PbP GameDay 2: PFS The Night March of Kalkamedes (1-5) (Inactive)

Game Master Hawkwen Agricola

Kalkamedes Sketch

Andoran Faction Mission
Grand Lodge Faction Mission
Taldor Faction Mission


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Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

"I could probably use that wand."

May be more useful than popping solo magic missiles :-)

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

"By all means.."

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

As the group investigate the dais Wizzy and Lady Noh find themselves feeling stronger and more invigorated that before, while Rogar, Sidney, and Riken can barely move feeling feeble and suddenly assaulted by the weight of their own equipment.

The great iron doors contain no keyhole and would appear to require being pushed open, though huge as they are it will take prodigious strength to do so.

While on the dais Wizzy has Str 12, Lady Noh Str 13, Sidney Str 1, Riken Str 2, Rogar Str 2. Please roll any strength checks using the appropriate modifiers for these scores.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar tries to approach the iron doors but his armor suddenly weights too much for him to handle and to his dismay he's forced to retreat, limping under the assault of an unknown force.

"Nine hells! What is this foul devilry? I can barely move when approaching that cursed gate!"

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

"Im guessing it's random.. Ill try to get the gate open.." Wizzy moves to the gate and tries to open it..

Str check if needed: 1d20 + 1 ⇒ (3) + 1 = 4 The strongest he's ever been and still he's weak.. So sad..

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

The doors do not so much as creak.

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

"Ok so im gonna need a hand here.." He tries again, this time almost pooping his pants as he pushes..

Str Check: 1d20 + 1 ⇒ (19) + 1 = 20

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

Lol

But despite his fearsome straining Wizzy cannot move the door, though they definitely shudder as he heaves.

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney tries to push too.
STR: 1d20 - 5 ⇒ (20) - 5 = 15

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

Even with Sidney the doors only shudder.

Its DC 25 so two more successful aids would do it.

Sovereign Court

Female Tian-Min Seeker Sorceress5 HP 30/30 | AC 16 Touch 12 FF 14 | Fort +4 Ref +5 Will +7 | Init +9 | Perc +9 (+11 v traps) Sense Motive +13

Though she is unlikely to do this normally, Lady Noh tries to apply principles of leverage to assist as best she can.

Str to assist: 1d20 + 1 ⇒ (4) + 1 = 5

But she proves to be too dainty to exert enough force.

"Enlarging Wizzy may help," she suggests.

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

"I think magic is working the opposite way here with our physical strength. Making Wizzy smaller may help, but I can't do that."

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Well hopefully our normally strong fighters can roll high and assist and the door will open without that..

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

Cough, Wand of Ray of Enfeeblement, cough.

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

But Sidney then realizes he needs to put the ray of enfeeblement on Wizzy.

He does have a 7 INT -- I was hoping someone else would point it out :-)

The sorcerer triggers the wand and points it at Wizzy.

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

Wizzy feels his strength increase markedly, though he realizes he will certainly still need help to open the huge doors.

Wizzy's dais strength is now a 16.

Wizzy Str Pen: 1d6 ⇒ 4

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar follows the events with a puzzled look on his face:"Anyone's got an idea on what exactly's happening with that door?"

Liberty's Edge

Male Human, Ranger/5 Riken HP: 42/42; Paka HP: 32/32

"I don't know. I'm just going to push when they tell me to push" Riken says with a half smile.

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

If yall can just roll 2 assits for my 19 roll itll be done.. Just need double 15's or better :0.. Might as well try though.. Im talking to you Rogar and Riken..

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

With str 2 Rogar should not even be able to walk with armor... easier to use the wand of enfeeblement and then open it imo

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

I guess as long as it keeps pumping me up sure.. Although it might be smarter to add str back to the rest of the weakened party as well..

Liberty's Edge

Male Human, Ranger/5 Riken HP: 42/42; Paka HP: 32/32

Riken can barely move under the weight of his armor and gear.

"Hey, wasn't there writing on the statue about strengths and weaknesses? Seems they meant that literally." He says with a half chuckle.

Riken glances at Rogar and Sidney struggling under the weight of their gear too. "I don't think we'll be much help in our current state. In fact, when you get that door open, if you could drag us through, I think we'd all be appreciative."

I'm personally quite amused at the mental picture of the little gnome suddenly powerful, draggin around the big tough guys

Sovereign Court

Female Tian-Min Seeker Sorceress5 HP 30/30 | AC 16 Touch 12 FF 14 | Fort +4 Ref +5 Will +7 | Init +9 | Perc +9 (+11 v traps) Sense Motive +13

Unused to this sort of thing, Lady Noh attempts to apply leverage to help Wizzy...

To speed things up, I'll go ahead and roll five Strength checks to assist.

A 9 assists: 5d20 ⇒ (19, 3, 1, 17, 14) = 54

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

So if we can get one more assist on that 19 roll it should be sufficient - edit, nope. I'll make a couple of points, I'm happy for one person to make multiple rolls for everyone trying to speed things along, but if you do please make them in alphabetical order. Its only when you are on the dais that your stength is inverted...

Kalkamedes: 1d20 - 2 ⇒ (10) - 2 = 8
Rogar: 1d20 - 4 ⇒ (2) - 4 = -2
Riken: 1d20 - 4 ⇒ (3) - 4 = -1

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar limps to the door but he can barely stand let alone help opening the massive hinges. He grunts and makes a lot of noise while getting red faced though:"Nyaaaaargh!"

Oh... do you want us to roll the dices or just the rolls that are left?

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Ray Str Buffs: 1d6 ⇒ 4
Ray Str Buffs: 1d6 ⇒ 4
Ray Str Buffs: 1d6 ⇒ 6
Ray Str Buffs: 1d6 ⇒ 1
Ray Str Buffs: 1d6 ⇒ 2

Str Checks: 1d20 + 3 ⇒ (5) + 3 = 8
Str Checks: 1d20 + 3 ⇒ (10) + 3 = 13
Str Checks: 1d20 + 4 ⇒ (7) + 4 = 11
Str Checks: 1d20 + 1 ⇒ (14) + 1 = 15
Str Checks: 1d20 + 2 ⇒ (14) + 2 = 16

Ok 5 charges down and didn't even come close.. With it only lasting 1 round he needs max buff, a 19 roll and an assist.. Not likely to happen.. This was a poorly built part of this module..

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

It would have to be a fresh set each time. It does not matter what the rest of you roll if Lady Noh, or Wizzy do not roll very high. Remember its only when you stand on the dais that your strength is inverted...

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

With five charges depleted, Sidney looks at the group and prepares to zap the wand some more at Wizzy.
CL1 = 1 round duration

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

5d20 ⇒ (12, 8, 5, 19, 14) = 58 There's another 19, so yall try to aassit me on it

Str Boost: 1d6 ⇒ 5 So +3, I need 2 assists to make it

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

assist: 1d20 - 5 ⇒ (17) - 5 = 12

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Current Rogar's Strength? On the dais it's 2 with no wand of enfeeblement on. Add teh correct modifier pls

Strength check: 1d20 ⇒ 6

No matter... bad rolls all along sorry

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Just need 1 assist from either of the other 2 and were gtg..

Sovereign Court

Female Tian-Min Seeker Sorceress5 HP 30/30 | AC 16 Touch 12 FF 14 | Fort +4 Ref +5 Will +7 | Init +9 | Perc +9 (+11 v traps) Sense Motive +13

I don't know if you are counting any of my five rolls, but here is ten more if they are needed...

Assist on a 9: 10d20 ⇒ (7, 3, 1, 20, 3, 7, 17, 20, 15, 5) = 98

-Posted with Wayfinder

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

Its +2 not +3 I am afraid Wizzy you do not have an uneven str so +5 is only a mod boost of +2. So you need 2 more assists.

Finally with an almighty push from the weakened Riken, and Kalkamedes bumping against the doors again one opens just enough to allow the group to slip through!

Kalkamedes: 1d20 - 2 ⇒ (16) - 2 = 14
Lady Noh: 1d20 + 2 ⇒ (1) + 2 = 3
Riken: 1d20 - 5 ⇒ (15) - 5 = 10

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

Before you you see a black stone corridor, at the end of which suspended by great chains is a massive metal cage shaped like a demon's head hanging over a dark shaft with no bottom in sight. The cage's door - by all appearances a menacing maw. filled with incisor-like fangs - hangs open to the west. There a narrow bridge spans the short distance between the hall and the cage. A small console on the northern edge of the bridge bears a small lever.

It looks like the cage can hold four medium creatures.

Sovereign Court

Female Tian-Min Seeker Sorceress5 HP 30/30 | AC 16 Touch 12 FF 14 | Fort +4 Ref +5 Will +7 | Init +9 | Perc +9 (+11 v traps) Sense Motive +13

Lady Noh looks over the edge. "Do any of you have a torch to drop into the pit?" she asks, before she turns her attention to the cage itself and the bridge leading to it.

Lady Noh will examine the area for traps or other hazards. She'll use her jade wayfinder for guidance first, putting her at +12 for the behind-the-screen Perception check to find traps. If she finds any, she'll use the wayfinder again and be at +15 to her Disable Device check. She will start by taking 10 for a 25 and seeing how that goes.

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

As far as Lady Nōh can make out it appears to be a simple untrapped elevator, though she doubts anyone in this age would be capable of replicating it. The biggest danger would seem to be that only four of the group can descend at the same time.

Kalkamedes is making for the demon's head cage.

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Remember im just a little guy :)

Wizzy sets down his overfilled backpack and begins to dig.. "ive got some torches here somewhere's.. I really need to invest in one of the handy haversacks.. Opp here we go.." and he retrieves a couple of torches.. "Do you not think this will alert anyone below to our presence?"

Sovereign Court

Female Tian-Min Seeker Sorceress5 HP 30/30 | AC 16 Touch 12 FF 14 | Fort +4 Ref +5 Will +7 | Init +9 | Perc +9 (+11 v traps) Sense Motive +13

"The grinding of the chains will alert whatever is below," she replies. "This way, we can better prepare ourselves."

"I will stay behind," she then mentions. "Riken, I suggest you stay as well."

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

"Most probably it will" Rogar agrees with Lady Noh. "But I suggest we restrain Kalkamedes now. Magical traps, demon headed elevators... everything points to something deeply unpleasant living down there and I for one don't want to have to decide between saving the old man and defending myself or one of you"

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

"I think we need to let Kalkamedes continue his march. It is sort of destiny."

Sidney adds:
"I can wait for the second trip. I think Lady Noh and Riken need to go for sure. Maybe Rogar and I can catch up if we get it back up or climb down."

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar answers Sidney:"As long as whatever is down there doesn't end up eating the poor old man... you'd think a group of people calling themselves "thrallkeepers" would keep something nasty ready to defend their stuff... demons, devils or the like, considering the architectural style they favir...". Then he shrugs:"Oh... al right, I've got no problems with letting Rikken and Lady Noh go first... just wait for us down below"

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

The group are able to make two trips down with no incident, the elevator seems to be in good working order.

Palm sized shards of jagged steel jut from halway up the walls of this large cavern, bathing it with a dark green light. A set of natural rock pillars supports the chamber's ceiling, which rises to a height of twenty feet. A small tunnel leads to the northeast, and several rounded alcoves branch off from the main cavern.

Riken, Wizzy, and Lady Noh:
You notice the cavernb seems to have been carved by thousand of claws, though there marks are long faded.

Directly to the south is an alcove containing an elaborate summoning circle made from concentric circles of various dull metals. Inside it stands a pink haired gnome in rags whose brow rise in surprise as he sees you,

"Oh thank goodness, please help me! You have to release me I have been trapped here for centuries by those accursed evil Thrallkeepers!"

Kalkamedes is trying to head to the south east where you can make out the beginnings of another alcove, though you cannot yet see within.

Perception Riken: 1d20 + 10 ⇒ (20) + 10 = 30
Perception Sidney: 1d20 + 5 ⇒ (6) + 5 = 11
Perception Wizzy: 1d20 + 9 ⇒ (6) + 9 = 15
Perception Rogar: 1d20 + 1 ⇒ (6) + 1 = 7
Lady Noh Perception: 1d20 + 9 ⇒ (17) + 9 = 26

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney decides to be cautious. He begins casting again.
He is not very trusting at this juncture--enlarge person again

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

"Oh please, you have to free me I've been here so long! I just want to go home and find my family if any still live," the gnome cries, sinking to his knees and beginning to sob.

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy casts detect magic before they move forward.. He tries to determine whether or not the gnome is lying..

Sense Motive: 1d20 + 13 ⇒ (5) + 13 = 18

How long have you been hear? What's keeping you here?

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Let me get this straight: he wants us to help him escape from a summoning circle with no phisical barriers between him and us? If so... LOL. Rogar doesn't know about such things but... REALLY??? XD

Rogar's first instinct would be to help the poor little gnome, yet he scratches his head, puzzled:"Well... gnome... I would love to help you but I don't see what could stop you from walking over here. You mean you needed help reaching the elevator to the floor above? If so, no worries, we lowered it to this level so you can escape back with us when we have found a way to wake up that old man down there..." as he finishes Rogar leaves, moving towards Kalkamedes, ready to stop him from harming himself or causing further trouble for the group.

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

Wizzy: 1d20 + 10 + 5 ⇒ (16) + 10 + 5 = 31

Wizzy:
Any gnome imprisoned for that long would have succumbed to the Bleaching.

"They bound my blood, used it in to temper all of these circles as they were forged. My father was a great wizard who opposed them and they used me to coerce him into serving them. Then something happened and they all fled, and never returned. Please, my name is Koth'Vaul, you have to help me... Please?"

Knowledge Planes DC 20:
That names sounds Abyssal in origin.

Knowledge Planes DC 28:
That is the name of a specific demon known as "The Lying Horns" an outsider who tempts mortals into corruption.

Knowledge Arcana or Planes DC 20:
The circles appear to be attuned to only hold an outsider, specifically chaotic or evil outsiders. It might be possible to link it to someones blood, but why would they need to ward it for outsiders if that were the case?

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Dang ill be glad when i can take 10's on knowledge..

Know Planes: 1d20 + 10 ⇒ (20) + 10 = 30 Well apparently he's heard about this..
Know Arcana: 1d20 + 10 ⇒ (14) + 10 = 24
Know Planes: 1d20 + 10 ⇒ (10) + 10 = 20

"Noone touch that circle.. That is not a gnome but a demon called "The Lying Horns", it will try to decieve us into releasing it.. Any gnome that was here this long would have succumbed to the bleaching by now.. Do not speak to it anymore, lets continue on.."

Sovereign Court

Female Tian-Min Seeker Sorceress5 HP 30/30 | AC 16 Touch 12 FF 14 | Fort +4 Ref +5 Will +7 | Init +9 | Perc +9 (+11 v traps) Sense Motive +13

KnowArcana: 1d20 + 12 ⇒ (6) + 12 = 18

"The Bleaching... I understand and trust your knowledge," Lady Noh comments as they move on.

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