Pandora

Game Master Ren Ashbell


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Sorcerer (Crossblooded Fire/Aberrant) 2 (HP 13/14) | AC:15 | T:14 | FF:11 | CMD 14 | Fort +1 | Ref +4 | Will +1 | Init +8 | Perc: +0 (+3 in Bright Light) | Speed 30ft | Darkvision 60ft
Active Spells/Effects:
None

Avdol seems to be muttering something under his breath, as if trying to remember something. Following Lys down the path, Avdol will glance back at the orb.

In Avdol's Mind:
Ra... Give me your wisdom...


Two-Handed Fighter 2 (HP 19/21) | AC:18 | T:12 | FF:16 | CMD 18 | Fort +5 | Ref +2 | Will +0 | Init +2 | Perc: +2 | Speed 20ft)
Active Effects:
Power Attack

Akari's lips part as if to speak, but close shut as he watches Lys take the lead.

Deciding to go with the torch, Akari will accompany Lysanthir down the steps, testing them at first as if expecting them to leap up at him before going down.


Zul follows after taking notice at Akari but keeps quiet as well. With a raises brow he begins following.

Lysanthir walks ahead of the others, step by step is cringe worthy as if some trap would be sprung. The echo to each footstep redirect from all angles in the curving staircase, a foot in width each and with eight inch drops onto the following step. A minute and an approximately semi-cautious 46 steps later, you finally reach the bottom of the stairwell. It is both still well lit, however turns to the right abruptly into a ninty-degree angle. The hallway is ten feet wide and thirty feet long, the same tapestries and various paintings hang here as they did in the floors explored above. Ten feet out from either end lay symetrical alcoves displaying identical suits of armor. They are still polished and dust-free. Their hands coping over the hilt of an unsheathed longsword whose pointed tip rest in place of a groove in the base of the pedestal they stand upon. At the end of a hallway is a large mohagany-stained door with a golden dragon-headed knocker on it.

seems safe, lol

Grand Lodge

Male Aasimar, Fighter 1 / Cleric 1
Remaining Resources:
0/3 1st Level Spells ; 2/5 Channel Energy ; 6/6 Blinding Flash ; 5/6 Touch of Glory
(HP 21/21) | AC:20 | T:12 | FF:18 | CMD 17 | Fort +5 | Ref +2 | Will +6 | Init +2 | Perc: +5 | Speed 20ft)
Active Spells/Effects:
None

Gabriel walks to the front, his shield high and his sword ready, with an eye open for traps.

Perception: 1d20 + 5 ⇒ (19) + 5 = 24


Gabriel, stepping forth, raises his shield and sword cautiously as he inches down the hallway before the others. You make your way past the first set of armor, both of which you eye suspiciously but nothing appears to happen. You look back at the party...The seconds go by and the others watch just as nervous as you pretend not to be.

You continue...

CLACK, CLACK, CLACK the metal in your armor echoes in the silence as everyone, including you, hold your breath. You now pass the other two suits of armor, again, nothing appears to happen. The light from your sword still shines and basks everything in light casting severe shadows inside the alcoves from the armor you pass. Finally after what felt like an eternity you reach the door on the opposite end of the hallway, the dragon skull looks to be made out of a hardened, more durable metal and pretty hefty should you choose to use it.

Grand Lodge

Male Aasimar, Fighter 1 / Cleric 1
Remaining Resources:
0/3 1st Level Spells ; 2/5 Channel Energy ; 6/6 Blinding Flash ; 5/6 Touch of Glory
(HP 21/21) | AC:20 | T:12 | FF:18 | CMD 17 | Fort +5 | Ref +2 | Will +6 | Init +2 | Perc: +5 | Speed 20ft)
Active Spells/Effects:
None

Gabriel uses the dragon knocker, and knocks a few times while briefly praying to Pelor for luck in his endeavours.


Two-Handed Fighter 2 (HP 19/21) | AC:18 | T:12 | FF:16 | CMD 18 | Fort +5 | Ref +2 | Will +0 | Init +2 | Perc: +2 | Speed 20ft)
Active Effects:
Power Attack

Akari will brace for the worst, unsheathing his sword and preparing to rush to Gabriel's aid if needed.

-Posted with Wayfinder


Lifting the knocker proves more difficult than originally assumed due to ts weight, but you still are able to do so with ease once you readjust the needed strength. ...THUNK... a hallow loud thud of the door takes the others that could not judge it's weight by surprise from the other end of the hallway. Instinctively you knock it again, then again, ...THUNK...THUNK... and with the last knock you let go allowing it to once more rest against the door in peace. Silence ensues after a quick paced echo relieves it's vibrations from the vicinity. After seconds upon which you feel very well might be a solid minute, the eyes glow red on the dragon-headed knocker.

...CREEEEEEEEEEK... The door swings inward slowly and reveals a darker room within.

Gabriel:
It opens up size-wise compared to the hallway just inside. Twenty feet wide and roughly thirty feet long, a crimson carpet extends from the desk at the far end all the way to your feet just inside the door. Unlike other rooms you've ventured into, this one has both windows and mirrors. Two large mirrors with metal-cast frames rest on the walls securely and symmetrically across from one another. They are equally spaces in every way, pleasing to anyone with OCD. The stained maple desk at the opposite end of the room is only just lit up due to some moonlight streaming in through the large cathedral-like window on the far wall opposite the door. You see the silhouette of a figure sitting in the chair but only just that. Back-splash of light denying you of any details even though you train your eyes instinctively upon him/her. Stepping forward with self perceived conviction in your mind the silhouette refrains from any movement. You stop, biting your tongue in a silent battle between the unknown and yourself as if sizing one another up. Finally you ask the first question that comes to mind, the silhouette flicks their wrist and a tiny rectangular object spins rapidly and glides towards you, landing at your feet. You watch it, following it to where it lands, bend down reach for it. In that moment you are able to make out that it is a card with the picture of a man staring into a frame with a ghostly essence. Before you can make contact with it, you notice that your sword doesn't shed light as it normally would. The tones and shades in this room are dark blues, blacks and grays. Absent of sound, it is as if you are deafened.

"...Gabe?..." a distant voice calls your name, barely audible.

...you blink...

"...Gabe?... What is it?... are you alright?..."

... you blink once more and the color returns to you, as does your other senses. Zul stands behind you, his hand resting on your shoulder. The room looks almost exactly as it did before, but with minor differences,... and the card is gone as you now are kneeling on the floor.

The party watches as Gabriel makes his way safely to the room, knocking on the door, and stepping just inside. You watch as he looks about, inspecting it as if his life depended on it. Typical of the party to be overcautious you accept it in silence, awaiting any sudden signs of danger to jump in and save your friend. From here you are bale to make out that against the far wall inside the room is a window letting sunlight in. The room is well lit like that of a study, from here however there is little more you can really make out due to Gabe being in the way of your line of sight. A small while goes by, and you call to him... he doesn't respond, but instead he continues looking about the room from the entrance. His head shifts from straight ahead of him to bending downward until it is blatantly obvious he is now looking down at his feet. He kneels, reaches for something that at first you question, "What?", but then in that moment just stares at it and stops moving. A few more moments pass before Zul takes a step forward but before anyone can stop him arcane-like shadows encase his body and he steps through them reappearing just behind Gabriel.

"...Gabe?..." Zul calls out loud enough for everyone to hear him and though the thought crossed your minds to do the same you fear the inevitable answer. "...Gabe?... What is it?... are you alright?..."

At this time Gabriel finally responds with movement and looks blatantly at Zul. A sigh of relief is shared as each of you take a moment before continuing.


F Elf Alchemist 1 HP: 12/15 | AC:15| T: 13 | FF:12 | CMD:13 | Fort:3 | Ref:5 | Will:1 | Initi : +3 | Perc: +7 | Speed:30ft
active effects:
none

Since Gabriel looks fine Lys will proceed into the room after him.

Grand Lodge

Male Aasimar, Fighter 1 / Cleric 1
Remaining Resources:
0/3 1st Level Spells ; 2/5 Channel Energy ; 6/6 Blinding Flash ; 5/6 Touch of Glory
(HP 21/21) | AC:20 | T:12 | FF:18 | CMD 17 | Fort +5 | Ref +2 | Will +6 | Init +2 | Perc: +5 | Speed 20ft)
Active Spells/Effects:
None

Gabriel stands up slowly, looking at Zul with a mix of confusion and disbelieve "This room... I've... I've seen something. A vision from the past? Maybe a figment of the future... I don't know."

The warrior looks at its feet, looking for the picture, and then walks up to the chair where the silhouette was sitting and inspects it as well as the rest of the room afterwards.


Two-Handed Fighter 2 (HP 19/21) | AC:18 | T:12 | FF:16 | CMD 18 | Fort +5 | Ref +2 | Will +0 | Init +2 | Perc: +2 | Speed 20ft)
Active Effects:
Power Attack

Akari enters the room, surveying with his eyes for anything of use, or dangerous. "What did you see?"

Perception: 1d20 + 2 ⇒ (14) + 2 = 16

-Posted with Wayfinder


Sorcerer (Crossblooded Fire/Aberrant) 2 (HP 13/14) | AC:15 | T:14 | FF:11 | CMD 14 | Fort +1 | Ref +4 | Will +1 | Init +8 | Perc: +0 (+3 in Bright Light) | Speed 30ft | Darkvision 60ft
Active Spells/Effects:
None

Avdol enters the room, patting Gabe on the shoulder. "It seems that a lot of weird things keep happening here. I would take it with a grain of salt."

Avdol looks about the room and notices the sunlight coming in through the window. "Like that... Sunlight, I believe we are currently underground..."

Grand Lodge

Male Aasimar, Fighter 1 / Cleric 1
Remaining Resources:
0/3 1st Level Spells ; 2/5 Channel Energy ; 6/6 Blinding Flash ; 5/6 Touch of Glory
(HP 21/21) | AC:20 | T:12 | FF:18 | CMD 17 | Fort +5 | Ref +2 | Will +6 | Init +2 | Perc: +5 | Speed 20ft)
Active Spells/Effects:
None

Gabriel explains his vision to the rest while he searches the room.

Go ahead and read the spoiler, Ren did a marvellous job describing the room and its details and I don't want to make a half assed atempt to copy it ^^


Well thank you Gabriel. That said, I'm glad you enjoyed it.

In the room you see the desk, the mirrors and the window the light casts in from. With awe and intensity of anxious emotions running high at the intake of this rooms marvel, you slowly each make your way across the room. Some farther than others, Gabriel takes the front and walks about the desk. On it are two scrolls, 2 jars of regular ink with a quill set aside. A small preserved piece of parchment rests under one of the unopened jars of ink and reads in a masterful neat cursive fashion and a crest seemingly burned and centered into the desk's surface under the smooth lacquer. It resembles a Shield with an opened tome in it's center. the pages are split evenly and acting as a bookmark is a sword that protrudes, blade pointing downward. Bother ends of the long-sword reach beyond the shield it's hilt adorns the symbol of Pelor with little etchings detailing even the blade itself. Visually from the parts of the shield visible beyond these other additions that cover it, a nautical sun is partially visible that Gabriel recognizes immediately.

Preserved note:
To whom it may concern,

I am to assume you, who are reading this, are semi intelligent or outlandishly lucky. Chances are my beloved tower has long since fell into disrepair of sorts. Best of wishes.

R.W.B.

Read Magic/Detect Magic w/Spellcraft DC17:
This is a scroll of Make whole

At first as you all enter the room your attention is on Gabriel and/or the fact there is sunlight pouring in seemingly from the outside. Blocked from view until you enter more-so into the room, you notice eventually as you turn around there is an orc battering ram sitting just behind the door that leans against the wall. Recognizing it as Elrosk's brings the rush of anxious thoughts about.

DM:
1d20 + 4 ⇒ (11) + 4 = 15

On looking about Zul seemingly pops out of sight and though you look about, you don't see him anywhere anymore. No signs of a struggle nor any sudden movements were made in conjunction with his sudden disapearence.


Sorcerer (Crossblooded Fire/Aberrant) 2 (HP 13/14) | AC:15 | T:14 | FF:11 | CMD 14 | Fort +1 | Ref +4 | Will +1 | Init +8 | Perc: +0 (+3 in Bright Light) | Speed 30ft | Darkvision 60ft
Active Spells/Effects:
None

Avdol casts read magic and looks at the scroll. "Ah, this will be useful in repairing the statue and setting things right... hopefully."

At Zul's sudden disappearance, Avdol will detect magic in the room. Hoping to gain some insight into where Zul went. Too many people keep disappearing.


F Elf Alchemist 1 HP: 12/15 | AC:15| T: 13 | FF:12 | CMD:13 | Fort:3 | Ref:5 | Will:1 | Initi : +3 | Perc: +7 | Speed:30ft
active effects:
none

"Zu..." says Lys as she notices the ram and then stops as Zul disappears. "A little warning the next time he feels like disappearing would be nice, if it is him." Lys is pretty sure that Zul controls his disappearances because again she is confident the tower is now safe, at least from fully intelligent creatures.

"Any ideas on this R.W.B.? Safe guess is the wizard, but the real question is: is he the same man that I and a few others have seen?"


Avdol:
Roll two d100's and two will saves


Sorcerer (Crossblooded Fire/Aberrant) 2 (HP 13/14) | AC:15 | T:14 | FF:11 | CMD 14 | Fort +1 | Ref +4 | Will +1 | Init +8 | Perc: +0 (+3 in Bright Light) | Speed 30ft | Darkvision 60ft
Active Spells/Effects:
None

1d100 ⇒ 57
1d100 ⇒ 3
1d20 + 1 ⇒ (16) + 1 = 17
1d20 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Male Aasimar, Fighter 1 / Cleric 1
Remaining Resources:
0/3 1st Level Spells ; 2/5 Channel Energy ; 6/6 Blinding Flash ; 5/6 Touch of Glory
(HP 21/21) | AC:20 | T:12 | FF:18 | CMD 17 | Fort +5 | Ref +2 | Will +6 | Init +2 | Perc: +5 | Speed 20ft)
Active Spells/Effects:
None

Gabriel admires the engraving, quite marveled at the symbol present. When he takes the note, the warrior sits to read it.

"A holy symbol... with a nautical sun... engraved in an archmage's desk inside a magical tower... what... how..." he wonders to himself.

"Avdol, Lys, Akari, you may want to take a peek to this." Gabe says before inspecting the desk thoroughly, looking for drawers and hidden spaces.

Taking 20 for a total of 25. And using detect magic meanwhile.


Sorry for the long silence, a wedding snuck up on me >.>... not sure how...

Avdol:
You look about the room and it is again, all magical. However, two of the mirrors appear magical and so do you. As you turn about there is another version of yourself looking right back at you and with a flip of your wrist a spell goes off as you tell yourself to "BURN!"

Gabriel:
You find no other items among the drawers of the ornate desk. A feint sense of deja vu passes as you momentarily ponder, why this is?

You look about the room and it is again, all magical. However,... Roll two d100 and two will saves.

The room appears very still, a little too still, and it's your curiosity that gets the best of you. A short shuffling is hear from behind and as you look up you see two Avdol's with no inclination of which is the real one, or what has happened. Avdol looks at the other Avdol and yells, "Burn!" casting a spell towards him. Should you ask a question only Avdol would know, both Avdols respond in like. Confusion sets in as both Avdol's are perfect mirrors of one another in size, shape, movement sound etc.

Surprise Round Attack vs Avdol(Fire Ray): 1d20 + 5 ⇒ (1) + 5 = 6
Surprise Round Damage(Fire Ray): 1d6 + 1 ⇒ (1) + 1 = 2

Initiatives... Which one isn't your Avdol? or are they both your Avdol? hehehe.... Muhahahahahahaha!

Grand Lodge

Male Aasimar, Fighter 1 / Cleric 1
Remaining Resources:
0/3 1st Level Spells ; 2/5 Channel Energy ; 6/6 Blinding Flash ; 5/6 Touch of Glory
(HP 21/21) | AC:20 | T:12 | FF:18 | CMD 17 | Fort +5 | Ref +2 | Will +6 | Init +2 | Perc: +5 | Speed 20ft)
Active Spells/Effects:
None

Percentile: 1d100 ⇒ 581d100 ⇒ 62

Will #1: 1d20 + 6 ⇒ (11) + 6 = 17
Will #2: 1d20 + 6 ⇒ (2) + 6 = 8
Initiative: 1d20 + 2 ⇒ (12) + 2 = 14


Sorcerer (Crossblooded Fire/Aberrant) 2 (HP 13/14) | AC:15 | T:14 | FF:11 | CMD 14 | Fort +1 | Ref +4 | Will +1 | Init +8 | Perc: +0 (+3 in Bright Light) | Speed 30ft | Darkvision 60ft
Active Spells/Effects:
None

Initiative: 1d20 + 8 ⇒ (16) + 8 = 24

"What the...? No! You shall BURN!"


F Elf Alchemist 1 HP: 12/15 | AC:15| T: 13 | FF:12 | CMD:13 | Fort:3 | Ref:5 | Will:1 | Initi : +3 | Perc: +7 | Speed:30ft
active effects:
none

Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
"OH no... No one touch anything else!"


Two-Handed Fighter 2 (HP 19/21) | AC:18 | T:12 | FF:16 | CMD 18 | Fort +5 | Ref +2 | Will +0 | Init +2 | Perc: +2 | Speed 20ft)
Active Effects:
Power Attack

Initiative: 1d20 + 2 ⇒ (15) + 2 = 17

Akari freezes, his hand already reaching out to grab something that had caught his attention and grins sheepishly at Lys before letting his hand fall to his side.

-Posted with Wayfinder


LOL @Akari

Initiative AVDOL: 1d20 + 8 ⇒ (9) + 8 = 17

INITIATIVES

Avdol - 24
AVDOL - 17
Akari - 17
Gabriel - 14
Lysanthir - 9

The room is oddly still despite the sudden disturbance.

Just to say, I created this room about 3 years ago when I started playing. Goodluck!

On a side note, I will be capitalizing the other AVDOL's name for the purposes of seperation while reading for simplicity


Sorcerer (Crossblooded Fire/Aberrant) 2 (HP 13/14) | AC:15 | T:14 | FF:11 | CMD 14 | Fort +1 | Ref +4 | Will +1 | Init +8 | Perc: +0 (+3 in Bright Light) | Speed 30ft | Darkvision 60ft
Active Spells/Effects:
None

Avdol will take a step away from his double and cast ear-piercing scream. "Fool, there can only be one ME!"

EPS: 1d6 ⇒ 4

DC15 Fort Save, if fail: Dazed for one round. If pass, half damage and not dazed.


And as if in sinc, AVDOL imitates the first Avdol's words in perfect harmony with the other. "Fool, there can only be one ME!"

Fort Save: 1d20 + 1 ⇒ (5) + 1 = 6

After citing the shared statement one becomes stunned. Akari, Gabe and Lysanthir... You're all up should any of you choose to do anything

Grand Lodge

Male Aasimar, Fighter 1 / Cleric 1
Remaining Resources:
0/3 1st Level Spells ; 2/5 Channel Energy ; 6/6 Blinding Flash ; 5/6 Touch of Glory
(HP 21/21) | AC:20 | T:12 | FF:18 | CMD 17 | Fort +5 | Ref +2 | Will +6 | Init +2 | Perc: +5 | Speed 20ft)
Active Spells/Effects:
None

That fort save means one of the Avdols is dazed, am I right? If that's the case then Gabriel charges the other.

As Gabe charges the unfazed Avdol he says "If I am wrong I am sorry..." before hitting him with the flat of the blade, praying to Pelor that once unconscious the fake Avdol will disappear.

Non-Lethal Attack: 1d20 + 5 + 2 - 4 ⇒ (12) + 5 + 2 - 4 = 15
Non-Lethal Damage: 1d8 + 4 ⇒ (5) + 4 = 9


F Elf Alchemist 1 HP: 12/15 | AC:15| T: 13 | FF:12 | CMD:13 | Fort:3 | Ref:5 | Will:1 | Initi : +3 | Perc: +7 | Speed:30ft
active effects:
none

Is it possible to roll something to see if Lys remembers where the real Avdol was standing as opposed to where AVDOLclone appeared? like an intelligence or wisdom check? Or are the Avdols right next to each other preventing that.

Grand Lodge

Male Aasimar, Fighter 1 / Cleric 1
Remaining Resources:
0/3 1st Level Spells ; 2/5 Channel Energy ; 6/6 Blinding Flash ; 5/6 Touch of Glory
(HP 21/21) | AC:20 | T:12 | FF:18 | CMD 17 | Fort +5 | Ref +2 | Will +6 | Init +2 | Perc: +5 | Speed 20ft)
Active Spells/Effects:
None

It just struck me... but I already hit one of the Avdols so...

Right after striking, Gabe's eyes widen and the warrior yells "Break the mirrors!"


Sorcerer (Crossblooded Fire/Aberrant) 2 (HP 13/14) | AC:15 | T:14 | FF:11 | CMD 14 | Fort +1 | Ref +4 | Will +1 | Init +8 | Perc: +0 (+3 in Bright Light) | Speed 30ft | Darkvision 60ft
Active Spells/Effects:
None

Bodyguard: 1d20 + 5 ⇒ (10) + 5 = 15

As Gabe's attack heads towards Avdol. Sadrazar suddenly bursts from Avdol's chest. Causing a startled Gabe to just miss with the swing.

Bodyguard adds +2 to my AC for that attack.

"Why did you swing at me Gabe? I'm the real one!"


There is no way to tell the two apart with any checks unfortunately. They are both identical in every way and until Avdol moved away to cast a spell, he was, in fact, perfectly symetrically standing in the room along side the other. Also, for purposes of the way something works in this room, description is important as to how each character moves/views and/or acts. A true test of wit and luck.


Two-Handed Fighter 2 (HP 19/21) | AC:18 | T:12 | FF:16 | CMD 18 | Fort +5 | Ref +2 | Will +0 | Init +2 | Perc: +2 | Speed 20ft)
Active Effects:
Power Attack

With Gabe on one Avdol, Akari will approach the other Avdol with weapon in hand and strike.

Nodachi: 1d20 + 7 ⇒ (17) + 7 = 24 Power Attack
Damage: 1d10 + 9 ⇒ (1) + 9 = 10

"Take them both out. If its some sort of magic, would it not fade away when the source is knocked out?"

-Posted with Wayfinder


F Elf Alchemist 1 HP: 12/15 | AC:15| T: 13 | FF:12 | CMD:13 | Fort:3 | Ref:5 | Will:1 | Initi : +3 | Perc: +7 | Speed:30ft
active effects:
none

Lys will draw her bow and take a shot at the glass of the closer mirror.

Almost surprised Lys says "Good idea Gabe." while passing a glare at Akari, who probably does not see it. "His impulse for violence will one day get us in real trouble. Not now, focus."

tohit: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d6 ⇒ 3


Lysanthir:
Roll 1d100 and a will save

Shenannigans: 1d2 ⇒ 2

The arrow hits but glances off the reflective edge of the mirror, seemingly not doing as much as intended origionally.

In that moment AVDOL becomes unstunned and glares at the other Avdol. Avdol's up


F Elf Alchemist 1 HP: 12/15 | AC:15| T: 13 | FF:12 | CMD:13 | Fort:3 | Ref:5 | Will:1 | Initi : +3 | Perc: +7 | Speed:30ft
active effects:
none

oh boy my bestest save! ;P
d100 of mystery: 1d100 ⇒ 30
willsave: 1d20 + 1 ⇒ (9) + 1 = 10


The sound echoes off the walls as tensions run high. Lysanthir, as you are all visually aware, splits into two. In like an equally copy to the original wielding her bow and looks at the other Lysanthir and begins attacking her. Stepping back first she draws her bow and let's loose an arrow at the other Lysanthir.

Attack: 1d20 + 3 ⇒ (4) + 3 = 7and here begins the misses of Lysanthir once more haha


F Elf Alchemist 1 HP: 12/15 | AC:15| T: 13 | FF:12 | CMD:13 | Fort:3 | Ref:5 | Will:1 | Initi : +3 | Perc: +7 | Speed:30ft
active effects:
none

Lys rolls her eyes. "All that did was get me cloned. There has to be way to undo this."


Sorcerer (Crossblooded Fire/Aberrant) 2 (HP 13/14) | AC:15 | T:14 | FF:11 | CMD 14 | Fort +1 | Ref +4 | Will +1 | Init +8 | Perc: +0 (+3 in Bright Light) | Speed 30ft | Darkvision 60ft
Active Spells/Effects:
None

Avdol looks back and forth between Akari and Gabe. "It's mirroring what I say? Wait! Its mirroring what I say! Gabe don't swing at the Avdol you are on, Akari keep swinging on the one you are on!"

Attempting an Ear-Piercing Scream on the mirror. "Because Sonic Damage!"
EPS: 1d6 ⇒ 4
Fort save if necessary?


Avdol:
Make another d100 and will save. Also, the spell you cast doesn't appear to have any effect.

""It's mirroring what I say? Wait! Its mirroring what I say! Akari don't swing at the Avdol you are on, Gabe keep swinging on the one you are on!", it says in unison with the other Avdol. Stepping back five feet AVDOL directs a spell at the other Avdol.

EPS: 1d6 ⇒ 2

LYSANTHIR: 1d20 + 3 ⇒ (2) + 3 = 5

Initiatives
Avdol - 24
AVDOL - 17
Akari - 17
Gabriel - 14
Lysanthir - 9
LYSANTHIR - 5


Sorcerer (Crossblooded Fire/Aberrant) 2 (HP 13/14) | AC:15 | T:14 | FF:11 | CMD 14 | Fort +1 | Ref +4 | Will +1 | Init +8 | Perc: +0 (+3 in Bright Light) | Speed 30ft | Darkvision 60ft
Active Spells/Effects:
None

Will Save: 1d20 + 1 ⇒ (6) + 1 = 7
1d100 ⇒ 92
Fort Save: 1d20 + 1 ⇒ (9) + 1 = 10

"RA DAMN IT!!!" Avdol shouts with anger! Clearly frustrated with the predicament!


Two-Handed Fighter 2 (HP 19/21) | AC:18 | T:12 | FF:16 | CMD 18 | Fort +5 | Ref +2 | Will +0 | Init +2 | Perc: +2 | Speed 20ft)
Active Effects:
Power Attack

Would I get an AoO for that spell? I'm assuming he took a 5ft step, but I've got step up. Let me know. I'll out the roll in spoiler in case.

Hopes and Dreams:

Hopes: 1d20 + 7 ⇒ (5) + 7 = 12
Dreams: 1d10 + 9 ⇒ (7) + 9 = 16

Akari again slashes at his target, determined to put an end to this.

Swing: 1d20 + 7 ⇒ (13) + 7 = 20 Power attack
The Hurt: 1d10 + 9 ⇒ (4) + 9 = 13

Also, wondering if any of my attacks are connecting. And if not, if there was any resistance at all.

-Posted with Wayfinder


As was stated, he did in fact take a five foot step

Stepping up immediately and reacting to AVDOL'S spell with a smirk he gracefully dodges. The secondary strike however, slash's at full force and meets it's mark. The connection is like that of anyone else you've ever cut into. A sudden look of panic, fear wash over him as he goes through the motions. Blood begins to spray outward in small jets as his face goes calm looking into your eyes, the eyes of his assailant. He smirks as if this were fun for him. The blood, among all of his being vanishes, up till this point, unidentifiable as to which Avdol this was.

Grand Lodge

Male Aasimar, Fighter 1 / Cleric 1
Remaining Resources:
0/3 1st Level Spells ; 2/5 Channel Energy ; 6/6 Blinding Flash ; 5/6 Touch of Glory
(HP 21/21) | AC:20 | T:12 | FF:18 | CMD 17 | Fort +5 | Ref +2 | Will +6 | Init +2 | Perc: +5 | Speed 20ft)
Active Spells/Effects:
None

Gritting his teeth at yet another show of violence from Akari, Gabe dashes to the closest mirror.

"I will trust you, Avdol..." he says as his sword connects with the mirror.

Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 3 ⇒ (5) + 3 = 8


F Elf Alchemist 1 HP: 12/15 | AC:15| T: 13 | FF:12 | CMD:13 | Fort:3 | Ref:5 | Will:1 | Initi : +3 | Perc: +7 | Speed:30ft
active effects:
none

Lys will take a 5 foot step back and takes out an arrow and drags the head across her cheek. "I'm the real one. She's the fake."


Gabriel slashes into and through the surface of the mirror. As the sword buries inch deep into the mirror, cracks spider outward from the blade instantly in a short radius before cracking further and further. In this same moment one of the Lysanthirs drags an arrow across her cheek while the other seems taken aback curling in instant pain as if being struck from an invisible force. Dropping her bow LYSANTHIR's right, then left shoulder flare backward and she looks towards her other half in anxiety. One,... Two steps she takes reaching her left hand outward toward Lysanthir. Around her abdomen a series of cracks begin spidering outward as if she were made of a more singularly solid object. As the cracks spread both across the mirror and her body now, an arcane light erupts from the recesses of the various fissures. The sound of scraping and screeching mixture of sounds erupts now from the fake Lysanthir, her chest lurches forward, casting her arms back and behind her. Her hair falls behind her as her head leans backward. Mouth wide open and as the light glows brighter and brighter with the higher pitch of her painful scream the light now cascades over the room casting shadows outward from her. With the short lived climax she erupts and a blinding flash ensues in the same moment. Shattering glass explodes from the mirror...

Gabriel make a reflex save. DC15 to take half of rounded up. Glass Shards: 1d6 ⇒ 5

Gabriel:
You see for a brief moment a shimmer that immediately dissipates as you slash into the mirror.

Avdol make another D100 roll and Will save

Grand Lodge

Male Aasimar, Fighter 1 / Cleric 1
Remaining Resources:
0/3 1st Level Spells ; 2/5 Channel Energy ; 6/6 Blinding Flash ; 5/6 Touch of Glory
(HP 21/21) | AC:20 | T:12 | FF:18 | CMD 17 | Fort +5 | Ref +2 | Will +6 | Init +2 | Perc: +5 | Speed 20ft)
Active Spells/Effects:
None

Reflex: 1d20 + 2 ⇒ (18) + 2 = 20
As the light erupts and the shards start to fly, Gabriel almost instinctively moves his shield in front of himself.

While shards still hurt him, he manages to evade the worst.

"Now! The other mirror!"


Sorcerer (Crossblooded Fire/Aberrant) 2 (HP 13/14) | AC:15 | T:14 | FF:11 | CMD 14 | Fort +1 | Ref +4 | Will +1 | Init +8 | Perc: +0 (+3 in Bright Light) | Speed 30ft | Darkvision 60ft
Active Spells/Effects:
None

1d100 ⇒ 39
Will: 1d20 + 1 ⇒ (13) + 1 = 14


Any means of attacking or looking towards the mirror will require you to roll below as appropriate. (In any way including having detect magic active)This was basically to skip the reposts back and fourth, I believe you've all figured out, at least out of character, what's happening, lol

PS, Avdol gets to be the first to read the failed spoiler

D100 1-50:
You have managed to look ever so slightly at the mirror and caught glimpse of yourself in reflection. Make the will Save below

D100 51-100:
You have manged to avert your eyes enough to attack semi-blindly.

DC23 Will save Failed:
You attack in the direction of the mirror but manager to catch a glimpse of a reflection in the process. In doing so the momentum you carry with your attack pushes you forward and suddenly you are no longer in the same room you once were. In fact, now, you stand in a cell looking out into an alley like that of a jail. Your items are no longer on your person, (the only exception being your clothing), and the solid bar gated door remains shut before you should you try and open it. No key holes nor locking mechanisms are apparent and runes line the edges of this fabricated jailing cell. Solid walls stand behind, and to each side of you limiting your sight beyond pressing your face up against the bars themselves. There are no objects in your cells, though should you listen you can hear movement among a cell or two just out of your range of sight further down on the same side. Looking across the alley into the cell opposite of you you see a skeleton lay resting against the far wall clearly, having not escaped. The temperature is cool but not freezing and even so, a single chill runs up your spine...Any attempt to bend or slip through the bars becomes futile as you realize this place is entirely encased in, and magically created.

DC23 Will Save made:
You are free to do as you were and have no inclination of anything taking or attempting to take effect

In the same manner as Zul, you notice one moment Avdol is there, the next, he is not.

Combat is technically over, it's now just a matter of what you do and how you handle the situation.

Gabriel:
You gain a small bonus this once. You get to roll an inspiration die to add to your save (1d6) and should you do so, Light emits from your holy symbol as you do so.

Grand Lodge

Male Aasimar, Fighter 1 / Cleric 1
Remaining Resources:
0/3 1st Level Spells ; 2/5 Channel Energy ; 6/6 Blinding Flash ; 5/6 Touch of Glory
(HP 21/21) | AC:20 | T:12 | FF:18 | CMD 17 | Fort +5 | Ref +2 | Will +6 | Init +2 | Perc: +5 | Speed 20ft)
Active Spells/Effects:
None

Confussion here! You mean the d100, the will save or both?

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