
![]() |

Sidney says sadly:
"Lady Noh and I traveled with a gnome who made friends with animals. She would know what to do."
He adds: "One thing I learned, we should make friends with them and avoid fighting them."
He looks hopefully at Riken.

![]() |

"Either making peace or scaring them off would work well," Lady Noh comments.

![]() |

"Well... one would say that lopping of their heads would work too. But I'm with the non violent solution, as long as the bears don't try to eat us or Kalkmedes. Speaking of whom... I suggest we hold him off until Rike has worked his magic" says Rogar in an half serious tone.

![]() |

Riken gives a little whistle and calls Paka back to his side.
Handle Animal(Come): 1d20 + 8 ⇒ (5) + 8 = 13
"Thanks for the warning. Now go protect Kalkemedes in case this goes south."
Handle Animal(Defend): 1d20 + 8 ⇒ (5) + 8 = 13
As he slowly, purposefully, closes in on the bears he speaks a soothing incantation as his hand dances and waves in a mesmerizing pattern.

![]() |

Riken's magic takes hold, mesmerizing the bears and though one cub still seems agitated it follows its mother's lead and does nothing as the group pass by on the trail.
Over the coarse of another tow hours, the rough mountainous scrubland, gradually flattens and gives way to thicker copses of trees, sustained by a series of chilly narrow streams. Kalkamedes trail meanders northward.
Suddenly the group are in the center of an ambush, with everyone save Lady Noh and Paka spying bandits concealed in the tree around them!
Surprise round, everyone but Lady Noh and Paka can act. Remember you are limited to a single standard or move action, etc.
Map Map link is just above my avatar to.
Mother Will: 1d20 + 2 ⇒ (7) + 2 = 9
Cub Will: 1d20 + 2 ⇒ (5) + 2 = 7
Cub Will: 1d20 + 2 ⇒ (19) + 2 = 21
Perception Riken: 1d20 + 10 ⇒ (7) + 10 = 17
Perception Sidney: 1d20 + 5 ⇒ (20) + 5 = 25
Perception Wizzy: 1d20 + 9 ⇒ (19) + 9 = 28
Perception Rogar: 1d20 + 1 ⇒ (20) + 1 = 21
Perception Lady Noh: 1d20 + 9 ⇒ (3) + 9 = 12
Perception Paka: 1d20 + 6 ⇒ (1) + 6 = 7
Stealth: 1d20 + 6 ⇒ (8) + 6 = 14
Init Riken: 1d20 + 5 ⇒ (6) + 5 = 11
Init Sidney: 1d20 + 3 ⇒ (10) + 3 = 13
Initn Wizzy: 1d20 + 2 ⇒ (8) + 2 = 10
Init Rogar: 1d20 + 2 ⇒ (4) + 2 = 6
Init Lady Noh: 1d20 + 9 ⇒ (19) + 9 = 28
Init Paka: 1d20 + 4 ⇒ (7) + 4 = 11
Init Bandits: 1d20 + 2 ⇒ (1) + 2 = 3

![]() |

Sidney surprise
Sidney points his wand at the northernmost bandit in trees and a missile streaks toward him.
mm damage: 1d4 + 1 ⇒ (1) + 1 = 2
Std= mm wand don't think inspire applies to magic missile

![]() |

"Someone secure the old man! having him wandering off into the wilderness while we deal with this scum could be quite the problem!" yells Rogar as he unsheates his sword and puts himself on the front lines (well behind paka though)!

![]() |

The bandits launch a hail of bolts, most targeting Paka who is badly wounded as six bolts sink into her flesh. Two target Riken, whose breastplate turns them aside.
Paka takes 25 damage. Ouch!
Everybody is up!
Bandit vs Paka: 1d20 + 4 ⇒ (11) + 4 = 15 Damage: 1d10 ⇒ 6
Bandit vs Paka: 1d20 + 4 ⇒ (16) + 4 = 20 Damage: 1d10 ⇒ 3
Bandit vs Paka: 1d20 + 4 ⇒ (14) + 4 = 18 Damage: 1d10 ⇒ 2
Bandit vs Paka: 1d20 + 4 ⇒ (17) + 4 = 21 Damage: 1d10 ⇒ 7
Bandit vs Paka: 1d20 + 4 ⇒ (12) + 4 = 16 Damage: 1d10 ⇒ 2
Bandit vs Paka: 1d20 + 4 ⇒ (19) + 4 = 23 Damage: 1d10 ⇒ 1
Bandit vs Riken: 1d20 + 4 ⇒ (12) + 4 = 16 Damage: 1d10 ⇒ 9
Bandit vs Riken: 1d20 + 4 ⇒ (11) + 4 = 15 Damage: 1d10 ⇒ 2
Crit Conf vs Paka: 1d20 + 4 ⇒ (9) + 4 = 13 Damage: 1d10 ⇒ 4

![]() |

Wizzy will move up, towing the sleep walking man with him, and get into the edge of the tree's, gaining some cover from all the bolts..
He will continue his inspire as a free action and will target the bandit 2 squares in front of Paka with Hideous Laughter(DC 16)..

![]() |

No towing Kalkamedes I am afraid, he is not coming willingly he is following his path and will act at the end of the round - and is considerably stronger than Wizzy. You can use the drag action, trip him, tie his rope to a tree, etc.
Wizzy's target collapses in a fit of uncontrollable laughter, clutching his stomach as he sobs with mirth.
Will: 1d20 + 1 ⇒ (13) + 1 = 14

![]() |

Lady Noh holds a moment, staying with Kalkamedes, then speaks an arcane word in Minkaian. A cloud of dense fog surrounds the party, providing protection from the crossbows.
After the rest of the party goes, Lady Noh will cast fog cloud (20' radius) to give as many of us as possible total concealment from the bandits. She will move next to Kalkamedes if he moves.

![]() |

Mmmmh... what do we need to do to get them? Climb check? And of course Rogar put his armor back on

![]() |

I see what the misunderstanding is. Broken, when you introduced the combat, you used the phrase "concealed in the trees," which can be interpreted as "up in the trees." But I think we're good now!

![]() |

AHHH! Well then..
Rogar moves swiftly on his left preparing to charge the nearest enemy

![]() |

I tried to throw a rough spell template onto the map for Lady Noh's Fog Cloud
"No! Paka, get into the cloud! Quickly!" Riken shouts with desperation in his voice.
Handle Animal: 1d20 + 8 ⇒ (3) + 8 = 11 Crap!
The big cat is in too much pain to register Riken's command. His ears laid flat against hie head and his giant canine's bared. He lets out a low rumble of a growl.
Seeing that the cat doesn't budge, Riken quickly rushes out to his friends aid.
He reaches out tries to draw the cat's attention. "I said get back to the cloud"
Handle Animal: 1d20 + 8 ⇒ (10) + 8 = 18 Whew
As Paka limps into the cloud Riken sighs in relief and prepared himself for the inevitable onslaught. Total Defense

![]() |

Shes not putting it up until everyone has acted - per her OOC comment - so I was waiting on putting up a template. If you wish to change your action Riken let me know before the Champions League Final Finishes - 2 hours ish :)

![]() |

Sidney targets the same bandit IF he is visible.
If not, he begins to cast.
wand of mm or full round enlarge person
mm: 1d4 + 1 ⇒ (2) + 1 = 3

![]() |

With a roar the bandits rush from cover drawing an assortment of light maces and sickles as they move. They begin to surround Rogar and Riken, only one managing to slip past the ranger's guard, but landing a fearsome blow to the side of Riken's head, Rogar easily dodges the single blow aimed his way.
Kalkamedes continues on his path trying to walk through the melee, but rebuffed by the bandits and attacked for his troubles. He takes two nasty blows, but continues his relentless march...
Riken takes 16 damage, and Kalkamedes takes 18 damage.
Everyone is up!
Bandit Flank vs Riken: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22 Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Bandit Flank vs Riken: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Bandit Charge vs Riken: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11 Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Bandit vs Riken: 1d20 + 6 ⇒ (1) + 6 = 7 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Crit conf vs Riken: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 Ex Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Bandit vs Rogar: 1d20 + 6 ⇒ (3) + 6 = 9 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Bandit AoOs vs Kalkamedes: 1d20 + 6 ⇒ (7) + 6 = 13 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Bandit AoOs vs Kalkamedes: 1d20 + 6 ⇒ (6) + 6 = 12 Damage: 1d6 + 3 ⇒ (6) + 3 = 9

![]() |

Perception check: 1d20 + 1 ⇒ (2) + 1 = 3
edit
Surprised by the onslought brought by the bandits Rogar fails to notice Kalkamedes moving along his path without concern for his own safety. The Taldan warrior concentrates on the opponents trying to surround him slashing down with all of his considerable might at the one on his left:"Bring it, thieving scum! I shall teach you the error of your ways! A pity most of you won't live long enough to appreciate it!
Power attack to the enemy on Rogar's left. Notice Rogar makes use of furious focus, so no penalty to attack roll
Power attack: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Damage roll: 2d6 + 6 + 3 + 1 ⇒ (1, 4) + 6 + 3 + 1 = 15
This is BAD: can someone save Kalkamedes before they chop him to bits?

![]() |

Sidney moves 25' into the trees (right on map) and unleashes a fountain of flames at the three bandits near Rogar and they lick close to the Taldan fighter but leave him untouched.
move + std Burning hands REF DC 14 for half of
fire damage: 2d4 + 2 ⇒ (1, 3) + 2 = 6
15' cone template hits the three topmost bandits on map

![]() |

Sidney's flames envelop the bandits slaying one injured by Riken's arrow and his magic missiles, though the other two avoid the worst of the flames.
Ref Save: 1d20 + 2 ⇒ (6) + 2 = 8
Ref Save: 1d20 + 2 ⇒ (12) + 2 = 14
Ref Save: 1d20 + 2 ⇒ (12) + 2 = 14

![]() |

Lady Noh follows Kalkamedes through the fog, then seeing his situation, moves to remove him as a target. She speaks another arcane Minkaian word, extends her palm, and catches Kalkamedes and several bandits in a blast of colored light.
Move out of the cloud, cast color spray DC 17, pointed due east and catching three bandits and Kalkamedes.
1st -3/8, 2nd -1/6, Bolt -0/9

![]() |

All three bandits topple to the ground unconscious overwhelmed by the colorful cascade, while Kalkamedes stops in his tracks stunned.
Riken and Wizzy are up!
Kalkamedes Will: 1d20 + 3 ⇒ (6) + 3 = 9
Bandit Will: 1d20 + 1 ⇒ (8) + 1 = 9
Bandit Will: 1d20 + 1 ⇒ (12) + 1 = 13
Bandit Will: 1d20 + 1 ⇒ (3) + 1 = 4

![]() |

No time for proper narrative :(
Drop Bow
Quick Draw Greataxe
Coup De Grace unconscious bandit
5' Step north
x3 Damage: 1d12 + 7 + 2 + 1 + 1d12 + 7 + 2 + 1 + 1d12 + 7 + 2 + 1 ⇒ (9) + 7 + 2 + 1 + (9) + 7 + 2 + 1 + (5) + 7 + 2 + 1 = 53 ( + base + Favored Enemy + Inspire Courage)
Oy, forgotten so much after being away for a year... I think I did that right

![]() |

Its a minimum of 4 rounds, max over 10.. The one NW of you is also out for a minimum of 4 rounds.. In general its a good idea to attack thing that are still a threat rather than unconscious ones..

![]() |

As Riken executes a bandit the rest surge forward one racing around Wizzy offering an opening so he can flank while the other two remaining flank Riken. Working together to distract their foes all but one of them scores a hit, their sickles and maces coming away bloody.
Wizzy takes 12 damage, Riken takes 16 damage.
Everyone is up! Wizzy is entitled to an AoO if he has a weapon in hand.
Bandit vs Wizzy Flank: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27 Damage: 1d6 + 3 + 1d6 ⇒ (5) + 3 + (4) = 12
Bandit vs Wizzy Flank: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12 Damage: 1d6 + 3 + 1d6 ⇒ (3) + 3 + (2) = 8
Bandit vs Riken Flank: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 Damage: 1d6 + 3 + 1d6 ⇒ (5) + 3 + (1) = 9
Bandit vs Riken Flank: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26 Damage: 1d6 + 3 + 1d6 ⇒ (2) + 3 + (2) = 7

![]() |

Rogar nods to Sydney and moves towards the Bandit harassing Wizzy from the rear and slashes again with all of his strength.
Move up to the enemy behind wizzy and power-attacking him
Attack roll: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Damage roll: 2d6 + 6 + 3 + 1 ⇒ (6, 5) + 6 + 3 + 1 = 21
Not lucky with my rolls it seems... XD

![]() |

Lucky enough :)
Rogar's blades hacks into the bandit sending him crashing to the ground unconscious and bleeding out on the ground!

![]() |


![]() |

Yes I've altered it now, I suspect positions might be off a bit, but it should not cause major issues. Had a blazing headache yesterday so expect I messed something up while being muddle headed. Sorry for the confusion :)

![]() |

Sidney takes out his spear and hits the bandit next to Rogar waking him up rudely but leaving him blinded.
hit/damage: 1d20 + 9 ⇒ (10) + 9 = 191d8 + 6 ⇒ (5) + 6 = 11
move=draw spear std=attack

![]() |

Riken is battered but still standing. He quick steps around one of the bandits. With a grunt he tries to put his full behind his ax swinging it in a giant arc.
5' Step down to the right, Power Attack and Cleave
Attack: 1d20 + 10 + 2 + 1 + 2 - 2 ⇒ (4) + 10 + 2 + 1 + 2 - 2 = 17 (base + Favored Enemy + Inspire Courage + Flanking - Power Attack)
Damage: 1d12 + 7 + 2 + 1 + 4 ⇒ (3) + 7 + 2 + 1 + 4 = 17 (base + Favored Enemy + Inspire Courage + Power Attack)
Attack: 1d20 + 10 + 2 + 1 - 2 ⇒ (18) + 10 + 2 + 1 - 2 = 29 no flank
Damage: 1d12 + 7 + 2 + 1 + 4 ⇒ (2) + 7 + 2 + 1 + 4 = 16
AC now at 17 from Cleave

![]() |

So, based on the way durations work, Lady Noh will know (hehe) whether Kalkamedes is no longer stunned when her turn starts. Her first priority here is to keep Kalkamedes from being AOed.
If Kalkamedes is no longer stunned:
The arcanist from Minkai speaks another arcane word, approaches Kalkamedes, and touches him on the shoulder. He vanishes from sight.
5' Step to the square west of Kalkamedes and cast vanish on him. It will last five rounds.
If Kalkamedes is still stunned:
Lady Noh speaks another arcane word, gestures towards the bandits to the south, and three glowing bolts of light streak around the gnome's head, striking the two bandits.
Cast magic missile, one missile at the flanked bandit force: 1d4 + 1 ⇒ (2) + 1 = 3 and two at the southern bandit damage: 2d4 + 2 ⇒ (1, 1) + 2 = 4.
Either way: 1st -4/8, 2nd -1/6, Bolt -0/9

![]() |

Yea, wand and shield.. I could have shield bashed but it looks like the guy died so..
Wizzy will take a step back and hit the one in front of him with Hideous Laughter(DC 16).. Continuing Inspire as well..

![]() |

Seeing themselves soundly out matched the last bandit in possession of his faculties turns tail and flees, most of their number are left on the battlefield laughing or unconscious.
The bandits gear is quite fine, but Kalkamedes, invisible, can be heard stumbling forward following the path to the east.
Will: 1d20 + 1 ⇒ (10) + 1 = 11