Racial Bonuses:
Elven Immunities
Keen Senses
Elven Magic
Weapon Familiarity
Low-Light Vision
Feats
Splash Weapon Master(if allowed Adventurers Armory)
Bonus(alchemist):Throw anything
Traits:
Alchemical Adept:: You gain a +2 trait bonus on all Craft (alchemy) checks made to craft alchemical items. Furthermore, when you fail a Craft (alchemy) check by 5 or more but don't roll a natural 1, you don't ruin any raw materials or have to pay that cost again.
Bruising Intellect: Intimidate is always a class skill for you, and you may use your Intelligence modifier when making Intimidate checks instead of your Charisma modifier
Discoveries:
Precise Bombs