[PFS] The Quest for Perfection (Inactive)

Game Master StephNyan

18 Defense Points earned

Personal DP left to spend:
Belinda: 9 DP | Mia: 0 DP | Negi: 0 DP | Rolan: 7 DP | Theron: 9 DP

How to use Defense Points:
Each of you has gained a pool of points equal to 1/2 the total Defense Points earned during preparations. At any time, you may choose to spend a number of these points as an immediate action. They can be added to any single attack or damage roll, ability or skill check, saving throw, or can be used to grant you a dodge bonus to your AC. Points used only apply to a single roll, and do not otherwise last until your next action. More than 1 point may be spent on a roll, with a maximum equal to your level. You must decide to use your Defense Points in this way when you announce your action and before you make the roll the bonus will apply to. Once spent, points from this pool cannot be replenished.


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Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

Bulgo smiles.
"They do use nests!"

He does a careful search
Takes ten for nineteen

"Is this what we are looking for? "

He looks around.

"Maybe we should see if there are any clues as to where the monks went, if any survived. We should let the villagers know."

He then heads south to the next door and listens outside that

Again, takes his time and ten for a total of 19

Scarab Sages

Male Male Nagaji Oracle/3rd (HP 15/15 | AC:20 | T:13 | FF:17 | CMB: +1 | CMD:12 | Fort:+0 | Ref:+5 | Will:+3 | Init:+1 | Perc:+2 | Speed 20/15)

Perception: 1d20 ⇒ 16

the Nagaji gasps as he grasps something and then holds it up.
"I believe this is what we were looking for!" he states as he looks to the group with a lipless grin.


With the Braid of a Hundred Masters now in your possession you head to the next room. This fifteen-foot-by-thirty-foot room seems to have escaped the destruction found throughout the rest of the monastery. A statue, leaning against the northern wall, appears out of place among the rest of the room’s contents—clay pots, ruined sacks, and aged tools. The statue, made of finely carved stone with jade inlays, depicts a man with a serene face, standing in a meditative stance.

Search the room:
When you touch the statue of the man you suddenly hear a voice inside your head.

"Greetings, visitor."

Scarab Sages

M Half Elf Investigator(Empiricist)/2 (HP 17/17| AC:15 | T:12 | FF:13 | CMB:3 | CMD:14 | Fort:+1 | Ref:+5 | Will:+3| Init:+4 | Perc:+10 | Speed 30)

Rolan wanders over to the statue, then jumps as he touches the statue, Who are you? Are you the statue?

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

Bulgo looks around.

"Wooo... Are you a ghost?"

Scarab Sages

Male Male Nagaji Oracle/3rd (HP 15/15 | AC:20 | T:13 | FF:17 | CMB: +1 | CMD:12 | Fort:+0 | Ref:+5 | Will:+3 | Init:+1 | Perc:+2 | Speed 20/15)

S'arkee detects magic and sees what he can make of any aura he sees.

Spellcraft: 1d20 + 7 ⇒ (19) + 7 = 26


There's no response from the statue, until you touch it again.

"I am Jiang Dan, a simple servant of the Master of Masters," the statue tells you. "I am, indeed, the statue."

S'arkee uses detect magic and senses the aura of a human inside the statue, and that the human's using telepathy. He also picks up a strong transmutation aura from the Braid of a Hundred Masters, but the item feels dormant.

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

"Hello Jiang. I suspect that anyone inside a statue is anything other than simple! Are you able to move at all? What are you doing here, and why as a statue?"

Liberty's Edge

Male Halfling Cavalier 3 hp 22/22 (16); Init +3; Fort +3(5), Ref +5(6), Will +2(2); AC 20, T 14, FF 17 (16, 14, 14);

"You're... talking to a statue." Negi says as he enters the room. "Please tell me it's talking back."


"I am, or rather was, a monk in this monastery," Jiang Dan responds.

"I foolishly asked for wisdom. In response, I was given time to find that wisdom for myself."

When Negi enters the room a soft laugh can be heard in the minds of those who touch the statue of Jiang Dan. "An understandable reaction, I daresay."

Scarab Sages

M Half Elf Investigator(Empiricist)/2 (HP 17/17| AC:15 | T:12 | FF:13 | CMB:3 | CMD:14 | Fort:+1 | Ref:+5 | Will:+3| Init:+4 | Perc:+10 | Speed 30)

Most appropriate. Have you found that wisdom yet?

Liberty's Edge

M Halfling
Stats:
HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear)
Vitals Roc:
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4
Hunter(Patient Ambusher) 2
Negi wrote:
Please tell me it's talking back

"Nope, the mountain air is getting to you."

Small pause...."Yes it's talking. Of all things not expected. :o"

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

Bulgo grins at the statue.

"Did you learn that wisdom must be experienced not given?"

He ponder for a moment or two.

"I feel bad for you trapped in that form, has your age there taught you how we could help get you out? And what happened to the other monks? Did they flee?"


"It's true, I have learned that I must acquire my own wisdom. And it is for this very reason that you cannot help me achieve freedom. My freedom is my own to achieve."

Jiang's quiet for a moment, as he ponders how to describe what happened to the monastery and its monks.

"A petulant student believed he knew better than his master," he says after a while. "The student proclaimed that the master unfairly gained power from the Braid of a Hundred Masters, cheapening the path to self-perfection. He challenged the master to remove the braid and compete against him without its power. The master did so and, in the process, defeated the student. Once the master had proven himself to the student, the master left the braid at the student’s feet, then turned away, leaving the monastery, never to return."

"The master took one student with him that day, the young disciple, Ying Pei, while the remaining students squabbled and fought over the braid. None could call upon the power of the braid and so they left the monastery, one by one, once again seeking their true paths to perfection. Eventually, only the petulant student and the braid remained. Here he stayed, until the day he died, contemplating the significance behind his master’s actions. Perhaps, through searching for the master and his last disciple, you may uncover the answer to the Braid of a Hundred Masters."

Liberty's Edge

Male Halfling Cavalier 3 hp 22/22 (16); Init +3; Fort +3(5), Ref +5(6), Will +2(2); AC 20, T 14, FF 17 (16, 14, 14);

After the others relay the statue' message, Negi groans. "Then this isn't over, is it?"

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

Bulgo listens to the sad tale.
"How long ago did the master and Ying Pei leave? Can we aid you in returning to flesh?"

Bulgo looks at the braid.

"Maybe...."

He tries draping it over the statue to see if the artefact would return the monk to his mortal form.


"The last master, Li Yao, left the monastery many, many years ago. I do not remember how many exactly."

There's another soft laugh as Bulgo drapes the Braid of a Hundred Masters over Jiang. "You cannot help me, young man, but I thank you for trying. My freedom is my own to achieve."

"In its current state the Braid doesn't have any power anyway. Only the master of the monastery would know how the Braid of a Hundred Masters functions. If you wish to learn how to activate the Braid's powers, you should go find him."

There's truly no way to help Jiang, and he's told you all he knows about the braid and the monastery's master.

Read this when you head over to the monastery's last room:
Two large, corroded cooking pots dominate the center of this otherwise unadorned, long, tiered room. It looks like this room served as the monks' communal dining area and larder, but the yetis have long since destroyed the few containers left after the monastery’s abandonment. Shattered ceramics are strewn all across the floor.

Nothing to find here.

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

"Well.. we have done what was required. Found the braid, and with a bit of luck made the monestary habitable by the locals again. "

He breathes in the thin, cold air.

"Not that I am sure why anyone would want to. Let us rest up the night and then head off."

Liberty's Edge

M Halfling
Stats:
HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear)
Vitals Roc:
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4
Hunter(Patient Ambusher) 2

"Agreed, this place is too much wampa inhabited to my taste."

As he says that, he strokes the roc over the head.
"Right girl?"

Scarab Sages

M Half Elf Investigator(Empiricist)/2 (HP 17/17| AC:15 | T:12 | FF:13 | CMB:3 | CMD:14 | Fort:+1 | Ref:+5 | Will:+3| Init:+4 | Perc:+10 | Speed 30)

I hope we don't encounter any more yetis, and I'll be glad to leave this place.


Traveling back down the mountain is a simple matter, as the slope works in your favor and all threats along the way were cleared on the ascent. Venture-Captain Amara Li personally thanks you for the recovery of the Braid of a Thousand Masters. You also tell her Jiang Dan told you about activating the Braid, and the Lantern Lodge venture-captain immediately begins organizing a search for the last master and the young student that followed him.

End of part 1!

Waiting for Negi to post his info, so I can report the game. I'll start up part 2 once I've sent out your chronicle sheets.


The Quest for Perfection, Part II: On Hostile Waters

It’s been three days since parting ways with Venture-Captain Amara Li, and the journey along the Tuunma River has been unusually quiet so far, with the two-masted junk called the Laughing Crow holding up surprisingly well, especially considering its simple design and relatively minute size. The journey has been peaceful so far, the endless processions of sand dunes and clear skies proving remarkably contrary to many of the warnings Amara Li provided during the meeting with her nearly half a week ago.

"No time to rest, Pathfinders!" she exclaimed late one night, barging into the bedroom of the ramshackle tavern in Goka. "I’ve looked into the situation surrounding the relic you found, the Braid of a Hundred Masters. As you may have noticed, the artifact appears to have been dormant for many years now, and in this state it’s essentially worthless to us. Fortunately, it can be reactivated, but only by the descendant of the braid’s last master, who, as you may know, was the master of the Clouded Path Monastery many years ago, a man by the name of Li Yao. I’ve discovered the whereabouts of his final living descendant—a woman by the name of Je Tsuin—but she now resides in the nation of Shokuro to the east, far from where her ancestor taught in his monastery in the Wall of Heaven. In order to reactivate the sacred relic, you’ll need to travel to the village of Nesting Swallow in Shokuro and find Je Tsuin to perform the necessary ritual."

"Unfortunately," she continued, "we’re not the only group interested in Iroran artifacts. Our operatives claim that Lingshen, the Successor State to the southeast, is after the relic as well. Since Lingshen’s armies have a stranglehold on the overland routes from here to Shokuro, you’ll have to travel by river. Riding the Tuunma is faster anyway, though you might run into some hostile Mutabi-qi or goblinoids along the way. The river empties into the Sea of Eels—cross it and you’re in Shokuro, and from there you can follow the map I’ve provided to reach Nesting Swallow."

"Ah, before I forget, you’ll also need you to make a quick stop along the way. The ritual requires a large amount of rare incense—more than I could easily procure from any of my local suppliers—so I’ve contacted a nomadic tribe in Shaguang, the Jhemulit, and they have agreed to provide you with the prepared herbs. I’ve already paid their shaman, a man named Ogokai, and I’ve marked their approximate location on your map, so it’s simply a matter of picking up the incense on your way to Shokuro."

I posted a map of the area and the description the scenario gives for it on our online map. That way you'll have an idea of where this scenario takes place in Golarion. I also retroactively posted a similar map and description for part 1, for the players who take an interest in Golarion.

Feel free to dive a few days in the past and ask Amara Li some questions! ;)

Scarab Sages

Male Male Nagaji Oracle/3rd (HP 15/15 | AC:20 | T:13 | FF:17 | CMB: +1 | CMD:12 | Fort:+0 | Ref:+5 | Will:+3 | Init:+1 | Perc:+2 | Speed 20/15)

"What are we to do if we run into the army of Lingshen?" S'arkee asks as he looks over the group and then back to the venture captain. "I mean shall we attempt to act with hostility or shall we try to carry on our way and attempt to avoid them diplomatically."

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

"Sea of eels... sounds either disgusiting or like a local speciality for the table. Is it known for any particular... things, like giant halfling eating eels?"

Scarab Sages

M Half Elf Investigator(Empiricist)/2 (HP 17/17| AC:15 | T:12 | FF:13 | CMB:3 | CMD:14 | Fort:+1 | Ref:+5 | Will:+3| Init:+4 | Perc:+10 | Speed 30)

Leveled up and ready to go!
Rolan shrugs, Bulgo, we just dealt with yetis that wanted us very dead, you should be used to this by now.

Liberty's Edge

Male Halfling Cavalier 3 hp 22/22 (16); Init +3; Fort +3(5), Ref +5(6), Will +2(2); AC 20, T 14, FF 17 (16, 14, 14);

"I'm pretty sure giant eels just love Halflings." Negi said sardonically, "Especially if they can't swim! Though if we're gonna have to fight an army, I'm going to need to arm up yet again." The young halfling sighed. "This is getting expensive..."

Scarab Sages

Male Male Nagaji Oracle/3rd (HP 15/15 | AC:20 | T:13 | FF:17 | CMB: +1 | CMD:12 | Fort:+0 | Ref:+5 | Will:+3 | Init:+1 | Perc:+2 | Speed 20/15)

S'arkee gives his lipless smile as he listens to the conversation.
"AS far as I know, they shouldn't be a danger, unless we step into the water..." he states as he remains sat with his bad leg. "I think it best if we try to remain quiet and avoid their forces. I can count on my comrades here if we get into a tight situation, I'm sure."

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

"What about Shokuro?" Bulgo remembers asking.
"Are there any friends of the society there who would be able to help us if we run into difficulties?"

Liberty's Edge

M Halfling
Stats:
HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear)
Vitals Roc:
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4
Hunter(Patient Ambusher) 2

Theron had heard the briefing only quickly as he stepped in, dusting off his gloves.

"What do they mean, 'dumb bird'?
Stupid merchant is i'm seeing afterwards.'


"The Lingshen have got the largest and mightiest army in all of Tian Xia," the Venture-Captain told S'arkee, "their soldiers fight with fanatical devotion, and they’ll only offer you one chance to surrender—after that, they show no mercy. I’d avoid them if at all possible, but if confronted, your only option might be to fight."

She had turned to Bulgo after. "I doubt you'll run into any giant eels. It's more likely you'll run into hostile Mutabi-qi. That's what the nomad tribes of Shaguang call themselves. Most are pretty aggressive toward outsiders, but if you can make friendly contact, you’ll find them very hospitable. They travel from oasis to oasis across Shaguang, and frequently make stops along the Tuunma River to water their horses."

"The second half of your trip will take you along the border of Kaoling, which was seized by hobgoblins shortly after the fall of Imperial Lung Wa. The hobgoblins probably won’t bother you provided you don’t venture inland, but even less civilized monsters are said to lurk around the border. I fear I can't give you any information on these."

The ship you'll be on, the Laughing Crow, is manned only by you. Driving the ship while out of combat does not necessitate a driving check, but keeping the ship going while in combat requires a DC 20 driving check (a move action) each round in order for the boat to continue safely down the river. A driving check with the Laughing Crow is made using the driver's Knowledge (nature) or Profession (sailor) skill, or with a Wisdom check.

So who's going to be the 'captain'? :)

Scarab Sages

M Half Elf Investigator(Empiricist)/2 (HP 17/17| AC:15 | T:12 | FF:13 | CMB:3 | CMD:14 | Fort:+1 | Ref:+5 | Will:+3| Init:+4 | Perc:+10 | Speed 30)

My knowledge nature is +8, does anyone have anything higher than that?

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

Bulgo's wisdom bonus is... +1

Liberty's Edge

Male Halfling Cavalier 3 hp 22/22 (16); Init +3; Fort +3(5), Ref +5(6), Will +2(2); AC 20, T 14, FF 17 (16, 14, 14);

Looks like Rolan is Captain, then.


It’s been three days since parting ways with Venture-Captain Amara Li, and the journey along the Tuunma River has been unusually quiet so far, with the two-masted junk called the Laughing Crow holding up surprisingly well, especially considering its simple design and relatively minute size. The journey has been peaceful so far.

You've had some time to explore the Laughing Crow. It has the following areas (visible on the map):

1. Main Deck:
The deck of the Laughing Crow is sun-bleached
and worn from weeks of exposure to the harsh mountain winds. The rigging and sails look to be in much better condition, having recently been replaced. A large hatch above the bow leads to the fore cargo hold, while a smaller hatch midship leads to the midship cargo hold.

2. Driving Area:
The person driving the ship, Rolan, must stand in either of the two squares adjacent to the rudder in order to make driving checks.

3. Cabin:
This small cabin is plainly appointed. A small cook-stove sits in a niche on the port side of the room, while bunk beds line the aft wall. A hatch in the floor on the starboard side of the room leads down to the aft cargo hold.

4. Aft Cargo Hold:
This small cargo hold is stocked with more than enough food and water to last you on their journey to Shokuro. It’s sealed apart from the other cargo holds by a watertight bulkhead.

5. Midship Cargo Hold:
This cargo hold stores all the mundane supplies you will need to run the ship, such as rope, spare sails, block and tackle, etc. As with the aft cargo hold, it’s sealed by a watertight bulkhead.

6. Fore Cargo Hold:
This cargo area is set up to stable any mounts or large animals you have that won’t fit abovedeck. As with the aft cargo hold, it’s sealed by a watertight bulkhead.

Everyone but captain Rolan's been placed in a random location on the main deck or driving area, where you're just hanging out. Feel free to change your positions.

Keep in mind this ship can take damage, and that's not a good thing.

Scarab Sages

Male Male Nagaji Oracle/3rd (HP 15/15 | AC:20 | T:13 | FF:17 | CMB: +1 | CMD:12 | Fort:+0 | Ref:+5 | Will:+3 | Init:+1 | Perc:+2 | Speed 20/15)

S'arkee sits down in the midship Cargo Hold and decided to meditate on his holy symbol in hopes to gain inspiration from his deity upon this journey.

He also finds the rocking of the ship a difficult and alien thing to handle so he hopes that down here it doesn't shake as much and his Goddess can give him strength.

As part of roleplaying that's all he feels like doing for the moment.

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

Bulgo heads up to the front of the ship, looking forward to see where the junk is heading.

"This is the life ah? Travelling, but no work to do. Just get to sit and watch the world go by. And eat of course. Is it lunch time yet?"

Scarab Sages

M Half Elf Investigator(Empiricist)/2 (HP 17/17| AC:15 | T:12 | FF:13 | CMB:3 | CMD:14 | Fort:+1 | Ref:+5 | Will:+3| Init:+4 | Perc:+10 | Speed 30)

Rolan calls over to Bulgo, No work to do? I'm over here keeping this piece of junk on track! He turns to the nearest crewmember and laughs nervously, It's not a piece of junk, don't worry, it's a whole junk. If it's only a piece, we're in deep trouble.


The scenario makes no mention of any other crew members, safe for yourselves.

After several days of making your way down the river, you reach a stretch of river known as the Kogendu Basin. From what you heard before setting sail, this area remains a popular hiding spot for raiders from Shaguang who hope to prey on passing trading ships.

The river slows as it leaves the sandy highlands and winds its way between the rolling hills of this dry, grassy basin. The breeze that blows from the north is dusty and warm, and a thicket of short gnarled trees lines the shore.

DC 15 Perception:
You notice the faint sound of hoof beats coming from the far side of a hill. A moment later you catch a brief glimpse of a Mutabi-qi warrior on horseback maneuvering.

Scarab Sages

M Half Elf Investigator(Empiricist)/2 (HP 17/17| AC:15 | T:12 | FF:13 | CMB:3 | CMD:14 | Fort:+1 | Ref:+5 | Will:+3| Init:+4 | Perc:+10 | Speed 30)

Perception: 1d20 + 10 ⇒ (17) + 10 = 27
Rolan raises a hand to shade his eyes, before calling out to the group, There! Mounted warrior!

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

Bulgo relaxes at the front of the boat, enjoying the breeze and trying to dodge any work requests!

perception: 1d20 + 10 ⇒ (7) + 10 = 17

Seeing the horseman he stands up and waves.

"Hello there!" he calls out.

Liberty's Edge

Male Halfling Cavalier 3 hp 22/22 (16); Init +3; Fort +3(5), Ref +5(6), Will +2(2); AC 20, T 14, FF 17 (16, 14, 14);

Perception: 1d20 + 3 ⇒ (9) + 3 = 12

Reacting to the calls of the others, Negi draws his bow and nocks an arrow, keeping it ready but not aiming it as he motions Jon to his side.


The horseman that Rolan and Bulgo spot takes his bow and nocks an arrow. He obviously has no friendly intentions, and is soon joined by four men on horseback.

Initiative:
Bulgo: 1d20 + 4 ⇒ (8) + 4 = 12
Negi: 1d20 + 3 ⇒ (19) + 3 = 22
Rolan: 1d20 + 4 ⇒ (12) + 4 = 16
S'arkee: 1d20 + 1 ⇒ (8) + 1 = 9
Theron: 1d20 + 6 ⇒ (8) + 6 = 14

Khoqarit: 1d20 + 3 ⇒ (5) + 3 = 8
Mutabi-qi Raider (Blue): 1d20 + 2 ⇒ (15) + 2 = 17
Mutabi-qi Raider (Green): 1d20 + 2 ⇒ (14) + 2 = 16
Mutabi-qi Raider (Red): 1d20 + 2 ⇒ (6) + 2 = 8
Mutabi-qi Raider (Yellow): 1d20 + 2 ⇒ (11) + 2 = 13

Surprise round:
Rolan
Bulgo

Round 1:
Negi

Mutabi-qi Raider (Blue)
Rolan
Mutabi-qi Raider (Green)
Theron
Mutabi-qi Raider (Yellow)
Bulgo
S'arkee
Khoqarit
Mutabi-qi Raider (Red)

Rolan and Bulgo both get a surprise round for spotting the horsemen. Negi's up directly after.

Scarab Sages

M Half Elf Investigator(Empiricist)/2 (HP 17/17| AC:15 | T:12 | FF:13 | CMB:3 | CMD:14 | Fort:+1 | Ref:+5 | Will:+3| Init:+4 | Perc:+10 | Speed 30)

Rolan, still concentrating on steering the junk, loads his crossbow. However, as he does so, he lets go of the wheel in such a way that it spins in completely the wrong direction, one of the spokes nearly clipping him.
Steering: 1d20 + 8 ⇒ (1) + 8 = 9

Liberty's Edge

Male Halfling Cavalier 3 hp 22/22 (16); Init +3; Fort +3(5), Ref +5(6), Will +2(2); AC 20, T 14, FF 17 (16, 14, 14);

Negi pulls the string back on his bow and fires at the middle rider.

Shortbow: 1d20 + 6 ⇒ (5) + 6 = 11

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

Bulgo lets fly with his sling at the nearest horseman once his hostile intentions become clear.

attack: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d3 - 1 ⇒ (2) - 1 = 1

"That is not very hospitable!" he moans, while keeping as much cover between him and the bowmen as he can.

Does the bulkward of the boat provide any coveR?


The ship's quite open. Only the square in front to the door leading to area 3 and the square next to it would provide concealment.

Rolan immediately has trouble steering the ship, but likely nothing bad happens. I'll not roll for mishaps during the surprise round ;)

Negi fires an arrow at the middle rider, but shoots the arrow into the sand.

Bulgo lets fly with his sling at the nearest horseman and gives the man a bruise.

Shortbow: 1d20 + 3 ⇒ (7) + 3 = 10 Damage: 1d6 ⇒ 6

The horseman that Bulgo just hit tries to hit Bulgo as well, but the arrow from the man's bow lands in the water. "Mwen pral fè ou jwenn! Jis ou rete tann!" the warrior shouts loudly in his native tongue.

I doubt anyone speaks Hon-La, but it's here if you do:
"I will get you! Just you wait!"

Round 1:
Negi
Mutabi-qi Raider (Blue) -1HP
Rolan
Mutabi-qi Raider (Green)
Theron
Mutabi-qi Raider (Yellow)
Bulgo
S'arkee
Khoqarit
Mutabi-qi Raider (Red)

Scarab Sages

M Half Elf Investigator(Empiricist)/2 (HP 17/17| AC:15 | T:12 | FF:13 | CMB:3 | CMD:14 | Fort:+1 | Ref:+5 | Will:+3| Init:+4 | Perc:+10 | Speed 30)

Rolan quickly regains control of the junk, then raises his crossbow to his shoulder and fires directly at the same horseman that Bulgo attacked.
Steering: 1d20 + 8 ⇒ (16) + 8 = 24
Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d8 ⇒ 4

Scarab Sages

Male Male Nagaji Oracle/3rd (HP 15/15 | AC:20 | T:13 | FF:17 | CMB: +1 | CMD:12 | Fort:+0 | Ref:+5 | Will:+3 | Init:+1 | Perc:+2 | Speed 20/15)

assuming no one calls out or something for S'arkee he'll remain reading.


Rolan keeps the ship on course, then plants a bolt in the shoulder of the same warrior Bulgo hit.

Shortbow: 1d20 + 3 ⇒ (12) + 3 = 15 Damage: 1d6 ⇒ 4

One of the other warriors fires an arrow at Rolan and hits him. He immediately lets out a loud battle cry. "AYAYAYAYAAAA!!!!"

Round 1:
Negi
Mutabi-qi Raider (Blue) -5HP
Rolan
Mutabi-qi Raider (Green)
Theron
Mutabi-qi Raider (Yellow)
Bulgo
S'arkee
Khoqarit
Mutabi-qi Raider (Red)

Liberty's Edge

M Halfling
Stats:
HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear)
Vitals Roc:
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4
Hunter(Patient Ambusher) 2

Theron takes aim at blue.

Shot: 1d20 + 5 ⇒ (8) + 5 = 13Sting: 1d6 ⇒ 4

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