
Hallister Silverspike |

Assuming we can use Rownig's awesome map as a frame of reference, it looks like we just need to Overrun the goblin in square G9 (maybe 9F as well)
Everyone else can just run behind and regroup with our guys in the lower area of the map.
If our heavies stop in G10 and G10 and let the rest move past them into the area around I11 we can mostly close off that bottleneck.
I love maps :)

Rownig Fleetfoot |

If we can use the map as guidance, then we can overrun E9, and the goblin goes over the cliff. F9 and F10 would need to be moved out of the way, or killed. G9 is hard to overrun since there is cliff to his left hand side, if he is moved back he is then flanking one of our cut-off allies in hex H11.

Hallister Silverspike |

Overrun doesn't forcibly move creatures. It just knocks them prone. You're thinking of Bull Rush.
Normally the target of an Overrun can just choose to get out of the way, but E9 can't (moving would throw him off the edge). He just gets to try to block the rampaging Synthisist (lucky him).

Mazrim Deacon |

okay so unless I'm off for initiative the order for us is:
Hallister
Rownig
Mazrim
Helgen
So if Hallister moves first charging the goblin in g11and overrunning f9 and g9. Rownig delays or attacks with range and I charge the spider in h12 ending in h10 through goblins e9 and f10 with luck we just opened up the gap and Helgen can finish off that spider in d8.

Helgen Inarossa |

Just want to point out that my AC is currently 19 in case that got missed. Don't think it did, just being thorough.
I'm also not sure that provoking 8 AOOs for the chance at an overrun with a -4 penalty is worth it. In fact I'm sure it's not. Sorry guys. If you wanna try something that suicidal go for it.
HP:12/13
Helgen will swing at the goblin in E3. Then 5' step back to D5.
Attack 1d20 + 5 ⇒ (8) + 5 = 13
Damage 2d6 + 6 ⇒ (4, 1) + 6 = 11

Hallister Silverspike |

What -4 penalty? They are the ones with the penalty, not you. (because of their size)
There's no penalty for trying a combat maneuver. At worst it just provokes an AoO. You have the highest AC of all of us. If you fight defensively your AC raises to 21. That would mean that based on what we've seen so far they'd have about a 10% chance of hitting you.
With Aid Another to up your CMB roll we can literally bulldoze everything in our way, claim the bottleneck and regroup with the rest of the party.
Tell me how this is a bad plan?

Terquem |
The map looks great. It gives you all a better perspective, and allows you to work out tactics, but for me, it makes it more tedious, meh, such is the Dungeon Master’s lament.
To look more like my sketches you could
Move D8 to G8
Move F10 to G7
Move I12 to G11
Move G11 to I10
Move G12 to I9
Move G13 to I12
The spider rider (from spider H12) is an additional goblin at I11
Dead Goblin at E5 and H8
D7 = Azram
F8 = Atharessa
E8 = Moralane
H11 = Voranzil
H13 = Galana
G11 = Orson
Is everyone ready to declare a clear action for round three?

Rownig Fleetfoot |

Here is the Map with Terquem's changes. Tell me if anything needs to be changed or modified. I initially thought the spiders and goblins were coming down the cliff as you modified.
Rownig already declared his RD 3 action on the preceding page. With the map changes the spider he shot at is located in hex G8.

Terquem |
Thank you for the fix. And, boy, am I learning to work on my storytelling skills.
The caves, which would be located on the bottom left of the map (which is to the east, okay?)are located up the cliff wall and not level with the walking surface the party is following, hence the reference to "ladders". The goblins came out of the caves and had to climb down the ladders to get to the level the party is walking on.
The river, accurately rendered on the upper right hand portion of the map, flows from the south, ahead of the direction the party is traveling, to the north, the bridge, and the beach, behind the party in the direction they have come from.

Rownig Fleetfoot |

Thank you for the fix. And, boy, am I learning to work on my storytelling skills.
The caves, which would be located on the bottom left of the map (which is to the east, okay?)are located up the cliff wall and not level with the walking surface the party is following, hence the reference to "ladders". The goblins came out of the caves and had to climb down the ladders to get to the level the party is walking on.
The river, accurately rendered on the upper right hand portion of the map, flows from the south, ahead of the direction the party is traveling, to the north, the bridge, and the beach, behind the party in the direction they have come from.
Here is an alternative view that provides more of the Cliffs for you. My issue in creating the map is screen size (laptop) and how much I can snip with my snipping tool. My office computer has a much larger screen that can be captured. I have not been able to export a document, an error message occurs, so I use snipping and I save it in my dropbox.

Hallister Silverspike |

The problem with cutting our way through is that it leaves us stopped in front of whatever targets we engage. That's what we're trying to avoid.
Using This version of Rownig's map, it looks like all we need to do is Overrun the guy at E9 (or Bull Rush him off the cliff)
Then the rest of us can move through 9E to get to the rest. Only 2 goblins will get AoOs (F9 and G9).
I thought Helgen should lead the charge because he's the strongest of us, but really anyone with a decent str/bab could probably do it.
our allies at F8 and H13 are the worst off, so our priorities should be helping them and filling row 10 with our people to close off the bottleneck.

Helgen Inarossa |

Alright lets give it a try.
Round 3 Action:
Fighting Defensively (-4 attack, +2 AC)
Move to D8 (provokes from C3,C4,E4)
Overrun Goblin at E9 (the penalty for his small size, and my penalty for defensive fighting cancel out) 1d20 + 5 ⇒ (14) + 5 = 19 (Provokes from E9)
Assuming success (or he gets out of the way) continue moving to H10 (provokes from F9 and G9).
---------
Hope I don't get really unlucky here!

Hallister Silverspike |

Good call.
Hal will follow Helgen and plant himself at F10, potentially taking an AoO from each goblin currently threatening him, then attacking the goblin at F9
Fighting defensively, +2 AC (19 total)
attack: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19
damage: 1d6 ⇒ 6

Rownig Fleetfoot |

Here is an updated map for Round 3. I did do not the status of the goblins, or the spider Rownig shot at, so I have not made any changes to thoses tokens.
If Turrand moves to E6 and Azram stays put, we will own the bottle neck.

Rownig Fleetfoot |

I'm going to spotty at best from Sunday through Thursday in my posting going on vacation. I will have internet access but I'm not sure how much I will be on. Feel free to DMPC me. Rownig uses his bow as his first choice weapon, then his handaxe in melee.

Terquem |
The map update looks good. And I am sorry for not keeping up. I am having a hell of a time with my B&B bookings in Ireland and I have been constantly seending and receiving email updates. WOW, what a trip its been.
I am shooting for a few hours of time tonight to get caught up.
I am taking a touchpad with me on my trip and will try to keep the game going as best I can, but for sure will be back to normal first week in August.
Meanwhile, great characters, great story, a really good game so far.

Helgen Inarossa |

I hate to do this in the middle of a battle, but I am finding myself a little over commited PBP wise, and am withdrawing from several of my games. Thanks for the fun, and best of luck to everyone. Maybe we'll see each other again in a future game.
Feel free to run Helgen as NPC for as long as necessary.

Terquem |
I'm back and unpacked, and sorry to see Helgen go, and would like to say there is no way I'm running him as an NPC, the concept is just to complex for my tiny brain. But we will be pressing forward, somehow. I am reviewing the battle, and getting ready to post the next thing to get us rolling again.

Rownig Fleetfoot |

A new player should be able to role up his/her own character given your guidelines. We have been NPC'ing the cleric, that seems like hole, and/or an arcane magic user. If you like I can put up a request on group that I run. The members are active and reliable posters.
Hallister is involved in several games, he may be able to get recruit rather than going through the recruitment phase.
It's a good storyline, let us know what you want.

AdamWarnock |

*Bites*
Okay Reel me in. :D
Joking aside, I've skimmed the campaign notes and I like what I see, especially the equipment. (Thank you no more gold worth less than iron!) I also love the amount of thought put into it.
That said, where can I find the character creation rules and how much "ouch" do you ant this guy or gal to deliver?