PF Shackled City SCAP

Game Master Freddy Honeycutt

Shackled City Adventure Path

Vapraks Voice

Dungeon level

Tunnel Level

V coded

Tully Tully render


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M somewhat akin to a kender Y / MA

Left is an option, even though the prisoner says to go Right.....

So which is it?


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Put a gag in his mouth, tie his arms to his sides, and send him down the left tunnel. See if he faints at the suggestion. Yes, I'm kidding.


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"We came t'kill'is thin' then les' kill it."

He moves into the right passage.


M somewhat akin to a kender Y / MA

Update coming in the morning.....


M somewhat akin to a kender Y / MA

The floor of this large cavern 53 is nearly completely covered by a partial cave-in that created a huge mound of loose debris in the center of the room. A few hands and legs protrude from the rubble.

You can clamber over the rubble with a DC 15 climb of balance check.

You can head left 48 or Right 54


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Profession: Miner: 1d20 + 4 ⇒ (3) + 4 = 7

Knowledge: Dungeoneering: 1d20 + 7 ⇒ (8) + 7 = 15

Does the cave-in appear to be recent? Was it a natural collapse, or did something cause it?

Broccan stops and studies the pile of rock and bodies.

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

"Unlucky" says Canvy as they see the cold pale limbs of the dead crushed under the rockfall, "Best bless them with your holiness Edrukk, eh. Your dwarves are used to the last rites following such a disaster. I leave it to you to do the honours." Canvy waits for Edruuk, before he starts to clamber over the rubble, before realising its far to difficult for him, dressed for fighting."Best go left, don't you think?"


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Erine pauses a moment to look through the rubble, though not long enough to draw much attention.
Perception: 1d20 + 2 ⇒ (19) + 2 = 21


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Nah, we be natural miners. N' 'fense t' Broccan, but dwarf mines dinnae 'ave such disasters."

Knowledge (Religion) to determine correct rites: 1d20 + 6 ⇒ (8) + 6 = 14

Heal to determine how long they've been dead: 1d20 + 8 ⇒ (1) + 8 = 9


M somewhat akin to a kender Y / MA

"Was a blast tha killed tha one yer seekin, tha energy was terrible, ripped through this place somethin fierce I heard tell. Mad wizard experiments heard he wanted tah make hisself a lich."

A narrow passageway lies ahead of you it is a short one and opens into a chamber beyond.

Edrukk says the last rites of Gorum thinking that this deep in the earth it seems fitting.

Perception checks for the narrow passage! to the right

DC 28

Spoiler:
A Glyph of warding is set within this narrow passage way, disable device DC 28


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Mathematically unable to make that check unless darkvision aids in the check somehow.

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

Canvy blinks into the tunnel, struggling to see, even with his dark vision.

Same as Edrukk..


M Gnome Alchemist/ 6/ Init +0/ HP 54/54 // AC: 13/T:11/FF:13 - Percep: +13// F +6/R +5/W +4 /CMB +1 - CMD 11/ Speed 20/ Bombs 6/12

What are you guys looking for? Perception 1d20 + 11 ⇒ (18) + 11 = 29


M Gnome Alchemist/ 6/ Init +0/ HP 54/54 // AC: 13/T:11/FF:13 - Percep: +13// F +6/R +5/W +4 /CMB +1 - CMD 11/ Speed 20/ Bombs 6/12

Whatever your looking for be careful not to cross over the Glyph. They can trigger some powerful magic!


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"What glyph? Where?"


M somewhat akin to a kender Y / MA

Detect magic helps in locating the Glyph, but not so much in getting around it.....

Spellcraft DC 16

Spoiler:

Looks like it unleashes 4d8 of fire in the narrow passage...

Only goes off once, does not re-set

Ideas?


M Gnome Alchemist/ 6/ Init +0/ HP 54/54 // AC: 13/T:11/FF:13 - Percep: +13// F +6/R +5/W +4 /CMB +1 - CMD 11/ Speed 20/ Bombs 6/12

Well sound a bit nasty but if Erine sent a summoned creature down the hall it would...,"catch the brunt of it", so to say.


M somewhat akin to a kender Y / MA

The guard looks confused....

"Whats in thar?"


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Erine casts a cantrip.
Spellcraft: 1d20 + 11 ⇒ (4) + 11 = 15
"What's that glyph do?"


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Edrukk nods at the wisdom of the tiny woman. "Good idee."

Likewise casts Detect Magic and tries to determine the glyph's effect; aid another for Erine.

Spellcraft: 1d20 + 6 ⇒ (5) + 6 = 11


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

With guidance from Edrukk, Erine notices a crucial pattern she'd previously missed. "Oh! It's...an explosive rune. We touch that, the whole hallway goes up in flames."

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

"So can you disarm it Erine?" asks Canvy.


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"D'ye 'ave a spell tha'tl make sum'n fireproof? They cou' then tou'cht 'n setitoff 'n clear th' way."


M somewhat akin to a kender Y / MA

hmmmm. more calimari?


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)
Canvy Mandrain wrote:
"So can you disarm it Erine?" asks Canvy.

Erine shrugs. "It's...not really my sp-speciality. And no, I don't have any more summoning spells, and I'd like to save my weaker pearl."


M Gnome Alchemist/ 6/ Init +0/ HP 54/54 // AC: 13/T:11/FF:13 - Percep: +13// F +6/R +5/W +4 /CMB +1 - CMD 11/ Speed 20/ Bombs 6/12

KC We just rested and should be back to full


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)
Minniwick Zookwinkle wrote:
KC We just rested and should be back to full

Oh, man, derp. Let's rephrase, then.

"I'd rather c-conserve my summoning spells. Is there another way?"


M somewhat akin to a kender Y / MA

Canvy

Spoiler:

You think the guard might be a good candidate to trigger the trap... ;)

Stealth 1d20 + 8 ⇒ (7) + 8 = 15

Perception checks can you beat that!


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Perception: 1d20 + 2 ⇒ (3) + 2 = 5
"I wish we c-could just bypass this. With all th-their fur, gnolls probably don't like fire."


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Perception: 1d20 + 7 ⇒ (14) + 7 = 21


M Gnome Alchemist/ 6/ Init +0/ HP 54/54 // AC: 13/T:11/FF:13 - Percep: +13// F +6/R +5/W +4 /CMB +1 - CMD 11/ Speed 20/ Bombs 6/12

Perception 1d20 + 11 ⇒ (20) + 11 = 31


M somewhat akin to a kender Y / MA

The guard is sneaking away and right into the narrow passage......and the glyph!


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Edrukk is concentrating on the glyph and not paying attention to the guard. "I dinnae 'ave 'nother way t' do it. The Laird 'n Iron could 'elp me resist the flames, but Ah dinnae pray fer 'at boon t'day."


M Gnome Alchemist/ 6/ Init +0/ HP 54/54 // AC: 13/T:11/FF:13 - Percep: +13// F +6/R +5/W +4 /CMB +1 - CMD 11/ Speed 20/ Bombs 6/12

You may not want to step there!


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"Oi! Dummy! 'Er's'a spell tha'll set y'on fire righ' there! If y' wan' t' die, I can cut y'r head'off. It'll 'urt less!"


M somewhat akin to a kender Y / MA

Canvy / Erine?


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Erine pointedly ignores the fleeing guard.

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

Canvy shouts roughly , "Oi you scabby knave, try and sneak off would you, get back here and feel my hand!"


M somewhat akin to a kender Y / MA

Since no one stops the man he makes a break for the trapped tunnel....

Just as Canvy raises his hand and threatens to beat the man the glyph explodes filling the tunnel with fire....

The man's singed body remains smoldering in the tunnel.

Roll to recover useful gear. 1d20 + wis


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Wha' 'n th' blazes was 'at? Durned fool 'uman!"

Edrukk moves to see if there is any chance of saving the man.

Heal: 1d20 + 8 ⇒ (6) + 8 = 14

Recover gear: 1d20 + 3 ⇒ (4) + 3 = 7

Retcon: Edrukk will prepare and cast Lesser Restoration for anyone suffering from ability damage. Is there anyone other than himself?


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"Can'ne stopp'eh fool from kill'n 'imself...at leas' ee won' be breed'n more."

Recover gear check (wis): 1d20 ⇒ 2

"Looks like every'thin 'ee was carry'n is burnt up."

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

"So that's what happens if yo go that way, Erine has it reset or can we go down that way no it's done its stuff?" asks Canvy unconcerned about the man.


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

"It only works once. We'll be fine."


M Gnome Alchemist/ 6/ Init +0/ HP 54/54 // AC: 13/T:11/FF:13 - Percep: +13// F +6/R +5/W +4 /CMB +1 - CMD 11/ Speed 20/ Bombs 6/12

That was a waste. Oh well, at least the glyph is gone. Anything in the ashes? Recover gear check (wis) 1d20 + 2 ⇒ (11) + 2 = 13


M somewhat akin to a kender Y / MA

Minnewick recovers a leather money pouch with 10 gold a gem, and a pearl of power.....


M Gnome Alchemist/ 6/ Init +0/ HP 54/54 // AC: 13/T:11/FF:13 - Percep: +13// F +6/R +5/W +4 /CMB +1 - CMD 11/ Speed 20/ Bombs 6/12

Canvy, think fast! Toss the pouch with 10 gold to Canvy

I think we may be able to get a few coins for this once we are back in Cauldron. He very obviously tucks the gem into one of the many pouches he carries Appraise 1d20 + 8 ⇒ (7) + 8 = 15

Gnomish

Spoiler:
Erine, is this something you could use? slip her the pearl slight of hand 1d20 + 4 ⇒ (17) + 4 = 21


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Gnomish:
"I'm not sure. I'll identify it later."


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"Since'eh ways clear now, shou' we move on?"


M somewhat akin to a kender Y / MA

Moving on room 55

Eight human corpses, stiff and unmoving are propped against the walls in this chamber.

The corpses begin to stir as you enter the undead coming towards you with claws on their dirty hands.

Initiative 1d20 + 4 ⇒ (13) + 4 = 17 Beat that!


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Initiative: 1d20 + 1 ⇒ (4) + 1 = 5

There's walk'n deadn'ere!"

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