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the only one that does is elise and she is not in range to cast it. Also Korvin did you remember to factor in you extra HP due to rage?( should be like 2 or so that are not lost when you end raging but would absorb some of the negative con)
seeing the somewhat foolish barbarian laid low at the minotaur's hooves Liara once again continues her foot march towards the battle saying a prayer to her goddess.
move forward 20ft and cast bless +1 to attack rolls not much but I can't really do much else

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A cleric without channel energy? It's fine, I'll get it..
Elise moves up and channels, keeping far enough away that the bull gets no effect..
1d6 ⇒ 1 nice... At least you dont die.. Well for now..

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I think I got those, Liara. I was at -11/15, and then rage ended and I dropped to -13/13. You lose from both current and maximum HP when rage ends.
As the positive energy washes over him, Korvin's wounds stop bleeding onto the riverbank, although they are still raw and gaping open as he lays there motionless.

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Azura maintains her Inspire Courage and casts Grease again, this time beneath the great behemoth, hoping to send it crashing to the ground.
If it succeeds, she'll jump the stream.
Acrobatics: 1d20 + 2 ⇒ (15) + 2 = 17

cuatroespada |

Sorry about that, guys. I don't know if I mentioned to you, but I lost my phone and currently don't have internet at home. Anyway...
Liara, seeing the barbarian laid low by their monstrous foe, presses forward, despite her doubts, and invokes the power of her goddess. Elise charges into the undergrowth, oblivious to the minor cuts and scrapes she receives, and channels a wave of her goddess's healing energy which, while not enough to get Korvin back on his feet, stanches the man's bleeding and seems to ease his breathing.
Azura, never ceasing her wordless melody, begins to weave the the words of another spell into her song, causing a puddle of slick grease to appear beneath the behemoth. The minotaur, try as it might, is unable to maintain its balance and crashes to the ground.
Minotaur Reflex Save: 1d20 + 5 ⇒ (7) + 5 = 12
Round 12
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Azura
Tarō
-----
Minotaur
-----
Korvin - stable
Liara
Janira - stable
Elise

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Taro attacks the Minotaur again, both hands on the hilt. didnt see you build in my last round of attacks
1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7

cuatroespada |

Oh that's my bad. I just didn't see your attack. It's still the same round, but you'll get an AoO so I can use both.
Tarō advances on the minotaur, bringing his katana down with both hands to cut a deep gash in the minotaur's thick hide.
The minotaur stands, narrowly avoiding another cut from the Tien man, and picks up his weapon.
Minotaur Reflex Save: 1d20 + 5 ⇒ (20) + 5 = 25
Round 12
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Azura
Tarō
-----
Minotaur
-----
Korvin - stable
Liara
Janira - stable
Elise

cuatroespada |

Liara and Elise make their ways to the shore of the river to stand beside Azura. Again, Elise channels Calistria's grace to invigorate all nearby living creatures except, through Calistria's will or Elise's talent, the minotaur.
Round 13
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Azura
Tarō
-----
Minotaur
-----
Korvin - stable
Liara
Janira - stable
Elise

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As the minotaur slipped down, Azura jumps the stream (round 12 movement), drops her bow on the bank and moves in to flank the monster with Taro, harmonizing all the way to maintain her bardsong.
This should give Taro and I flanking and Azura wears a spiked gauntlet, so she should get an AOO as well with that...
Taro, did you include the Inspire Courage bonuses? I think we are also under a Bless?
She swings down on the minotaur as it moves to stand, but fails to make contact. She then draws her longsword and lunges at the beast with all her might.
AOO w/ spiked gauntlet: 1d20 + 1 + 1 + 1 + 2 ⇒ (4) + 1 + 1 + 1 + 2 = 9 (+I.C., Bless and flanking)
Attack w/ longsword: 1d20 + 1 + 1 + 1 + 2 ⇒ (16) + 1 + 1 + 1 + 2 = 21 Damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8

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Well, assuming I don't die on the thing's next attack, here's that crit Liara ordered. =P
Attack w/ longsword: 1d20 + 1 + 1 + 1 + 2 ⇒ (20) + 1 + 1 + 1 + 2 = 25 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Crit Confirm: 1d20 + 1 + 1 + 1 + 2 ⇒ (14) + 1 + 1 + 1 + 2 = 19 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6

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funny how that works no?

cuatroespada |

Sorry, guys; we're almost done. Long weekend at work. Pretty sure my boss is going to lose his bar. :p
Anyway, first let's see if Azura made it over the river. I need an acrobatics check.
Azura's leap...
Azura draws her longsword and slices another deep gash into the minotaur leaving it unconscious and bloody at her feet.
Round 13
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Azura
Tarō
-----
Minotaur
-----
Korvin - stable
Liara
Janira - stable
Elise

cuatroespada |

Apparently, I missed Azura's acrobatics check.
The minotaur is unable to defend itself adequately, surrounded as it is. Tarō's blade cuts into it again as it rises; meanwhile, Azura brings her spiked gauntlet to bear. It seems, at first, that the minotaur will dodge it completely, but miraculously the bard finds her fist planted firmly in the minotaur's side.
Azura draws her longsword and slices another deep gash into the minotaur leaving it unconscious and bloody at her feet.
Combat Over

cuatroespada |

The other pathfinders subdue the minotaur and manage to get Janira and Korvin back on their feet. Janira thanks you all profusely for saving her life. She'll be writing you all glowing recommendations. After showering you with praise, Janira pauses a momement.
"So, what did you find out?" she asks eagerly.
Azura begins to share her notes with the excited halfling, when Tarō points out that they hadn't quite finished exploring the cave. Janira smiles to see your initiative and takes a seat.
"Go ahead; I'll wait here," she tells you. "It's your confirmation."
Liara follows reluctantly as the party heads back into the caves to finish exploring. When they have finished, Janira leads the expedition back to Absalom without further incident. Once safely back in the Grand Lodge, Master of Scrolls Kreighton Shaine inquires excitedly about what you found and asks to see your notes. He compliments those who recorded notes for being certain to write down ideas and observations while the thoughts are fresh.
"It’s difficult enough to remember what one had for breakfast the day
before to say nothing of recalling exactly what one was thinking while studying an inscription," he observes. "Well done, Pathfinders; you've guided them well, Janira." The halfling beams. "Now then... seeing as you all are the foremost authorities on this particular cave, it only seems prudent that you be the ones to name it."
Three days later, the Master who best represents each of your interests confirms you as a full Pathfinder field agent. As part of the ceremony, they also gift you a personalized wayfinder, reminding you that this is not only the symbol of the Pathfinder’s trade but also a reminder of the three principle duties: explore, report, and cooperate.
Fin.