PF Shackled City SCAP

Game Master Freddy Honeycutt

Shackled City Adventure Path

Vapraks Voice

Dungeon level

Tunnel Level

V coded

Tully Tully render


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Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

Canvy holds his falchion ready, moving towards the noise of a predator in the bush, "Come on quick, be ready something is coming to attack us out of the bush, I can hear it." He looks down as he steps over the fallen bodies of the orcs. Momentarily he stops, "Hey Edrukk, looks like it was your boys that made the armor these orcs are wearing. Nice stuff." He starts again towards the bush, "We'll take it after we've dealt with whatevers coming."

Will 1d20 + 5 ⇒ (3) + 5 = 8
Perception 1d20 + 2 ⇒ (13) + 2 = 15


M Gnome Alchemist/ 6/ Init +0/ HP 54/54 // AC: 13/T:11/FF:13 - Percep: +13// F +6/R +5/W +4 /CMB +1 - CMD 11/ Speed 20/ Bombs 6/12

Nodding to Edrukk. "Thank you Pointing to Canvy and grinning, "it seems to be very effictive aginst those with Orcish blood."

Perception 1d20 + 10 ⇒ (18) + 10 = 28

"That may be something to keep in mind, because judging by their equipment we have found our orcs." Change the volume of the ghost sound so that it recedes and then stops "Canvy I think you scared it away"

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

As the noise dissipates at Minniewick's command and Canvy hears his words, he turns back to his friends, "I did, did I? I scared it away! You're all safe now, let get on and pick up this armor and stuff. Should be worth a pretty penny as its made by your dwarven friends, eh Edrukk." Canvy start to take the armor from the orcs bodies and any other items they might have that are interesting. "Come on then, lets get this stuff off these orcs then, lets make a few more gold pieces."


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

Sanstree smells the orcs and washes the armors with created water, lets them dry a bit and then summons his chest of holding.

"Right yah are Canvy we ken sell it, why is smelly orcs wearin dwarven armor?"


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"Wuz anny'of'em still breath'n, an'kin anne'won speak orc?"


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
Broccan Dunchad wrote:
"Wuz anny'of'em still breath'n, an'kin anne'won speak orc?"

Edrukk snorts, "'s me cous'n says, 'y 'ould Ah want t' talk t' dead folk?"


M somewhat akin to a kender Y / MA

Seems like they are all dead and they seemed to be headed towards a mountain nearby that seems to fit the description, the stone tooth...

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

"OK boys, lets go get some more gold eh!....the treasures of stone tooth await us....oh and Erine."


M somewhat akin to a kender Y / MA

It seems there is a bit of woods to traverse to get there and perhaps another days journey....

But in the distance you are certain the hill ahead of you must be...

The Stone Tooth


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"Well we'know'tizn'ta wile goose chase. Les'get movin', I guess."


M somewhat akin to a kender Y / MA

Canvy's eyes light up when he finds the coin pouches of the slain orcs

Spoiler:

40 gold
and remember the bounty....


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

"Looks like were gonna need tah find a spot tah hole up during tha night, seems we err fairly far from tha stonetooth if tha be it."

"Say is tha a whisp o smoke I see ever so often when I looks o tha way?"

points off to the right of the tooth itself.


M Gnome Alchemist/ 6/ Init +0/ HP 54/54 // AC: 13/T:11/FF:13 - Percep: +13// F +6/R +5/W +4 /CMB +1 - CMD 11/ Speed 20/ Bombs 6/12

Look in the direction Sanstree is pointing. Perception 1d20 + 10 ⇒ (11) + 10 = 21


M somewhat akin to a kender Y / MA

It does appear to be the case that somewhere near the stone tooth a plume of smoke rises.

See the picture 5 posts up, it is accurate!


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Broccan follows the direction that the orcs were moving, trying to discern if it is a well-used trail to the mountain.

Survival: 1d20 + 6 ⇒ (20) + 6 = 26

"We bes'chooz'eh campsite care'fly. We dinnah wan' more o'em com'n onn'us look'n for this lot, 'specially at night when'ay can see bett'r'n som'eh us."


M somewhat akin to a kender Y / MA

Broccan selects a rocky overhang of rock with a small natural shelter from the elements, the mouth of which is filled in with a fence with sharpened wooden spike sticking out or it, made of rough hewn timber.

The remnants of a small fire are burned into a small depression in the stone. The area is generally dirty, but defensible.

Likely a campsite set to avaid the big lizards in the dark......

Anyone want to make any special preperations for the evening?

Sanstree casts a CLW on himself and studies his spellbook......


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Broccan volunteers to take first watch.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

"I got tha second watch as I needs mah sleep tah restore spells."

Perception
1d20 + 12 ⇒ (17) + 12 = 29


M somewhat akin to a kender Y / MA

The first two watches go by without any trouble darkness begins to deepen in the area a light rain begins to fall...

Will our heroes chance a small fire in the stone hole.
It is a hole in the stone straight down 12 inches with a 8 inch diameter opening a smaller tunnel runs from the main shaft at an angle to allow ventilation, a pot easily sits over the main hole.

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

Canvy, takes the watch at the deepest dark of the night, relying on his darkvision to give him an advantage. He doesn't attempt to make a fire, or offer any opinion on whether to start one or not. "A little bit of hot stew has a price, and the price is you will be seen more easily be orcs and others of their kind. But they have to be looking in this direction?"


M somewhat akin to a kender Y / MA

The night passes without incident and the morning light offers the same view of the stone tooth in the distance, you tredge towards it for most of the day, eventually you come to a divide in the path where you can either approach the smoke which is still rising over the trees or directly towards the mountain itself.

Which way?


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"Wher'there'smoke, theres'afire, an'where theres'afire, there'sum'n'r'sum'thn that made it. D'we wanna see'm, or make cert'n they don'see us?"


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

"Seems tha constant smoke is worth checkin on seein as how it an tha mountain seems tah be fixed locations."


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Aye. Lead on - t' th' fire, 't 's."

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

As the others go off on the path towards the smoke, Canvy points towards the mountain..."But....the treasure...it's in the mountain...what...you sure..." Reluctantly he follows you on your way down the path, constantly casting backward glances to the mountain.


M somewhat akin to a kender Y / MA

You trace the smokeyness to a saddle between the stone tooth and another smaller hillside, dense thickets and boulders are strewn in the area and a deep enbankment has to be climbed.

Picture

Perception DC 15

Spoiler:
A natural rock chimney leads into darkness below the fissure is large enough to descend into at this point and as far as you can see.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Perception 1d20 + 2 ⇒ (3) + 2 = 5

"Ah got no bus'ness climbin' 'round th' boulders. D'ye see 'nother way up?"


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

Perception
1d20 + 12 ⇒ (18) + 12 = 30

"Whattaya make o this looks like a chimney."

see spoiler above


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Can we get close enough to smell the smoke? Does it smell like food, like a forge, something unidentiable?


M somewhat akin to a kender Y / MA

The smell is distinctly wood burning at low temperatures, with a hint of the smell of cooked meat....almost like a campfire.

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

Canvy looks at Edrukk, "Well little man, seems to me, this could be your moment of glory.What say you climb down there and have a quick look, see what's down there. If we tie a rope to ya, you cn get down there quite safely...well I hope! "


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

*snort* "D'Ah look like an acrobat t' ye? All Ah'm good fer 's t' plug th' 'ole like a cork wit' 'is body. Mebbe a skinny folk like yerself should go!"

Looking around, he adds, "If'n 'ere be som'un cookin', 'ey 'ave a way in 'at doesn't require a chimney climb. Let's be fer seein' if'n we c'n find 't."


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

"Seems likely tha might be another way in. I bet tha dwarves would have cooked at night stead o havin a fire lit in tha day light hours."

"We found a possible way in an yah want tah what find tha front door?"


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"Even'a cookfire's gonna be burn'n hot when y'get'the hearth. N'if we douse it, we'll be lett'n sum'n know we're com'n. But'if yer certain we shou' go'in this way, I'll strip t'my skivvies, stick a dagg'r tween m'teeth, and shimmy down'ere. I'm not gone'teh like it much, though."


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

" 's an errand fer a death wish. We canna 'elp ye if'n ye get int' trouble. 'n yer gonna be climb 'n 'at smoke - ye'd be surprised 'ow weak 't 'ill be makin' yer body wit' no good air."

Edrukk stands, arms crossed, looking at the lot of you like he cannot believe this conversation is even happening.


M somewhat akin to a kender Y / MA

Broccan goes down the chimney, the smoke is not thick more residual and the thing goes down about 80 feet.....

Broccan

Spoiler:

You come out at a hole in a ceiling, the cave floor is about 20 feet below you and a fire pit burns below. Likely everyone could fit down the hole (Fully armed and armored) and be in this internal cavern. Due to the limits of the fire's light you can not tell much about the room. Sorry ; (


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

"Dont yah be worryin none fer Broccan, he was a miner long afore an adventurer an hes got his fists tha could knock out a mule."


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

The illustration sure didn't look like residual smoke...

Edrukk scowls, "Bah!" But he will anchor the rope tied to Broccan, letting Canvy hold it waiting for signals from the former miner.

Muttering to himself aloud, "Don' matter 'ow long 'e was unner th' ground, 'e still canna see wit' no light. Shoulda been th' 'alf-orc."


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Assuming Broccan isn't immediately attacked by anything nasty from the dark of the cavern, he gives a tug on the rope to signal the others to climb down.

I'm not sure based on the description if Broccan went down the hole with his gear on or not, so I'll assume not, since that's what I said in my dialogue.

Broccan scans the darkness, holding his dagger at the ready.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26


M Gnome Alchemist/ 6/ Init +0/ HP 54/54 // AC: 13/T:11/FF:13 - Percep: +13// F +6/R +5/W +4 /CMB +1 - CMD 11/ Speed 20/ Bombs 6/12

I don't smell him cooking but he has been down there a while. Any tugs on the rope?


M somewhat akin to a kender Y / MA
Edrukk Thorvirgun wrote:

The illustration sure didn't look like residual smoke...

At least there was an illustration..... ;)

Broccan waits below is everyone going down?


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Aye, 'ere was a single tug. Go 'n wit' ye, Canvy, Ah'll come down after th' wee folk." A look of concern crosses his face, "D'ye think Goat 'ill be lettin' me lower 'im down wit' the rope? May'ap ye should be fer stayin' up 'ere t' get 'im 'n th' sling 'n follow 'im down..."


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

"I think we ken lower goat down."


M somewhat akin to a kender Y / MA

The chimney

A large, smoky fire crackles in the center of this room. Battered pots and kettles are stacked all over; clearly, this serves as a crude kitchen. You notice a distinct draft drawing the smoke up through a rough hole in the ceiling of the chamber.


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Once everyone gets down, Broccan dons his armor and the rest of his gear.


M somewhat akin to a kender Y / MA

Clearly this room is irregularly shaped and is little more than the kitchen.....

Erine spots a small iron pot that is out of place here, it is finely crafted but of little use for cooking, though it appears to be a fine cauldron.


M somewhat akin to a kender Y / MA

The one exit from this room leads into another chamber with multiple exits.

Will you be carrying light or letting Edrukk go first?
Lights or no lights?
Marching order?
That does not matter as you enter the new area.....

The new chamber

This chamber is a natural cave with carefully snoothed walls and floor. Wet stone gleams, and you can discern at least four exits leading off into darkness. Red coals glow in the darkness of the far right-handed passageway, and a crude wooden cage bars the closer right-handed passageway. The room is littered with orcish sleeping furs, loot and rubbish.

The small cave to the side Area 6…..
A row of rough hewn sapling trunks forms a crude but servicable cage across the mouth of this small cave. A door locked with an iron padlock secures the room. Inside you see two filthy prisoners dressed in tattered rags, crowding close to the door. ”Thank Yondalla!” the first one cries out, ”We are rescued!” adds the second. The men are dirty and obviously malnourished!

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

Canvy follows the rest down the chimney, now that Edrukk has fastened the rope to the top. Once down, he casts around for an exit, knowing that Broccan appears to have secured the kitchen. Edited post Carefully Canvy moves into the next chamber, thinking to himself Golly, it's quite light here, I can se things quite well, must be the new blood in me, maybe that change from my past life isn't so bad after all. He stops and scans the room, crossing over to the exit to the north. As he moves there, he hisses "Quiet, whoever that is!"

As quietly as he can in his bulky armor, Canvy smiles and pulls out his falchion and 'hides' by the exit from the room. His eyes glow in the dim light, as a whisper reaches your ears, "I've the exit covered if any are so foolish as to come this way." Happy that, despite his squeaking bulk of armor almost glowing in the glistening light reflecting within the cavern, he has secluded himself away to surprise anyone entering.

Stealth 1d20 - 4 ⇒ (1) - 4 = -3 to not be seen by the exit....what a lovely roll.... :)

Looks like we crossed posts...KK... I've edited the original to be pertinent for areas 5/6, without removing the basic idea of what canvy would do.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Edrukk removes his breastplate while the others climb down. Once the rope is clear, he will tie the armor and his backpack to the rope and let it down first before tying the rope off and climbing down himself.

Once at the bottom, he continues grumbling about a fool's errand as he puts on his armor. He's fine with Canvy leading, he'll bring up the rear.


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

Once Canvy gives the all clear on the rooms

Sanstree lights the larger chamber up, that is when the men in the rough prison cry out about being saved. They are immediately quiet.

Sanstree comments
"They are lucky they were not kept in utter darkness as they would both be blind by now."

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