PFS PbP - The Dark Menagerie (The Dwarves) (Inactive)

Game Master Revvy Bitterleaf

Map


201 to 250 of 397 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Grand Lodge

F Elf Ranger/9 (HP 85/85 | AC:24 | T:16 | FF:19 | CMB:13 | CMD:28 | Fort:+9 | Ref:+12 | Will:+6 [+2 Enchant] | Init:+7 [+4 Urban; +2 Underground] | Perc:+11 [+4 vs. Humans; +2 vs. Evil outsiders; +4 Urban; +2 Underground] | Speed:30) PFS#: 115025-1
Abilities:
Diverse Training: 1/1 | Explorer: 1/1 | Retributive Abjuration: 1/1

After coming out of the water, Shayla urges Akeyra to back up a bit so Cogstadt can approach the door.

While Cogstadt inspects the door, Shayla takes her wand of cure light wounds.

CLW, Akeyra: 1d8 + 1 ⇒ (6) + 1 = 7
CLW, Akeyra: 1d8 + 1 ⇒ (2) + 1 = 3

CLW, Self: 1d8 + 1 ⇒ (8) + 1 = 9

"Anyone else requires some healing?" Shayla asks, and notices Archibald probably does.

With a sigh she moves over to the human, and taps the wand against his wounds.

Because he helped me with that spell of his...

CLW, Stinky and hairy human: 1d8 + 1 ⇒ (6) + 1 = 7
CLW, Stinky and hairy human: 1d8 + 1 ⇒ (8) + 1 = 9

With everyone back to full health, Shayla attaches her wand to her belt again. Shayla then takes her bow, hopefully ready for whatever is revealed to be behind the door.

Scarab Sages

I'll roll for Cogstadt if he hasn't tried to unlock the door himself if he fails I'll assume you guys will go for the other door by the time I get home and have some time to update

Scarab Sages

#76925-25 Male Dwarf Shaman (Speaker of the Past) 8 | HP: 93/93| AC: 21/11/21|Init: +0| Perc: +13| Fort:+5| Ref:+3| Will:+11|CMB: +9| CMD: 19|A.H.Pick:+10:1d6+3|AS WarHammer:+10;1d8+3|CI Axe:+10:1d8+3|Ances:+11;1d10+4| Evil Eye (DC 19)| Mon.Insight 2/day| Know.Ages 5/day| Ances.Weapon 8mins/day
Skills:
Acrobatics: -2 Appraise: +5| Bluff:-1| Climb:-2| Dip: +3| Heal: +9| K.(Nat/His/Pla/Reli/Loc): +15| K.(Others):+7| Linguis: +12| Pro(Libarian):+15| S.M:+5| Spell:+13| Stealth: -5| Sur: +13| UMD:+7| Hop 80ft/day

While waiting, Kalaron decides to inspect the other door.

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

"Aye, if th' door proves too difficult, le's bypass it an' try another way," Clandelve says.

Sounds like his take 20 won't get through, in which case I'm not sure what other options we have. I'll also try take 20 on bashing it down for a 23...sounds like that may not work, either. Heinrich could get a 24 on bash, with an aid from me for 26.

Grand Lodge

Male Dwarf Paladin(Stonelord) 5 (HP 11/49) (AC 23/11/23) (CMD 20) (Fort +8, Ref +3, Will +5) (Init +1) (Perception +8)

With a crowbar, we could get to 28.

Scarab Sages

Well it's not really worth it to spend too much time on a door so...- even though you could just have gone looking for the key ;)

With some effort (nice name for a crowbar) you are able to force the door open.

This room is full of massive rusty cogs and enormous, toothed clockwork wheels that move in rhythmic, clanking "ticks" like a gigantic clock. The huge mechanism is powered by water streaming down into the buckets of a mill wheel. It pours from a chute near the ceiling in the northwest corner of the room. The wheel turns an axle along which most of the cogs turn. These cogs then turn other, smaller cogs and cams that seem to mark out time. At intervals, they trigger rods that direct water into channels in the floor, which run in various directions out from under the room through narrow gratings in the floors.
The groaning, squeaking din of this mechanism is deafening and constant, and a fishy carrion reek emanates from the water. The axle with all the cogs turns in two huge sockets, above a dark pool of water. Only the two largest cogs are big enough to be reach down into the water. A series of stone catwalks spans the room thirty feet above the churning waterways.

DC 15 Perception:
You notice that the large pool in the center of the room is faintly glowing from somewhere in the center

Grand Lodge

F Elf Ranger/9 (HP 85/85 | AC:24 | T:16 | FF:19 | CMB:13 | CMD:28 | Fort:+9 | Ref:+12 | Will:+6 [+2 Enchant] | Init:+7 [+4 Urban; +2 Underground] | Perc:+11 [+4 vs. Humans; +2 vs. Evil outsiders; +4 Urban; +2 Underground] | Speed:30) PFS#: 115025-1
Abilities:
Diverse Training: 1/1 | Explorer: 1/1 | Retributive Abjuration: 1/1

Perception, for spoiler: 1d20 + 10 ⇒ (12) + 10 = 22

"There's something in the middle of the pool, and it glows..."

Shayla walks a couple of feet into the room, then waits to see if her presence triggers anything.

Scarab Sages

Male Init +5 Per +9 | AC 15/11/14 | HP 65/65 | F +8/R + 4/ W +7| CMB +6 CMD 17 | Fist (8/8 | Shape (8/8) | Selective Spell (3/3) | Spells: 1st | magic missile (2), mage armour, enlarge (2), prot. evil, feather fall | 2nd glitterdust (DC 18) , bull's strength (2), create pit (DC 18), stinking cloud (DC 18) | 3rd | heroism (2), haste, lightning bolt (DC 19) (2) | 4th | SM IV (2), Beast Shape II (2)

Perception: 1d20 + 4 ⇒ (9) + 4 = 13

"Wha? Where?"

Grand Lodge

Male Dwarf Paladin(Stonelord) 5 (HP 11/49) (AC 23/11/23) (CMD 20) (Fort +8, Ref +3, Will +5) (Init +1) (Perception +8)

Heinrich remains firmly on the catwalk.

"I don't like water."

Scarab Sages

#76925-25 Male Dwarf Shaman (Speaker of the Past) 8 | HP: 93/93| AC: 21/11/21|Init: +0| Perc: +13| Fort:+5| Ref:+3| Will:+11|CMB: +9| CMD: 19|A.H.Pick:+10:1d6+3|AS WarHammer:+10;1d8+3|CI Axe:+10:1d8+3|Ances:+11;1d10+4| Evil Eye (DC 19)| Mon.Insight 2/day| Know.Ages 5/day| Ances.Weapon 8mins/day
Skills:
Acrobatics: -2 Appraise: +5| Bluff:-1| Climb:-2| Dip: +3| Heal: +9| K.(Nat/His/Pla/Reli/Loc): +15| K.(Others):+7| Linguis: +12| Pro(Libarian):+15| S.M:+5| Spell:+13| Stealth: -5| Sur: +13| UMD:+7| Hop 80ft/day

Kalaron nods in agreement as he stays exactly where he is....

Scarab Sages

As Shalya moves into the room and take a closer look

1d20 ⇒ 16

DC 19 Perception check:
There's something moving in the water, you can't make out features..but it looks like some sort of glob like thing

In the mean time the wheels and cogs all around the room keep turning and clicking and rattling

Grand Lodge

F Elf Ranger/9 (HP 85/85 | AC:24 | T:16 | FF:19 | CMB:13 | CMD:28 | Fort:+9 | Ref:+12 | Will:+6 [+2 Enchant] | Init:+7 [+4 Urban; +2 Underground] | Perc:+11 [+4 vs. Humans; +2 vs. Evil outsiders; +4 Urban; +2 Underground] | Speed:30) PFS#: 115025-1
Abilities:
Diverse Training: 1/1 | Explorer: 1/1 | Retributive Abjuration: 1/1

Perception: 1d20 + 10 ⇒ (5) + 10 = 15

"Yeah... no idea what it is though..."

Shayla moves over to the edge of the catwalk, and shoots an arrow at the glowing thing below.

Arrow, +1 from bow: 1d20 + 9 ⇒ (19) + 9 = 28 Damage: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6

"Let's see if something happens now."

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

"Oh, joy...more water," Clandelve says. "Per'aps yer pet ought ta check things out," Clandelve suggests. "It's provin' ta be quite useful."

perception: 1d20 + 10 ⇒ (3) + 10 = 13

Scarab Sages

Just to clarify, the glowing this isn't the moving thing Shayla saw..I'll assume that Shayla meant to shoot the moving thing

As Shalya shoots an arrow down into the water it just barely manages to hit the moving thing and doesn't seem to do a lot of damage to it (DR), it does attracted it's attention though and it's starting to surface

As it reaches the top of the water you can see it

Init Kalaron: 1d20 + 0 ⇒ (5) + 0 = 5
Init Heinrich: 1d20 + 1 ⇒ (10) + 1 = 11
Init Clandelve: 1d20 + 3 ⇒ (16) + 3 = 19
Init Cogstadt: 1d20 + 3 ⇒ (9) + 3 = 12
Init Archibald: 1d20 + 3 ⇒ (11) + 3 = 14
Init Shayla: 1d20 + 5 ⇒ (10) + 5 = 15
Init Enemy: 1d20 + 3 ⇒ (20) + 3 = 23

DC 15 Knowledge (Dungeoneering):
This is a gibbering mouther it's immune to precision damage, more information will depend on check result

It starts gibbering.Everyone in the room (Clandelve and Shayla) need to make a DC 13 Will save or be confused for 1 round. This is a mind-affecting compulsion insanity effect.

It then spits at Shayla
to hit flatfooted touch AC Shayla: 1d20 + 6 ⇒ (1) + 6 = 7 but it misses

init
You guys
Enemy

damage: 1

Scarab Sages

Male Init +5 Per +9 | AC 15/11/14 | HP 65/65 | F +8/R + 4/ W +7| CMB +6 CMD 17 | Fist (8/8 | Shape (8/8) | Selective Spell (3/3) | Spells: 1st | magic missile (2), mage armour, enlarge (2), prot. evil, feather fall | 2nd glitterdust (DC 18) , bull's strength (2), create pit (DC 18), stinking cloud (DC 18) | 3rd | heroism (2), haste, lightning bolt (DC 19) (2) | 4th | SM IV (2), Beast Shape II (2)

Telekenetic Fist (touch): 1d20 + 3 ⇒ (20) + 3 = 23 Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Confirm (touch): 1d20 + 3 ⇒ (6) + 3 = 9 Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Scarab Sages

#76925-25 Male Dwarf Shaman (Speaker of the Past) 8 | HP: 93/93| AC: 21/11/21|Init: +0| Perc: +13| Fort:+5| Ref:+3| Will:+11|CMB: +9| CMD: 19|A.H.Pick:+10:1d6+3|AS WarHammer:+10;1d8+3|CI Axe:+10:1d8+3|Ances:+11;1d10+4| Evil Eye (DC 19)| Mon.Insight 2/day| Know.Ages 5/day| Ances.Weapon 8mins/day
Skills:
Acrobatics: -2 Appraise: +5| Bluff:-1| Climb:-2| Dip: +3| Heal: +9| K.(Nat/His/Pla/Reli/Loc): +15| K.(Others):+7| Linguis: +12| Pro(Libarian):+15| S.M:+5| Spell:+13| Stealth: -5| Sur: +13| UMD:+7| Hop 80ft/day

Knowledge (Dungeonnering) 1d20 + 3 ⇒ (18) + 3 = 21
Will Save VS Gibberish 1d20 + 7 ⇒ (17) + 7 = 24
Attack if Reachable 1d20 + 7 ⇒ (1) + 7 = 81d8 + 3 ⇒ (3) + 3 = 6

"Now that's something you don't seee everyday, At them boyos!" Kalaron chants as he moves into the room to engage the mouther.

Grand Lodge

Male Dwarf Rogue 4/Investigator 1
Stats:
HP 38/38 | AC19/T13/F16 | F+3/R+9/W+5 | Spd 20 | Init +3 | Inspiration 0/2

Knowledge:Dungeoneering: 1d20 + 6 + 1d6 ⇒ (17) + 6 + (2) = 25

Cogstadt will move up into the room, and get a shot off with his Crossbow
Attack: 1d20 + 6 ⇒ (3) + 6 = 9 Assuming Point Blank Shot
DMG: 1d8 + 2 ⇒ (3) + 2 = 5

Grand Lodge

F Elf Ranger/9 (HP 85/85 | AC:24 | T:16 | FF:19 | CMB:13 | CMD:28 | Fort:+9 | Ref:+12 | Will:+6 [+2 Enchant] | Init:+7 [+4 Urban; +2 Underground] | Perc:+11 [+4 vs. Humans; +2 vs. Evil outsiders; +4 Urban; +2 Underground] | Speed:30) PFS#: 115025-1
Abilities:
Diverse Training: 1/1 | Explorer: 1/1 | Retributive Abjuration: 1/1

I didn't read the second spoiler, in which I assume the moving thing was mentioned. I did see the glowing thing, which is what I aimed for.

Ah well, Akeyra would've likely entered the water next round anyway. Quite sure that'd have stirred the enemy into action.

Will: 1d20 + 4 ⇒ (12) + 4 = 16
Knowledge (Dungeoneering): 1d20 + 3 ⇒ (3) + 3 = 6

Shayla has no idea what the creature is, or what it it tried to do to her. She does have an idea on how to deal with it.

Arrow 1: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23 Damage: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Arrow 2: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18 Damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11

"Akeyra, attack!" Shayla commands her companion after firing two arrows at the enemy creature.

Handle Animal: 1d20 + 7 ⇒ (5) + 7 = 12

Grand Lodge

DEAD F Constrictor Animal Companion/7 (HP -22/51 | AC:21 | T:14 | FF:16 | CMB:10 [+4 Grapple] | CMD:24 | Fort:+8 | Ref:+8 | Will:+5 [+4 vs. Enchant] | Init:+3 | Perc:+6 | Speed:20 ft.)

Akeyra slithers down to where the creature is. Her tongue tastes the air around the creature, and Akeyra slowly opens her mouth to strike.

Scarab Sages

Archibald moves closer (I assume) and attacks the blob at range It's immune to crit hits, but that doesn't matter much right now since you missed the confirm anyways
hitting it with a wet *thud*

Cogstadt moves closer and fires his crossbow at the thing..hitting it with a bolt..but it just harmlessly sinks into it's mass (doesn't get through it's DR)

Kalaron moves closer but finds out he's too high up on the walkway to be able to swing his axe down to hit the gibbering mouther but looking down on it and seeing a pudding with eyes and teeth everywhere he does remember that being enveloped by the creature would be bad Something similar to swallow whole that does automatic damage and drains away some con and that it can't be flanked

@Shalya ..ah..that would have had the same reaction..just would have done 1 damage less, so minor difference

Shalya sends 2 more arrows into the glob which do seem to tear some of it's substance away which then drifts away on top of the water while Akerya moves down to get within striking distance (3-D movement get's a bit weird, but I think you can climb down one of the walls..but remember those move gears I mentioned?)
But as Akerya starts to move down a few of the cogs start to get dangerously close

To hit hit Akerya's AC: 1d20 + 15 ⇒ (4) + 15 = 19

but the snake is able to bend with it's movement without getting cut to badly

The cogs and gears keep turning and come around for another pass
(basically if your not on the walkway or the ground/in the water, you get an attack against you)

Since I think that if Heinrich and Clandelve will do anything this round it will most likely be to move and I might not have access to a computer till later tomorrow I'll update the globs turns now

The gibbering mouther continues to gibber
Everyone (I think this includes the snake, unless for some reason it's immune to mind-effects) DC 13 Will save or be confused for 1 round. This is a mind-affecting compulsion insanity effect

It then exudes another stream of acid at Shayla (doesn't provoke)
To hit touch AC Shalya: 1d20 + 6 ⇒ (2) + 6 = 8 but it fails to hit again

And then it tries to bite into the big snake with multiple of it's mouths
to hit AC snake: 1d20 + 7 ⇒ (2) + 7 = 9
to hit AC snake: 1d20 + 7 ⇒ (5) + 7 = 12
to hit AC snake: 1d20 + 7 ⇒ (15) + 7 = 22
to hit AC snake: 1d20 + 7 ⇒ (13) + 7 = 20
to hit AC snake: 1d20 + 7 ⇒ (6) + 7 = 13
to hit AC snake: 1d20 + 7 ⇒ (4) + 7 = 11

but the though scales covering the snake's body proof to difficult to get through with it's sharp..but small fangs

init
You guys
Gibbering Mouther

Damage: 17

Scarab Sages

Male Init +5 Per +9 | AC 15/11/14 | HP 65/65 | F +8/R + 4/ W +7| CMB +6 CMD 17 | Fist (8/8 | Shape (8/8) | Selective Spell (3/3) | Spells: 1st | magic missile (2), mage armour, enlarge (2), prot. evil, feather fall | 2nd glitterdust (DC 18) , bull's strength (2), create pit (DC 18), stinking cloud (DC 18) | 3rd | heroism (2), haste, lightning bolt (DC 19) (2) | 4th | SM IV (2), Beast Shape II (2)

Shayla, don't forget the +2 from heroism! ;)

Magic Missile: 3d4 + 3 ⇒ (1, 4, 3) + 3 = 11
The wizard peppers the creature with magic missiles, hoping to end the threat quickly.

Grand Lodge

F Elf Ranger/9 (HP 85/85 | AC:24 | T:16 | FF:19 | CMB:13 | CMD:28 | Fort:+9 | Ref:+12 | Will:+6 [+2 Enchant] | Init:+7 [+4 Urban; +2 Underground] | Perc:+11 [+4 vs. Humans; +2 vs. Evil outsiders; +4 Urban; +2 Underground] | Speed:30) PFS#: 115025-1
Abilities:
Diverse Training: 1/1 | Explorer: 1/1 | Retributive Abjuration: 1/1

@Archibald: I fear I missed where you used that one me :S

Will, +2 heroism: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21

Shayla moves so she has a better shot on the freaky creature, and nocks a cold iron arrow.

"Hold on, Akeyra!" Shayla calls out, then casts gravity bow on herself. A magical hue comes over the bow.

Every arrow will deal 2d6+4 damage while the spell lasts.

Grand Lodge

DEAD F Constrictor Animal Companion/7 (HP -22/51 | AC:21 | T:14 | FF:16 | CMB:10 [+4 Grapple] | CMD:24 | Fort:+8 | Ref:+8 | Will:+5 [+4 vs. Enchant] | Init:+3 | Perc:+6 | Speed:20 ft.)

Will: 1d20 + 4 ⇒ (9) + 4 = 13

For a moment it looks like Akeyra freezes in place, but then she attempts to bite the weird creature.

Bite: 1d20 + 10 ⇒ (2) + 10 = 12 Damage: 1d4 + 7 ⇒ (2) + 7 = 9
Auto-grapple on successful bite: 1d20 + 10 + 4 ⇒ (15) + 10 + 4 = 29 Constrict: 1d4 + 7 + 1 ⇒ (4) + 7 + 1 = 12

@GM: I almost forgot, but if this is an evil outsider then Shayla and Akeyra get +2 to attack and damage rolls.

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

will save: 1d20 + 3 ⇒ (5) + 3 = 8 add another +5 if spell or spell-like ability...if it is, I just make it. If not, I'm once again reduced to a slobbering moron.

In the off-chance I get to act, I'll throw a hammer.

hammer attack: 1d20 + 9 - 4 ⇒ (14) + 9 - 4 = 191d4 + 4 ⇒ (4) + 4 = 8

Scarab Sages

#76925-25 Male Dwarf Shaman (Speaker of the Past) 8 | HP: 93/93| AC: 21/11/21|Init: +0| Perc: +13| Fort:+5| Ref:+3| Will:+11|CMB: +9| CMD: 19|A.H.Pick:+10:1d6+3|AS WarHammer:+10;1d8+3|CI Axe:+10:1d8+3|Ances:+11;1d10+4| Evil Eye (DC 19)| Mon.Insight 2/day| Know.Ages 5/day| Ances.Weapon 8mins/day
Skills:
Acrobatics: -2 Appraise: +5| Bluff:-1| Climb:-2| Dip: +3| Heal: +9| K.(Nat/His/Pla/Reli/Loc): +15| K.(Others):+7| Linguis: +12| Pro(Libarian):+15| S.M:+5| Spell:+13| Stealth: -5| Sur: +13| UMD:+7| Hop 80ft/day

"Beware of yon Beastie! It drains life and spirit from ye!" he calls out.

Scarab Sages

Archibald sends a number of magic missiles into the abberation (not an evil outsider)

Shalya enchants her arrows to do more damage while the snake tries to sink her fangs into the glob..but it oozes out of the way (doesn't hit AC)

Clandelve is unable to focus enough to resist the gibbering (not a spell or spell like ability..just mindaffecting compulsion insanity)

confusion clandelve: 1d100 ⇒ 44

and he just does nothing but babble incoherently.

Kalaron tries to attect the attention of the glob by way of smack talk.

Heinrich and Cogstadt go fully on the defensive.

The gibbering creature continues to gibber
Everyone DC 13 Will save or be confused for 1 round. This is a mind-affecting compulsion insanity effect.

It then spits at Shalya again
To hit touch AC Shalya: 1d20 + 6 ⇒ (20) + 6 = 26
finally able to hit Shayla right on the nose..the stuff starts to burn her eyes DC 18 fort save or blinded for 1d4 ⇒ 4 rounds

The ooze then tries to sink many, many of it's teeth into the giant snake again
to hit AC snake: 1d20 + 7 ⇒ (14) + 7 = 21
to hit AC snake: 1d20 + 7 ⇒ (5) + 7 = 12
to hit AC snake: 1d20 + 7 ⇒ (8) + 7 = 15
to hit AC snake: 1d20 + 7 ⇒ (3) + 7 = 10
to hit AC snake: 1d20 + 7 ⇒ (7) + 7 = 14
to hit AC snake: 1d20 + 7 ⇒ (7) + 7 = 14
but again the though scales making up the outer layer of the snake fend of the attacks

init
You guys
Gibbering Mouther

Damage: 28

Grand Lodge

Male Dwarf Rogue 4/Investigator 1
Stats:
HP 38/38 | AC19/T13/F16 | F+3/R+9/W+5 | Spd 20 | Init +3 | Inspiration 0/2

Will: 1d20 + 5 ⇒ (11) + 5 = 16

Cogstadt shakes himself out of his stupor and loads and fires another bolt at the creature. Xbow: 1d20 + 6 ⇒ (18) + 6 = 24 dmg: 1d8 + 2 ⇒ (4) + 2 = 6

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

"Wendigo burlap dew!" Clandelve shouts, still under the effect of the compulsion.

will save: 1d20 + 3 ⇒ (8) + 3 = 11

Grand Lodge

F Elf Ranger/9 (HP 85/85 | AC:24 | T:16 | FF:19 | CMB:13 | CMD:28 | Fort:+9 | Ref:+12 | Will:+6 [+2 Enchant] | Init:+7 [+4 Urban; +2 Underground] | Perc:+11 [+4 vs. Humans; +2 vs. Evil outsiders; +4 Urban; +2 Underground] | Speed:30) PFS#: 115025-1
Abilities:
Diverse Training: 1/1 | Explorer: 1/1 | Retributive Abjuration: 1/1

Will, heroism: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Fort, heroism: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 +2 if it's an enchantment.

"Wenwigo wappy do!" Shayla replies to Clandelve's words, facing a random direction.

Grand Lodge

DEAD F Constrictor Animal Companion/7 (HP -22/51 | AC:21 | T:14 | FF:16 | CMB:10 [+4 Grapple] | CMD:24 | Fort:+8 | Ref:+8 | Will:+5 [+4 vs. Enchant] | Init:+3 | Perc:+6 | Speed:20 ft.)

Will: 1d20 + 4 ⇒ (13) + 4 = 17

Akeyra resists the creature's attempt to confuse her, and attacks again.

Bite: 1d20 + 10 ⇒ (4) + 10 = 14 Damage: 1d4 + 7 ⇒ (3) + 7 = 10
Auto-grapple on successful bite: 1d20 + 10 + 4 ⇒ (4) + 10 + 4 = 18 Constrict: 1d4 + 7 + 1 ⇒ (2) + 7 + 1 = 10

The constrictor's aim is better this time, but still not very good.

The spit attacks don't provoke AoOs from Akeyra?

Scarab Sages

Male Init +5 Per +9 | AC 15/11/14 | HP 65/65 | F +8/R + 4/ W +7| CMB +6 CMD 17 | Fist (8/8 | Shape (8/8) | Selective Spell (3/3) | Spells: 1st | magic missile (2), mage armour, enlarge (2), prot. evil, feather fall | 2nd glitterdust (DC 18) , bull's strength (2), create pit (DC 18), stinking cloud (DC 18) | 3rd | heroism (2), haste, lightning bolt (DC 19) (2) | 4th | SM IV (2), Beast Shape II (2)

Will: 1d20 + 5 ⇒ (4) + 5 = 9 1d100 ⇒ 26

"I say, what the devil are you two-..." Archibald begins, stiffening and eyes rolling back into his head as he begins to mutter in a steady monotone "The Wendigo is an ancient and majestic creature with the head of an elk and body of a man. Its predatory nature has defied other forms of classification as men are driven to cannibalistic madness. Burlap is a dense woven fabric spun from the fibres of the corchorus capsularis and agave sisalana. Dew refers to naturally occurring condensation in the late evening and early morning, of which droplets of water form on cool surfaces. The Church of Gozreh believe..."

Scarab Sages

Cogstadt manages to fire an crossbow bolt into the mass that makes up the creature...spilling some fluids and scattering some teeth.

confusion Clandelve: 1d100 ⇒ 87 Feel free to roll for your own confusion btw..I can do it..but I'm fine with your rolling it for yourself Confused as he is..clandelve takes a swing at the nearest creature (which happens to be the now babbling Archibald behind him)

@Shayla; confusion is actually a random effect..but sure babbling now seems like a possible outcome (25% chance)

@Shalya; as far as I can tell it doesn't provoke seeing how it's an SU it isn't listed as a ranged attack..I could be wrong here..but I see it more as a pustule filled with some sort of acid bursting open out of the creatures skin then an actual attack which leave it open to a counter attack

The giant snake doesn't manage to bite into the mass..and the creature tries to return the favor

to bite snake AC: 1d20 + 7 ⇒ (13) + 7 = 20
to bite snake AC: 1d20 + 7 ⇒ (19) + 7 = 26
to bite snake AC: 1d20 + 7 ⇒ (14) + 7 = 21
to bite snake AC: 1d20 + 7 ⇒ (1) + 7 = 8
to bite snake AC: 1d20 + 7 ⇒ (7) + 7 = 14
to bite snake AC: 1d20 + 7 ⇒ (5) + 7 = 12
and all though it misses with most of it's attempts..it does manage to bite through the scales once

Damage Snake: 1d4 ⇒ 1
and tries to grab hold
Grab attempt..just because it can: 1d20 + 7 ⇒ (7) + 7 = 14
but the snake it too big to hold on to for long

It continues to gibber
Everyone DC 13 Will save or be confused for 1 round. This is a mind-affecting compulsion insanity effect.

(I'll skip the free spit attack this round)

init
You guys (Clandelve still needs to make 1 attack vs Archibald)
Gibbering Mouther

Damage: 34

Scarab Sages

Male Init +5 Per +9 | AC 15/11/14 | HP 65/65 | F +8/R + 4/ W +7| CMB +6 CMD 17 | Fist (8/8 | Shape (8/8) | Selective Spell (3/3) | Spells: 1st | magic missile (2), mage armour, enlarge (2), prot. evil, feather fall | 2nd glitterdust (DC 18) , bull's strength (2), create pit (DC 18), stinking cloud (DC 18) | 3rd | heroism (2), haste, lightning bolt (DC 19) (2) | 4th | SM IV (2), Beast Shape II (2)

Against AC 11, because I haven't been smart enough to pop mage armour. So... Ow.

"that an abundance of morning dew is a sign of Gozreh's- NEX'S NADGERS, watch where you're swinging that thing!"
Will: 1d20 + 5 ⇒ (20) + 5 = 25

Archibald will hobble away from the dwarf and activate his wand of mage armor.

Grand Lodge

Male Dwarf Paladin(Stonelord) 5 (HP 11/49) (AC 23/11/23) (CMD 20) (Fort +8, Ref +3, Will +5) (Init +1) (Perception +8)

Heinrich continues to wait patiently for the snake to finish-off the creature.

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

+1 Warhammer (adamantine) attack: 1d20 + 11 ⇒ (13) + 11 = 24 for +1 Warhammer (adamantine) damage: 1d8 + 5 ⇒ (8) + 5 = 13 Ouch! Sorry!

will save: 1d20 + 3 ⇒ (13) + 3 = 16

Smashing Archibald in the gut with his hammer seems enough to clear Clandelve's mind...at least temporarily.

"Wait...old man! What'cha doin' in th' path o' me 'ammer!?"

He wheels and rushes the beast and swings at it, too.

+1 Warhammer (adamantine) attack: 1d20 + 11 ⇒ (10) + 11 = 21 for +1 Warhammer (adamantine) damage: 1d8 + 5 ⇒ (8) + 5 = 13

Grand Lodge

Male Dwarf Rogue 4/Investigator 1
Stats:
HP 38/38 | AC19/T13/F16 | F+3/R+9/W+5 | Spd 20 | Init +3 | Inspiration 0/2

Will: 1d20 + 5 ⇒ (16) + 5 = 21
"Feh, will you lot stop faffing about and get this thing dead." Cogstadt shouts while he loads and fires his crossbow again.
Attack: 1d20 + 6 ⇒ (6) + 6 = 12 Dmg: 1d8 + 2 ⇒ (8) + 2 = 10

Scarab Sages

#76925-25 Male Dwarf Shaman (Speaker of the Past) 8 | HP: 93/93| AC: 21/11/21|Init: +0| Perc: +13| Fort:+5| Ref:+3| Will:+11|CMB: +9| CMD: 19|A.H.Pick:+10:1d6+3|AS WarHammer:+10;1d8+3|CI Axe:+10:1d8+3|Ances:+11;1d10+4| Evil Eye (DC 19)| Mon.Insight 2/day| Know.Ages 5/day| Ances.Weapon 8mins/day
Skills:
Acrobatics: -2 Appraise: +5| Bluff:-1| Climb:-2| Dip: +3| Heal: +9| K.(Nat/His/Pla/Reli/Loc): +15| K.(Others):+7| Linguis: +12| Pro(Libarian):+15| S.M:+5| Spell:+13| Stealth: -5| Sur: +13| UMD:+7| Hop 80ft/day

Will Save 1d20 + 7 ⇒ (14) + 7 = 21 Do we have to keep making the saves every round?
Attack 1d20 + 6 ⇒ (14) + 6 = 201d12 + 4 ⇒ (3) + 4 = 7

Confused over his companions' antics, Kalaron moves further in and attempts to take a swing at the creature.

Grand Lodge

F Elf Ranger/9 (HP 85/85 | AC:24 | T:16 | FF:19 | CMB:13 | CMD:28 | Fort:+9 | Ref:+12 | Will:+6 [+2 Enchant] | Init:+7 [+4 Urban; +2 Underground] | Perc:+11 [+4 vs. Humans; +2 vs. Evil outsiders; +4 Urban; +2 Underground] | Speed:30) PFS#: 115025-1
Abilities:
Diverse Training: 1/1 | Explorer: 1/1 | Retributive Abjuration: 1/1

Will, heroism: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12 Confusion effect: 1d100 ⇒ 92

Shayla releases her nocked cold iron arrow at the one closest to her: Clandelve.

+1 Cold Iron Arrow, Blinded, Heroism: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17 Damage: 2d6 + 2 + 1 ⇒ (5, 6) + 2 + 1 = 14 Miss <51: 1d100 ⇒ 36

Luckily, the arrow flies past Clandelve.

Grand Lodge

DEAD F Constrictor Animal Companion/7 (HP -22/51 | AC:21 | T:14 | FF:16 | CMB:10 [+4 Grapple] | CMD:24 | Fort:+8 | Ref:+8 | Will:+5 [+4 vs. Enchant] | Init:+3 | Perc:+6 | Speed:20 ft.)

Will: 1d20 + 4 ⇒ (6) + 4 = 10 Confusion effect: 1d100 ⇒ 53

Akeyra doesn't hold items in her hands, because... well, you know. Does this mean she whacks her head against the floor, or does nothing happen at all? I don't think a humanoid would do anything without holding a weapon, because confusion specifically describes there has to be a weapon in hand.

Scarab Sages

@Kalaron's question I took a look at the gibbering again..if you managed to save against it you are immune to it's effects for the next 24 hours.. I think that some of you managed to save before and rolled against it later. Sorry about that...I'll shift the attack from Shayla's confusion to the gibbering mouther and let it hit to compensate a bit

Your combined attacks are enough to bring down the gibbering mouther and it sinks to the bottom of the pool..oozing little bits of gunk all through the water.

As you investigate the source of the glow in the water (by going down the walkway and climbing down the ladder...avoiding the swirling gears and cogs) you find out that it's caused by a long sword (which when you cast detect magic on it..turns out to be magical).

Grand Lodge

Male Dwarf Paladin(Stonelord) 5 (HP 11/49) (AC 23/11/23) (CMD 20) (Fort +8, Ref +3, Will +5) (Init +1) (Perception +8)

Heinrich shakes his head.

"What a strange (and disgusting) creature!"

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

"Aye...a nasty beastie, yet again," Clandelve says wistfully.

"Who wants ta fish out the blade? Looks ta 'ave some magic, wit' th' glowin' an' all."

The dwarf doesn't look like he wants to swim anytime soon. He does search around the room for anything they missed.

take 20 perception: 20 + 10 = 30

I guess this room didn't change once we finished off the monsters?

Scarab Sages

Male Init +5 Per +9 | AC 15/11/14 | HP 65/65 | F +8/R + 4/ W +7| CMB +6 CMD 17 | Fist (8/8 | Shape (8/8) | Selective Spell (3/3) | Spells: 1st | magic missile (2), mage armour, enlarge (2), prot. evil, feather fall | 2nd glitterdust (DC 18) , bull's strength (2), create pit (DC 18), stinking cloud (DC 18) | 3rd | heroism (2), haste, lightning bolt (DC 19) (2) | 4th | SM IV (2), Beast Shape II (2)

Archibald will cast infernal healing, nursing his wounded shoulder and complaining loudly. Grumbling, he'll step up onto the walkway and fish out the longsword with mage hand.

Spellcraft (Take 10): 10 + 8 = 18

Scarab Sages

#76925-25 Male Dwarf Shaman (Speaker of the Past) 8 | HP: 93/93| AC: 21/11/21|Init: +0| Perc: +13| Fort:+5| Ref:+3| Will:+11|CMB: +9| CMD: 19|A.H.Pick:+10:1d6+3|AS WarHammer:+10;1d8+3|CI Axe:+10:1d8+3|Ances:+11;1d10+4| Evil Eye (DC 19)| Mon.Insight 2/day| Know.Ages 5/day| Ances.Weapon 8mins/day
Skills:
Acrobatics: -2 Appraise: +5| Bluff:-1| Climb:-2| Dip: +3| Heal: +9| K.(Nat/His/Pla/Reli/Loc): +15| K.(Others):+7| Linguis: +12| Pro(Libarian):+15| S.M:+5| Spell:+13| Stealth: -5| Sur: +13| UMD:+7| Hop 80ft/day

Lol I asked because I didn't want Clandelve to hit me. Also Magical Long Sword? Mage hand doesn't work on magical objects if I remember right.
Swim 1d20 - 8 ⇒ (13) - 8 = 5

Seeing that there is a magical weapon in the depths of the pool, Kalaron ties a long rope around himself securely and hands it over the other end to his fellow dwarves. Taking a deep breath, he plunges in with his weight and equipment bringing him down swiftly, it doesn't take long for the old dwarf to pluck the longsword out and clamber out dripping wet with the aid of his companions.

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

"Nicely done, Kalaron...now ye look like a drown cat," Clandelve says. He eyes the glowing longsword with greedy eyes. "That'll fetch a few coppers, ta be sure!" he exclaims.

Once everyone is healed up and ready to proceed, he says "Le's try th' north door in th' fish-man room," he suggests.

Scarab Sages

@Clandelve, that's correct..this room didn't change/loose it's illusions when you killed the monster

Clandelve searches around, but doesn't find anything previously missed

Archibald heals and then tries to take the magical sword from the water but confirms it's magical when the mage hand he's using passes through the sword

Kalaron manages to dive into the water and retrieves the sword

Clandelve then leads everyone to the next door

I'll update later

Scarab Sages

Seems I had less to update then I thought

After Cogstadt gives the all clear you open the door to reveal...a short T-section. There are 3 doors..one of which you just used to enter this part of the dungeon..and 2 others.

Scarab Sages

Male Init +5 Per +9 | AC 15/11/14 | HP 65/65 | F +8/R + 4/ W +7| CMB +6 CMD 17 | Fist (8/8 | Shape (8/8) | Selective Spell (3/3) | Spells: 1st | magic missile (2), mage armour, enlarge (2), prot. evil, feather fall | 2nd glitterdust (DC 18) , bull's strength (2), create pit (DC 18), stinking cloud (DC 18) | 3rd | heroism (2), haste, lightning bolt (DC 19) (2) | 4th | SM IV (2), Beast Shape II (2)

Is Archy able to identify the sword with his roll above?

Scarab Sages

Oh, sorry missed that..it's a +1 ghost touch long sword

Scarab Sages

Male Init +5 Per +9 | AC 15/11/14 | HP 65/65 | F +8/R + 4/ W +7| CMB +6 CMD 17 | Fist (8/8 | Shape (8/8) | Selective Spell (3/3) | Spells: 1st | magic missile (2), mage armour, enlarge (2), prot. evil, feather fall | 2nd glitterdust (DC 18) , bull's strength (2), create pit (DC 18), stinking cloud (DC 18) | 3rd | heroism (2), haste, lightning bolt (DC 19) (2) | 4th | SM IV (2), Beast Shape II (2)

"Ah! An enchanted blade for slicing through spectral rapscallions. 'twould've been bloody useful upstairs, I daresay."

1 to 50 of 397 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS PbP - The Dark Menagerie (The Dwarves) All Messageboards

Want to post a reply? Sign in.