PbP Game Day IV: Sfounder's Shades of Ice Trilogy (CORE) (Inactive)

Game Master Chris Marsh

TACTICAL MAP

Your Map to the Ruined Keep

Initiative Quickpost::

[dice=Baddies]d20+0[/dice]
[dice=Thiera]d20+2[/dice]
[dice=Auriferous]d20+1[/dice]
[dice=Dupine]d20+2[/dice]
[dice=Piper]d20+8[/dice]
[dice=Hunwald]d20+7[/dice]
[dice=Bullwhip]d20+2[/dice]


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The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Auri puts a charming smile on her face as she tries to persuade them to help in the quest.

diplomacy with bonus: 1d20 + 10 + 4 ⇒ (1) + 10 + 4 = 15

"If these horrible others have plagued your people I'm sure you'll appreciate the help we can provide you against them."

And time for a GMstar reroll at +2

She eloquently evokes the wonder of the north and the gratitude that the PF team will feel towards the wonderful Kellid folk.

diplomayc reroll at +2: 1d20 + 10 + 4 + 2 ⇒ (3) + 10 + 4 + 2 = 19
It would seem the fates are against us, anyone able to aid-another?


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The chieftain looks solemn, and after a time he simply nods to a translator. "We will let you move through our lands, but it is up to the Gods and the North to decide if you're worthy. The land and your foes may kill you. We shall give you the honor of burying you when we come to your frozen and forgotten corpses."

It's clear that this is a real offer, and not one made passive-aggressively.

"If somehow you survive. Return and tell us the story."

It is clear that this meeting is adjourned. With little fanfare, the party heads towards the ruined Keep. The journey now is not a long one. You're given time to rest and are asked to leave at dawn's first light.

Feel free to heal and use magical protection. It's cold out there. Once everyone checks in with how they're handling the weather, I'll advance.

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

Wand of endure elements for those that need it.

Thiera casts a prepared spell to protect herself from cold.

Sovereign Court

Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor

Piper still hasn't experienced hypothermia, so she'll forgo the spell.

Grand Lodge

Male Human (CORE) Rogue- 4 | AC-18; T-14; FF18 | HP 44/44 | F +5 R +9 W +3 | CMB=3 CMD=18 BAB +3| Init +8 | Perc +6, +8 vs Traps | (+1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps)

Fort Save+CW Gear: 1d20 + 3 + 5 ⇒ (2) + 3 + 5 = 10

"My dearest Thiera, as one good turn begets another, and as my extremities begin to loose their feeling... I would most graciously accept your magical warmth... and if you are not willing to give that, then I suppose I will settle for a blast from your elemental endurance wand!"

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

"Thank you, Thiera. Of course, I have my own wand, but I could use a little help getting my protection on."

I will deduct my own charge for the Endure Elements so you don't have to foot the bill for all of us... If others need it, I will also take half of the extra charges.

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Auri, sad that after the great story telling that the tribe didn't want to help more, puts her woolens back on.

"Let us get this over with. I would still talk to you later on trade."

fort vs cold: 1d20 + 6 + 5 ⇒ (6) + 6 + 5 = 17

"Is it just me, or has it somehow got even colder? Hun, we will have words later - don't think I missed you chasing that young girl. You put our whole mission in jeopardy."

She'll happily help August our with his wand if required.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The party finally crests the last ridge between them and the Keep. All the travel, which started with a trunk of papers, now leads to this...

The bones of two ancient stone watchtowers rise from the ground like sentries set to guard the entrance to Ranulf’s Keep. Snow and ice still cover their base, making them inaccessible, but they mark the edge of the Huscarl’s Keep, just visible in the distance.

You are not alone...

A heavily armored woman leading a quartet of grizzled ulfen warriors rides forth to you. It is, however, their female leader's axe that is the true sight. She wields a greataxe wreathed in flame. The axe is magnificent, artistic, awe inspiring. IT can only be Jedrek’s Shard..

Baddies: 1d20 + 3 ⇒ (8) + 3 = 11
Thiera: 1d20 + 2 ⇒ (19) + 2 = 21
Auriferous: 1d20 + 1 ⇒ (6) + 1 = 7
Dupine: 1d20 + 2 ⇒ (12) + 2 = 14
Piper: 1d20 + 8 ⇒ (13) + 8 = 21
Hunwald: 1d20 + 7 ⇒ (18) + 7 = 25
Bullwhip: 1d20 + 2 ⇒ (1) + 2 = 3


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Round 1:

Hun: Go
Piper: Go
Thiera: Go
Dupine: Go

Baddies: TBD
Auri: TBD
Bullwhip: TBD

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

Thiera waves in greeting, solemnly, but with boldness fitting these icy realms. She raises her voice in greeting, first in Common, then Skald, then Hallit (as much of it as she's been able to deduce so far, anyway).
Linguistics: 1d20 + 12 ⇒ (6) + 12 = 18

Delay until they've proved hostile.

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |
Dungeon Master S wrote:
Feel free to heal and use magical protection. It's cold out there. Once everyone checks in with how they're handling the weather, I'll advance.

I've got a beard.... fortitude save: 1d20 + 6 ⇒ (13) + 6 = 19

Grand Lodge

Male Human (CORE) Rogue- 4 | AC-18; T-14; FF18 | HP 44/44 | F +5 R +9 W +3 | CMB=3 CMD=18 BAB +3| Init +8 | Perc +6, +8 vs Traps | (+1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps)

"It's likely she has no plans of simply handing over the relic and them going on their merry way..." Hun whispers as he reaches into his pack and readies a tanglefoot bag.

How high are the walls on either side of the gorge? What is the nest looking thing on the southern ridge? Thanks!

Tanglefoot bag:
Tanglefoot Bag: A tanglefoot bag is a small sack filled with tar, resin, and other sticky substances. When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater.

A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. If the entangled creature attempts to cast a spell, it must make concentration check with a DC of 15 + the spell's level or be unable to cast the spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately.

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

August pulls out his wand of mage armor, and offers it to Piper or Auri. "I fear I may need this protection as well."

How close are they? Do we have time for a few buff rounds?

Sovereign Court

Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor

Forgot my Fort save...

Fort+CWO+Furs: 1d20 + 4 + 5 + 2 ⇒ (10) + 4 + 5 + 2 = 21

[ooc]When you say "rides forth to you," is that in an obviously aggressive manner, or might they be attempting to parlay?"[/b]

"Pshaw. A flaming axe? You can't walk through the Grand Lodge mess hall without tripping over a flaming axe! This one better have something else going for it!"


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Indeed, after a moment of sizing up the opposition she answers your thoughts, "You have come far to die! Lay down all your worldly possessions and head back to your hovels!"

She orders her men to take no quarter.

The map is up to date and accurate for distance. The walls are 30' up with a DC 20 climb check due to the loose snow. The next is pretty artwork :-) There's nothing in it at the moment.

Sovereign Court

Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor

"Well then, I guess it's on. You dare to challenge a master summoner?!"

Minor Image (DC 19 Will) of a roaring dragon, right behind the enemy group.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Piper scares the daylights out of them! The enemy looks to be ready to drop their ranged weapons and give you a suicide charge in melee just to get away from the dragon!

Round 1:

Hun: Prep a tanglefoot bag (how close until you throw?)
Piper: It's a dragon!
Thiera: Go
Dupine: Go

Baddies: TBD
Auri: TBD
Bullwhip: TBD

DM:

Skur: 1d20 + 9 ⇒ (16) + 9 = 25

Skur: 0
Blue: 0
Red: 0
Black: 0
White: 0

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

Dupine moves to behind a boulder, to avoid being charged. Then he tries to activate his mage armor wand for himself.

UMD: 1d20 + 4 ⇒ (8) + 4 = 12

Oh bother!


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Round 1:

Hun: Prep a tanglefoot bag (how close until you throw?)
Piper: It's a dragon!
Thiera: Go
Dupine: Wand doesn't work
Baddies: TBD
Auri: TBD
Bullwhip: TBD

DM:

Skur: 1d20 + 9 ⇒ (16) + 9 = 25
Skur: 0
Blue: 0
Red: 0
Black: 0
White: 0

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Btw: I'm guessing we had the chance to heal up overnight?

Grand Lodge

Male Human (CORE) Rogue- 4 | AC-18; T-14; FF18 | HP 44/44 | F +5 R +9 W +3 | CMB=3 CMD=18 BAB +3| Init +8 | Perc +6, +8 vs Traps | (+1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps)

Intent would be to throw when the mass is about 18-20 ft out from us, 10 ft from us so their momentum carries them into the resin as it splatters

-Posted with Wayfinder


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Gotcha, and yes, sleep. :-)


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

It's been a little while since Thiera posted. I don't mind a bot for round 1.

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

I've updated Auri's hp for a nights rest.

Theira starts to cast a spell.
Summon Monster II


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Thiera begins weaving the words of a complex spell to summon allies. The woman in charge shouts, "The dragon is fake you fools!" but the men don't seem to head the warning and charge you! The men come screaming forth with blades held high. She advances, albeit a bit more carefully. She stops herself well short and casts a spell

Spellcraft DC 16:
True Strike

Round 1:

Hun: Prep a tanglefoot bag (how close until you throw?)
Piper: It's a dragon!
Thiera: Casting
Dupine: Wand doesn't work
Baddies: TBD
Auri: Go
Bullwhip: Go

DM:

Skur: 0
Blue: 0
Red: 0
Black: 0
White: 0

Sovereign Court

Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor

Spellcraft: 1d20 + 11 ⇒ (20) + 11 = 31

"Watch out! Her next blow is guaranteed to land!"

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

Thiera continues casting summon monster II.

Thanks, Auri.

Summoning will be a small fire elemental, next to their leader. Next round, hideous laughter on the leader.

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |

"CHARGE!"

waraxe (charge!): 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15 damage: 1d10 + 3 ⇒ (9) + 3 = 12


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Steel is met! Bullwhip dashes across the frozen ground. His breath and that of the raider mingle in the northern air. The dwarf's axe goes wide, however, despite the power of his charge.

Round 1:

Hun: Prep a tanglefoot bag
Piper: It's a dragon!
Thiera: Casting
Dupine: Wand doesn't work
Baddies: TBD
Auri: Go
Bullwhip: CHARGE!

DM:

Skur: 0
Blue: 0
Red: 0
Black: 0
White: 0

Grand Lodge

Male Human (CORE) Rogue- 4 | AC-18; T-14; FF18 | HP 44/44 | F +5 R +9 W +3 | CMB=3 CMD=18 BAB +3| Init +8 | Perc +6, +8 vs Traps | (+1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps)

tanglefoot bag vs touch: 1d20 + 5 ⇒ (11) + 5 = 16

Hun let's fly the bag of tar and resin on the encroaching hoard

-Posted with Wayfinder


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Hun he's still pretty far for a tanglefoot bag. (-6 penalty)

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Auri advances with a small degree of caution, trying once again to grow to giant size as she does so.

ASF, low is bad: 1d100 ⇒ 39

For a moment it looks as if her armor is going to not play nicely but then she concentrates and GROWs.

"Warrior women of the world Unite... in Battle." she yells at the woman with the flaming axe.

She then slightly more quietly adds "If you say one thing about mud wrestling Hun..."

Grand Lodge

Male Human (CORE) Rogue- 4 | AC-18; T-14; FF18 | HP 44/44 | F +5 R +9 W +3 | CMB=3 CMD=18 BAB +3| Init +8 | Perc +6, +8 vs Traps | (+1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps)

sticking with the original plan, I wasnt looking at the tac map...


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Auri grows to epic proportions!

Round 2:

Hun: Go
Piper: Go
Thiera: Go
Dupine: Go

Baddies: TBD
Auri: TBD
Bullwhip: TBD

DM:

Skur: 0
Blue: 0
Red: 0
Black: 0
White: 0

Sovereign Court

Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor

Piper prepares a spell to disarm the leader.

Readied action to Grease (DC 15) on the axe when she attacks. On my phone; can someone move me 20' closer to Auri?

-Posted with Wayfinder

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

Dupine moves around the boulder to try to catch the white thug offguard.

Flying kick: 1d20 + 6 ⇒ (13) + 6 = 19
Non-Lethal Damage: 1d6 + 3 ⇒ (4) + 3 = 7


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The heroes meet the enemy with spell and flesh. Piper sets her spell ready as August flies overhead and drives his heel into the thug! Bone cracks and blood stains the snow.
Piper is in place.

Round 2:

Hun: Go
Thiera: Go

Dupine: Flying thrust kick.
Piper: Ready
Baddies: TBD
Auri: TBD
Bullwhip: TBD

DM:

Skur: 0
Blue: 0
Red: 0
Black: 0
White: 7

Grand Lodge

Male Human (CORE) Rogue- 4 | AC-18; T-14; FF18 | HP 44/44 | F +5 R +9 W +3 | CMB=3 CMD=18 BAB +3| Init +8 | Perc +6, +8 vs Traps | (+1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps)

please move me behind Dupine, thx.

Hun sees that like all good laid plans, they rarely survive first contact and this one has gone to s&$&.... Time to improvise! Hun will move up behind the actions of Dupine and launch the tanglefoot bag at the Black thug.

Tanglefoot Bag vs touch: 1d20 + 5 ⇒ (8) + 5 = 13


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Hun's aim isn't great, but it's good enough! REF: 1d20 + 3 ⇒ (14) + 3 = 17 The man keeps trucking forwards, but he's clearly gummed up.
Round 2:

Hun: Tanglefoot
Thiera: Go
Dupine: Flying thrust kick.
Piper: Ready
Baddies: TBD
Auri: TBD
Bullwhip: TBD

DM:

Skur: 0
Blue: 0
Red: 0
Black: 0 (Entangled)
White: 7

Sovereign Court

Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor

Just FYI, the range on my Grease is only 35 feet, so she needs to get that close for it to work.

-Posted with Wayfinder

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

The fire elemental materializes, and attacks the leader.
slam: 1d20 + 4 ⇒ (14) + 4 = 18
dmg: 1d4 ⇒ 3 +burn; DC 11 Ref or catch fire

Small Fire Elemental:
Small Fire Elemental CR 1
N Small outsider (elemental, extraplanar, fire)
Init +5; Senses darkvision 60 ft.; Perception +4

DEFENSE
AC 16, touch 13, flat-footed 14 (+1 Dex, +1 dodge, +3 natural, +1 size)
hp 11 (2d10)
Fort +3, Ref +4, Will +0
Immune elemental traits, fire
Weaknesses vulnerability to cold

OFFENSE
Speed 50 ft.
Melee slam +4 (1d4 plus burn)
Special Attacks burn (1d4, DC 11)

STATISTICS
Str 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +1; CMD 13
Feats Dodge, Improved InitiativeB, Weapon FinesseB
Skills Acrobatics +5, Climb +4, Escape Artist +5, Intimidate +4, Knowledge (planes) +1, Perception +4
Languages Ignan

SPECIAL ABILITIES
Burn (Ex)
A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on fire. See Burn for more details.

Thiera moves closer, and releases another arcane spell at the leader.
Hideous laughter; DC 17 Will or fall prone and take no actions for 4 rounds.


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Thiera's spell comes to a close as a small beast of pure fire arrives. She wastes no time and targets the leader with a spell of Tasha's Uncontrollable Hideous Laughter.

Fire Elemental slams the woman with fire of its own Slam: 1d20 + 4 ⇒ (11) + 4 = 15

Leader's save: Will: 1d20 + 9 ⇒ (19) + 9 = 28

Despite Thiera's efforts, the raider resists her spells! Still the elemental throws a wrench in the woman's plans.

Two raiders close on Bullwhip and try to double team him with longsword work:

Red: 1d20 + 4 ⇒ (10) + 4 = 14 MISS
Blue: 1d20 + 4 ⇒ (9) + 4 = 13 MISS

The other two raiders use the same approach with Dupine:

White: 1d20 + 4 ⇒ (19) + 4 = 23 THREAT
White Confirm: 1d20 + 4 ⇒ (15) + 4 = 19 DMG: 2d8 + 8 ⇒ (2, 5) + 8 = 15
Black: 1d20 + 4 ⇒ (5) + 4 = 9

One scores a devastating blow! The leader ignores the elemental. It tries to punch her as she goes by: Slam: 1d20 + 4 ⇒ (15) + 4 = 19 and gets her! DMG: 1d4 ⇒ 1 REF: 1d20 + 1 ⇒ (3) + 1 = 4 The woman catches fire! Like a burning torch she continues her charge into Thiera, but Piper's spell goes off. REF: 1d20 + 1 ⇒ (7) + 1 = 8 and the axe flies from her hands!

Hun: Tanglefoot
Thiera: Elemental and laughter
Dupine: Flying thrust kick
Piper: Ready
Baddies: ATK
Auri: Go
Bullwhip: Go

DM:

Skur: 7 on fire!
Blue: 0
Red: 0
Black: 0 (Entangled)
White: 7


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Ninja'd by Thiera. I'll have Thiera's roll for the initial slam count. Sorry guys, busy round! After the way this round went, we could be done today!

Sovereign Court

Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor

Keep in mind that the axe stays greased. So don't try to pick it up.

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |

Um, Thiera's Hideous Laughter

"Get over ter dupine! Ah've got dis!"

waraxe v red: 1d20 + 6 ⇒ (6) + 6 = 12 damage: 1d10 + 3 ⇒ (1) + 3 = 4

"Er not."

5-foot-move of shame.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The leader saved versus the Hideous laughter.

Bullwhip's swing is turned away at the last second.

Hun: Tanglefoot
Thiera: Elemental and laughter
Dupine: Flying thrust kick
Piper: Ready
Baddies: ATK
Auri: Go
Bullwhip: Miss

DM:

Skur: 7 on fire!
Blue: 0
Red: 0
Black: 0 (Entangled)
White: 7

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Huge Auri steps up and swings her greatsword at the now unarmed woman.

"You have already lost what you came for. Surrender now! Mercy may yet be yours."

power attack: 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9
damage, PA: 3d6 + 10 + 3 ⇒ (3, 4, 4) + 10 + 3 = 24

However it must go down in the annals of history as perhaps the Worst Attack Ever. Unused to her new size and strength she shatters a nearby boulder, but comes nowhere near hitting the woman warrior.

"Pull back Thiera, I'll cover you."


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Indeed, though the blade swings with the force needed to fell an oak, it goes WAY wide:

Round 2
Hun: Go
Thiera: Go
Dupine: Go
Piper: Go

Baddies: TBD
Auri: TBD
Bullwhip: TBD

DM:

Skur: 7 on fire!
Blue: 0
Red: 0
Black: 0 (Entangled)
White: 7

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

Thiera takes quick advantage of her strategic position, and defensively casts burning hands. Flames shoot from her forearms to engulf the leader and the white-crested warrior.
Concentration vs DC 17: 1d20 + 9 ⇒ (10) + 9 = 19
fire, Ref DC 17 half: 4d4 + 2 ⇒ (1, 1, 3, 2) + 2 = 9 Meh.

Her casting accomplished, Thiera steps back another five feet.

The fire elemental moves in and tries to char the black warrior.
slam+flank: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
dmg: 1d4 ⇒ 3 +burn; DC 11 Ref or catch fire

Should it matter, Thiera is armed. Her casting focus is a rapier.

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

Dupine will start throwing a flurry of punches and kicks. if both white and black are still standing, he will focus on white until he drops, and then switch to black.

Attack 1: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Attack 2: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Wow. That must have looked ridiculous.

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