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Abraxi frowns and positions himself in front of the door. "Everyone seems to be having a pleasant time, so please, do not play coy. Zarta has expressed an interest in you, to the point of considering a reunion. Let's make this easy, aye?"
Intimidate Aid: 1d20 + 7 ⇒ (8) + 7 = 15

Yours is mined |

"I'm curious to find out what her reaction will be once I mention you called her "Zarty" though"
“Oh yes, at school she was always ‘Zarty’. And I was ‘Phoxy Phelly.’” The woman’s eyes glaze over as she reminisces. *Sigh* The things we used to get up to …”
“Zarty took over biology class from a substitute Asmodean nun one time. Sister sure learnt a few things she didn’t know before.”
“And then there was the time Mother Inferior decided to have a ‘Uniform Optional’ day. Zarty took the meaning a bit too literally …”
At Manius and Abraxi’s ‘suggestion’ Phelerosa’s eyes harden, but she seems prepared to play along.
Without a word she slips the arms of the Edgy Libertarians and kneels down to pull a scarlet crossbody bag out from under her bed. “I keep a bag packed in case I need to get away in a hurry. I didn’t want to greet Sawndannac’s marines if they ever decided to come ashore.”
“It’s time to go.” She searches the Pathfinders’ faces. “I assume you are offering me your protection?”

Yours is mined |

Emmy Winner shows up in front of the warehouse on time and begins a solo performance of Tybalt’s part in Gnomeo and Juliet.
The crowd soon gets bored with the single character’s lines, which are incomprehensible outside the context of the entire play.
A broad-shouldered man wearing a grey kerchief over his face nudges Jake and Dave. “I detested the Bard à l'école. Let’s kick that fool’s derrière, mes amies.”
As the crowd boos him, Olandil raises a eucalypt rod carved at one end to look like a humanoid hand holding a dark crystal. Light flashes out from the gemstone in all directions as the actor declares, “A plague of all your houses!”
“Today, I shed light upon one of Pezzack’s greatest secrets. Emmy Winner, Grimy Rick and the Guv’nor, men you trust as members of your own faction are one man – Amalia Wraxton’s lover - the Printsmith! All your secrets are laid bare to Pezzack’s greatest journalist, soon for the entire city to see! Panic! Panic and regroup! Pay no attention to outside affairs!”
You may roll a DC 27 Spellcraft check.
He gestures emphatically as he speaks, but his gestures do not match his words; instead, they are a series of Pathfinder hand signs.
Follow me … into building ... secret passage … underground
Pandemonium erupts and opposing factions take the opportunity to settle a few scores with their rivals, allowing the Pathfinders time to grab a stunned Phelerosa and decide their course of action.

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Omar makes haste to get below with the others.
Talk about a grande finale! We will have to return once things settle down...like in a year...or ten.
spellcraft: 1d20 + 4 ⇒ (11) + 4 = 15 He does not know how far over his head this is.

Yours is mined |

Map is linked at the top of the page!
The dank tunnels reek of putrid seawater that oozes from the stone ceiling and leaves the walls coated with a wet sheen. A few fresh torches suggest the derelict tunnel is still in use.
You can hear a rapid clomp-clomp sound coming from somewhere to the west.
It’s the sound of a bipedal creature running in heavy boots. The sound is receding.
Phelerosa still seems dazed and it’s simple enough to lead her through the ... “Are we in the guts?” She *groans* “Where are you taking me?”
Need a marching order (including Phelerosa and Steve’s bird), whether you are using light sources and a direction at the tunnel fork: left or right?
@Everyone also please roll TWO Sense Motive checks. Taking 10 is permitted (if you wish), but you cannot Aid Another or Take 20.

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Survival untrained: 1d20 + 0 ⇒ (5) + 0 = 5
Sense motive: 1d20 + 0 ⇒ (16) + 0 = 16
Sense motive: 1d20 + 0 ⇒ (11) + 0 = 11
Manius will take point (unless someone has like a good perception/can spot traps, decent hp's..can see in the dark..has an other option why they are better at being first) , no light - he has darkvision. And if I remember Labyrinth correctly....right

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Abraxi shakes his head in confusion as the events unfold around him, but moves along with the party as they descend into the secret passage.
Survival: 1d20 + 5 ⇒ (9) + 5 = 14
Sense Motive: 1d20 + 5 ⇒ (10) + 5 = 15
Sense Motive: 1d20 + 5 ⇒ (17) + 5 = 22
Abraxi pauses to let his eyes adjust to the dark, then moves up to the front of the group. "Shall I take point?"
Glancing toward the man who led the party into the tunnel, he asks. "Which way?"

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scraft: 1d20 + 10 ⇒ (11) + 10 = 21
survival: 1d20 + 2 ⇒ (18) + 2 = 20
Sense: 1d20 + 2 ⇒ (20) + 2 = 221d20 + 2 ⇒ (20) + 2 = 22
"Feh, you wish you could go to space, stuck here in Meteorville." Steve abandons the new companion to avoid being left behind.
"Oh! One'a you boys aughta get me some youth power in my cloak. I'll heal you up right after with the Wand." If someone could loan Steve 10 temp HP via the Shawl of Life keeping, you may wand yourself with my new CLW back to full; just roll 'em.
-Posted with Wayfinder

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Survival: 1d20 + 8 ⇒ (4) + 8 = 12
Sense Motive: 1d20 ⇒ 14
Sense Motive: 1d20 ⇒ 7
I will pull Phelerosa along in the center of the group.
We may not know where we are headed, lady, but you are safer with us. We have been signaled into these tunnels.

Yours is mined |

**RETRO OLD MADGE POST**
"Feh, you wish you could go to space, stuck here in Meteorville."
“Zat so?” Old Madge grasps the top of Steve’s head and the bottom of his jaw between her wrinkled, arthritic hands and none-too-gently, wrenches his head 90º into profile.
She peers into the elf witch’s ear for a moment before releasing his head and *scoffing*
“Feh! From what I’ve seen of space, Ol’ Madge’ll be happier spendin’ the rest of her days with her feet firmly on the ground.”
Manius: 16, 11
Abraxi: 15, 22
Steve: 22, 22
Jake: 14, 7
Omar:
Dave:

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Abraxi shrugs and puts on the elderly elf's shawl, wincing a little as his life force is sucked out of him. He then asks someone to use Steve's wand on him.
Steve's CLW: 3d8 + 3 ⇒ (2, 4, 4) + 3 = 13
Digging into his bag, Abraxi withdraws and elixir and drinks it down, then says. "Everyone stay put. I'm going to scout ahead while it is dark." Barring any objections, Abraxi pads off into the dark, turning north to peer arouund the corner and down the first corridor.
Drank an elixir of hiding
Steath: 1d20 + 15 ⇒ (6) + 15 = 21
Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Yours is mined |

I don’t need to tell you how much that helps a (not quite ✩ GM do their job ;)
Apart from the steady drip of rank, briny water Abraxi encounters nothing unexpected during his reconnaissance.
He does note two additional tunnels branching off from the northern corridor.
Need a choice of (from west to east) tunnel A, B or C.
Also looking for TWO Sense Motive checks from Dave and Omar.

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Abraxi holds up a finger indicating to wait a minute, the pads south to peer around the corner of the southern corridor.
Sneaky: 1d20 + 15 ⇒ (12) + 15 = 27
Perception: 1d20 + 7 ⇒ (9) + 7 = 16
After checking, Abraxi will return to the party and tell everyone what he has found.

Yours is mined |

Although Abraxi’s reconnaissance doesn’t detect anything unusual, when Manius moves up to back the tiefling’s next scouting foray, the Hellknight Armiger recalls one of Olandil’s hand signals involving the cupping of his left hand while pointing his right index finger at his own gut.
It’s a trap! Somewhere near Abraxi. But you’re not sure exactly where ...
I will pull Phelerosa along in the center of the group.
*SQUEAL* “Not so rough, Jake. I’m coming! Hmph. It’s not like I’d return to that riot, even if I did know the way back …”

Yours is mined |

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Abraxi turns and gives Manius an incedulous look, then digs into his pack and removes a set of tools. Getting down on his haunches, he creeps to the edge of the trap and attempts to disable it.
Disable: 1d20 + 8 ⇒ (17) + 8 = 25

Yours is mined |

After about ten minutes work on the concealed pressure plate, Abraxi looks back at his companions and nods confidently that the cover over the pit trap in the corridor will remain firmly in place.
The tiefling judges that the covering will now easily support each Pathfinder’s weight – even the heavily armored Jake and Manius.
As Abraxi stalks towards a stout wooden door in the corridor, he continues to hear a *squealing* sound beneath his feet. However, both he and Steve notice a louder *skittering* sound coming from behind the door to the south.
Unfortunately, those are not the only things squealing in the guts … “Dave? DAVE! JAKE'S HURTING ME! What are you going to do about it?” Phelerosa complains.
Abraxi checks the door and believes the doorknob will turn easily. Apart from the LOUD rustling sound from the space beyond, the slayer detects no additional traps.
Because you Took 20 on the Trap detection, I would say the 1 hour duration on the elixir of hiding has elapsed.
Map has been updated again. You may place yourselves wherever you like.

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Dave takes Phelerosa by the arm, and spins her around, checking to see if any rats are on her. If any are on her, Dave brushes them off, hopefully without Phelerosa knowing about them.
"Stop making so much noise. We're trying to escape here, and we really don't want people to know where we're at."

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sense motive: 1d20 + 2 ⇒ (8) + 2 = 10
"Far as I know, we're all on the same side here, ain't we? If you want us to help you, then you need to be part of our gang.... Er.... Team.... We're trying to get you to safety, so it'd be helpful if you worked with us."

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SM: 1d20 + 0 ⇒ (18) + 0 = 18
Omar will try to assist Dave with dealing with the woman.
In a hushed voice.
We are all working for the same prize and we are all worth saving. But we must work together and get through this. We can save the discussion on the finer points of the arrangements for when we are safely in a Inn and have drinks in our hands to toast our valiant escape."
diplomacy: 1d20 + 8 ⇒ (11) + 8 = 19

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"Oh, there's the waitress..." Steve notes, looking quite dazed. He asks the woman and looks around with .mostly-closed eyes, "Excuse me, waitress? Where's that ugly fella I came in with? He said he wanted another pitcher of the cheap stuff on the tab."
-Posted with Wayfinder

Yours is mined |

"Oh, there's the waitress..." Steve notes, looking quite dazed. He asks the woman and looks around with mostly-closed eyes, "Excuse me, waitress? Where's that ugly fella I came in with?"
Phelerosa looks from Abraxi's intimidating form to Steve’s … somewhat less intimidating form.
She looks disappointed with Dave and Omar. “Mates don’t let mates drink and dungeon crawl.”
✋⛔✋⛔
Manius throws open the doorway and instantly recalls another of Olandil’s hand signals – two ‘pincer’ hands *snapping* open and shut, followed by a ‘shadow-puppet’ swan/ostrich/emu’s head and neck.
Dave Initiative: 1d20 + 7 ⇒ (15) + 7 = 22
Manius Initiative: 1d20 ⇒ 10
Steve Initiative: 1d20 + 11 ⇒ (17) + 11 = 28
Abraxi Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Jake Initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Omar Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Phelerosa Initiative: 1d20 ⇒ 1
Thingizzard: 1d20 ⇒ 12
1. Steve, Dave, Omar, Abraxi
2. Slithering Skitterer
3. Manius, Jake, Phelerosa (NPC)
Steve, Dave, Omar and Abraxi go first.

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Omar sees the hand motions but is too far back to understand the connection.
He readies to attack with the reach of his naginata if anything approaches from the rear.
Psst, what is it? I cannot see again."

Yours is mined |

The scorpion has (ranged) cover from your position, and also soft cover from Manius, but I don’t believe they stack (ie. -4 penalty is good)
Melee has not commenced when you have your turn, so you are NOT yet firing into melee. Your character sheet indicates you do not have the Precise Shot feat. Is that correct?
BLAM!
Pherlerosa and Steve’s bird both jump with their feathers ruffled, as Dave’s shot in the dark *cracks* the hard carapace of the bug-with-attitude.
Omar guards the rear with his readied Minkain polearm.
1. Steve, Dave, Omar, Abraxi
2. Mysterious sting
3. Manius, Jake, Phelerosa (NPC)
Steve and Abraxi have the green light: 0 = 0
Bug #2: -7

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"Pfft, I ain't no drunk-o, but if some dungeonkin's gonna rip my head off on account'a some watered-down-" Steve's dialogue continues through the firearm's echoes, though Steve doesn't seem to hear it.
Bird panics. Both Delay, will reenter and move if asked
-Posted with Wayfinder

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Abraxi nods as the Hellknight pushes forward. When the door opens, Abraxi stains to see over Mani's shoulder. Nudging Jake, he says. "Step back, I need to make room for Manius."
"Manius, step backward and draw it into the corridor."
Delay