PH Dungeon's Hyborian Campaign

Game Master P.H. Dungeon

A sword and sorcery campaign set in Hyboria, initially Shadizar Zamora, using the Barbarians of Lemuria Rules.


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Male Kushite; Barbarian 1/Slave 0/Gladiator 2/Mercenary 1, Str 4, Agil 1, Mind 1, Appeal 0, Brawl 1, Melee 2, Ranged 1, Def 1, Health 12/16, Hero 5/5 Armor 4

Sword in hand, Juma stalks over to the prone guard and wraps his huge hand around the man's neck. Easily lifting the terrified guard, Juma slightly shifts his grip to the front of the man's neck. Holding him at arm's length as the guard vainly tries to break the iron grip and his legs scrabble in the air, the giant Kushite walks over to the edge of the pit, holding the hapless guard over it. With a smile he speaks "So, you are in a mood to answer some questions now, yes?"


(Nomad 1/Bandit 2/ Mercenary 1) Stats: (S 3 | A 2 | M 0 | A 0) Combat: (Melee 2/Ranged 2), LB 13/13, HeroP 5/5

"Ask him something more practical, like what's waiting for us outside."

Temur also crosses the plank, takes up the other bow and quiver, and starts up the tunnel, quietly and cautiously, stopping before the end or at any sign of life.


male human

In terms of gear to be salvaged there are: 2 short bows, 2 quivers with 20 arrows each, 2 long curved daggers (1d4+1 damage), 2 scimitars and 3 studded leather girdles. There is a forth girdle at the bottom of the pit, which is about 30' deep. The girdles have an AR of 4, and ACR (armour coverage rating) of 4. That means that if you roll higher than 4 on d10 when you make your armour check the armour does not protect you and some other area of your body is hit by the attack. If you roll a 4 or lower the armour does protect you and you reduce the damage by 4 points. There is also a big clay water jug against one wall, and of course there are several torches on the walls

The guard's eyes are rife with fear, as Juma and Bran start intimidating him.

He stammers, You were were were intended to be sacrifices to mighty Azoth. He must favour you to allow you to have lived. If you follow the tunnel you can escape into the desert.

As you guys divide up the gear, please add it to your character sheets, so that I can easily see who has what. Thanks


(Nomad 1/Bandit 2/ Mercenary 1) Stats: (S 3 | A 2 | M 0 | A 0) Combat: (Melee 2/Ranged 2), LB 13/13, HeroP 5/5

I didn't realize there were daggers, Temur will take one of those as well. If there's no one and nothing else outside but desert, we'll need to take the water and maybe climb down for the other girdle, but I want to see what we're dealing with first.


Cimmerian (Barbarian 2/Thug 1/Smuggler 1) B 1, M 2, R 0, D 1; LB 0/12, HeroP 4, AR/ACR 4/4

"You were running for the other guards: how many are there and where? How far from Shadizar are we now and in what direction does the city lie? If this Azoth lies behind our abduction, who is his priest? Give me a human name!"

I'll give Temur my dagger and take a scimitar and a leather girdle.


Okay, assuming Bran and Juma favor a sword. Temur and I can take daggers, but that leaves nothing for Xanos. Does he need weapons? If so, he can have my dagger. Two of the girdles should go to Bran and Juma if they want them. We can roll off for the last one?


(Nomad 1/Bandit 2/ Mercenary 1) Stats: (S 3 | A 2 | M 0 | A 0) Combat: (Melee 2/Ranged 2), LB 13/13, HeroP 5/5

Temur is still headed up the tunnel to keep watch, as stated earlier.


Cimmerian (Barbarian 2/Thug 1/Smuggler 1) B 1, M 2, R 0, D 1; LB 0/12, HeroP 4, AR/ACR 4/4

If Xanos does want a scimitar, I can get by with my fists.


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

Eventually, yes. For now, no.


male human
Bran of Cimmeria wrote:

"You were running for the other guards: how many are there and where? How far from Shadizar are we now and in what direction does the city lie? If this Azoth lies behind our abduction, who is his priest? Give me a human name!"

I'll give Temur my dagger and take a scimitar and a leather girdle.

Each of the archers had a long curved dagger as a backup weapon. Hence the two daggers

You get the sense that although the guard is intimidated, part of the reason that he has so much to say is that he holds you in awe for having survived the sacred beasts and the labyrinth.

There are more guards up above, and there is the camp outside. There are plenty of guards and slaves out there. If you walk due west through the desert you will be at the gates of Shadizar in about 6 hours.

Temur you move down the tunnel a ways. You can see that it does open up to the outside. It seems as though the opening is partway up a hill or mountainside, but you'd have to move all the way up the entrance to be sure. You also notice a spiral stair case that can be accessed from a doorway about half way down the tunnel. The staircase looks as though it goes up.


Cimmerian (Barbarian 2/Thug 1/Smuggler 1) B 1, M 2, R 0, D 1; LB 0/12, HeroP 4, AR/ACR 4/4

"And our possessions, where would they be held?"


male human

Possessions? I know nothing of where any of your former trinkets would be

Ha! That was a good one Bran ; )


Cimmerian (Barbarian 2/Thug 1/Smuggler 1) B 1, M 2, R 0, D 1; LB 0/12, HeroP 4, AR/ACR 4/4

Bran makes a grunt in the back of his throat, looking to his fellow prisoners if they have any questions of their own.


Ardeth will gather up his long hair and wrap it in one of the dead men's turbans. He will also steal whatever footgear and clothes they were wearing. If no one is interested in the third leather girdle, he will wear that as well. Once no longer naked, and appearing surprisingly like one of the guards, Ardeth will say "I'm gonna go have a look with Temur, I am used to scouting. Wait here, I'll come right back." before slinking off quietly down the tunnel.

He will lay down and army crawl up to the edge of the opening to get a better view of their surroundings, ignoring the staircase up for now.

Sneak (Sneaky, Scout, Agility) 3d6 + 3 + 2 ⇒ (1, 3, 3) + 3 + 2 = 12= 11


(Nomad 1/Bandit 2/ Mercenary 1) Stats: (S 3 | A 2 | M 0 | A 0) Combat: (Melee 2/Ranged 2), LB 13/13, HeroP 5/5

Temur was going to attempt that himself, but when Ardeth slips by him, he turns to check out the stair instead.

Looking from the door way, he'll only go up if there's no noise or light from above.

Sneak(Bandit, Agility)2d6 + 2 + 1 ⇒ (5, 4) + 2 + 1 = 12


Cimmerian (Barbarian 2/Thug 1/Smuggler 1) B 1, M 2, R 0, D 1; LB 0/12, HeroP 4, AR/ACR 4/4

Figuring the question and answer session is over, Bran knocks the guard unconscious with the pommel of his sword and leans against the wall to catch his breath.


male human

Clothing consists of baggy linen, drawstring pantaloons and leather sandals, as well as the studded leather girdles, and yes Ardeth does look remarkably like on the guards once he's geared up.

After taking some water, sorting out equipment and such, you proceed. It doesn't seem like the guard's cries for help attracted any attention.

Bran is able to take a bit of rest You recover 2 LB, which still leaves you in rather rough shape.

Ardeth creeps up to the end of the tunnel. There it opens up completely to the night air. You feel a cool, strong, fresh breeze blowing in. A breeze the makes the flames of the torches flicker. It is dark out, but you can tell that you are high up on a steep, rocky hillside, and there is a winding pathway that leads down to a relatively flat valley below. In the valley, not far from the base of the hill, perhaps a couple of hundred yards away, you can see a large camp. You can make out the dark silhouettes of about a dozen tents set up in a circle around a trio of cooking fires that shed a little light. The camp seems fairly quiet right now. Beside the camp must be some sort of pasture because you can make out additional silhouettes of animals-goats and horses from the looks of it.

Temur the staircase is indeed a spiral staircase that leads upward. You can't hear any noise from up above. As far as spiral staircases go, it is fairly wide; you could almost go up it two at a time. There is no light in it, and you can't tell how far up it goes.

Ardeth you detect the faintest smell of Lotus smoke. You think it is wafting from the spiral stairs.


Ardeth's eyes narrow when he smells the smoke, and he immediately rolls away from the edge before popping up into a running crouch back to the others. "We're inside a hill, camp is down below. A lot of them, they have horses." His eyes have a manic furtive look as he turns away and begins lurching up the stairs sniffing constantly like a blood hound. He draws the dagger, and holds it up the inside of his sleeve with a slightly cocked hand, flat against his arm where it is well hidden.

Roll to conceal dagger (if necessary) 2d6 + 3 + 2 ⇒ (1, 6) + 3 + 2 = 12


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

Azoth?

Life-drinker. Pain-Feaster.
Wretch. A mosquito that fancies itself a god.
Brother
The horn will wake him... The horn will slay him...

I have ever marveled at how profoundly unoriginal your kind are...

Speaking aloud to no one in particular, Xanos mused. "Azoth is a powerful demon of madness and blood. We would be doing the world a service to destroy his followers."


Cimmerian (Barbarian 2/Thug 1/Smuggler 1) B 1, M 2, R 0, D 1; LB 0/12, HeroP 4, AR/ACR 4/4

Bran just looks as Xanos for a moment before answering.
"Yeah, might as well do that. While we're in the area. We'll just throw rocks at them and smother them with our loincloths in their sleep."


male human

Ardeth, the stairs are dark without a torch, so you have difficulty seeing as you make your way up.

Is everyone else following him?

For Ardeth

Spoiler:
When you reach the top of the stairs, they open up into another hallway. Peering into the hall, you can see that it is dimly illuminated by a few torches. It is even longer than the hall you were just in down below, and you suspect that it is running back deeper into the hillside. The hall is also much narrower than the one down below; it is only about 5' wide and Juma's head would likely scrape on the ceiling. The smell of Lotus smoke is stronger up here, and you feel your craving growing exponentially. The far end of the hall ends at a doorway that is covered with a hide flap, preventing you from seeing what is beyond it. From somewhere on the otherside of the flap you can barely make out the sound of muffled music, as well as the odd moan and scream.

There doesn't appear to be anyone in this hall.


Male Kushite; Barbarian 1/Slave 0/Gladiator 2/Mercenary 1, Str 4, Agil 1, Mind 1, Appeal 0, Brawl 1, Melee 2, Ranged 1, Def 1, Health 12/16, Hero 5/5 Armor 4

Juma drops the unconscious guard and then takes a girdle and the scimitar, not bothering with the pants or sandals as they would be unlikely to fit. As the others announce that they will be scouting ahead, he indicates that he will spend some time searching behind. Taking two torches, he puts one out and then goes back to thoroughly search the monster's den and the cave-in area.


(Nomad 1/Bandit 2/ Mercenary 1) Stats: (S 3 | A 2 | M 0 | A 0) Combat: (Melee 2/Ranged 2), LB 13/13, HeroP 5/5

Temur will follow up the stairs, giving Ardeth a little lead thinking he's quieter, though starting to wonder about the lurching and sniffing.

He'll motion to others to stay at the bottom if he sees them following.


Cimmerian (Barbarian 2/Thug 1/Smuggler 1) B 1, M 2, R 0, D 1; LB 0/12, HeroP 4, AR/ACR 4/4

Bran stays put, cutting up the cleaner bits of a guard's pants to bind the wounds on his chest and side.


I hate to harp on this but the only reason I took the Blind Combat boon was to be able to operate well without light. It states, "No light? No problem. By using smell, sound, disturbances in the surrounding
air, etc. you are one with the universe."
That's not the feel I'm getting though. Every time I go ahead of the torch I get a description about how I have difficulty navigating. Not sure how to address this, just thought I'd bring it up. Possibly just a change in the way you describe things? It doesn't state that I can make out details or anything like, so that's fine. But it does state that darkness imposes no penalties on me.

Ardeth smelling that his beloved Lotus is near will streak forward through the curtain like a cat pouncing after a mouse. Sorry to interrupt your fun time boys. He thinks as he bursts through.

He will likely attack whoever is smoking lotus in an attempt to get it from them. I will be more specific after I hear what's in the room.


Cimmerian (Barbarian 2/Thug 1/Smuggler 1) B 1, M 2, R 0, D 1; LB 0/12, HeroP 4, AR/ACR 4/4

You're dressed like a guard, though- wouldn't Ardeth be able to bum a hit, one guard to another... then slit his throat with the guy's guard down?


male human

Blind Fighting means that you won't take penalties for fighting in darkness, at least not in melee. The keyword being "fighting."It doesn't grant you darkvison or lowlight vision though. It is assumed that you have keener senses of hearing and smell than the average person, so that you can sense the movements of enemies attacking you in darkness. If you dowse the lights and start fighting guards in darkness you will be at a big advantage, but you still won't be able to see.

You are more comfortable than most navigating a tunnel in complete darkness, but you wouldn't be able to see anything.


male human

For Juma

Spoiler:
You make your way back to the lair of the creatures, presumably taking a torch of the wall first, and start poking around. Investigating down the side tunnel that branched off of the room you see that it didn't go overly far before becoming blocked off by a collapse. It is not completely blocked. A smaller man could climb through the gap at the top of the pile of rubble, and you estimate with about a half hour or so of clearing rubble even you might be able to get through.


male human

For Ardeth

Spoiler:
Bursting through the hide curtain you see that you are in a guard chamber that is circular in shape and about 20' in diameter. There is another doorway on the opposite side of the room, and it too is covered by a hide curtain. The majority of the noises you were hearing seem to be coming from beyond that curtain. Two braziers flank the curtain, illuminating the room. You see lotus smoke wafting from beneath the curtain, and its pungent smell makes you nearly wild.

Unfortunately, between you and your desire there is a wooden table in the center of the room. 5 guards sit on stools at the table. They are in the midst of a dice game when you burst into the room, and they seem shocked to see you. They are looking at you as if trying to figure out who you are.


male human

For Temur

Spoiler:
When you reach the top of the stairs, they open up into another hallway. Peering into the hall, you can see that it is dimly illuminated by a few torches. It is even longer than the hall you were just in down below, and you suspect that it is running back deeper into the hillside. The hall is also much narrower than the one down below; it is only about 5' wide and Juma's head would likely scrape on the ceiling. You detect the smell of Lotus smoke up here. The far end of the hall ends at a doorway that is covered with a hide flap, preventing you from seeing what is beyond it. From somewhere on the otherside of the flap you can barely make out the sound of muffled music, as well as the odd moan and scream.

There doesn't appear to be anyone in this hall, except Ardeth who you see hastily but fairly silently move up to the hide flap and then suddenly pounce through. You hear what sounds like shouts of surprise from the other side of the flap as Ardeth enters the room. The voices sound male.


male human

Bran and Xanos. The two of you are currently down in the main hall. Bran is tending to his wounds. Juma has grabbed a torch and wandered back to the lair of the creatures and Temur and Ardeth have gone off up the spiral staircase.

I see we've nicely split the party. If that's how you guys want to roll... No worries on my end.


(Nomad 1/Bandit 2/ Mercenary 1) Stats: (S 3 | A 2 | M 0 | A 0) Combat: (Melee 2/Ranged 2), LB 13/13, HeroP 5/5

Spoiler:
When Temur sees Ardeth burst through the flap, he'll drop any pretense at stealth and chase after him, dagger in hand and ready to attack whatever's on the other side.

I was really just planning on scouting and coming back, but ...


male human

Temur

Spoiler:
You can see that just fine, as there are a few torches giving some dim light to the hall. You can get to the curtain in a round if you run and do nothing else. If you shout very loud down the stairs just before you do so Bran and Xanos would have a pretty good chance of hearing you.

Temur can you put a spoiler on the comment since the rest of the party is not there. I'd appreciate it everyone uses spoilers when the party is split up, so that there's at least a little paranoia about how the groups are faring and you don't metagame your decisions.


(Nomad 1/Bandit 2/ Mercenary 1) Stats: (S 3 | A 2 | M 0 | A 0) Combat: (Melee 2/Ranged 2), LB 13/13, HeroP 5/5

Spoiler:
The first instinct is to stay quiet, but since he assumes a fight's breaking out and there's no one down below anyway: "Bran! Xanos! Up here!
Then he turns to race down the hall.


male human

Bran and Xanos

Spoiler:
You just hear the muffled voice of Temur shouting to you from up at top of the stairs. You think he's saying "up hear," but you only hear it once.


male human

For Ardeth

Spoiler:
You hear from behind you, back down the hall, Temur shouting for Bran and Xanos. You then hear his footsteps. It sounds like he is running down the hall to catch up with you.


Cimmerian (Barbarian 2/Thug 1/Smuggler 1) B 1, M 2, R 0, D 1; LB 0/12, HeroP 4, AR/ACR 4/4

PH and Xanos

Spoiler:
Bran jumps to his feet and looks to Xanos.
"Rouse Juma. I'll aid them until you and the Kushite arrive.", he says stiffly to the sorcerer before running up the stairs, scimitar at the ready.


Male Kushite; Barbarian 1/Slave 0/Gladiator 2/Mercenary 1, Str 4, Agil 1, Mind 1, Appeal 0, Brawl 1, Melee 2, Ranged 1, Def 1, Health 12/16, Hero 5/5 Armor 4

Juma actually took two torches, as my post indicates ; ) And generally, I never have a problem with the part splitting, especially in PbP, as it's pretty easy to manage

Juma:

(I assume he found nothing of interest in the Den of the creatures? Was thinking perhaps some of their victims might have had items of interest that the monsters themselves would have overlooked. He also looks for scraps of cloth that me might be able to make a third torch with, should that be necessary.)

Juma glances back down the hallway towards the others, briefly considering going back for Ardeth or Temur. But not knowing precisely where the smaller men are at the moment, he simply hollers out "Temur! Ardeth! One of you come here!" and then carefully sets down his two torches, the lit and unlit one, and begins to haul away rocks to make the hole bigger, thinking that, with his strength, it shouldn't take too long.


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

bran and juma:
Xanos nodded to the Cimmurian and went back toward the pots where Juma had headed.

"We are needed." he rumbles loudly.


Male Kushite; Barbarian 1/Slave 0/Gladiator 2/Mercenary 1, Str 4, Agil 1, Mind 1, Appeal 0, Brawl 1, Melee 2, Ranged 1, Def 1, Health 12/16, Hero 5/5 Armor 4

pots?


male human

Xanos

Spoiler:
Xanos Juma had wandered back into the den where the creatures had been killed, but you can head that way. As you make your way back up the stairs to the den, you hear Juma's booming voice calling for Ardeth and Temur

Juma

Spoiler:
Given that all the victims were bascially naked except for loin clothes. There is nothing of value to find.


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

Having delivered his message, Xanos returned to where Bran was headed.


"Oi, rouse your asses! The camp's under attack!" Ardeth says quickly, before ducking back through the curtain out into the hall where Temur is (hoping they didn't have time to recognize him). As soon as he gets there, he will lock eyes with Temur, hold up 5 fingers and then flatten himself against the wall a few feet to the right of the door flap, ready to backstab whoever comes through.

Does it take an action to switch weapons in combat?


male human

Ardeth and Temur

Spoiler:
Ardeth you pass back through the curtain, and you and Temur hear the sounds of the stools scraping on the floor as the guards get to their feet. It sounds like they are moving towards the hide curtain, but then you hear a commanding voice shout:

Hold fast curs! It is our sacred duty to defend the sanctum. The camp will need to fend for itself. Malik bring word to the I'dallah. Rageed go see what's going on.

The curtain then flings open, and one guard comes out with a scimitar in hand. Temur is standing in middle of the hall, which gives the guard a surprise, but Ardeth is against the wall ready to jump him.

Ardeth Stealth: Agility + Assassin 2d6 + 5 ⇒ (6, 4) + 5 = 15

Ardeth you don't have time to draw your bow yet, but you have your dagger ready, and since you did so well on your stealth you've got the jump on him. As a result, you can use your assassin bonus to damage. You can have a +2 to hit, and use your Agility+Melee (since you are using a dagger). You can also bypass his armour if you hit (I won't roll an armour check).

[ooc]As for switching weapons- it generally does take your turn. If you drop a weapon and draw another weapon you could still make an attack on a turn, but if you are sheathing a weapon and then drawing another weapon you'd need a turn. A bow could be even more involved if it isn't strung, but the bow you have is strung, and you are pretty competent with it from your nomad training, so you could ready it as easily as a melee weapon.


(Nomad 1/Bandit 2/ Mercenary 1) Stats: (S 3 | A 2 | M 0 | A 0) Combat: (Melee 2/Ranged 2), LB 13/13, HeroP 5/5

Spoiler:
Temur would have flattened against the other wall, but he may not have had time before the guard came out.

He'll feint in to keep the guard's attention focused and then strike for real once Ardeth attacks.

Is the dagger always an Agility weapon? Or can you use either?
Dagger (Melee,Str or Agility) 2d6 + 2 ⇒ (4, 1) + 2 = 7 +3 = 10 if it's Str, +1=8 if it's Agility
Damage (Str) 1d4 + 1 + 3 ⇒ (1) + 1 + 3 = 5


Temur:

Ardeth will attempt to clap his hand over Rageed's mouth before he has time to shout, and then slit his throat.

Attack (Agility, Assassin, Melee) 2d6 + 3 + 2 + 1 ⇒ (6, 2) + 3 + 2 + 1 = 14
Damage (Assassin, Agility) 1d4 + 1 + 3 + 2 ⇒ (3) + 1 + 3 + 2 = 9

After this, as quickly as possible he will drag the body to the right side of the hall, grab any torches there and fling them down to the far end of the hall creating an area of dimness near the door. He will then sheathe his dagger, draw his bow and hide again in the now darkened corner. Signaling Temur to do the same on the opposite side.

I will spend hero points as necessary to accomplish this quickly and silently.
Stealth (assassin, agility) 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15


male human

Temur and Ardeth

Spoiler:

The dagger can be either Str or Agi, whichever you prefer.

Well done Ardeth. You pull it off, slitting the Rageeds throat, and then completing the rest of your actions as you described- tossing the torches down the hall and readying your bow, while giving Temur directions to stay quiet.

No need to spend a hero point, your roll was good enough to do it quietly.

About the time you finish getting your bow out, you notice Bran arrive at the top of the stairs.


male human

For Bran

Spoiler:

When you reach the top of the stairs, you find they open up into another hallway. Peering into the hall, you can see that it is dimly illuminated by a few torches two of which are on the ground at near your feet. It is even longer than the hall you were just in down below, and you suspect that it is running back deeper into the hillside. The hall is also much narrower than the one down below; it is only about 5' wide and Juma's head would likely scrape on the ceiling. You detect the smell of Lotus smoke up here. The far end of the hall is dark because the torches that you presume were lighting it are now on the ground burning at your feet. In the darkness at the end of the hall you can make out two shadowy figures and possibly a third one on the ground.


Bran, Temur:

When he sees Bran enter the hall, Ardeth will hold up his hand palm out as is to say "Stop." Then he will hold a finger to his lips for silence, hoping that Bran can make out the gestures through the darkness.

I missed that the hallway is only 5' wide. Does firing a bow that close impose some kind of penalty? If so, I would like to stick with having my dagger out.


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

Moving markedly up the staircase, Xanos stops a short ways behind Bran and Temur, patiently waiting.

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