PbP GameDay 2: PFS The Night March of Kalkamedes (1-5) (Inactive)

Game Master Hawkwen Agricola

Kalkamedes Sketch

Andoran Faction Mission
Grand Lodge Faction Mission
Taldor Faction Mission


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Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney says sadly:
"Lady Noh and I traveled with a gnome who made friends with animals. She would know what to do."

He adds: "One thing I learned, we should make friends with them and avoid fighting them."

He looks hopefully at Riken.

Sovereign Court

Female Tian-Min Seeker Sorceress5 HP 30/30 | AC 16 Touch 12 FF 14 | Fort +4 Ref +5 Will +7 | Init +9 | Perc +9 (+11 v traps) Sense Motive +13

"Either making peace or scaring them off would work well," Lady Noh comments.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

"Well... one would say that lopping of their heads would work too. But I'm with the non violent solution, as long as the bears don't try to eat us or Kalkmedes. Speaking of whom... I suggest we hold him off until Rike has worked his magic" says Rogar in an half serious tone.

Liberty's Edge

Male Human, Ranger/5 Riken HP: 42/42; Paka HP: 32/32

Riken gives a little whistle and calls Paka back to his side.

Handle Animal(Come): 1d20 + 8 ⇒ (5) + 8 = 13

"Thanks for the warning. Now go protect Kalkemedes in case this goes south."

Handle Animal(Defend): 1d20 + 8 ⇒ (5) + 8 = 13

As he slowly, purposefully, closes in on the bears he speaks a soothing incantation as his hand dances and waves in a mesmerizing pattern.

Spoiler:
Cast Calm Animals

Liberty's Edge

Male Human, Ranger/5 Riken HP: 42/42; Paka HP: 32/32

DC 13 Will Save, btw to save you teh maths

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

Riken's magic takes hold, mesmerizing the bears and though one cub still seems agitated it follows its mother's lead and does nothing as the group pass by on the trail.

Over the coarse of another tow hours, the rough mountainous scrubland, gradually flattens and gives way to thicker copses of trees, sustained by a series of chilly narrow streams. Kalkamedes trail meanders northward.

Suddenly the group are in the center of an ambush, with everyone save Lady Noh and Paka spying bandits concealed in the tree around them!

Surprise round, everyone but Lady Noh and Paka can act. Remember you are limited to a single standard or move action, etc.

Map Map link is just above my avatar to.

Rolls:
Max HD: 2d4 + 2 ⇒ (4, 4) + 2 = 10
Mother Will: 1d20 + 2 ⇒ (7) + 2 = 9
Cub Will: 1d20 + 2 ⇒ (5) + 2 = 7
Cub Will: 1d20 + 2 ⇒ (19) + 2 = 21

Perception Riken: 1d20 + 10 ⇒ (7) + 10 = 17
Perception Sidney: 1d20 + 5 ⇒ (20) + 5 = 25
Perception Wizzy: 1d20 + 9 ⇒ (19) + 9 = 28
Perception Rogar: 1d20 + 1 ⇒ (20) + 1 = 21
Perception Lady Noh: 1d20 + 9 ⇒ (3) + 9 = 12
Perception Paka: 1d20 + 6 ⇒ (1) + 6 = 7

Stealth: 1d20 + 6 ⇒ (8) + 6 = 14

Init Riken: 1d20 + 5 ⇒ (6) + 5 = 11
Init Sidney: 1d20 + 3 ⇒ (10) + 3 = 13
Initn Wizzy: 1d20 + 2 ⇒ (8) + 2 = 10
Init Rogar: 1d20 + 2 ⇒ (4) + 2 = 6
Init Lady Noh: 1d20 + 9 ⇒ (19) + 9 = 28
Init Paka: 1d20 + 4 ⇒ (7) + 4 = 11
Init Bandits: 1d20 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy will start singing, providing the group with Inspire Courage.. +1 Hit/Dam, +1 Saves vs Fear

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney surprise
Sidney points his wand at the northernmost bandit in trees and a missile streaks toward him.
mm damage: 1d4 + 1 ⇒ (1) + 1 = 2
Std= mm wand don't think inspire applies to magic missile

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

"Someone secure the old man! having him wandering off into the wilderness while we deal with this scum could be quite the problem!" yells Rogar as he unsheates his sword and puts himself on the front lines (well behind paka though)!

Liberty's Edge

Male Human, Ranger/5 Riken HP: 42/42; Paka HP: 32/32

"Paka, rustle them out of the trees" Riken shouts at the as he takes aim at the nearest bandit.

Handle Animal (attack): 1d20 + 8 ⇒ (20) + 8 = 28

Attack: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
damage: 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

The bandits launch a hail of bolts, most targeting Paka who is badly wounded as six bolts sink into her flesh. Two target Riken, whose breastplate turns them aside.

Paka takes 25 damage. Ouch!

Everybody is up!

Bandit vs Paka: 1d20 + 4 ⇒ (11) + 4 = 15 Damage: 1d10 ⇒ 6
Bandit vs Paka: 1d20 + 4 ⇒ (16) + 4 = 20 Damage: 1d10 ⇒ 3
Bandit vs Paka: 1d20 + 4 ⇒ (14) + 4 = 18 Damage: 1d10 ⇒ 2
Bandit vs Paka: 1d20 + 4 ⇒ (17) + 4 = 21 Damage: 1d10 ⇒ 7
Bandit vs Paka: 1d20 + 4 ⇒ (12) + 4 = 16 Damage: 1d10 ⇒ 2
Bandit vs Paka: 1d20 + 4 ⇒ (19) + 4 = 23 Damage: 1d10 ⇒ 1
Bandit vs Riken: 1d20 + 4 ⇒ (12) + 4 = 16 Damage: 1d10 ⇒ 9
Bandit vs Riken: 1d20 + 4 ⇒ (11) + 4 = 15 Damage: 1d10 ⇒ 2
Crit Conf vs Paka: 1d20 + 4 ⇒ (9) + 4 = 13 Damage: 1d10 ⇒ 4

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy will move up, towing the sleep walking man with him, and get into the edge of the tree's, gaining some cover from all the bolts..

He will continue his inspire as a free action and will target the bandit 2 squares in front of Paka with Hideous Laughter(DC 16)..

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

No towing Kalkamedes I am afraid, he is not coming willingly he is following his path and will act at the end of the round - and is considerably stronger than Wizzy. You can use the drag action, trip him, tie his rope to a tree, etc.

Wizzy's target collapses in a fit of uncontrollable laughter, clutching his stomach as he sobs with mirth.

Will: 1d20 + 1 ⇒ (13) + 1 = 14

Sovereign Court

Female Tian-Min Seeker Sorceress5 HP 30/30 | AC 16 Touch 12 FF 14 | Fort +4 Ref +5 Will +7 | Init +9 | Perc +9 (+11 v traps) Sense Motive +13

Lady Noh holds a moment, staying with Kalkamedes, then speaks an arcane word in Minkaian. A cloud of dense fog surrounds the party, providing protection from the crossbows.

After the rest of the party goes, Lady Noh will cast fog cloud (20' radius) to give as many of us as possible total concealment from the bandits. She will move next to Kalkamedes if he moves.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Mmmmh... what do we need to do to get them? Climb check? And of course Rogar put his armor back on

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

Walk over? They are not up in the trees or anything, they were just using them to hide behind, etc., though not very well.

Sovereign Court

Female Tian-Min Seeker Sorceress5 HP 30/30 | AC 16 Touch 12 FF 14 | Fort +4 Ref +5 Will +7 | Init +9 | Perc +9 (+11 v traps) Sense Motive +13

I see what the misunderstanding is. Broken, when you introduced the combat, you used the phrase "concealed in the trees," which can be interpreted as "up in the trees." But I think we're good now!

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

Ah, makes sense, sorry for not being clearer folks :)

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

AHHH! Well then..

Rogar moves swiftly on his left preparing to charge the nearest enemy

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

Waiting on Riken and Sidney if I do not get actions in the next few hours I will act for them to keep up the pace.

Liberty's Edge

Male Human, Ranger/5 Riken HP: 42/42; Paka HP: 32/32

I tried to throw a rough spell template onto the map for Lady Noh's Fog Cloud

"No! Paka, get into the cloud! Quickly!" Riken shouts with desperation in his voice.

Handle Animal: 1d20 + 8 ⇒ (3) + 8 = 11 Crap!

The big cat is in too much pain to register Riken's command. His ears laid flat against hie head and his giant canine's bared. He lets out a low rumble of a growl.

Seeing that the cat doesn't budge, Riken quickly rushes out to his friends aid.

He reaches out tries to draw the cat's attention. "I said get back to the cloud"

Handle Animal: 1d20 + 8 ⇒ (10) + 8 = 18 Whew

As Paka limps into the cloud Riken sighs in relief and prepared himself for the inevitable onslaught. Total Defense

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

Shes not putting it up until everyone has acted - per her OOC comment - so I was waiting on putting up a template. If you wish to change your action Riken let me know before the Champions League Final Finishes - 2 hours ish :)

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney targets the same bandit IF he is visible.
If not, he begins to cast.
wand of mm or full round enlarge person
mm: 1d4 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

Male Human, Ranger/5 Riken HP: 42/42; Paka HP: 32/32

Oops. It would still be all the same actions, just a little different RP I suppose.

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

With a roar the bandits rush from cover drawing an assortment of light maces and sickles as they move. They begin to surround Rogar and Riken, only one managing to slip past the ranger's guard, but landing a fearsome blow to the side of Riken's head, Rogar easily dodges the single blow aimed his way.

Kalkamedes continues on his path trying to walk through the melee, but rebuffed by the bandits and attacked for his troubles. He takes two nasty blows, but continues his relentless march...

Riken takes 16 damage, and Kalkamedes takes 18 damage.

Everyone is up!

Bandit Flank vs Riken: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22 Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Bandit Flank vs Riken: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Bandit Charge vs Riken: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11 Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Bandit vs Riken: 1d20 + 6 ⇒ (1) + 6 = 7 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Crit conf vs Riken: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 Ex Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Bandit vs Rogar: 1d20 + 6 ⇒ (3) + 6 = 9 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Bandit AoOs vs Kalkamedes: 1d20 + 6 ⇒ (7) + 6 = 13 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Bandit AoOs vs Kalkamedes: 1d20 + 6 ⇒ (6) + 6 = 12 Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Perception check: 1d20 + 1 ⇒ (2) + 1 = 3

edit

Surprised by the onslought brought by the bandits Rogar fails to notice Kalkamedes moving along his path without concern for his own safety. The Taldan warrior concentrates on the opponents trying to surround him slashing down with all of his considerable might at the one on his left:"Bring it, thieving scum! I shall teach you the error of your ways! A pity most of you won't live long enough to appreciate it!

Power attack to the enemy on Rogar's left. Notice Rogar makes use of furious focus, so no penalty to attack roll

Power attack: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Damage roll: 2d6 + 6 + 3 + 1 ⇒ (1, 4) + 6 + 3 + 1 = 15

This is BAD: can someone save Kalkamedes before they chop him to bits?

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney moves 25' into the trees (right on map) and unleashes a fountain of flames at the three bandits near Rogar and they lick close to the Taldan fighter but leave him untouched.

move + std Burning hands REF DC 14 for half of

fire damage: 2d4 + 2 ⇒ (1, 3) + 2 = 6

15' cone template hits the three topmost bandits on map

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

Sidney's flames envelop the bandits slaying one injured by Riken's arrow and his magic missiles, though the other two avoid the worst of the flames.

Ref Save: 1d20 + 2 ⇒ (6) + 2 = 8
Ref Save: 1d20 + 2 ⇒ (12) + 2 = 14
Ref Save: 1d20 + 2 ⇒ (12) + 2 = 14

Sovereign Court

Female Tian-Min Seeker Sorceress5 HP 30/30 | AC 16 Touch 12 FF 14 | Fort +4 Ref +5 Will +7 | Init +9 | Perc +9 (+11 v traps) Sense Motive +13

Lady Noh follows Kalkamedes through the fog, then seeing his situation, moves to remove him as a target. She speaks another arcane Minkaian word, extends her palm, and catches Kalkamedes and several bandits in a blast of colored light.

Move out of the cloud, cast color spray DC 17, pointed due east and catching three bandits and Kalkamedes.

1st -3/8, 2nd -1/6, Bolt -0/9

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

All three bandits topple to the ground unconscious overwhelmed by the colorful cascade, while Kalkamedes stops in his tracks stunned.

Riken and Wizzy are up!

Kalkamedes Will: 1d20 + 3 ⇒ (6) + 3 = 9
Bandit Will: 1d20 + 1 ⇒ (8) + 1 = 9
Bandit Will: 1d20 + 1 ⇒ (12) + 1 = 13
Bandit Will: 1d20 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Can't see the map atm..

Wizzy continue's his inspire his allies and moves to heal Riken..

Heal: 1d8 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

Male Human, Ranger/5 Riken HP: 42/42; Paka HP: 32/32

No time for proper narrative :(

Drop Bow
Quick Draw Greataxe
Coup De Grace unconscious bandit
5' Step north

x3 Damage: 1d12 + 7 + 2 + 1 + 1d12 + 7 + 2 + 1 + 1d12 + 7 + 2 + 1 ⇒ (9) + 7 + 2 + 1 + (9) + 7 + 2 + 1 + (5) + 7 + 2 + 1 = 53 ( + base + Favored Enemy + Inspire Courage)

Oy, forgotten so much after being away for a year... I think I did that right

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

why do that when he's out of the fight and theres still other active threats?

Liberty's Edge

Male Human, Ranger/5 Riken HP: 42/42; Paka HP: 32/32

Because he's wouldn't have been out of the fight long. Now he's out for good and I'm positioned to get AoO if the one north west of me stands up

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney nods to Rogar and hefts his club.
"I can take care of these last two. You can move to the front."

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Its a minimum of 4 rounds, max over 10.. The one NW of you is also out for a minimum of 4 rounds.. In general its a good idea to attack thing that are still a threat rather than unconscious ones..

Liberty's Edge

Male Human, Ranger/5 Riken HP: 42/42; Paka HP: 32/32

Oy, I have been away for too long. Definitely mis played that one then.

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

Note:
The bandits have Precise Strike, hence the extra d6, it should have been applicable on Riken's last hit, but I do not like to retcon my mistakes.

Wizzy:
I assume that healing was from a wand? So Wizzy has wand in one hand shield in he other is that correct?

As Riken executes a bandit the rest surge forward one racing around Wizzy offering an opening so he can flank while the other two remaining flank Riken. Working together to distract their foes all but one of them scores a hit, their sickles and maces coming away bloody.

Wizzy takes 12 damage, Riken takes 16 damage.

Everyone is up! Wizzy is entitled to an AoO if he has a weapon in hand.

Bandit vs Wizzy Flank: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27 Damage: 1d6 + 3 + 1d6 ⇒ (5) + 3 + (4) = 12
Bandit vs Wizzy Flank: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12 Damage: 1d6 + 3 + 1d6 ⇒ (3) + 3 + (2) = 8
Bandit vs Riken Flank: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 Damage: 1d6 + 3 + 1d6 ⇒ (5) + 3 + (1) = 9
Bandit vs Riken Flank: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26 Damage: 1d6 + 3 + 1d6 ⇒ (2) + 3 + (2) = 7

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar nods to Sydney and moves towards the Bandit harassing Wizzy from the rear and slashes again with all of his strength.

Move up to the enemy behind wizzy and power-attacking him

Attack roll: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Damage roll: 2d6 + 6 + 3 + 1 ⇒ (6, 5) + 6 + 3 + 1 = 21

Not lucky with my rolls it seems... XD

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

Lucky enough :)

Rogar's blades hacks into the bandit sending him crashing to the ground unconscious and bleeding out on the ground!

Note:
The map seems to be down one bandit, that you have not killed probably my mistake, so be aware I'll be adding another in. By my count you have killed three bandits, one of whom was also color sprayed. Need to get back to my PC before I can do that though.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Broken GM:
Well IIRC there were 8 bandits initially, now I count 5, so if we killed 3 what's on the map is actually accurate atm

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

Yes I've altered it now, I suspect positions might be off a bit, but it should not cause major issues. Had a blazing headache yesterday so expect I messed something up while being muddle headed. Sorry for the confusion :)

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney takes out his spear and hits the bandit next to Rogar waking him up rudely but leaving him blinded.
hit/damage: 1d20 + 9 ⇒ (10) + 9 = 191d8 + 6 ⇒ (5) + 6 = 11
move=draw spear std=attack

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

Sidney skewers the unconscious bandit before him, the man is clearly badly wounded, but not quite done for.

Liberty's Edge

Male Human, Ranger/5 Riken HP: 42/42; Paka HP: 32/32

Riken is battered but still standing. He quick steps around one of the bandits. With a grunt he tries to put his full behind his ax swinging it in a giant arc.

5' Step down to the right, Power Attack and Cleave

Attack: 1d20 + 10 + 2 + 1 + 2 - 2 ⇒ (4) + 10 + 2 + 1 + 2 - 2 = 17 (base + Favored Enemy + Inspire Courage + Flanking - Power Attack)
Damage: 1d12 + 7 + 2 + 1 + 4 ⇒ (3) + 7 + 2 + 1 + 4 = 17 (base + Favored Enemy + Inspire Courage + Power Attack)

Attack: 1d20 + 10 + 2 + 1 - 2 ⇒ (18) + 10 + 2 + 1 - 2 = 29 no flank
Damage: 1d12 + 7 + 2 + 1 + 4 ⇒ (2) + 7 + 2 + 1 + 4 = 16

AC now at 17 from Cleave

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

Riken's axe bites into two bandits in a mighty arc, both men are badly injured, but still standing - if only barely.

Sovereign Court

Female Tian-Min Seeker Sorceress5 HP 30/30 | AC 16 Touch 12 FF 14 | Fort +4 Ref +5 Will +7 | Init +9 | Perc +9 (+11 v traps) Sense Motive +13

So, based on the way durations work, Lady Noh will know (hehe) whether Kalkamedes is no longer stunned when her turn starts. Her first priority here is to keep Kalkamedes from being AOed.

If Kalkamedes is no longer stunned:

The arcanist from Minkai speaks another arcane word, approaches Kalkamedes, and touches him on the shoulder. He vanishes from sight.

5' Step to the square west of Kalkamedes and cast vanish on him. It will last five rounds.

If Kalkamedes is still stunned:

Lady Noh speaks another arcane word, gestures towards the bandits to the south, and three glowing bolts of light streak around the gnome's head, striking the two bandits.

Cast magic missile, one missile at the flanked bandit force: 1d4 + 1 ⇒ (2) + 1 = 3 and two at the southern bandit damage: 2d4 + 2 ⇒ (1, 1) + 2 = 4.

Either way: 1st -4/8, 2nd -1/6, Bolt -0/9

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

Kalkamedes vanish from sight, protected by Lady Nōh's concealing magic.

Wizzy is up!

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Yea, wand and shield.. I could have shield bashed but it looks like the guy died so..

Wizzy will take a step back and hit the one in front of him with Hideous Laughter(DC 16).. Continuing Inspire as well..

Shadow Lodge

Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0

Seeing themselves soundly out matched the last bandit in possession of his faculties turns tail and flees, most of their number are left on the battlefield laughing or unconscious.

The bandits gear is quite fine, but Kalkamedes, invisible, can be heard stumbling forward following the path to the east.

Bandit Loot:
8 Potions of Cure Light Wounds, 8 Masterwork Sickles, 8 Masterwork Light Maces, 8 Masterwork Saps, 8 Heavy Crossbows, 160 Bolts.

Will: 1d20 + 1 ⇒ (10) + 1 = 11

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