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Theron makes a sharp whistle, drawing his roc's attention.
"Go on girl, attack this guy."
He points at inured red.
Theron drops his bow and draws....a crowbar??
Crowbar strike: 1d20 - 4 ⇒ (10) - 4 = 6?: 1d3 ⇒ 2
Bite: 1d20 + 2 ⇒ (7) + 2 = 9Dmg: 1d6 + 1 ⇒ (6) + 1 = 7

StephNyan |

A crowbar?! xD
Wakizashi, AoO: 1d20 + 3 ⇒ (5) + 3 = 8 Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Rolan provokes an attack from his target, but the bandit misses him. Rolan, in turn, misses the bandit.
Belinda drops herself off the barricade with a 5-foot step and has Bertie attack the nearest bandit, but the small bear misses the tengu.
While Jon tears into the bandit in front of him, Negi drops his bow and draws his sword and shield.
Theron makes a sharp whistle and his roc joins the fight, then drops his bow and draws a crowbar. The roc and Theron both attack, but both miss.
Round 4:
Belinda
Mia (Snapping Turtle Style)
Negi
Rolan (+6 AC; +1 attack bonus; -2 Str)
Theron
Tengu bandit, blue
Tengu bandit, red -8HP
Could someone else post for Mia? If there's no post from or for her by tomorrow, I'll just let her take total defense.

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Mia
Mia eyes up the crow on horseback in front of her and unleashes a flurry of blows upon him.
flurry1: 1d20 + 6 ⇒ (4) + 6 = 10
flurry2: 1d20 + 6 ⇒ (1) + 6 = 7
damage1: 1d6 + 5 ⇒ (3) + 5 = 8
damage1: 1d6 + 5 ⇒ (2) + 5 = 7
Unfortunately Belinda's sling tangles her arms.

StephNyan |

Mia unleashes a flurry of attacks at the bandit in front of her, but misses with her attacks.
Wakizashi: 1d20 + 3 ⇒ (19) + 3 = 22 Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Confirm crit: 1d20 + 3 ⇒ (16) + 3 = 19 Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Bite: 1d20 - 2 ⇒ (20) - 2 = 18 Damage: 1d3 + 1 ⇒ (3) + 1 = 4
Confirm crit: 1d20 - 2 ⇒ (1) - 2 = -1 Damage: 1d3 + 1 ⇒ (3) + 1 = 4
The bandit Mia just attacked retaliates with a well-aimed stab in her guts and a peck in her neck.
Wakizashi: 1d20 + 3 ⇒ (16) + 3 = 19 Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Bite: 1d20 - 2 ⇒ (15) - 2 = 13 Damage: 1d3 + 1 ⇒ (1) + 1 = 2
The other bandit attacks Negi twice, and both attacks miss.
Round 5:
Belinda
Mia (Snapping Turtle Style) 10/25HP
Negi
Rolan (+6 AC; +1 attack bonus; -2 Str)
Theron
Tengu bandit, blue
Tengu bandit, red -8HP

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"Mia, look out!" calls out Belinda.
The Halfling reaches up a gentle hand, putting some of her skills to use in healing Mia.
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Meanwhile, Bertie is upset with the Tengu for attacking his new friend, and attacks back in turn.
bite: 1d20 + 4 ⇒ (3) + 4 = 7
claw1: 1d20 + 4 ⇒ (1) + 4 = 5
claw2: 1d20 + 4 ⇒ (11) + 4 = 15
damage-bite: 1d4 + 2 ⇒ (1) + 2 = 3
damage-claw1: 1d4 + 2 ⇒ (2) + 2 = 4
damage-claw2: 1d4 + 2 ⇒ (1) + 2 = 3
It would appear that like his mistress, he is not very used to combat.

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Now armed, Negi continues his attack on the bandit while Jon tries to bring his mount down.
broadsword: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d6 + 2 ⇒ (6) + 2 = 8
bite: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d6 + 2 ⇒ (2) + 2 = 4
trip: 1d20 + 4 ⇒ (8) + 4 = 12

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Crowbar strike: 1d20 - 4 ⇒ (10) - 4 = 6Bump: 1d3 ⇒ 3
Unless the dmg can be like small clubs, that'd be 1d4...i think
Bite: 1d20 + 2 ⇒ (16) + 2 = 18
Dmg: 1d6 + 1 ⇒ (2) + 1 = 3

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Mia flurrys with her attacks to smack down the bandits.
FoB1: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d6 + 5 ⇒ (6) + 5 = 11
FoB1: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d6 + 5 ⇒ (5) + 5 = 10
if that second one hit...ouch.

StephNyan |

@Theron: You may calculate damage as if the crowbar's a small club.
Belinda calls out a warning to Mia, while also healing her a bit. Meanwhile Bernie thrashes about, without connecting to his target.
Negi, now armed, attacks the bandit in front of him and takes him out. Jon attacks the horse and drags it down.
DC 10 Fly, move less than half speed and remain flying: 1d20 + 8 ⇒ (19) + 8 = 27
Theron swings his crowbar and hits the air. His roc has lost his target, but moves above Theron. It attacks the other bandit and hurts the tengu with a bite in his arm.
@Theron: I moved your roc 5 feet, to the nearest threat. Hope you don't mind?
Keep in mind your roc has to make a DC 15 Fly check every round to hover in place if it didn't move, or a DC 10 check if it moves less than half its speed. (See table Flying Maneuver DCs.)
And don't forget it can full attack if it stays in place or only 5-foot "steps" ;)
With the bandit in front of him down, Rolan doesn't provoke another attack when he releases a shot at the other bandit. Sadly, he still misses.
Mia knocks the bandit in front of her out with a single punch, then punches the tengu's horse hard.
The blue horse withdraws from combat, its unconscious rider dropping to the ground. The red horse gets up from its prone position and quickly moves away as well. (Red horse provokes from Jon, Negi, Theron, and the roc.)
You see six more tengu on light combat horses approach the barricade from the north. They're currently at a distance of 400 feet, and one of them appears to be singing a song.
Round 6:
Belinda
Mia (Snapping Turtle Style) 12/25HP
Negi
Rolan (+6 AC; +1 attack bonus; -2 Str)
Theron
Approaching bandits

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"So many bandits!" sighs Belinda.
"I can slow down some of these if you like, but on horse back, the spell I was thinking of might not be as effective as I hoped."
What range would you all like the entangle at? Some are sure to save, but at least it will spread them out a little. Those of us with slings won't be any use at a very long range. Also did we note if any of the bandits had missile weapons?

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Negi sheaths his weapons, picks up his bow again and draws another arrow, sighting the squawking bandit. "Archers, draw and aim!"
Waiting until they reach 140 feet again, he fires another shot.
Bow: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d6 + 2 ⇒ (6) + 2 = 8

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Shot vs most hurt tengu: 1d20 + 5 ⇒ (14) + 5 = 19Sting: 1d6 ⇒ 5
"These birdfolk don't know how to play nice with others...do they?"

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Mia, appearing harmed looks over to Belina.
"May you mend my wounds?" she asks as she lifts up her arms in a defensive style to attempt to protect herself from onslought of arrows.
going into Total Defence and seeing if I can take cover behind the barrier after getting healed or if she's already down there, will head down next to her.

StephNyan |

Rolan, Negi and Theron ready attacks with their ranged weapons.
Belinda casts her entangle spell, and a large amount of thorny vines crawls over the road in between the barricade and tengu.
Mia goes total defense and requests mending from Belinda. (You can just step off the barricade if you want. Its height and construction requires a climb check to get on, but none to get off.)
The bandits draw closer and are currently at a distance of 200 feet.
Round 7:
Belinda (Entangle; far edge at 140ft.)
Mia (Snapping Turtle Style) 12/25HP
Negi - Readied attack
Rolan (+6 AC; +1 attack bonus; -2 Str) - Readied attack
Theron - Readied attack
Approaching bandits

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Assuming she has been given the okay to use the scroll...
Belinda grabs the scroll of healing and gently reaches up to touch Mia's ankle while reading it.
cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5

StephNyan |

Mia remains at total defense to protect herself.
Belinda takes Theron's scroll of healign and uses it on Mia.
The tengu advance, but two are shot down by the villagers as soon as they get into firing range. A third rider's horse then trips over one of teh corpses and launches its rider, who breaks his neck when he hits the ground.
Negi, Theron and Rolan release their shots at the singing tengu, who looks like one of the tougher opponents. Negi and Theron both score a hit.
Ref: 1d20 + 5 ⇒ (12) + 5 = 17
Ref: 1d20 + 5 ⇒ (10) + 5 = 15
Ref: 1d20 + 5 ⇒ (16) + 5 = 21
The horses of the three remaining tengu completely ignore the thorny vines animated by Belinda's entangle spell.
Wakizashi: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16 Damage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
One of the tengu drops his bow, draws a wakizashi while riding up to the barricade, and attacks Rolan. The attack bounces off of Rolan's magic protection.
CLW: 1d8 + 2 ⇒ (1) + 2 = 3
The singing tengu, despite his grievous wounds, continues to sing. He also casts a spell that heals some of his wounds.
Alchemist's Fire: 1d20 + 4 ⇒ (10) + 4 = 14 Fire damage: 1d6 ⇒ 2
The third tengu grabs a vial of alchemist's fire and throws it against the middle portion of the barricade.
Round 8:
Belinda (Entangle; far edge at 140ft.)
Mia (Snapping Turtle Style) 17/25HP
Negi
Rolan (+6 AC; +1 attack bonus; -2 Str)
Theron
Bandit
Tougher looking bandit, blue
Tougher looking bandit, red -10HP
Barricade -2HP

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"Crowbar time!"
Theron drops his bow back to his feet and swings the piece of metal at the tengu in front of him.
Crowbar strike!: 1d20 - 4 ⇒ (16) - 4 = 12Bump: 1d4 ⇒ 2
His roc goes full fury on the tengu.
Bite: 1d20 + 2 ⇒ (13) + 2 = 15Dmg: 1d6 + 1 ⇒ (6) + 1 = 7
Talon: 1d20 + 2 ⇒ (6) + 2 = 8Dmg: 1d4 + 1 ⇒ (2) + 1 = 3
Talon: 1d20 + 2 ⇒ (3) + 2 = 5Dmg: 1d4 + 1 ⇒ (2) + 1 = 3

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"Go gettum Bertie" says Belina, patting the bear. As she does so, anyone watching closely might note that the bear starts to foam a little at the mouth..
Casts acid maw
Bertie bites and scratches at the horrible bird man who dared to attack.
bite: 1d20 + 4 ⇒ (3) + 4 = 7
claw: 1d20 + 4 ⇒ (20) + 4 = 24
claw: 1d20 + 4 ⇒ (8) + 4 = 12
bite damage: 1d4 + 2 + 1d4 ⇒ (4) + 2 + (2) = 8
claw damage: 1d4 + 2 ⇒ (4) + 2 = 6
claw damage: 1d4 + 2 ⇒ (3) + 2 = 5
claw crit threat: 1d20 + 4 ⇒ (1) + 4 = 5
bonus crit damage: 1d4 + 2 ⇒ (2) + 2 = 4

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"Put that fire out!" Negi cries to the villagers as he fires another shot at the bard. Meanwhile, Jon snaps at the nearby bandit's horse.
shortbow: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d6 + 2 ⇒ (4) + 2 = 6
bite: 1d20 + 5 ⇒ (4) + 5 = 9

StephNyan |

Theron and his roc both attack the nearby tengu, but both miss.
Belinda casts acid maw on Bertie and has the bear attack the nearby bandit. Bertie hits the tengu with one claw.
Wakizashi, AoO: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5 Damage: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Rolan provokes from the nearby tengu while shooting an arrow. the tengu's blade bounces off rolan magic armor, and rolan's arrow takes out the bard.
Negi's about to shoot at the bard when the bard's taken down by Rolan. He redirects his shot at the nearest available bandit, which is the one Bertie just hit. Negi's arrow hits the tengu in the chest, and the bandit falls off his horse.
Mia climbs back onto the barricade.
Ref: 1d20 + 5 ⇒ (17) + 5 = 22
The remaining tengu turns his horse around and runs off, to join his allies. He exits the vines filled area without trouble. The horses of the downed bandits flee.
Round 9:
Belinda (Entangle; far edge at 140ft.)
Mia (Snapping Turtle Style) 17/25HP
Negi
Rolan (+6 AC; +1 attack bonus; -2 Str)
Theron
Tougher looking bandit, blue -6HP (at 200 ft.)
Barricade -2HP
Nothing will happen till round 11, when 4 new tengu and the one that ran will start their attack. They'll enter your reach and immediately the barricade in round 13. Go ahead and post what you'll do up till that moment.
(You can of course continue to try hitting the withdrawn tengu, by taking the penalty for additional range increments. He'll disappear behind a hill at the end of round 10, which gives you round 9 and 10 to try and shoot him.)

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Belinda will fire a couple of shots from her sling at the retreating bandit. Assuming he was not caught in the entangle?
attack, GM to add range penalties: 1d20 + 2 ⇒ (9) + 2 = 11
attack, GM to add range penalties: 1d20 + 2 ⇒ (13) + 2 = 15
damage on the off chance it matters: 1d3 ⇒ 2

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Theron puts back his crowbar and picks up his bow.
Readied for next approaching tengu: 1d20 + 5 ⇒ (6) + 5 = 11Sting: 1d6 ⇒ 2
For some reason, Theron's poor at what i'm designing him for. :)

StephNyan |

@Belinda: He rolled a total of 22 on Ref while retreating.
Several of you shoot projectiles at the retreating tengu, but all miss.
The villagers seem a little daft at the moment, but you put out the fire while waiting for the next wave of bandits.
It's quiet for a couple of seconds before the tengu who retreated reemerges from behind the hill. Four more bandits are with him.
A little later:
The bandits are currently 200 feet north of the barricade you're on.
Round 13:
Belinda (Entangle; far edge at 140ft.)
Mia (Snapping Turtle Style) 17/25HP
Negi
Rolan (+6 AC; +1 attack bonus; -2 Str)
Theron
Tougher looking bandit, blue -6HP (at 200 ft.)
Barricade -2HP
The bandits will reach the barricade at the end of this round, which is round 13. They're currently at 200 feet, so go ahead if you want to ready your shots or try to hit them from that distance! ;)
@Rolan: How long do your extracts work, 1 minute a level?

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Belinda will gamely try to hit, once again with her sling.
ranged sling, 2 RI: 1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 0
But really, you see that barn over there? The one with the big door? If she'd been aiming at that she'd have missed it too. You're not too sure where the fearsome reputation about halfings with slings came from.

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Yeah, so I've got 2 minutes for both.
Rolan readies an arrow for when they come within 180 feet, aiming at whoever is leading them,
Attack: 1d20 ⇒ 14
Damage: 1d6 ⇒ 5

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Negi retrieves his bow once more and draws for another shot.
Bow: 1d20 + 5 ⇒ (6) + 5 = 11
Without looking to see if the shot hits, he drops the bow again and draws his lance and shield, preparing to charge the first bandit to approach the wall.
Lance: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

StephNyan |

All of your readied shots miss, but the villagers you trained have more success. They're able to take out two of the bandits with crossbow bolts. Of the remaining enemies, one rides his horse into one of Theron's pits. The horse breaks a leg and lands on top of its rider, squashing the tengu.
Ref: 1d20 + 5 ⇒ (5) + 5 = 10
Ref: 1d20 + 5 ⇒ (6) + 5 = 11
Both of the remaining bandits get stuck in Belinda's vines. The thorns from the vines hurt their horses.
Round 14:
Belinda (Entangle; far edge at 140ft.)
Mia (Snapping Turtle Style) 17/25HP
Negi
Rolan (+6 AC; +1 attack bonus; -2 Str)
Theron
Tougher looking bandit -6HP (At 140 feet; Horse -1HP)
Other bandit (At 140 feet; Horse -1HP)
@Negi: You sure you want to charge into the area affected by Belinda's entangle spell? Go ahead and change that action, if you want.

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Theron narrows his eyes, as the tengu gets flattened underneath his own horse.
"And that's exactly why i enjoy flying with my girl here."
The roc looks at him.
"No, it's true."
Shot vs tough bird: 1d20 + 5 ⇒ (15) + 5 = 20Sting: 1d6 ⇒ 3

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Belinda is determined to hit something with the sling. Halfling honor is at stake.
attack with sling: 1d20 + 2 - 2 ⇒ (6) + 2 - 2 = 6
"Yes!" she cries excitedly. But it looks like it was more about managing to get a single skip of her stone on the flooded fields than anything more helpful to the combat.

StephNyan |

@Negi: Okaydokay!
I'll move this forward, 'cause I'm pretty sure Mia's going to stay on the barricade.
While Negi stands ready to charge the first bandit to approach the wall and Mia continues her total defense, the others shoot projectiles at the two remaining bandits. Rolan and Belinda miss, but Theron scores a hit on the tough-looking tengu.
Ref: 1d20 + 5 ⇒ (13) + 5 = 18
Ref: 1d20 + 5 ⇒ (18) + 5 = 23
The bandits' horses both break free of the entanglement and continue toward the barricade. As soon as they're out of the vine-filled area and within Negi's range, Negi and Jon charge forward. Negi's lance pierces the chest of the tough-looking tengu and drops the bandit, whose horse quickly flees the scene.
The other bandit continues toward the barricade and attacks the middle section.
Wakizashi: 1d20 + 3 ⇒ (12) + 3 = 15 Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Round 16:
Belinda (Entangle; far edge at 140ft.)
Mia (Snapping Turtle Style) 17/25HP
Negi
Rolan (+6 AC; +1 attack bonus; -2 Str)
Theron
Bandit (Horse -1HP)
Barricade -6HP

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"Bertie, attack him!" encourages Belinda.
Bertie, the rather too cute bear, lurches up on his hind legs and lets fly at the bandit!
attack: 1d20 + 4 ⇒ (20) + 4 = 24
claw attack: 1d20 + 4 ⇒ (10) + 4 = 14
claw2 attack: 1d20 + 4 ⇒ (8) + 4 = 12
bite confirm: 1d20 + 4 ⇒ (15) + 4 = 19
He grabs hold of the bird man, biting down hard as the acid in his mouth causes even larger wounds.
bite: 2d4 + 2 ⇒ (1, 4) + 2 = 7
extra crit damage: 2d4 + 2 ⇒ (2, 2) + 2 = 6
claw1 damage: 1d4 + 2 ⇒ (4) + 2 = 6
claw2 damage: 1d4 + 2 ⇒ (3) + 2 = 5
"Good bear!" smiles Belinda, looking around to see how the other barricades are holding up.

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Mia will flurry at the bandit with her fists in an attempt to subdue this bandit.
FoB 1: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d6 + 5 ⇒ (4) + 5 = 9
FoB 2: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d6 + 5 ⇒ (1) + 5 = 6