[PFS] Severing Ties (Inactive)

Game Master Zahir ibn Mahmoud ibn Jothan

Pathfinder Society Scenario 4-07: Severing Ties

Spider's Note * Riddleport


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Roll20 Maps Loot

Well, I'd hate to poach another game and all, but it's your call.

Grand Lodge

F Gnome lvl 2

Nah, i reckon your game's more paced than theirs.

I've tried applying with the following: (including #3)

M Nagaji rogue=> assassin or shadowdancer later
F human flame oracle
F Human witch (archetype to determine)
M human sorcerer (needs your approval of background, my alias Xeram)


Roll20 Maps Loot

Kizzy, come over to that discussion thread if interested.

Grand Lodge

Male Gnome Barbarian Titan Mauler 2 HP 30/30; AC 20; TCH 13; FF 18; F +6; R +2; W +0; CMB +4; CMD 16; Speed 15 ft; Init +3

Hey GM Grymp. Although I would love to play a game like that, currently I do not have the time for more games. I'm finishing my masters this year and its crunch time. Thesis doesn't type itself you know :P. But thanks for the offer.


Roll20 Maps Loot

No problem, I definitely understand. I worked my butt off for my Masters (ummm, 20 years ago), so I definitely understand.


Roll20 Maps Loot

As many are no doubt aware, this is a holiday weekend in the US. I'm taking the family camping this weekend, which likely means no internet until Monday.

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

Honestly, I had no idea. Got curious and looked it up. Is it because Monday's Labor Day in the states?


Roll20 Maps Loot

Indeed!


Roll20 Maps Loot

Apologies to Dylara, I had only randomized amongst 4, forgetting the bird! Luckily you saved. Even better in round 2, the thing targeted the bird!

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

Don't apologize to me, apologize to Melon. You also forgot her on the map earlier! :(

Haha, can happen ;)


Roll20 Maps Loot

Ok folks, by my count, I think you've committed three decent acts of vandalism and sabotage.

That meets the success condition for 2pp. Anything else is gratuitous. I'm happy to take it as far as you want. There is still one more mandatory combat encounter that, if nothing else catches you on your way out.

So, we can move on and finish this, or you guys can explore the rest of the place. Entirely your call.

Grand Lodge

F Gnome lvl 2

Hmm.....personally i'd get out of here before the entire cult sanctum is on us.

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

Is there anything we'll miss out on if we don't explore the rest of the place?


Roll20 Maps Loot

Nope.

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

In that case I agree with Beads: proceed, and get the heck out before we set off more traps and kill ourselves.


Roll20 Maps Loot

Fighting the whole cult is an option, but not advised.

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

I have 1 character who'd probably be up for that, but that's not Dylara :P


Roll20 Maps Loot

Get yourselves healed up then.


Roll20 Maps Loot

What do Olaf and Aldrea say?

The Exchange

Female Human
VITALS:
AC: 20, T: 15, FF: 15; HP: 20/20; F:5, R:7, W:2 (*+2 vs Audio Effects); CMD 16; CMB +2; Init: +6 ; Perc: +7(+2)
Musket Master 2
Skills:
Acrobatics +9, Craft Alchemy +5, Intimidate +3, Knowledge Local +6, Profession +6, Stealth +10, Survival +7, Perception +7 (*+2 if audio)

We leave. If she did get burnt... she didnt... she would fight. But since she didnt. Lets hault it out of here

-Posted with Wayfinder

Grand Lodge

Male Gnome Barbarian Titan Mauler 2 HP 30/30; AC 20; TCH 13; FF 18; F +6; R +2; W +0; CMB +4; CMD 16; Speed 15 ft; Init +3

Of course Olaf would like a fight :P But he isn't stupid, he is the only one that can easily do subduel damage. So it's ok, he wikl still get a fight on the way out at least.


Roll20 Maps Loot

On the iPad and mobile today. I'll get a good post in tomorrow.


Roll20 Maps Loot

Ok, so back to the Venture Captain, and I'll get that post up.

I guess I need everyone's PFS number, so I can get the sheets ready.

Comment on this module: I found it very interesting that when asked to go and be agents of the hated Aspis Consortium, that the missions you were given were much less unsavory than quite a few missions the Pathfinder Society asks you to do.

Question: Anything I could have done better?

Grand Lodge

F Gnome lvl 2

PFS # 119488-5

I don't really have comment on the way done.
It went well as far as i'm concerned.

The Exchange

Female Human
VITALS:
AC: 20, T: 15, FF: 15; HP: 20/20; F:5, R:7, W:2 (*+2 vs Audio Effects); CMD 16; CMB +2; Init: +6 ; Perc: +7(+2)
Musket Master 2
Skills:
Acrobatics +9, Craft Alchemy +5, Intimidate +3, Knowledge Local +6, Profession +6, Stealth +10, Survival +7, Perception +7 (*+2 if audio)

proff DJR: 1d20 + 6 ⇒ (20) + 6 = 26

-Posted with Wayfinder


Roll20 Maps Loot

Aldrea and Dylara had their PFS numbers in their profiles, so I still need Olaf's.

Any other Day Job rolls?


Roll20 Maps Loot

Anyone doing Slow Progression?

Grand Lodge

F Gnome lvl 2

Slow progression?

Grand Lodge

Male Gnome Barbarian Titan Mauler 2 HP 30/30; AC 20; TCH 13; FF 18; F +6; R +2; W +0; CMB +4; CMD 16; Speed 15 ft; Init +3

PFS #66158 -3
No day job just yet :P
Not on slow progression.


Roll20 Maps Loot

Any time you make a level, you can decide if you want to stay on normal or slow progression for your next modules.

On normal progression you get full XP, up to 2 PP per scenario, and full gold.

On slow progression, you get half XP, half PP, and half gold.

The advantage of slow is that some players prefer play at the mid levels, and might not want to level their character out of the "fun zone" too quickly.

The disadvantage of slow progression is that you run twice the risks for the same rewards, or all the risks for half the rewards, depending on how you view it.

Grand Lodge

F Gnome lvl 2

Ah, no it's normal progression.


Roll20 Maps Loot

And no day job?

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

No Day Job here :)

Grand Lodge

F Gnome lvl 2

No, perform doesn't come up until lvl 2, as far as i know.


Roll20 Maps Loot
PFS Guide wrote:


During these times, you can attempt a trained Craft, Perform, or Profession check to see how much extra money you earn

So if you have Perform, then roll it up.

Grand Lodge

F Gnome lvl 2

Yeah...there's the thing.
I wasn't sure if i was allowed ranks in perform while the 2nd lvl was mentioned as a gain of perform skill.


Roll20 Maps Loot

Not sure what mention you mean, but a Bard can definitely take Perform at first level, anyone can.

Ok, so no Day Job then. I'll get the certs posted.


Roll20 Maps Loot

Alrighty then, unless I have screwed something up, which is entirely possible, here you go. If there are problems, tell me, and I'll get them fixed up.

Lizzy

Olaf

Aldrea

Dylara

I'll leave them up for maybe a week, after which I'll pull them off my drive.

Grand Lodge

F Gnome lvl 2

Thanks for running.


Roll20 Maps Loot

My pleasure! I hope you enjoyed, I know I did.

This one was a bit more straight forward than Throaty Mermaid was, to be sure. You could have done the three pickups in any order I suppose, but still, it's pretty linear.

The Exchange

Female Human
VITALS:
AC: 20, T: 15, FF: 15; HP: 20/20; F:5, R:7, W:2 (*+2 vs Audio Effects); CMD 16; CMB +2; Init: +6 ; Perc: +7(+2)
Musket Master 2
Skills:
Acrobatics +9, Craft Alchemy +5, Intimidate +3, Knowledge Local +6, Profession +6, Stealth +10, Survival +7, Perception +7 (*+2 if audio)

It was a good run. Thanks people

Olaf also says thanks and fun

-Posted with Wayfinder


Roll20 Maps Loot

Apologies to Olaf that things died too quickly, and there was more talking than fighting in most encounters.

Grand Lodge

F Gnome lvl 2

He should go for things like mists of mwangi/frostfur captives.


Roll20 Maps Loot

Haven't played Frostfur, but yes, Mists of Mwangi would be up Olaf's alley.

Didn't we try putting that one together, and nobody needed it though?

The Exchange

Female Human
VITALS:
AC: 20, T: 15, FF: 15; HP: 20/20; F:5, R:7, W:2 (*+2 vs Audio Effects); CMD 16; CMB +2; Init: +6 ; Perc: +7(+2)
Musket Master 2
Skills:
Acrobatics +9, Craft Alchemy +5, Intimidate +3, Knowledge Local +6, Profession +6, Stealth +10, Survival +7, Perception +7 (*+2 if audio)

I did frostfur. Was my first with malleck

-Posted with Wayfinder

Grand Lodge

Male Gnome Barbarian Titan Mauler 2 HP 30/30; AC 20; TCH 13; FF 18; F +6; R +2; W +0; CMB +4; CMD 16; Speed 15 ft; Init +3

I loved it all! Thanks a bunch! And I don't mind that Olaf didnt get all the fighting he could handle, as you just needed a meat shield and he learned that not every situation needs a sword to get fixed, sometimes it can even be a drinking game :P

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

I'm currently in Frostfur with my bloodrager. I think Olaf will indeed like that scenario :)

Thanks for running this game, GM! The sheet looks fine, so thanks again ;)

Level 2!

The Exchange

Female Human
VITALS:
AC: 20, T: 15, FF: 15; HP: 20/20; F:5, R:7, W:2 (*+2 vs Audio Effects); CMD 16; CMB +2; Init: +6 ; Perc: +7(+2)
Musket Master 2
Skills:
Acrobatics +9, Craft Alchemy +5, Intimidate +3, Knowledge Local +6, Profession +6, Stealth +10, Survival +7, Perception +7 (*+2 if audio)

And im level 3. Yey

-Posted with Wayfinder


Roll20 Maps Loot

Congrats!!!

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

GM, could you please put this thread on inactive?

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