PbP GameDay 2: PFS The Night March of Kalkamedes (1-5) (Inactive)

Game Master Hawkwen Agricola

Kalkamedes Sketch

Andoran Faction Mission
Grand Lodge Faction Mission
Taldor Faction Mission


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Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy quickly tries to grab up the potions, leaving the rest..

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney looks as their charge disappears. "Well done, Lady Noh."

Sidney looks to get a couple of potions and a light mace before joining the Kalkamedes parade.

Sovereign Court

Female Tian-Min Seeker Sorceress5 HP 30/30 | AC 16 Touch 12 FF 14 | Fort +4 Ref +5 Will +7 | Init +9 | Perc +9 (+11 v traps) Sense Motive +13

"Do not be worried," she replies. "Kalkamedes will reappear in half a minute. His strides are also loud."

She will watch over him while the looting happens.

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

After gathering up the loot the group continue to follow the reappeared Kalkamedes. Soon they descend into a valley.

The light of the sinking moon washes the sub-alpine valley in silvery light. A squat stone bunker crafted of dark rock sits nestled amidst the low trees, its domed roof barely peeking out above the leafy canopy. As a cloud passes over the moon the entire structure appears to fade from view, leaving a momentary void before the moonlight again illuminates it. Only a single entryway mars the smooth windowless surface of the lone building.

Kalkamedes heads straight for the entrance...

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar will take an heavy crossbow annd 30 bolts for himself

Rogar follows the old man closely, ready to stop him if he does something foolish again. Once the group comes into view of the strange building he nods to the others:"Here we are it seems. Kalky here seems determined to enter that place but I don't like it. Seems exactly the kind of place evil wizards use for their lairs...".
So saying the Taldan follows Kalkamedes inside the structure.

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

As the group approach they see the black stone doorway more clearly.

A ten-foot wide stone archway, its keystone inscribed with a seven-pointed star wreathed in ancient markings, offers ingress into an unlit corridor built of cut stone blocks. Weathered script snakes its way up and down the entrance.

Thassilonian or Linguistics DC 20:

"Enter the Black Edifice, locus of the Thrallkeepers, servants of the Runelord of Sloth."

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney looks at the writings although he has no hope of understanding them and continues inside behind the others.

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

As the group head into the dark, presumably with the aid of magical lights they descend a steep stair, which leads into a room that's only other exit is a massive set of iron double doors that rest upon a dais of glistening black stone. To the west stands a statue of an elderly robed man, carved in the same dark stone, and in his hand he brandishes a slender golden wand that points towards the door. Ancient script winds around the statue's round base, and dried leaves, dirt, and small animal bones are scattered around the room.

Thassilonian or Linguistics DC 20:
"Those who would dare believe they are strong enough to oppose us shall learn that their strength is their weakness and our weaknesses are our very stremgths."

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Perception check: 1d20 + 1 ⇒ (17) + 1 = 18

Rogar scans the room, searching for clues of possible danger

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

After the bandit attacks Wizzy would have made sure everyone was back to full health before heading into the new place.. I figure use the healing pots first since we can't carry them with us, unless you wish to keep one on hand, and then ill use my wand to top off the rest.. Just let me know how much healing is needed..

Wizzy casts Heroism on himself before entering the place.. He'll also drink his antitoxen, antiplague and soothe syrup..

Wizzy will use his 1/day comp languages on the ruins.. "The ruins read, Enter the Black Edifice, locus of the Thrallkeepers, servants of the Runelord of Sloth" Wizzy makes a mental note to trace a map of how to get here on their way back..

Around the statue reads "Those who would dare believe they are strong enough to oppose us shall learn that their strength is their weakness and our weaknesses are our very stremgths"

Knowledge on the Thrallkeepers and Ruinlord of Sloth?

Wizzy casts detect magic and has a look around..
Take 10 Perc for a 21

Liberty's Edge

Male Human, Ranger/5 Riken HP: 42/42; Paka HP: 32/32

GM:
Wow, we moved on quickly, I'd hoped to wake up one of the unconscious bandits to interrogate him to see if he knows anything for the Andoran Faction Mission.

Riken and Paka Both need a fair bit of healing. Paka is down 25, Riken is down 32. How much healing do I get off the healing pots? I too have a CLW wand so you don't have to use all of yours.

Riken walks around the room just taking it all. He gives a little chuckle after hearing Wizzy translate the text. "These evil groups sure know how to sound ominous."

"Paka, you smell anything interesting?"

Handle Animal (Detect): 1d20 + 8 ⇒ (9) + 8 = 17

"So whats our plan for keeping Kalkamedes not dead. I thought with the rope tied to him we'd be able to control him a lot better. Lady noh, if we literally tied him to you and you stay near the back think you can keep him from getting into another melee?"

As we move about I'll keep Paka close and have him on watch.

GM:
Paka has Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

8 potions of Cure Light Wounds which each do 1d8+1.

Paka sniffs and clearly immediately regrets it, whrowling in displeasure and spinning around towards the entrance. There is a snuffling sound from the entrance as something large approaches.

Please take care of any healing you would have done, then you have a round to prepare before we go into combat. Map link is above my avatar if you wish to adjust your position, etc.

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Ok ill use your wand then :).. Ill assume you and Rogar prob wanted to hand onto at least 1 of the healing pots just in case.. And perhaps Sidney would as well.. So you can safely use 4 of them i think

Healing Pots: 4d8 + 4 ⇒ (1, 2, 7, 2) + 4 = 16
Healing Wand: 9d8 + 9 ⇒ (4, 2, 2, 5, 5, 2, 2, 4, 7) + 9 = 42 9 wand charges plus 4 potions to get you both full..

Just a heads up Reiken, you can purchase a suit of chainshirt barding for your pet for 200gp, 800 when it becomes large, and add a +4 armor bonus to it's AC..

Hearing something large approaching Wizzy will begin his inspire and pull out his crossbow..

Sovereign Court

Female Tian-Min Seeker Sorceress5 HP 30/30 | AC 16 Touch 12 FF 14 | Fort +4 Ref +5 Will +7 | Init +9 | Perc +9 (+11 v traps) Sense Motive +13
Riken Utherson wrote:
"Lady noh, if we literally tied him to you and you stay near the back think you can keep him from getting into another melee?"

"I do not believe it would be of any help," she replies. "I lack the strength, and the rope would get tangled among us, causing other problems. I will make sure to conceal him, though."

Sensing danger shuffling about, Lady Noh does just that. Before she does, she advises a method of keeping track of Kalkamedes. "Wizzy, could you leave Gavin with Kalkamedes? Gavin, please keep us informed of your whereabouts, so we do not lose track of your friend."

Cast vanish on Kalkamedes in preparation. Gavin is on Kalkamedes, right?

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

Wizzy has Gamin, the magic sword.

Can everyone please ensure that the HP total in their classes line is correct, or else let me know how many HP they have.

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Lol i forgot to heal myself..

Heals: 2d8 + 2 ⇒ (6, 6) + 2 = 14 all good..

At the Ladies suggestion Wizzy would put Gamin on his master's back to provide insight as to where he's invisibly walking to..

Liberty's Edge

Male Human, Ranger/5 Riken HP: 42/42; Paka HP: 32/32

All healed up and marked 9 charges off my CLW Wand.

Riken strokes the big cats head. "Easy now, let's see what it is before you go charging in. Wait for my command."

Handle Animal (Stay): 1d20 + 8 ⇒ (15) + 8 = 23

He pokes at his wrist sheath and a wand pops out. "Here, this should help." he says as he touches Paka with the wand and says an incantation.

Magic Fang:

1 min
+1 enhancement bonus on attack and damage rolls to Bite

Re-sheathing the wand he pulls out his bow and prepares for battle by nocking an arrow.

Will Rapid Shot as soon as he sees a threat

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

Going to go ahead and start, Sidney Rogar feel free to retcon and spell or something, but I want to keep things going.

The snuffling comes closer and a huge skunk sticks it head around the corner, the size of a bear and hisses at the group.

Lady Noh, Rogar, Riken, and Paka are up!

Init Riken: 1d20 + 4 ⇒ (11) + 4 = 15
Init Paka: 1d20 + 5 ⇒ (7) + 5 = 12
Init Sidney: 1d20 + 3 ⇒ (2) + 3 = 5
Init Wizzy: 1d20 + 2 ⇒ (6) + 2 = 8
Init Rogar: 1d20 + 2 ⇒ (19) + 2 = 21
Init Lady Noh: 1d20 + 9 ⇒ (16) + 9 = 25
Init Giant Dire Skunks: 1d20 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Riken im no expert on this, but looking at your skills i dont think you have to roll handle animal for your pet anymore.. Your base is +8, +4 for handling your own animal.. For trained tricks its only a DC 10, so you auto make it.. Even if its wounded the DC is only 12, which you still auto make..

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Hiding in back at full hp :-)

Liberty's Edge

Male Human, Ranger/5 Riken HP: 42/42; Paka HP: 32/32

@Wizzy I was not aware of the +4 for your companion, and can I add Oh Thank Goodness! I didn't originally, but had a GM at my local game shop enforce that animals, even animal companions don't actually understand language they have to be commanded specifically with the tricks they know always made me roll. As you can see from the narratives I RP that the Animal Companion can understand spoken language but still rolled. If Broken GM is ok will it, I'll be happy to stop rolling Handle Animal for everything.

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

You are specifically allowed to do that by PFS rules since your companion has a rank in linguistics and a Int of 3, your GM is mistaken if its for PFS. Generally speaking he is even more mistaken outside of PFS which is stricter on ACs than the normal rules. You still need to use handle animal, but if you make the roll on a 1 there is literally no point rolling.

Sovereign Court

Female Tian-Min Seeker Sorceress5 HP 30/30 | AC 16 Touch 12 FF 14 | Fort +4 Ref +5 Will +7 | Init +9 | Perc +9 (+11 v traps) Sense Motive +13

Lady Noh speaks a Minkaian arcane phrase and sharply waves her hand at the animals. A bright cloud of dust appears around them. She then backs away for safety.

Cast glitterdust DC 18, centered right between the two skunks, then move away.

1st -5/8, 2nd -2/6, Bolt -0/9

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

The entrance was the hall way. I did give everyone the opportunity to move so I am afraid your starting positions are locked in, but since you are up now you can always reposition.

The visible skunk blinks wildly blinded by the glittering dust, and both creatures emit distressed squeals.

Will: 1d20 + 4 ⇒ (9) + 4 = 13
Will: 1d20 + 4 ⇒ (5) + 4 = 9

Rogar, Riken, and Paka are up!

Liberty's Edge

Male Human, Ranger/5 Riken HP: 42/42; Paka HP: 32/32

Yea, saw that things had started and redacted the question. I'll post my action when I get off work.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar makes a disgusted face as the skunks come into view:"Ooook... I knew it was a dirty job but I didn't undestand it also was going to be a smelly job!". The Taldan then briefly turns towards Riken:"I hope you don't mind if we deal with these beasts the old fashioned way, uh?" before closing on the nearest skunk and attacking it.

Rogar moves near the first skunk and slashes down with power attack. Note that Rogar has +1 to his AC due to being adjacent to a single opponent

Power Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage roll: 2d6 + 6 + 3 ⇒ (2, 6) + 6 + 3 = 17

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

Rogar's blade thunders home causing the blinded creature to squeal and rear back on its hind legs in agony. Despite the mighty blow though it does not seem close to done in and hisses beginning to turn its rear towards Rogar...

Liberty's Edge

Male Human, Ranger/5 Riken HP: 42/42; Paka HP: 32/32

I'm assuming this is turn order and not readied action from preparing for the attack.

As the foes round the corner and Riken sees that they are animals his shoulders drop a bit I wish it did not have to be this way, he thinks to himself.

He steels himself to take the shots just as Rogar darts out to meet the dire skunks. "You blocked my shot, ya lout!" Riken shouts at Rogar in frustration as he lets his arrows fly.

Rapid Shot with Bow
Attack 1: 1d20 + 8 + 1 - 2 - 4 ⇒ (15) + 8 + 1 - 2 - 4 = 18 (base + inspire courage - rapid shot - attack into melee)
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Attack 2: 1d20 + 8 + 1 - 2 - 4 ⇒ (7) + 8 + 1 - 2 - 4 = 10
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

"I suggest we take them down from a distance if we can. The little ones already pack a powerful stink, I don't want to be near one of these things if they let loose." Riken offers as he moves away from the beasts.

"Paka, you stick with me for now"

Handle Animal (Heel): 1d20 + 4 + 8 ⇒ (10) + 4 + 8 = 22 Edit: Old habits...

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Oh... is inspire courage still active? If so please add +1 to Rogar's damage with his last attack

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

You had one round of prep time and used it to cast magic fang Riken. Its also impossible to ready a fullround action, which rapid shot is. Also please note you were taking a -8 penalty there, -4 for both soft cover and combat.

Riken just manages to hit with his first arrow thanks to the skunk's blindness, finding himself hampered by both cover and combat, his second arrow flies wide.

The great skunk targets Rogar with a spurt of noxious reeking liquid! But before it can coat him in its stinking musk Rogar takes the opportunity it offers up and hacks into it sending it bleeding to the stone floor!

The second bear sized skunk back away blinking furiously, though still clearly blind, but does not appear to be retreating.

Everyone is up!

Miss Chance High is Good for Skunk: 1d100 ⇒ 79
Musk Ranged Touch: 1d20 + 7 ⇒ (18) + 7 = 25

Rogar AoO: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22 Damage: 2d6 + 6 + 3 + 1 ⇒ (2, 6) + 6 + 3 + 1 = 18

Will Save: 1d20 + 4 ⇒ (2) + 4 = 6

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney asks Riken:
"Can you talk this skunk down and let us go pass or do we have to hurt him?"
Sidney casts a long spell.
=full round enlarge person

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy will target the 2nd skunk with his Wand of Ear Piercing Scream(DC 11 Will for 1/2 damage and no daze). He ends his Inspire Courage, but it's effects linger for 2 more rounds via Lingering Performance..

Damage: 1d6 ⇒ 1

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

You cannot Wizzy, there is a wall inbetween you, you have neither line of sight nor line of effect. To be clear only Rogar can see the skunk.

Sovereign Court

Female Tian-Min Seeker Sorceress5 HP 30/30 | AC 16 Touch 12 FF 14 | Fort +4 Ref +5 Will +7 | Init +9 | Perc +9 (+11 v traps) Sense Motive +13

Sensing that the group has this one well taken care of, Lady Noh stands back and turns away from the impending carnage.

Delay.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Aftr the first skunk falls Rogar briefly considers pressing the advantage and attacking the remaining beast. Yet, trusting the animal had more sense than attacking the group now that it's alone Rogar retreats near Riken:"If you want to try to calm it down now's your chance, but if attacks I will end this one too"

moves back 3 spaces and readies an attack in case the skunk charges at him or Riken.

Liberty's Edge

Male Human, Ranger/5 Riken HP: 42/42; Paka HP: 32/32

"I will try but we have already blinded him, killed his friend and wounded him I believe our course is laid unfortunately."

Riken sheaths his bow and, knowing the skunk is blinded so will not see and thus fear the weapon, pulls out his axe expecting the worst as he move closer.

He talks to the creature in soft soothing voice.

Wild Empathy: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

You cannot use Diplomacy, nor Wild Empathy, while in combat.. It takes 1 minute of continued coercing..

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

We still need Wizzy, Lady N and Sydney before next round, right?

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

I held my action due to los..

Sovereign Court

Female Tian-Min Seeker Sorceress5 HP 30/30 | AC 16 Touch 12 FF 14 | Fort +4 Ref +5 Will +7 | Init +9 | Perc +9 (+11 v traps) Sense Motive +13

Lady Noh skips her turn.

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney completes his spell and Riken feels himself begin to grow.

Enlarge person on Riken if he wishes. If not, Sidney will cast it on himself. Then he delays too.

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

Riken can you please either move your token or try to give me a clear idea where you want it placed, I will simply move you your full movement in this instance. And yes wild empathy is not really usable in combat.

The skunk ignores Riken and continues blinking its eyes wildly and rubbing at them with its paws.

Everyone is up!

Skunk Will: 1d20 + 4 ⇒ (6) + 4 = 10

Liberty's Edge

Male Human, Ranger/5 Riken HP: 42/42; Paka HP: 32/32

I won't refuse an Enlarge Person :)

"Lets just finish this" Riken says solemnly as he moved forward and takes a giant swing at the Skunk.

Power Attack

Attack: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22
Damage: 3d6 + 14 ⇒ (4, 2, 1) + 14 = 21

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar shrugs:"Well... if you insist..."

Rogar moves up a few paces and prepares to charge next round

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

Riken's axe carves a great wrent in the skunk's side and sensing the massive figure before it the creature turns and flees, stumbling. Blinded and afraid it does not realize that its flight will offer Riken a chance to strike it down.

Riken may take an AoO if he wishes.

Sovereign Court

Female Tian-Min Seeker Sorceress5 HP 30/30 | AC 16 Touch 12 FF 14 | Fort +4 Ref +5 Will +7 | Init +9 | Perc +9 (+11 v traps) Sense Motive +13

Knowing that this encounter is all but over, Lady Noh's gaze remains away from the violence. She instead looks for Kalkamedes.

She'll head in the direction Kalkamedes was going before she made him invisible, looking for him.

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney takes his cue from the lady and follows Kal.

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

Kalkamedes is easy enough to locate as he thumps weakly into the iron double doors before the group. Wizzy casts the dispel magic he was interrupted in before and is able to see that the golden wand held in the statue of the old man's hand is magic as is the raised dais before the iron doors.

As Sidney steps up onto the dais to follow Kalkamedes he finds himself suddenly weak, barely able to carry his gear, it is all he can do to move at all. But as soon as he steps back the effect begins to subside.

Knowledge History or Arcana DC 10:
The Runelords were the powerful masters of Rune magic who ruled the ancient Thassilonian Empire.

Knowledge History or Arcana DC 15:
Each of the seven Runelords came to embody a sin, Runelord Krune was the Runelord of Sloth.[/ooc]

[spoiler=Knowledge History or Arcana DC 20]The Thrallkeepers were an ancient order of Thaumateurges who sought to gain power, and the favour of their Runelord masters by summoning powerful entities and binding them to their will.

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy inspects the wand before taking it.. Spellcraft: 1d20 + 7 ⇒ (9) + 7 = 16 and he obviously has no clue what it is.. "That wand is magic, but i dunno what it does so unless one of yall can fighure it out prob best just to leave it alone.."

Know History: 1d20 + 8 ⇒ (6) + 8 = 14
Know Arcana: 1d20 + 10 ⇒ (10) + 10 = 20

"This statue is of Runelord Krune, he was the Runelord of Sloth back in Ancient Thassilonia.. His followers, the Thrallkeepers, are an ancient order of Thaumaturges who specialize in summoning things, mostly likely outsiders.. The door mostly likely has some sorta spell on it causing weakness.."

Spellcraft on the door?

Spellcraft: 1d20 + 7 ⇒ (5) + 7 = 12 Poopoo..

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

Wizzy is just able to identify the wand as containing sixteen charges of Ray of Enfeeblement.

Wand of Ray of Enfeeblement CL 1.

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