[PbP Game Day IV] 6-98 Serpent's Rise [CORE] (Inactive)

Game Master Scott Young

MAP - Grand Lodge

CURRENT MAP - Selmius Foster Library


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Hi folks! Sorry for not having this up in advance, our flagship local con was last weekend and it's been madness.

So, we have 6 pre-gens you can choose from. Everyone will roll a d20 and choose in order, but ideally people will accommodate other players' desires as much as possible. I'll be posting them in the next 6 posts.

Once your pre-gen is assigned,. please make up a profile for it with the following info:

Race: "Human (Kellish) Inquisitor-9/ Fighter-1"
Class: "AC 27 (29 vs evil) t24 ff23 +5 vs AOs | HP 56/66 | F+11 R+11 W+9 | Perception +13 | Survival +6"

You can refer to any of my PCs for detail - Aram is a good example of the info to have.

I will be using this info throughout the game, so please keep it updated with any wounds, buffs, etc. that are in play.

If you haven't yet read Painlord's thread on PbP, now is a good time.


The Leader
Confident and charming, Rataji is able to get his way with most people even without resorting to magic.
RATAJI - Male human enchanter 7
LE Medium humanoid (human)

Backstory:
The affable Rataji entered the prestigious Magaambya academy of arcane knowledge at a young age. There he amazed both his instructors and his classmates with his almost intuitive grasp of the subtler spells, and few doubted that he might one day enter the ranks of the honored sun-mages. However, the flood of successes and praise gave Rataji the impression that he was extraordinary and somehow above the rules. When a daring compulsion leveled at one of his teachers failed, he earned the sharp rebuke of the school’s headmaster as well as a lesson in humility. A sun-mage is a force for good, he was told, and only by witnessing the darker elements of humanity can one understand true compassion.
The headmaster sent Rataji to Bloodcove, a coastal city populated by pirates, owned by the Aspis Consortium, and made rich by the exploitation of the Mwangi Expanse. What he experienced there was not revulsion but admiration, for the Consortium were unabashed artists of propaganda. Impressed, he signed on as a contractor. In the four years since, Rataji has distinguished himself as an expert manipulator and coordinator, able to manage extensive campaigns of misinformation and public policy in several places at once. At long last the Consortium has recognized him for his contributions, elevating him to the rank of silver agent.


The Vengeful
After being trapped in a dangerous demiplane for years with virtually no reinforcements, Marnarius has become a hardened survivor. It is all the Pathfinder Society’s fault, and the price can only be paid in blood.
MARNARIUS - Male human slayer 7
NE Medium humanoid (human)

Backstory:
Marnarius has always been equal shares bully, opportunist, and restless explorer. In his teenage years, he ran away from his parents in Corentyn and hired on with an Aspis-owned ship. Over the years, he learned the Consortium’s finer arts of trickery, sabotage, and subtlety, and by the age of 22 he had earned full membership and his bronze badge. His first assignment as a full member took him across the world to Tian Xia, where he played a supporting role in the Consortium’s bid to win the prestigious Ruby Phoenix Tournament. When the Pathfinder Society stole both the victory and the Hao Jin Tapestry, Marnarius and his crew returned to Varisia to help spearhead a new initiative: entering the Hao Jin Tapestry demiplane through a backdoor created by the Aspis Consortium’s newest allies.
At first, everything went well. The creatures living in the demiplane were timid and superstitious, and the treasures they guarded were more extraordinary than anything Marnarius had ever seen. However, during his sixth trip into the demiplane, the Pathfinder Society attacked the backdoor and took control of it, trapping the Chelish explorer and his companions inside. Together, the lost Aspis team established a temporary base of operations, avoided the Society’s scouts, and began negotiating with the local communities that the sorceress Hao Jin had collected from across the world. From these people’s perspective, humanoid invaders were raiding their settlements, taking what they wanted, and disappearing into thin air, and Marnarius stoked this narrative with tales of the Society’s evil in his home world. The rugged survivor has several close comrades who are still trapped in the Hao Jin Tapestry demiplane. Chief among these is Wolona, a Garundi operative who is Marnarius’s second in command and the leader of the Aspis Consortium’s mission in the demiplane while he attacks the Grand Lodge. She’s one of the few people that commands Marnarius’s respect and whom he would never cast aside in the name of revenge against the Society. After all, several of her many scars are ones she earned while guarding his back—in one case even taking a lizardfolk javelin in the shoulder when it was aimed at his head.
Two months ago, one of his team members uncovered a device capable of sending a magical missive, and they used it to contact the Aspis Consortium on the Material Plane. Less than a month ago, a Consortium team successfully helped Marnarius slip out through the heavily guarded gateway to the demiplane. Now at long last, his chance for revenge against the Society that imprisoned him is only hours away.


The Experiment
Long years spent under the stars’ scrutiny have left this elf haunted by distant voices. All that she once was has been replaced by what she now is: the prized experiment known only by her test number, 322.
322 - Female elf oracle 7
CN Medium humanoid (elf)

Backstory:
Most elves are born into loving elven communities, but a small number of elves known as the Forlorn spend their childhood among humans. There the Forlorn grow up slowly, reaching
adolescence as their childhood friends have children and approaching adulthood as those same friends die of old age. The elf known as 322 spent her childhood in this sad way, and for every friend she lost, the song of the stars became a little louder. She thought this the call of Desna, but as the cosmic chorus grew in intensity, 322 noticed disturbing dissonances that the goddess of dreams would never voice. The Dark Tapestry was calling.
Nighttime became a terrifying trial. The darkness outside her home was alive with silhouettes that clawed at the windows and trickled down the chimney. One night, the elf just ran, running until shadows enveloped her. It was in this time of darkness that the Professor, a masked woman who insisted on no other name, found her. The Professor explained that the creatures between the stars had chosen the elf, and the more she dissociated herself from her past life—the time before now— the more of the shadows’ song she could hear, command, and learn not to fear. The first step was abandoning her name; a title the elf has been forbidden from speaking for so long that she has practically forgotten it.
Under the Professor’s guidance, 322 has learned to control her strange connection to the worlds beyond Golarion. However, for each new technique the elf has unlocked, she has discovered yet another
horrifying truth as if to maintain some terrible equilibrium. For example, the miracle of healing with but a touch quickly turned
nightmarish when inky tentacles would grow out of a fresh wound and knit the flesh together. At least a dozen times 322 has fled, fearing that the Professor’s experiments were not worth the terrible costs. Every time something has drawn her back, where the same masked woman waits with a knowing smile.


The Professional
The Aspis Consortium may be coldly efficient in its business dealings, but it’s a lucrative employer. Shohiraj’s professional demeanor has earned her respect and good pay in the otherwise dangerous business of breaking and entering.
SHOHIRAJ - Female human unchained rogue 7
N Medium humanoid (human)

Backstory:
Danger was always a girlish fancy for the young sisters Aima and Halna Deschamp, who grew up just outside Oppara. There the two were never far from the bardic colleges and their students, who gushed odes of great heroes and dashing swordsmen to any who cared to listen. The older Aima gradually outgrew these stories, but Halna longed to live a life of swashbuckling adventure. This left the younger sister vulnerable when a charming adventurer swept Halna off her feet and promised her the world if she would be his bride. As the two sailed away from Taldor, Aima could only hope that her sister’s dreams might come true.
It was not to be. Halna’s husband’s idea of adventuring involved little profit and a lot of petty larceny and sleeping under bushes. The law eventually caught up with the couple in a lethal way, but not before Halna had given birth to fraternal twins. When one of the younger sister’s associates brought children and news of Halna’s death to Aima (who had since moved to Cassomir), there was no question in the elder’s mind as to whether she would accept her orphaned niece and nephew. Her only question was how she would afford to raise them. The answer came in the form of a Kelishite man named Kafar, who offered Aima training and a steady job with the Aspis Consortium. Unlike her deceased sister, Aima approached the dangerous work with the Aspis Consortium as a job, not an adventure. Every time an associate dies due to a simple mistake or a moment of arrogance, it drives her to be even more coldly professional on the job. Every resulting precaution is another step toward surviving a mission and returning home to raise her adopted children, whom she loves as her own. However, feeding and clothing the two is not enough, for Aima is intent that they never idolize the dangerous life that she leads and then chase whimsical dreams like their biological mother did. As a result, few know anything of the trapsmith who calls herself Shohiraj beyond her calculating mind, skill with traps, and undeniable ability to just get the job done.


The Artist
Thanks to her natural mastery of magic, Joliryn has risen above the ranks of her enslaved Chelish kin and joined the Aspis Consortium.
JOLIRYN - Female halfling magus (eldritch scion) 7
NE Small humanoid (halfling)

Backstory:
She was an unremarkable slave who earned her share of beatings and harsh words, but as she approached adulthood, she began to notice strange auras about the manor house—especially her master’s ring, which glowed brightest of all. Her master was Alranair Leroung, a young scion of the Leroung noble house famed for its mastery of arcane powers. To Alranair’s shame, he was magically inept and often covered for his failures with the help of his magical ring. As Joliryn’s ability to see magic grew, she also developed her own arcane talents. It was not long before Alranair learned of her natural skill that overshadowed his own tricks, and he beat her savagely and demanded that she never cast another spell. However, the more she watched Alranair’s charlatanry, the more incensed she grew that he could flaunt his lies while she was forbidden from expressing her spellcasting in any way. When Alranair was entertaining prestigious guests at a dinner party, the halfling’s frustrations boiled over, and she loudly announced that he was a fraud in the middle of his favorite parlor trick. His retaliation was swift and brutal, and she awoke the next morning covered in wounds and informed that she had been sold to an estate in Ostenso. Her new master insisted on being called by her first name, Suliji, and she had purchased Joliryn specifically so that she could use her magic as she liked and as a free halfling. Of course, Suliji also wanted some assistance with other jobs, but she was willing to release Joliryn from her slavery and pay a fair wage. Ever since, the halfling has proudly worked with Suliji, who in turn has trained her in the arts of swordplay and given her a prestigious role in the Aspis Consortium. The young protégé is a natural, and many of her coworkers tell stories of the unrepentantly lethal halfling who paints the battlefield with blood, wielding spells as her palette and a scimitar as her brush.


The Ambitious
All his life, people have told Zurnzal that he could never succeed, yet he has harnessed the anger he feels toward these critics and used it to break his enemies and impress the few allies he has. When those who doubted him stand broken and bloodied, he will know that he was right.
ZURNZAL - Male half-orc brawler 6/assassin 1 (Advanced Class Guide 23)
NE Medium humanoid (human, orc)

Backstory:
Although some half-orcs born in Lastwall find acceptance,
many green-skinned children raised in that border nation
wither under the accusing gazes of warrior families that have lost
loved ones to the orc hordes. Zurnzal grew up burdened by these
critics who often flinched when looking at him and assumed
he might yet become a feral beast like the orcs to the north,
despite his gentle heart and service to the community. Even after
leaving Lastwall, he has always strived to measure up to his old
neighbors’ impossible standards. However, over the years his
noble goal has twisted into barely controlled anger.
He first drew the Aspis Consortium’s attention while
working the dangerous Umbral Basin caravan circuit
between Molthune and Nidal, where he distinguished
himself as a powerful combatant. The Consortium seemed
like an ideal way to get ahead in life, but the half-orc quickly
realized that he was as typecast there as anywhere. Most bronze
agents simply saw him as another orc-blooded brute to be
pointed and unleashed at the enemy like an attack dog. At least
one agent has realized that Zurnzal is no simple thug, and he has
begun grooming him to become more than just a contractor. It
is only a matter of time before the cunning, ambitious half-orc
is leading his own projects and proving his true worth to those
who doubted him.


"[ dice=Perception]1d20 + 3; 1d6 + 2[/dice] "

Just replace the appropriate modifiers, and remove the space before "dice" and you're good to go!


Pre-gen selection change: Here are the die rolls:

Cartmanbeck: 1d20 ⇒ 18
Choon: 1d20 ⇒ 9
Ethelnir: 1d20 ⇒ 9
Ilmakis: 1d20 ⇒ 4
PJP: 1d20 ⇒ 13
Skorn: 1d20 ⇒ 19

Roll-off:
Choon: 1d20 ⇒ 11
Ethelnir: 1d20 ⇒ 12

First choice goes to Skorn, then Cartmanbeck, PJP, Ethelnir, Choon, and Ilmakis.

Let me know your choice and I'll send you the sheet.

Scarab Sages

Looking forward to it. :)

Grand Lodge

Yeti

Looks like I go 3rd, so after 1st and 2nd choosers have selected, you can expand my choices to see what I get.

My choices (in order) are:

1. The Ambitious
2. The Artist
3. The Vengeful

Dark Archive

I will take the Experiment. If someone else really wants to play him, I will take the professional instead. PM if you you really want the Experiment.

Silver Crusade RPG Superstar 2014 Top 16

I'll take The Artist, please! Looking forward to playing!!

Scarab Sages

Looks like PJP gets The Ambitious. What's your poison, Ethelnir?

Dark Archive

I will take the last remaining :)

Scarab Sages

With your permission, I will be your leader.


OK, all characters assigned! Let me know if you didn't get a PM with a link to your pregen.

Also, please "sign in" by PMing me with the character number of the PC you're assigning this to. This has to be done before game start.


AC19(T15,FF14) CMD21| HP 40/45| F +3 R +10 W +6 | Init +5, Perc +12, Sense Motive +12 |

Is The Professional see the keys on Janira ?

FYI I will be GMing at a local con this week-end. I will have difficulties to post as usual.


No problem - I'll bot you if needed. You don't see the keys on her, they must be concealed inside her jacket or some similar place.


No, you're at the menagerie, which is near them (area 10 on the map).


You can go to the Wall if you wish for the second "phase" - up to you.


Rataji "the Leader" | AC14/12/13 | F5R7W9 | HP51 |

I'm just going to bring this language discussion over here.

English doesn't have near add much gender as Spanish and French. It just isn't clearly there for the most part.
I've heard that the being verbs (is, are, was, were) and pronouns (him, her, it) are some of the hardest bits to learn. Is that true for you two?


AC19(T15,FF14) CMD21| HP 40/45| F +3 R +10 W +6 | Init +5, Perc +12, Sense Motive +12 |

French give gender (he/she rather than it) to most of things. So when you try to translate the gender of a word like "creature", in english it will be "it" in french "she".
As for the being verbs, conjugation in french is quite different so you must "unlearned" your french to do it well in english.


Rataji "the Leader" | AC14/12/13 | F5R7W9 | HP51 |

Ya. I'm actually just beginning old Koine greek and using gender for everything is wierd for me. I am fluent in American Sign Language too and it has even less gender than English.


Rataji "the Leader" | AC14/12/13 | F5R7W9 | HP51 |

I understand. It usually can be understood even with little errors so don't worry too much if you slip up. It happens to the most natively fluent of us. :)


No prob, I will have you beat stuff up!


No prob, I will NPC you if needed.

Sovereign Court

Espadachin Humano CA 18 T13 F15 Ini+5 Pg18 F+2 R+5 W+0 espada ropera MW A+6 D1d6+2 Percep/Nobleza/Local+4 Acro+7 Diplo/Bluff+8 https://goo.gl/2uWqKv F14 D16 Con10 I10 W10 Cha16 https://goo.gl/2uWqKv

Do I hit paladin in Round 3 & 4 or only in one of them?

May I suppose that I already poisoned my weapons? I didnt use that before.


Your attack was in round 3, and you can re-declare for round 4 when it's your turn. With the rewind, things got a bit messed up, sorry.

If you want to use poison, you have to declare it as well.

Sovereign Court

Espadachin Humano CA 18 T13 F15 Ini+5 Pg18 F+2 R+5 W+0 espada ropera MW A+6 D1d6+2 Percep/Nobleza/Local+4 Acro+7 Diplo/Bluff+8 https://goo.gl/2uWqKv F14 D16 Con10 I10 W10 Cha16 https://goo.gl/2uWqKv

Ok, after that encounter I put poison in arrows and longsword


Rataji "the Leader" | AC14/12/13 | F5R7W9 | HP51 |

Sorry for the delay. My life had suffered a series of unfortunate events that have limited my posting. Your action is what I would have done, so it worked out.

Sovereign Court

Espadachin Humano CA 18 T13 F15 Ini+5 Pg18 F+2 R+5 W+0 espada ropera MW A+6 D1d6+2 Percep/Nobleza/Local+4 Acro+7 Diplo/Bluff+8 https://goo.gl/2uWqKv F14 D16 Con10 I10 W10 Cha16 https://goo.gl/2uWqKv

I read you ... but I can not do anything.

Sovereign Court

Espadachin Humano CA 18 T13 F15 Ini+5 Pg18 F+2 R+5 W+0 espada ropera MW A+6 D1d6+2 Percep/Nobleza/Local+4 Acro+7 Diplo/Bluff+8 https://goo.gl/2uWqKv F14 D16 Con10 I10 W10 Cha16 https://goo.gl/2uWqKv

Do we end today?

Grand Lodge

Joliryn | Female halfling magus 7 | Init +4 | AC/T/FF 20/15/16 | hp 28/59 | Fort/Ref/Will +10/+9/+7 | Eldritch pool 4/7 | Percep +1

GameDay ends today or tomorrow, but I'm pretty sure we're allowed to keep playing until we finish the scenario and still have it count for GameDay.


Yep, we finish the game.


Spells -/7/7/5|Cloak of Darkness (AC +6, Stealth +4)|Wings of Darkness (60 ft fly, +6 fly bonus) HP 26/59 | AC 12/18, T 12, FF 10/16 | F: 6, R: 7, W: 10/12 vs enchantent | CMD 19 | Perception +2 | Init +2 Female Elf 7 Dark Tapestry Oracle

OK, here is my proposal. I change to the Dragon, but before I do I try to use 332's resources for the party.

322 can cast 2 cure lights, 3 cure mods and then would be out of spells for the day. She also has a wand of Cure Mod with 1 charge remaining and a scroll of Heal. If someone can use these she could give them to the party, IF the DM will allow that. IF the DM rules that she cannot start handout out gear to the party (somewhat reasonable) she can use them before I switch characters.

She also has a trumpet of spirit speaking that will let her cast Speak with Dead on each of the three dead in the room that she could use before she leaves. Not sure if we can gain anything from that. And finally she can activate her statue above ground before she leaves to help get us to the next room.

Even out of spells she can fly, fight with a dagger and use her Dark Tapestry abilities (Gift of Madness (Su) 7 times per day - touch attack to confuse for 7 rounds and Disfiguring Touch)

I think 322 a good candidate to switch with the dragon. Seems like mostly what we give up is the in combat ability to cast a Heal spell, which is pretty large. But she can use it now to heal our most wounded. Thoughts?


Rataji "the Leader" | AC14/12/13 | F5R7W9 | HP51 |

Fine with me. I still have maybe one trick up my sleeve and the wand of missiles, so I'm ok not being the dragon.


AC19(T15,FF14) CMD21| HP 40/45| F +3 R +10 W +6 | Init +5, Perc +12, Sense Motive +12 |

@322 don't you have a particular mission ?
Apart from that, The Professional has a mission to finish and will not switch for the dragon so if it's what you want to do, I said go for it :)

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