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Gotcha. No big deal. Just let me know if I mess something up. :)

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Trying to poke the trog with his lance past his collegues, Qioté is less than effective.
Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

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[dice=Longsword]1d20+5
The thrilling defensive battle continues...
"Vindlér, perhaps Touch of Law?"
Coming right up, buddy!

GM Fez |

Ezren mutters, "Hmm, no good in tight quarters, can't throw the cane or shoot the crossbow without hurting someone... Only one thing to do!"
Cane!: 1d20 + 1 ⇒ (6) + 1 = 7
The trogs all try to break through the shield wall to get at everyone inside, starting with Anthys.
Club: 1d20 ⇒ 15
Club: 1d20 ⇒ 4
Club: 1d20 ⇒ 1
Order 2nd Round
Ezren, Anthys, Qioté
Trogs (0, -3, -1)
Vindlér

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Vindlér grants Anthys some of Abadar's steady and just power, guiding his next attack and hopefully thinning out the ranks of trogs. Touch of Law on Anthys. 4 uses remaining

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"For Abadar and Iomedae!"
Guided by the power of Law, Anthys swings at a troglodyte.
Longsword: 11 + 5 = 16
damage: 1d8 + 3 ⇒ (5) + 3 = 8

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Qioté tries again.
Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

GM Fez |

Qioté takes out the other burned Troglodyte with one thrust. Ezren again reaches out to smack the remaining troglodyte.
Cane!: 1d20 + 1 ⇒ (6) + 1 = 7
Again he comes up short. The troglodyte, not liking where this is going retreats from the door and moves to the door along the south-eastern wall. Full action withdrawal, so he can't open the door too...
Order 2nd Round
Ezren, Anthys, Qioté
Trog (0)
Vindlér

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Vindér moves past Anthys and takes up a defensive position within the room. He turns to the others and raises a hand toward them, "Let him run, lads. He's just a savage thing. We've no need to slaughter him."
Using Total Defense, AC 22

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Qioté moves in, but holds his action to see how the others fair. He readies his lance to skewer the creature if it tries to open the door, though.
Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Crit?: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

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Fort Save: 1d20 + 4 ⇒ (20) + 4 = 24
Dissa clambers up the steps and bursts through the door, clearly out of breath. "Hey everyone," he puffs, "sorry I was late. I got lost... on the way to meeting Dreng again." He lists to the left and leans heavily on the haft of his fauchard, seeing the standoff in the room with the Troglodytes.
"Vindler, it's great to see you again! It's been a few days since last we were together. I forgot how dark your eyes are, but at least you're always in a great mood." Dissa smiles warmly at the dwarf.
Turning his eyes to Ezren, he laughs "I remember when you said adventuring was for fools, back when you were young! How silly it must seem to you to be in a tower, flinging your stick at every opportunity."
He looks at Qiote with puzzlement, "I thought you used to have a griffon. How are you, my old friend? I look forward to meeting you again tomorrow."
He seems quite pleased to see Anthys, and stretches out his right arm toward the fighter. "Always great to see another holy warrior. How is your farm? Wasn't your wife from Trunau? Maybe we can visit her today or yesterday."
Finally he turns to the Troglodytes. "I'm sorry we haven't met, I am usually pretty good with faces. Were you about to let us pass while we let you escape?"
Diplomacy: 1d20 + 7 ⇒ (3) + 7 = 10

GM Fez |

Ezren smiles as Dissa appears, "Well I'll be, I haven't seen you general in...well ages. Certainly good to have you aboard! I'll-"
He pauses as his eyes glow a slight blue and an eldritch wind sweeps across him disturbing his gear and hair.
He looks apologetic when he comes out of it, "I would like to apologize everyone, seems I am being called away to help another group of adventurers, so I must take my leave." Without many more words he heads back into the staircase and disappears from sight.

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Anthys looks at the paladin in confusion.
"Wife? No, my good sir, you have mistaken me for another. Wait, did you say maybe we can visit her yesterday?"
Looking at the Jade crescent moon:
Knowledge Religion: 1d20 + 3 ⇒ (6) + 3 = 9
It means nothing to Anthys. But as the rest of the General's words sink in, Anthys does suspect he is dealing with one touched in the head. He gives a sigh and turns back to the troglodytes.

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"Griffon, eh? Now that would be a sight! But my poor wolf would surely be offended..."

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Vindlér looks at the new arrivals suspiciously. It's great to see me...again? And when has anyone known me for being in a good mood? Bah. At least he seems like a righteous one, what with that holy symbol painted across his chest.
Knowledge (religion), untrained: 1d20 + 1 ⇒ (1) + 1 = 2
"Forgive me, my friend, I'm afraid my memory must be failing me. Remind me of your name and when we met, if you don't mind."

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"Vindler, you're so comical. Do you really not remember? I used to be General Dissa Ray, but not yet. Today please just call me Dissa. We met in a broken tower a very long time ago. Before battles and exploration aplenty, before my body was broken and battered, and before I had more yesterdays than tomorrows." Dissa looks wistfully at his hands, which appear to be young, powerful, and lithe. Physically he looks quite strong, fit, and athletic but he carries himself with the posture and gait of a feeble geriatric.
"I've shared more pints of Dwarven stout with you than I can remember, and certainly I've imbibed many I've been unable to recall in the morning. You always knew your way around a city far better than I, and the best taverns to boot!" There is a distinct fondness in his tone, true reminiscence of a lifelong friend.

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Yeah, that may have been an oversight on my part. Lol!
Sense Motive: 1d20 + 8 ⇒ (5) + 8 = 13
Vindlér simply stares at the "General," a look of confusion on his face. "I don't...eh...we never...wait what? Never mind. Dissa, is it? Well then, Dissa, whoever you are, so long as you know how to hold a weapon and don't break the line when the enemy bears down on us, you're welcome among us....no matter how insane you are..."

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Anthys moves up and readies an attack on the big troglodyte if it comes within reach. Between Shield Wall and Heart of the Streets he is AC 23.
Readied Attack: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d8 + 3 ⇒ (8) + 3 = 11

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Dissa positions his pole arm to reach the larger trog while still granting his companions access to the beast.
Fauchard Power Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Fauchard Damage: 1d10 + 9 ⇒ (4) + 9 = 13
Dissa glides smoothly through the room, and re positions his Fauchard to swing at the trog. He plants his left foot forward, traces a semicircle with his right foot, and with a twist of his hips the blade of his Fauchard snaps into the super-trog.
"Can you believe these guys just barged in on our conversation like this? Some people just have no tact." Dissa looks at the super-trog with annoyance.
"A little help Bozmir?" he glances toward his friend for assistance.

GM Fez |

The troglodyte steps out of the room he was in and is immediately skewered and slashed to small reptilian bits by Dissa and Anthys. Combat Over!
Peeking into the room it came from you see a brazier of glowing coals sitting in the center of this room, its acrid smoke mixing with the ever-present troglodyte stench. A few knives, pokers, and other metal implements lie atop a rusty iron box nearby.
Taking a key from the fallen troglodyte lets you open the iron box. Inside is a bunch of gear, weapons, armor and even a wayfinder.

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Vindlér sifts through the gear to see if there is a name or any kind of identification among all of it, something like a name inscribed in a wayfinder. He has heard of other agents who had such personalized devices with them, though Vindlér was never one to share such things with others. He also scans over the equipment to see if anything aside from the way finder detects as magical.
Detect Magic, Knowledge (arcana): 1d20 + 5 ⇒ (9) + 5 = 14

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"Well. Looks as if we may 'ave found Forsend's equipment. Couple scrolls here. I'll check 'em out ta see if I can find what kinda spells he was carryin' with him."
Cast Read Magic to identify the scrolls.

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"I have an unsettling thought...Hope I'm wrong..."
Are there human bones near the brazier or around the room?
Perception: 1d20 + 3 ⇒ (16) + 3 = 19

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There is a faint sneeze from far behind you and half a minute later, a young Ulfen man runs in. "Sorry I'm late. The general may have planned to tell me where we're going, but probably tomorrow after we were supposed to get here. He's a bit like that."
"What have I missed? Looks like quite a nasty place to clear out. Are we doing anything other than looking for a pathfind...err" He trails off as he sees the wayfinder.

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"Welcome, Bozmir. We are trying to rescue Balenar Forsend; this would seem to be his Wayfinder. As is our Society's goal, we also hope to explore this place.
So far, we have encountered wild dogs, a giant spider, and a few troglodytes. We avoided the shocker lizard down below. We haven't entered the third level. That door is locked and we'd have to break it down.
Our usual battle formation is a shield wall of Vindlér and myself up front - if you have such training you can certainly join us. Then our allies with reach weapons can attack from the next rank. It works in Lastwall, and has worked well for us so far.
Of course, if the terrain allows a cavalry charge, Qioté has other tactics to use. But that isn't the case here."

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Bozmir: Noice and double noice!
Dissa stands watch for his friends, trying to use his temple guard training for the benefit of his party. He keeps an eye on any doors while they conduct their research.
"For my part, I've never been as good an individual combatant as I have a tactician. I've been able to rally troops, share insight, and impart the blessings of Tsukiyo to those around me." Dissa glows at the mention of his deity, firm in his belief as a conduit for justice and righteousness on behalf of the Prince of the Moon.
"Unfortunately, today I cannot do the things today I used to do tomorrow. Maybe tomorrow will be today's tomorrow, but unfortunately today is not yesterday's tomorrow. Do you know what I mean?" Dissa chatters a little, perhaps only to himself.

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Vindlér blinks back at Dissa in a continued state of dumbfounded confusion. "I don't know if anyone knows what ya mean, lad, but that's not important right now. What is important is that we've got the two of ya here with us now, so we can carry on and rescue Forsend. It would seem he was stripped of his gear before being taken further into the tower. I'll carry his belongings with me, as I can carry the load without sacrificing what mobility I do have in combat. And it seems we'll have plenty o' that to look forward to if these trogs are any indication." He gives one of the creatures a light kick in the side, then looks around the room for their next point of entry in order to continue onward.

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"Who or what is Tsukiyo? Bozmir, do you know?"
Anthys approaches the door in the room the large troglodyte came from.
"Shall we keep going this way?"
He listens at the door.
Perception: 1d20 + 3 ⇒ (10) + 3 = 13

GM Fez |

I forgot what was on the other side of the door, otherwise I wouldn't have made this a fruitless exercise.
Anthys hears nothing on the other side of the door. Making sure everyone is ready he yanks it open and ends up staring out across the Deadlands. This is another room that has been ripped apart by the earthquake, though notably there is a wall to the south rather than wholly empty space. The ceiling here is also notable in that there is one and the floor of the 5th floor looks undamaged in all but the eastern most ends hanging out into space.

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Should no one have a key, or any lock-picking skills, Dissa will attempt to foot-wedge the door open.
Strength Check: 1d20 + 4 ⇒ (17) + 4 = 21
"After You." Dissa bows and gently waves his arm toward the open door while leaning with his other arm on his Fauchard.

GM Fez |

A large frog sees you and attacks, hunger in its eyes.
Dissa: 1d20 + 3 ⇒ (12) + 3 = 15
Vindler: 1d20 + 1 ⇒ (6) + 1 = 7
Bozmir: 1d20 ⇒ 11
Qiote: 1d20 + 2 ⇒ (12) + 2 = 14
Giant Frog: 1d20 + 1 ⇒ (7) + 1 = 8
Order 1st Round
Dissa, Qiote, Bozmir, Anthys
Giant Frog
Vindler
Yes, I realize the room looks wonky. I messed up where precisely these were when I did a quick double check, so...here's the frog you were supposed to fight in the North Room, have fun!
CMD 14 (18 vs trip)
hp 15

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"Frogs legs for twenty, coming up!"
It could be Anthys's halfling heritage, but he seems very enthusiastic about this prospect.
Longsword: 1d20 + 5 ⇒ (3) + 5 = 8
Sadly, the entree avoids being sliced... This time.

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"Frog skewers are a favorite of mine!"
Qioté jabs at it with his lance, but is off balance.
Attack: 1d20 + 5 ⇒ (5) + 5 = 10

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Moved Dissa, Quiote (charge?) and self.
Borzmir has no weapon out as he moves around the frog tactically. He recites an inspiring poem in his native Skald tongue.
Activating Raging Song (+2 str +2 con -1 AC +1 Will and exceptions on skill use as per rage for all if you choose to take it each round), but choosing not to take its benefit this round.

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Anthys will not be accepting Raging Song. Shield Wall isn't active yet (think nobody else but Vindlér has it) but Heart of the Streets is, for 21 AC.