[PFS] Your Kortos Envoy (Inactive)

Game Master Yours is mined


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Karg peers around Aakif and Arnthoth at Ash, before glancing back at Sarenrae’s servant. “You not tell Karg you had twin brother, Sooty!”

“Are you two identical?”

Ash wrote:
"Does anyone know why this troll isn't deadly afraid of open flames?"

The troll pushes out its chest. “Me know why, Sooty’s Twin. But me never tell you it because me Legendary, MYTHIC cavern troll.”

Reflex DC 16: 1d20 + 5 ⇒ (7) + 5 = 12

Ash's flaming sphere burns the troll's flesh, but the creature does not seem particularly concerned.

Initiative:

1. Karg
2. Arnthoth + Volfie, Ash, Ali, Roland, Aakif

Ali: -7 hp
Volfie: -43 hp

Everyone except Ash is up!

GM:

Karg: -57 ✗ clickety

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

"I do not zhink he is intelligent enough to know his death when he sees it, Ash."

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

"Don't worry, Volfie! The Amazing Ali's got you!" Ali lets the others chop up the troll while he tries to keep the wolf alive.

clw: 1d8 + 5 ⇒ (3) + 5 = 8

Silver Crusade

Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4
Ash - Eric de Vries wrote:


"Does anyone know why this troll isn't deadly afraid of open flames?"

"Slow learning curve?"

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

"Time for some ...enlightening teachings to satisfy his burning need to learn?"

Silver Crusade

Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4

"Agreed, Ash."

Aakif takes a five foot step to the south east, and continues to use the +2 to hit and AC from blessing of fervor.

Scimitar attack: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25 for 1d6 + 4 + 2d6 ⇒ (4) + 4 + (6, 3) = 17 damage


Ali continues to heal Volfie.

Karg turns his back on Aakif to address the peanut gallery.

“Look, me don’t think Sooty Crew can kill me BUT me don’t think me can kill Sooty crew. How ‘bout me tell you ‘bout Derwood Fir…

SHANK!!

Aakif drives his scimitar through the troll’s back, past its heart and out the front of the creature’s massive chest, ending its chat.

When Aakif withdraws his blade, the troll avalanches to the ground but its wounds continue to heal.

The three centaurs manacled to the eastern wall of the hall call out nervously, “Followers of Sarenrae, help us PLEASE!”

As the troll has gone unconscious, I will temporarily freeze the initiative sequence for the moment, depending on what you guys do.

2. Arnthoth + Volfie, Ash, Ali, Roland, Aakif

Ali: -7 hp
Volfie: -35 hp with Ali’s latest CLW

Arnthoth + Volfie + Roland may of course keep attacking the troll if you wish to, which may re-start ‘combat rounds.’

Otherwise, I will treat the next part of gameplay as if we are in a post-combat ‘out-of-rounds’ phase, where anyone can say/do whatever they want.

GM:

Karg: -69 clickety

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

"Finish off the troll!" Ali recommends as he sheathes his sword which let's out a muffled, "Heyrmmmfff!" as it is forced back in.

Ali runs across to the centaurs and then stops short. "Wait... what do I do? I can't break these! Where are the keys?"


“Please, Ser.”

One of the centaurs calls out to Ali with tears of relief. “The big Strawberry roan minotaur holds the keys to our chains. Oh, thank-you, Ser!”

“One of our brothers was taken deeper into the mine a while ago to be prepared ‘for the honor of serving Baphomet.’ We feared we were next.”

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland will stow his bow and draw his only vial of acid.

"If zhe flaming ball parked on him does not finish cooking his goose, maybe acid or water will have zhe better results."

He will wait for the flaming sphere to disappear before he throws acid on the troll to try and slow its recovery.

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

"Are there still more deeper in the mine then?" Ali asks, ready to rush off and find more minotaurs. "Or was that all of them? Never fear though, we will get you back to your tribe in no time!"


“Oh, Yes! A HUUUGE albino mino… GAGHR! The troll just flinched!” The centaur stabs the air with an index finger in Karg’s direction.

Roland stows his bow (move) and draws a vial of acid. (move)

The flaming sphere will take another 3 rounds to disappear.

I am going to put us back into initiative rounds. Everything that happened since I suspended ititiative still occurs.

@Ali I have single-moved you on the map towards the centaurs as per you post. Feel free to move yourself to another position if you like. You still get a full round of actions this round.

The troll moans on the ground at Aakif’s feet. “Yield. Me surrender! Me tells you whats me knows if you let me go …”

Initiative: (Delaying Arnthoth)

1. Karg
2. Arnthoth + Volfie, Ash, Ali, Roland, Aakif

Ali: -7 hp
Volfie: -35 hp

Karg: prone

Party up!

GM:

Karg: -64 hp ; prone clickety

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

"Well... I'm sure my companions can take care of the troll," Ali reassures the centaurs as he takes a seat on the throne. Ah! This feels... right.

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland will throw the acid in hand at the prone troll. Unless that was already included in the actions above

"I zhink it is waking up again."

thrown acid, pbs, prone: 1d20 + 11 + 1 - 4 ⇒ (2) + 11 + 1 - 4 = 10 for 1d6 + 1 ⇒ (2) + 1 = 3

He will then step up with greatsword in hand should the troll try to stand.

Silver Crusade

Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4

"You are safe, centaurs. We will rescue your companion as soon as we resolve our troll issue."

As the troll falls, Aakif raises his scimitar. He nods his thanks to Ali for freeing the centaurs.

"What do you think everyone? Finish the troll or listen to what he has to say? I vote to hear him out, but it shouldn't be my decision alone."

If the group votes for thumbs down, Aakif will coup de grace the troll (before he wakes up, if possible).

I guess if we're in initative, Aakif will delay until the party votes on the troll's fate.

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash will move the flaming sphere to a nice central area of the trolls body to see if the flames keep it down and looks with interest at the result of the acid if fire doesn't seem to do the trick before moving closer to the centaurs

"Don't worry, we are here to save you!"


Ali oversees events from where be believes is his rightful place.

2d6 + 1 ⇒ (6, 4) + 1 = 11

Ash’s flaming sphere continues to burn the troll which *whimpers* briefly before again going unconscious.

Roland lobs his acid vial high over Arnthoth and Aakif, where it hits the ceiling of the unfinished hall!

Miraculously, the vessel bounces off at an advantageous angle, raining acid all over the helpless troll!

Getting a clear picture of his companions’ intentions, Aakif swipes his scimitar across the evil creature’s throat, ending its life.

Coup de Grace: 2d6 + 8 ⇒ (2, 3) + 8 = 13

Fort check not required. WE ARE OUT OF INITIATIVE.

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Ali claps his hands and then commands from the throne. "Get the keys off that minotaur and unshackle our dear centaur friends here. Then let's go defeat this other minotaur they warned us about so we can get them back to their tribe."


The centaurs hold up their chained wrists to the party which *JANGLE* as the captives continue to tremble in the aftermath of their ordeal.

“Uh, My Spear-Lord?” The bravest one entreats Ali. “… yeah, their leader is a big, white minotaur. When he came for Ed, he had a demon with him.”

Everyone trained my roll Knowledge (planes)

Silver Crusade

Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4

Aakif raises an eyebrow at Ali giving orders, but takes the keys and finishes freeing the centaurs. If the key doesn't remove the chains, an adamantine scimitar should.

Aakif will then cast empowered cure moderate wounds on Volfie.
CMW: 2d8 + 8 ⇒ (8, 1) + 8 = 17

25 healing with empower

"What can you tell us about the white Minotaur or the demon?"


“About the white minotaur, Ser Bright Blade?”

The centaur bows its head, holding Aakif’s hand to its forehead with reverence. “Not much. It is most definitely big and mean though.”

“As for the demon – it was smallish with sharp fangs and bloodshot eyes!”

“Oh horse cookies, Big Mac!” A shorter centaur pipes up as it rubs its wrists. “It was actually pretty big. But you were lying in the dust trying to hide when it took Ed. It had hoofs for feet, a face-mane streaked with blood and a horn growing out of its head.”

“I was NOT hiding!” The first centaur retorts with a snort.

“Whatever …” The third centaur *rolls* its eyes. “The fiend was dark red … or maybe black? It was dark see. But it had a halo of fire and lightning! I remember that quite distictly.”

“Well I don’t!” Number Two replies tartly. "The reason it was dark was because you had your hands over your eyes!”

“DID NOT!”

“Did too!”

Silver Crusade

Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4

Trying to hid a smile, Aakif replies "Thank you for your information."

Aakif will use his last channel to heal up Ali and Volfie.

"This is my last channel for the day. Any further healing will need to be delivered by touch, so don't run too far away from me.... or at least be aware of the risk."

Channel positive energy: 3d6 ⇒ (6, 3, 3) = 12

Aakif will include the centaurs in the channel, in case they are injured. He will also make sure the troll and minotaurs are not in channel range. That should fully heal up the party. Aakif will then cast detect magic and do a very quick search of the troll and minotaurs - very quick as in, "look for the glow" and that's about it.

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Ali waves his hand at mention of the demon. "Don't fear, my good centaurs! We will banish it, no doubt. But now, my friends: the show must go on!"

Ali leaps from the throne and draws his sword again, which lets out a soft sigh at the magician's antics. Ali hesitates a moment and then says more quietly to the others, "Would one of you like to lead the way?"

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland sheathes his sword and grabs his bow again.

he will wand it with gravity bow and call another holy blessing once the group is closer to the two foes described .

"Do any of you know how far it is to zhe white Minotaur?."


"Ayup! Now that we can help you with, good ser!"

The centaur called Big Mac booms confidently. "The minotaurs would not bad-mouth their leader until at least an hour after he had left them."

“The cultists often discussed how sinister it was that to reach the 'white one’s' chamber, one's hooves must steer left at every fork.”

Aakif finds nothing glowing on the minotaurs’ bodies.

However, two old arrows sticking out of the troll’s shoulder shine with moderate evocation magic.

They may each be removed intact by a skilled bowyer or fletcher, taking half a minute for each arrow. No dice roll required

Spellcraft DC 24:

These are a pair of searing arrows

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Does craft bows +7 count as a skilled bowyer or fletcher...if so Roland will extract the two arrows before leaving
.


@Roland, it does!

Small piles of rubble cover the floor of this roughly hewn rectangular room. Statues of bull-headed warriors in various stages of completion line the north and south walls, while a double row of polished black stone columns form a path down the center of the chamber.

The ceiling is 30 feet high. The statues that line the walls are 20 feet tall and stand atop 5-foot-tall, 10-foot-square pedestals. One statue on the north wall has 20-foot-tall wooden scaffolding erected around it.

Knowledge (nature) DC 12:
The scaffolding is made of rough-sawn pine.

At the eastern end of the room, a massive stone figure with the face of a snarling bull rises from a pit carved into the floor. Flames flicker in the hole, filling the air with the acrid scent of burning grease. The bestial statue clutches an altar at the edge of the pit, posed as though it were trying to wrench the stone pedestal down into the chasm.

Two three-foot-tall, dark-furred humanoids with burning hooves are lashing an unresisting grey-maned male centaur to the altar slab.

A tall alabaster-skinned minotaur rises from a kneeling position before the altar on your approach.

Its speech is calm and considered as it turns towards you. “Your invasion of this holy place was foreseen, infidels. You shall not leave this place unchanged.”

Initiative:

Aakif Initiative: 1d20 + 9 ⇒ (20) + 9 = 29
The Amazing Ali! Initiative: 1d20 + 1 ⇒ (18) + 1 = 19
Ash Initiative: 1d20 + 5 ⇒ (5) + 5 = 10
Arnthoth Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Roland Initiative: 1d20 + 6 ⇒ (2) + 6 = 8

TF: 1d20 ⇒ 12
Humanoids: 1d20 + 7 ⇒ (11) + 7 = 18

1. Aakif, Ali
2. Dark-furred humanoids
3. Arnthoth + Volfie
4. The Firehorn
5. Ash, Roland

Aakif & Ali go first!

Battle Map is also linked at the top of the page!

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Ali stays around and the corner and whispers to the group, "Ok, prepare the monkeys...."

Start casting mad monkeys. Last 3rd level spell of the day.

Silver Crusade

Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4

"Anyone know anything about these creatures? Any resistances? Do they throw fire?

Aakif will cast blessing of fervor on the party.

Not sure if anyone has knowledge skills to identify the creatures. If a companion informs Aakif about a special energy attack, Aakif will instead cast resist energy communal.

Blessing of Fervor - At the beginning of your turn, choose one of the following options:

1. Increase your speed by 30 feet.
2. Stand up as a swift action without provoking an attack of opportunity.
3. Make one extra attack as part of a full attack action, using your highest base attack bonus.
4. Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
5. Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.


trained Knowledge (planes) might assist

Ali begins casting a familiar spell. Aakif does likewise, but with a different spell.

Aakif Hazam wrote:
“Do they throw fire?”

The small horned humanoids step forward and address each other with melodic, chiming voices.

आप उसे जवाब देने के लिए करना चाहते हैं

Celestial:
“Do you want to answer him?”

Suddenly fireballs erupt from Aakif’s square, rolling over all of the Pathfinders!

Red fireball: 6d6 ⇒ (4, 2, 3, 6, 5, 6) = 26 Reflex DC 15 halves
Blue fireball: 6d6 ⇒ (1, 4, 4, 1, 2, 3) = 15 Reflex DC 15 halves

Initiative:

1. Aakif, Ali
2. Dark-furred humanoids
3. Arnthoth + Volfie
4. The Firehorn
5. Ash, Roland

Arnthoth + Volfie may go!

Battle Map!

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Knowledge (Nature): 1d20 + 4 ⇒ (9) + 4 = 13

"No idea why I notice it but that scaffolding is made of rough-sawn pine"

Reflex save 1: 1d20 + 4 ⇒ (19) + 4 = 23
Reflex save 2: 1d20 + 4 ⇒ (20) + 4 = 24

I have resist fire 7, so the first fireball does: 26/2 = 13-7 = 6, the second one does 15/2 = 7-7 = 0

"It would seem that they throw fire"

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland attempts to escape the dual blasts of fire from the smaller creatures.

Reflex : 1d20 + 13 ⇒ (18) + 13 = 31
Reflex : 1d20 + 13 ⇒ (20) + 13 = 33

gm:
can I presume Roland was able to extract the two arrows and also prior to entering this chamber using the wand and blessing as planned? I just want to include or exclude from attacks.

Silver Crusade

Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4

Red Reflex: 1d20 + 8 ⇒ (18) + 8 = 26
Blue Reflex: 1d20 + 8 ⇒ (2) + 8 = 10

Always trust your instincts.... I just had this feeling that they threw fire....

"Yeah... thanks Ash.... "

Aakif has fire resistance 10, so that should be 3 from the first and 5 from the second fireball.

Aakif replies in celestial "Who are you? Why are you attacking us? If you speak this language, we are likely on the same side!"

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Gah! I didn't learn my lesson about starting my performance first! It's such a situational ability and now there have been two situations where it would have been useful but I didn't bother to have it going yet.

Ref: 1d20 + 7 ⇒ (15) + 7 = 22 8 dmg
Ref: 1d20 + 7 ⇒ (14) + 7 = 21 2 dmg
10 dmg total

concentration DC 23: 1d20 + 15 ⇒ (11) + 15 = 26

Edit: Phew! Fire resistance to the rescue!

"The monkeys are still on! Repeat, the monkeys are still on!" Ali says as he furiously pats out his flaming sleeves.


@ Roland, Yes to all. You clearly posted your intentions.

Aakif Hazam wrote:
"Who are you? Why are you attacking us? If you speak this language, we are likely on the same side!"

Both creatures look taken aback by Aakif’s words.

प्रतिशोध की जनरल के एजेंटों। आप, मौत का कौन हैं

Celestial:
“Agents of the General of Vengeance. Who are you, mortal?”

Knowledge (religion) DC 13:

Initiative:

1. Aakif, Ali
2. Dark-furred humanoids
3. Arnthoth + Volfie
4. The Firehorn
5. Ash, Roland

Aakif: -8 hp
Ali: -10 hp
Ash: -6 hp
Roland: 0 - 13 - 7 = -20 hp

Arnthoth + Volfie!

Battle Map!

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Arnoth begins to foam at the mouth (rage!) as he and Volfie stalk to the middle of the room and wait for the enemy to approach them.

readied attacks:

+1 adamantine greataxe: 1d20 + 16 + 2 ⇒ (4) + 16 + 2 = 22
damage: 1d12 + 10 + 3 ⇒ (10) + 10 + 3 = 23

bite: 1d20 + 12 ⇒ (8) + 12 = 20
damage: 2d6 + 10 ⇒ (4, 4) + 10 = 18

Silver Crusade

Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4

Aakif's knowledge religion is +12, so he makes the check by rolling a 1.

Aakif looks completely shocked when Ragathiel's title is mentioned.

He responds in celestial (and repeats in Taldane (common) for the party's benefit.)

"Wait! Ragathiel is an agent of good! We should not be fighting each other! I am Aakif and I serve Sarenrae, who was once an empyreal lord herself! Are you acting against your will? If so we will free you. If not, let us cease fighting and save our strength for our common enemies!"


Arnthoth + Volfie’s Fireball saves (not secret):

Arnthoth Reflex red fireball vs DC 15: 1d20 + 7 ⇒ (4) + 7 = 11
Arnthoth Reflex blue fireball vs DC 15: 1d20 + 7 ⇒ (15) + 7 = 22

Volfie Reflex red fireball vs DC 15: 1d20 + 9 ⇒ (1) + 9 = 10
Volfie Reflex blue fireball vs DC 15: 1d20 + 9 ⇒ (8) + 9 = 17

आप हमारी इच्छा के विरुद्ध क्या मतलब है

The pair of short humanoids gesture reverently at the minotaur.

हम स्वेच्छा से, अभिभावक स्वतंत्रता, हमारे प्रभु के मजबूत दक्षिणपंथी की सेवा इस पवित्र स्थान की बुतपरस्त आक्रमणकारियों के खिलाफ

Celestial:

“What do you mean ‘against our will’?”

The pair of short humanoids gesture reverently at the minotaur.

“We willingly serve the Avoral called Freedom, Our Lord’s strong right wing, against unbelievers who invade this holy place.”

Dahruun Firehorn rushes to within 10’ of Volfie. Arnie + Volfie’s readied action do not go off yet.

powerful charge on Volfie: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27
gore: 4d6 + 10 ⇒ (1, 2, 5, 2) + 10 = 20

Initiative:

1. Aakif, Ali
2. Dark-furred humanoids
3. Arnthoth + Volfie
4. The Firehorn
5. Ash, Roland

Aakif: -8 hp
Ali: -10 hp
Arnthoth: 0 - 26 - 7 = -33 hp
Volfie: 0 - 26 - 7 - 20 = -53 hp
Ash: -6 hp
Roland: -20 hp

Firehorn: -2 AC with charge

Ash & Roland round out Round #1.

Silver Crusade

Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4

Aakif again speaks in celestial then translates in Taldane.

"Can this minotaur speak celestial? He has not yet answered in this language. What do you mean by unbelievers? Just because we do not follow the same patron, that does not mean we are enemies. You say that you serve him of your own free will. Does that include striking out at the forces of light? I truly do not wish to harm a celestial being, but this "Freedom" does not seem willing to listen. Will you stop attacking us?"

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Aakif,Ali...I do not trust zhese demonlings. Zhey blasted us first. Now zhis minotaur attacks Volfie. ZHey have shown zheir true colors."

Roland waits for a response but shy of a compelling arguement, he is going to pincushion the fire creatures before they go again (short delay for Ash)


The red humanoid looks confused. क्या जानवर आप की बात करता है ऐसी कोई प्राणी मौजूद है

स्वागत है भाई तुम्हारा। अच्छे के बलों के साथ गठबंधन नहीं उन नहीं कर रहे हैं

Blue’s expression hardens. दोस्त आप हमें चाल की तलाश? तुम सुना है स्वतंत्रता अजीब नश्वर जीभ में बोलते हैं। जो स्वर्ग की सेवा दूर चेतावनी

Celestial:
The red humanoid looks confused. “What minotaur doth you speak of? There is no such creature present.”

“You are welcome, Brother Aakif. Those not a part of the Forces of Good are not.”

Blue’s expression hardens. “Dost you seek to trick us? You have heard Freedom speak in that alien mortal tongue. Doubtlessly warning away those who serve Heaven not.”

Ash & Roland are up!

Liberty's Edge

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Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland decides that Aakif is confused and the "demons" are really just what the centaurs described them to be.

"Aakif, I do not know what zhey said but I know evil outsiders and zhese sure seem to fit zhe description. "

Roland chooses the extra attack blessing, not delaying any further he unloads cold-iron arrows at the shorter flame creatures first.

Assuming demons, based on centaur's descriptions, so including: Grav Bow, blessing, Fav Enemy+4, Extra attack from BoF, rapid and improved precise(no cover). Switch targets if blue drops.

Roland-1 +1 Ad darkwood holy, comp Rapid: 1d20 + 13 + 4 ⇒ (13) + 13 + 4 = 30
for dmg,holy,: 2d6 + 6 + 1d6 + 4 ⇒ (4, 5) + 6 + (1) + 4 = 20
manyshot: 2d6 + 6 + 4 ⇒ (5, 1) + 6 + 4 = 16

Roland-BoF +1 Ad darkwood holy, comp Rapid: 1d20 + 13 + 4 ⇒ (13) + 13 + 4 = 30
for dmg,holy,: 2d6 + 6 + 1d6 + 4 ⇒ (3, 4) + 6 + (2) + 4 = 19

Roland-Rapid +1 Ad darkwood holy, comp Rapid: 1d20 + 13 + 4 ⇒ (19) + 13 + 4 = 36
for dmg,holy,: 2d6 + 6 + 1d6 + 4 ⇒ (5, 2) + 6 + (6) + 4 = 23

Roland-2 +1 Ad darkwood holy, comp Rapid: 1d20 + 8 + 4 ⇒ (10) + 8 + 4 = 22
for dmg,holy,: 2d6 + 6 + 1d6 + 4 ⇒ (1, 3) + 6 + (6) + 4 = 20

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash chooses the extra movement from the BoF

Ash moves forward his little legs pumping up and down faster then they normaly do, with a flick of his wrist a wand appears which he then presses against Arnoth causes his wounds to close a little bit

(move; moving, swift, get a wand of cure light from spring loaded wrist sheath, standard use wand)

CLW for Arntoth: 1d8 + 1 ⇒ (1) + 1 = 2


Ash moves and heals Arnthoth a little.

Roland’s first four arrow strikes cause the short, blue-eyed humanoid to dissolve into a cloud of stinking, gray vapor.

The Varisian’s fifth shot also hammers home on the red humanoid, causing its voice to lift an octave as it cries fiery tears.

यह तब होता है जब आप अराजकता के साथ सहयोगी है। उन्हें मनाने के नीचे खड़े करने से पहले यह खराब हो जाता है।

Celestial:

“The Abyss rejoices! Tell them to stand down before the Dark One secures victory here.”

Initiative:

1. Red humanoid, Blue humanoid
2. Arnthoth + Volfie
3. The Firehorn
4. Ash, Roland, Aakif, Ali

Aakif: -8 hp
Ali: -10 hp
Arnthoth: 0 - 33 + 2 = -31 hp Ash CLW
Volfie: -53 hp
Ash: -6 hp
Roland: -20 hp

Firehorn: -2 AC with charge

Aakif & Ali may go!

GM:

Red: -20 hp

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Ali doesn't understand much of what has been said. "So they are evil, right? Well then, bring on the monkeys!" There is much screeching and poo-flinging as the monkeys fill the sanctuary around the minotaur and demon.

swarm damage: 2d6 ⇒ (4, 1) = 5
DC 14 Fort save against distraction (nauseated) and against being deafened for 1 minute (one save for both things together)

Also, not sure if they are carrying weapons or anything useful from their descriptions but the monkeys will try to steal or disarm:
disarm/steal on minotaur: 1d20 + 15 ⇒ (12) + 15 = 27
disarm/steal on demon: 1d20 + 15 ⇒ (13) + 15 = 28

---

Ali finishes introducing the monkeys with a grand bow as he enters the room (begin performance: +2 concentration, CL checks, attacks from spells). This is all very bland to the minotaur though....

oppressive boredom on the minotaur. DC 19 Will save to perform its next action. Last a maximum eight rounds.

Liberty's Edge

1 person marked this as a favorite.
Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Can Roland tell if either his favored or holy had special effect on these creatures?


I have nothing further to add to the description of the combat sequence above.

Aakif is up!

I will do a more complete update in a few hours.

Silver Crusade

Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4

"I'm not sure Roland.... They haven't attacked since we started talking. If they continue to attack, we will have no choice. The Minotaur has already made his choice."

One last try.... If they are telling the truth, I can't attack a celestial creature....

In celestial and Taldane: "Do not attack us, and we will speak further after the battle is over. If you attack, our archer will likely end your life."

Aakif chooses the extra movement from blessing of fervor to move up to Volfie (but not in front of Ash). He will then cast an empowered cure critical wounds on Volfie.

CCW: 4d8 + 8 ⇒ (4, 5, 2, 7) + 8 = 26

With the empower, that's 39 healing to Volfie.


Aakif advances towards the front line and heals Volfie.

Monkey swarm Fort: 1d20 + 6 ⇒ (2) + 6 = 8 sickened

Ali’s monkeys finally take the stage and swarm Derwood and Red. The monkeys delight in tearing the ivory minotaur's hair and skin but scream and vomit in fear as breaking the short humanoid’s skin causes them to be blasted by spurts of boiling blood and overcome by noxious vapor.

fire damage: 1d4 ⇒ 3 4 dmg to swarm

The dark furred creature’s shredded skin quickly reseals.

Derwood Fort vs monkey distraction DC 14: 1d20 ⇒ 13
Red Fort vs monkey distraction DC 14: 1d20 ⇒ 14

The monkeys fail to remove Derwood’s greataxe from his stubborn grasp, but do manage to pry Red’s burning longsword away. The sword’s flames go out as the screaming monkeys hold their prize aloft for Ali to see.

Red-eyed from weeping, the short outsider sobs at Aakif.

आप जीव है कि गंदगी के साथ हमारे पवित्र स्थान अपवित्र के लाने की अनुमति है। तुम स्वर्ग के कोई नौकर हैं, झूठी पुजारी

Celestial:
“You permit the summoning of creatures that despoil our holy place with filth. You are no servant of Heaven, false-priest.”

The creature’s weeping melts the flagtones as it moves 30’ to stand amongst the southern line of statues. From there it lifts its eyes sending a gout of bloody, flaming tears into Volfie, Aakif and Ash.

fire damage: 5d6 ⇒ (6, 4, 4, 2, 6) = 22 Reflex DC 17 for half

Reflex Volfie: 1d20 + 9 ⇒ (4) + 9 = 13

Finally, Dahruun finds nothing boring about the party’s show to date. The minotaur leader grips his greataxe resolutely.

Minotaur Will vs oppressive boredom DC 19: 1d20 ⇒ 7

Initiative:

1. Red humanoid
2. Arnthoth + Volfie
3. The Firehorn
4. Ash, Roland, Aakif, Ali

Aakif: -8 hp
Ali: -10 hp
Arnthoth: -31 hp
Volfie: 0 - 53 + 39 - 22 = -36 hp empowered CCW from Aakif ; failed save vs boiling tears
Ash: -6 hp
Roland: -20 hp

Monkey swarm: 18/22 hp sickened
Firehorn: -2 AC with charge

Arnthoth + Volfie are up. The conditions for their readied actions to occur were not satisfied.

I will consider reasonable suggestions from the party for their actions.

GM:

Red: -20 hp
DF: -5 hp

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

1d4 ⇒ 1

Silver Crusade

Male Keleshite Human | Cleric/6 Dawnflower Dissident/2 |Hp: 59/59 | AC 25 | F +9 | R +8 | W +12 | Init +9 | Perception +20 | SM +4

Reflex: 1d20 + 8 ⇒ (19) + 8 = 27

That should be 1 fire damage to Aakif with the resist 10.

"I am no false priest. I will ask for Sarenrae's forgiveness for banishing you from this plane, but my service to her is not yet finished."

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