to power through the heat, keeping an eye open for danger.

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Fortitude: 1d20 + 3 ⇒ (3) + 3 = 6
"Oh, this heat is something else. I'd still take it over that crowd we dealt with for that CD. Let's catch this little guy quickly..." Kharos says while panting as the heat drains him.
Perception: 1d20 - 1 ⇒ (18) - 1 = 17
"Wait, y'all hold tight. There is something...wrong. On the table...who puts a trash can on the table?" he says motioning for them to stay.
Detect Thoughts pointed at the trash can.

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Fort Save DC 13: 1d20 + 2 ⇒ (1) + 2 = 3
The humidity and dampness in the air begins to get to Y2K's circuitry, causing him to malfunction a short bit.
Perception DC 16: 1d20 + 5 ⇒ (12) + 5 = 17
Hearing of the trash can Y2K turns his attention tentatively to it and begins a scan for life.
Nothing mechanically.

Game Master S |

Kharos directs his consciousness to the can... and indeed, it is giving off thoughts!?
Hunger... such hunger. Not malicious. more like.... it just woke from hibernation. You get the feeling that it's trying to hide because it's scared of this strange environment. The cravings seem to be for.... energy.
It starts to sink in... the children's pet is some kind of first unknown alien! First contact!

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"Well, they have a pet trashcan. It doesn't seem like it wants to hurt us. It is scared and hungry. Looks like it has been scavenging around in here looking for an energy source." Kharos muses to the group.
He asks the group if they can figure out a way to feed the creature so they can try and get it back into one of the stasis pods.

Game Master S |

I'll take an Engineering, Life Science, or Medicine check.

Obozaya, Mercenary Soldier |

I'll take an Engineering, Life Science, or Medicine check.
All trained-only skills. Sigh.

Game Master S |

And upon a second reading...
It seems to crave Energy, perhaps a battery placed next to it...

Game Master S |

Y2K examines the ...object. It seems like it's hungry, though it's so alien it's hard to tell. When energy sources get close, the cloaking ability begins to falter....

Obozaya, Mercenary Soldier |

Obozaya shrugs and pulls out a shock grenade, setting it hear the trashcan alien. Might as well see if it wants to eat this, she says. I haven't found a use for it yet...

Game Master S |

The vesk gives the trash can a shock grenade. It immediately morphs into a strange creature full of chitinous plates and joints. It gobbles the grenade in a matter of seconds.
It immediately snuggles up next to Obozaya! If only ALL first contacts were so easy.
A moment later, Fitch comes over the comm asking for an update.

Obozaya, Mercenary Soldier |

Obozaya lets the whatever-it-is curl up and puts a protective arm around it, glaring at Jered as the mechanic snickers. She completely ignores Fitch on the comm.

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Jered activates his comm unit. "We've got a pacified alien here. Never seen anything like it. I think we can safely say we've got an all clear. And the eggheads have something new to study."

Game Master S |

Fitch, "WOW! That's excellent! I'll assemble a first contact team. I hope we can learn more of the alien’s language, and culture, and diet, and reproductive habits, and genetics! Great job team. We should be good to go from here. I'll report back, truck on down to Guidance at your earliest convenience."

Game Master S |

The intelligence once again presents itself in a holographic form—this time taking on the appearance of a wizened male korasha lashunta— to congratulate you on your successful missions. It goes on to state that in the aftermath of the Scoured Stars incident, the Society needs skilled agents more than ever, and that it sees potential in YOU as you start your new careers as Starfinder field agents.
By not only completing all your missions, but completing them WELL, your reputation within the organization quickly begins to grow.
Congratulations! You've completed your Commencement! I'll report the game now, and try to get chronicles out ASAP.

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Was a pleasure. Thank you for running it and everyone else for being an awesome squad