Path of Piece (Inactive)

Game Master Mr. Nomington

Grab your straw hats and dice! Your about to embark on a epic quest, filled with a world full of adventure! Will your crew succeed in finding riches, power or fame? Or will the watery depths and vast sea be your end? It's time to set sail!


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Half-Elf Cleric 3

Black swats away Tassadar's hand and replies to the questioners, "Yes, I'm real, obviously! I'm just as much a part of Mordrin as my counterpart here. Ziggy, your assessment is closest to the truth. While Green over there comes from our nurturing, life-giving side, I derive more so from the destructive, awesome side."

Green scoffs at Black's comments and offers his own perspective on the matter, "More like you represent the brash and loud-mouthed part of us, Black. Anyway, that's pretty much the story. We can and do act independently of one another, though there's a limit to how far we can be apart before the connection snaps us back together. Makes us handy in cases where it's better to share the work, but It sure does get old to have to argue with yourself over most decisions."


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

"Oh wow, it speaks. I thought it was...you know just an extension of your will..." He looks at the double, flabbergasted.


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

" You both will be relieved to know that is simply what everyone does themselves. Your situation just happens to be aloud instead. Though no less daunting. "


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

"It must be quote interesting to have another part of yourself speak to you where everyone can hear. Usually its all in your head." He taps his head. "Hello, Black. May I know since when you've been able to manifest as a different entity? Can you manifest at will, or if not, what conditions are you subject to?"


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

" This isnt exactly the time to be discussing capabilities and powers while in the Lion's Den. Tassadar. Or anyone for that matter. Caves do send sound waves long distances. "


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

"But I've never seen such a curious phenomenon before. And I don't know when I'll get to see it again. Research, you understand." He offhandly flaps off Kael's comments while having his attention rivetted on Black."Argh if you want to be such a bother about it," as he glares at Kael, before shifting his gaze to Black, "Let us conduct our interview in private."

Message on Black

DC 25 Perception:

"Point in my direction and whisper, amd I shall hear you as if you were speaking next to my ear" He instructs Black using the spell.


Male Half-Elf Eldritch Scoundrel 3| HP 20/27 | AC 14[18], FF 10[14], T 14 | Fort +3, Ref +7[8 Traps], Will +1[3 Enchantments] | CMD 17 | Perc +8[9 Traps], SM +0 | Init +5
Active Effects:
Mage Armor

Ziggit winces at being called Ziggy, "Lissen friend, I ain't one for complainin' but the names I get, but Ziggy jus' sounds plain awful."

"If you want ta shorten mah name, plenty of folks used to call me The Git, or just Git."

"Anyways, wat happens if either of yas die, do ya know? Do you like get forced back togetha? Or does that part of ya personality die? Do ya both die?"

"It sounds like a useful ability ta have, though I'm not sure I would want da complications of dealin' with my own self. Seems paradox like."

-Posted with Wayfinder


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

Perception: 1d20 + 8 ⇒ (18) + 8 = 26
Spellcraft: 1d20 + 8 + 1d6 ⇒ (9) + 8 + (3) = 20

Kael glares at Tassadar with ferocity of a hawk bearing down on prey.

" Better. This is still not some field trip. "


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

"Be sensible. Only those nearby can hear, which is a lot softer then the rest of the conversation that the rest have been making. May I ask why you haven't said anything to the rest yet?"He continues. "Considering they've been jabbering more then I have?"


Musket Master Gunslinger 3 (HP 26/28) | AC:17 | T:15 | FF:12 | CMD 17| Fort +5 | Ref +7 | Will +4 | Init +6| Perc: +9 | Speed 30ft)
Active Effects:
none

Light presses on, uninterested until Ziggit asks the very thought she'd had. ..."what does happen if one or the other dies?"....

Perception: 1d20 + 9 ⇒ (20) + 9 = 29

Walking a bit ahead, Light listens carefully in hopes to catch any signs of movements as her crew-mates make noise she fears gave away the element, if any, of surprise.


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

Just so you are aware there is no pressing on, because we are waiting on The Mayor, because he knows the places, though light has been illuminated thusly.

" I did. "


Musket Master Gunslinger 3 (HP 26/28) | AC:17 | T:15 | FF:12 | CMD 17| Fort +5 | Ref +7 | Will +4 | Init +6| Perc: +9 | Speed 30ft)
Active Effects:
none

Light presses on. Whether anyone follows is up to them. It's not like I'm running in head first but I see no point in standing here like this.


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

Indeed, though that isnt what is happening right now. She is pressing on no more than anyone else. That is a matter of GM pacing.


Musket Master Gunslinger 3 (HP 26/28) | AC:17 | T:15 | FF:12 | CMD 17| Fort +5 | Ref +7 | Will +4 | Init +6| Perc: +9 | Speed 30ft)
Active Effects:
none

and I am making it a point to do so. As for GM pacing, he will let me know what happens based on how I control my character as I move on ahead to check something on my own volition


As Light steps forward, she comes to a large pool of water. With her exceptional eyesight she notices the faintest purplish light beneath the surface, even with her Ioun Torch overtaking the other light source. The source of the light seems to emanate from far off. Almost as if there is an underwater cave beneath.

The Mayor seems taken aback by Mordrin's splitting, but quickly regains his composure. "At this point, I don't know why I'm surprised anymore." Shaking his head to the group, he steps up next to Light.

"Come, this way." He says softly, walking back to and then along the tracks.

Removing the killing ban, was holding back my creative juices.


Half-Elf Cleric 3

Black sighs heavily as the questions continue to pour in. He points back toward Tassadar and whispers, "Perhaps Kael is right about the timing for this barrage of questions. Since we're able to speak a little bit more quietly, here's the low-down. I am Green are both part of Mordrin. In a sense, we are different parts of his personality, but we are still independent of one another, though we are not at full strength when we separate. If one of us is destroyed, thankfully it is not permanent, as the one who is destroyed simply returns to the other. Anyway, that's enough to be getting on with now. Let's get going."

Green turns to Ziggit and chuckles softly, "Sorry 'bout that. New acquaintances and all that..."


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Tassadar ignores the sigh. A new phenomenon to look into!

DC 25 Perception:

"How long can you stay split this way? Can you feel what your double is feeeling? In what way is your strength compromised during the split?"


As you press forward into a small opening in the cave. A familiar voice rings out from all around you in a happy tone. "Ahh! Glad you could make it to my domain. Though I must say, you are a rather loud lot and I seemed to have miscounted earlier, twins of some sort? Ah well, no matter, it will be really loud about three times soon regardless... But enough about that... lets soften you up a bit hmm?"

At that moment, six creatures appear, seemingly from out of thin air. An ever-gnashing maw, filled with row after row of mismatched teeth, dominates this frightful creature’s orb-like body. Though the same Ofuda like textures of paper and strange kanji adorn them. They each strike out at each party member except for Black.

"SURPRISE ROUND"
Attack vs Goldwill: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Attack vs Kael: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Attack vs Light: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Attack vs Mordrin: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
Attack vs Tassadar: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Attack vs Ziggit: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14

Damage vs Goldwill: 1d4 + 1 ⇒ (1) + 1 = 2
Damage vs Light: 1d4 + 1 ⇒ (2) + 1 = 3
Damage vs Mordrin: 1d4 + 1 ⇒ (3) + 1 = 4
Damage vs Tassadar: 1d4 + 1 ⇒ (1) + 1 = 2
Damage vs Ziggit: 1d4 + 1 ⇒ (4) + 1 = 5

All of you who got hit, please make a Fort Save DC12. If you fail, please put "@" in your active affects spoiler.

"INITIATIVES"

Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Initiative: 1d20 + 4 ⇒ (12) + 4 = 16
Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Initiative: 1d20 + 4 ⇒ (6) + 4 = 10
Initiative: 1d20 + 4 ⇒ (4) + 4 = 8
Initiative: 1d20 + 4 ⇒ (7) + 4 = 11


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Fort: 1d20 + 4 ⇒ (2) + 4 = 6


Half-Elf Cleric 3

Green feels the teeth of the beast sink into his arm and winces in pain.

Green Fort save: 1d20 + 4 ⇒ (12) + 4 = 16


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

Spend a Inspiration for Init

Initiative: 1d20 + 7 + 1d6 ⇒ (20) + 7 + (3) = 30


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

What Knowledge Check would these Be?

Kael seems to parry the blow before it comes close unsure what these creatures might be.

" Well, it seems he is very well aware of us. Mayor, do these small creatures have people inside? "


It would be a Planes check. The creatures are tiny sized so unless they have sprites in them no.

"Not very likely, I've never seen these creatures before!"

Goldwill's Initiative: 1d20 + 3 ⇒ (1) + 3 = 4


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

Know Planes: 1d20 + 8 + 1d6 ⇒ (1) + 8 + (6) = 15


Kael's Knowledge:
Cacodaemons that are also all Ofuda.


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

Kael smirks, " It seems our mysterious person is fond of Daemons. Cacodaemons to be exact. Not the worst of creatures, the lowest of daemons. "

Kael thrusts out with his Ninja-to

Ninja-to Pierce: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Ninja-to Parry: 1d20 + 6 ⇒ (3) + 6 = 9

Ninja-to Riposte: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Ninja-to Riposte Confirm: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d6 + 4 ⇒ (6) + 4 = 10


Half-Elf Cleric 3

Initiative: 1d20 + 1 ⇒ (6) + 1 = 7

Green HP 5/9, Black 9/9


Male Half-Elf Eldritch Scoundrel 3| HP 20/27 | AC 14[18], FF 10[14], T 14 | Fort +3, Ref +7[8 Traps], Will +1[3 Enchantments] | CMD 17 | Perc +8[9 Traps], SM +0 | Init +5
Active Effects:
Mage Armor

Fort: 1d20 + 3 ⇒ (18) + 3 = 21

Init: 1d20 + 5 ⇒ (1) + 5 = 6

"There's a guy I know who'd get a real kick out o' these critters." says Ziggit assuming a more combat ready stance.

-Posted with Wayfinder


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

init: 1d20 + 4 ⇒ (19) + 4 = 23

Knowledge check - if I'm in any condition to do so: 1d20 + 8 ⇒ (19) + 8 = 27


Light's Fort: 1d20 + 5 ⇒ (10) + 5 = 15
Light's Initiative: 1d20 + 4 ⇒ (2) + 4 = 6
"Initiative Order"

Kael: 30
Tassadar: 23
Cacodaemon#1: 22
Cacodaemon#2: 16
Cacodaemon#3: 15
Cacodaemon#4: 11
Cacodaemon#5: 10
Cacodaemon#6: 8
This is rather hilarious!
Mordrin(Black&Green):7
Ziggit: 6
Light: 6
Goldwill: 4

Kael strikes back first with a lightning fast draw of his Ninja-to. Sticking the creature with the blade. Though, it seems to do less damage than intended.

Tassadar is up!


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

"They're vulnerable to good or silver, or fire damage. Focus fire on them as they heal themselves rapidly."

Tassadar attempts to tumble between 2 Cacodaemons, drawing his silver mace at the same time.

Acro: 1d20 + 2 ⇒ (4) + 2 = 6

Added green square box to show where I tumbled, I take 2 AOOS if I fail. The DC is 14

Attack, with Ziggy's flank - he's using a reach weapon: 1d20 + 3 ⇒ (3) + 3 = 6


Tassadar takes two AoO from the creatures.

AoO: 1d20 + 6 ⇒ (3) + 6 = 9
AoO: 1d20 + 6 ⇒ (7) + 6 = 13

Damage: 1d4 + 1 ⇒ (1) + 1 = 2

They both lash out at Tassadar after his maneuvering leaves an opening. Only one manages to sink it's teeth into his arm.

The group now methodically attack again. The one that Kael had slightly injured previously seems indistinguishable from the others now, its wound seeming to be gone.

Attack vs Kael: 1d20 + 6 ⇒ (2) + 6 = 8
Attack vs Goldwill: 1d20 + 6 ⇒ (17) + 6 = 23
Attack vs Light: 1d20 + 6 ⇒ (12) + 6 = 18
Attack vs Mordrin(Green): 1d20 + 6 ⇒ (17) + 6 = 23
Attack vs Ziggit: 1d20 + 6 ⇒ (14) + 6 = 20
Attack vs Tassadar: 1d20 + 6 ⇒ (10) + 6 = 16

Damage vs Goldwill: 1d4 + 1 ⇒ (4) + 1 = 5
Damage vs Light: 1d4 + 1 ⇒ (2) + 1 = 3
Damage vs Mordrin(Green): 1d4 + 1 ⇒ (4) + 1 = 5
Damage vs Ziggit: 1d4 + 1 ⇒ (1) + 1 = 2
Damage vs Tassadar: 1d4 + 1 ⇒ (3) + 1 = 4

DC12 Fort Save for Light, Mordrin and Ziggit.

Kael parries successfully and strikes the Daemon hard, though it still seems to absorb some of the damage. Just missed that crit.

Goldwill steels himself and punches the Daemon with his brass knuckles.
Brass Knuckles: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d3 + 9 ⇒ (3) + 9 = 12

Smashing the creature hard. It reels back, seeming to shrug off some of the damage but nevertheless, looks pretty messed up.

Mordrin, Ziggit, Light, your up.


Male Half-Elf Eldritch Scoundrel 3| HP 20/27 | AC 14[18], FF 10[14], T 14 | Fort +3, Ref +7[8 Traps], Will +1[3 Enchantments] | CMD 17 | Perc +8[9 Traps], SM +0 | Init +5
Active Effects:
Mage Armor

Fort: 1d20 + 3 ⇒ (16) + 3 = 19

"Eh, the ol' dour face and the mayor already have done some work on theirs, so I'ma guessing let's get theirs done firs'."

Ziggit shoots out his spear to attack the one troubling the mayor hoping to finish it off after his attack.

Spear Stab: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 9 ⇒ (8) + 9 = 17 I'm not exactly sure if you count as flanking someone if they are sharing a square, but if it does, here' s my SA to be added onto my damage. SA: 1d6 ⇒ 4


Half-Elf Cleric 3

Green fort save?: 1d20 + 4 ⇒ (2) + 4 = 6
Transmit disease percent, low transmits: 1d100 ⇒ 71

One of the cacodaemons sinks its teeth into Green a second time and finds that his victim suddenly absent. A sound like the crack of a whip echoes through the cave, and suddenly, Black is no longer Black, he is once again Mordrin, though the heat of battle may be too intense for some to notice the subtle differences in appearance.

"Well that sucked. Guess we'll have to see what I can do to help with that, eh?" The wounded cleric raises the branch of twisted driftwood he uses as his holy symbol and calls out a few words of prayer, ending his chant with an exclamation of "Guide us now as we strike down these unholy monstrosities!"

Cast Bless, +1 to attack and saves vs fear for 3 min


Musket Master Gunslinger 3 (HP 26/28) | AC:17 | T:15 | FF:12 | CMD 17| Fort +5 | Ref +7 | Will +4 | Init +6| Perc: +9 | Speed 30ft)
Active Effects:
none

Acrobatics Away: 1d20 + 8 ⇒ (15) + 8 = 23

Ranged Attack: 1d20 + 8 ⇒ (7) + 8 = 15 Deadly Aim
Damage: 1d12 + 1 + 2 ⇒ (8) + 1 + 2 = 11

Swift action to reload musket

Fort Save: 1d20 + 5 ⇒ (14) + 5 = 19

"..."


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Since my turn combes before theirs.Acro 2 north east, colourspray from there, will catch two.

ACRO: 1d20 + 2 ⇒ (8) + 2 = 10

Ill take another AOO for movement

DC is 15, will save, mind affecting

Colour spray


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

Kael moves to give himself a bit of room before striking. He positions himself opposite of the Mayor striking at the previous Cacodaemon between them.

Flanking Blessed Ninja-to Pierce: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d6 + 4 + 1d6 ⇒ (5) + 4 + (2) = 11

Ninja-to Parry: 1d20 + 9 ⇒ (2) + 9 = 11

Ninja-to Riposte: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d6 + 4 + 1d6 ⇒ (6) + 4 + (5) = 15

5 foot to the right as the daemon is in my square


AoO on Tassadar: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Will Save: 1d20 + 8 ⇒ (1) + 8 = 9
Number of Rounds Stunned/Blinded: 1d4 ⇒ 2
Will Save: 1d20 + 8 ⇒ (20) + 8 = 28

Light moves away with ease and blasts a cacodaemon with her musket. Kael flanks one and strikes it with his Ninja-to. Both seem injured but still able to fight. A font of multicolored light springs forth from Tassadar's fingertips. The one that Light shot falls from the air and rolls around on the floor screeching.

The Cacodaemon that is unaffected by Tassadar's spell looks like it's about to attack him. But then it stops and turns to Light as if directed to. It's eyes flash and it lets loose a torrent of gibberish from its maw.

Light, Will Save DC12:
You are confused as the spell, lesser confusion.

The cacodaemon that is being flanked by Kael five-foot steps(flys) up to Kael and takes a bite. While the one on Goldwill does the same.

Attack vs Kael: 1d20 + 6 ⇒ (20) + 6 = 26
Confirm vs Kael: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d4 + 1 ⇒ (4) + 1 = 5 And Fort Save
It avoids Kael's parry and bites him on his neck.

Attack vs Goldwill: 1d20 + 6 ⇒ (3) + 6 = 9
Goldwill dodges away from the attack.

The one that dropped Green will look at Ziggit and its eyes glow and gibberish spews from its mouth.

Defensive Cast: 1d20 + 7 ⇒ (10) + 7 = 17

Ziggit, Will Save DC12:
You are confused as the spell, lesser confusion.

Light, Ziggit, Mordrin, your up!


Male Half-Elf Eldritch Scoundrel 3| HP 20/27 | AC 14[18], FF 10[14], T 14 | Fort +3, Ref +7[8 Traps], Will +1[3 Enchantments] | CMD 17 | Perc +8[9 Traps], SM +0 | Init +5
Active Effects:
Mage Armor

Will: 1d20 + 1 ⇒ (16) + 1 = 17

Ziggit removes his spear from the toothy monster and the creature is ripped apart as each branch of the Spear leaves grievous wounds as it's extracted.

Ziggit then turns his attention to the downed monster from Tassadar's spell.

Stab: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 + 9 + 1d6 ⇒ (3) + 9 + (1) = 13

-Posted with Wayfinder


Ziggit's strike finishes off the Ofuda Cacodaemon that was stunned by Tassadar, it then shreds into a pile of paper, like the others before it.


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Tassadar moves to give Ziggit flanking while brandishing his silver mace.

Movement is S, S, E, E.Based on what I see in roll 20.

Smack: 1d20 + 5 ⇒ (1) + 5 = 6

Dmg on hit: 1d6 + 1 ⇒ (3) + 1 = 4


Half-Elf Cleric 3

Mordrin beats a hasty retreat southward, finally coming to a stop just behind Light. As the woman reloads her musket, Mordrin lays a hand on her shoulder, "Aim well, my friend."

Move 5 spaces south so I am directly southwest of Light, then cast Guidance on her. All allies still have +1 morale bonus to attacks and saves vs fear from bless. Light now also has a +1 competence bonus to one attack, skill check, or save in the next minute, giving her a cumulative +2 to attack or saves vs. fear. Go get 'em, Tiger!


I'm assuming Tassadar meant west west. Do to not being in a flank position if he went east. Also Tassadar's turn won't happen till after Ziggit's due to initiative order. I just placed him there so I don't have to move him later.

Goldwill steps up to the one daemon that took out Green and launches a haymaker!
Brass Knucks: 1d20 + 8 ⇒ (5) + 8 = 13

But he only clips the wing of it and does no damage.

Waiting on Light, then Kael is up, then Cacodaemons, Tassadar's will happen after Kael's.


Musket Master Gunslinger 3 (HP 26/28) | AC:17 | T:15 | FF:12 | CMD 17| Fort +5 | Ref +7 | Will +4 | Init +6| Perc: +9 | Speed 30ft)
Active Effects:
none

Will Save: 1d20 + 4 ⇒ (6) + 4 = 10
1d100 ⇒ 70

damage: 1d8 + 1 ⇒ (4) + 1 = 5

Light relieves her gun from an aimed position and slams the butt of the stalk into her foot before returning to an aimed position.


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

Kael, having dispatched the Cacodaemon plaguing himself, went to the aid of his comrades. tumbling between the fray and ending south of Ziggit, attempting to alleviate the man of the pressure from his Ofuda creature.

With a doube gripped strike, Kael twisted around and corkskrewed his Ninja-to at the distracted cacodaemon.

Sadly I do not get flank as Ziggit does not threaten.

Blessed Ninja-to Pierce: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Confirm Blessed Ninja-to Pierce: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Get back 1 Panache if so.

Blessed Ninja-to Parry: 1d20 + 7 ⇒ (14) + 7 = 21

Blessed Ninja-to Riposte: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d6 + 4 ⇒ (3) + 4 = 7


1d100 ⇒ 92

Kael's strike pierces the central eye of the Daemon and it shreds from his blade to the floor. This time however a small gray stone can be seen among the shredded paper.

The other two Daemons left can now be seen producing the same type of stones from there mouths and they both bite down on them.

BOOM!!! A loud concussive noise is made as the stone breaks apart. Causing some of the paper-like teeth of the Ofuda to instantly shred.

BOOM!!! Another loud bang is heard from the one that Tassadar is currently engaged with.

Kael, Ziggit and Tassadar need to make Fortitude Saves.
Goldwill Fort Save: 1d20 + 6 ⇒ (19) + 6 = 25

DC15 Fort Save:
If fail, you are deafened.

Light, Mordrin, Ziggit. Your the next contestants on the price is blood!


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Fort: 1d20 + 4 ⇒ (17) + 4 = 21


Half-Elf Cleric 3

Mordrin takes a few step forward after the concussive blasts ring out in the tunnel. He watches his allies reel from the sound and calls out, "Are you all alright? Be careful over there!" As he advances, he raises his holy symbol once again and sends out a wave of blue light to wash over his companions, healing their wounds.

Channel Positive Energy (healing): 2d6 ⇒ (2, 6) = 8

Move two spaces north. Channel positive energy to heal my allies. 4/5 channels remaining


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

"Don't worry so much about us. Be more concerned about ending the fight first. This is probably only one of the obstacles placed in our paths, and there are more to come."


Musket Master Gunslinger 3 (HP 26/28) | AC:17 | T:15 | FF:12 | CMD 17| Fort +5 | Ref +7 | Will +4 | Init +6| Perc: +9 | Speed 30ft)
Active Effects:
none

Light aims at the Cacodaemon in front of Tassadar.

Ranged Attack: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22
Ranged Attack: 1d12 + 1 + 2 ⇒ (6) + 1 + 2 = 9

Deadly Aim, Point Blank Shot, swift action reload

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