PFS PbP Online Gameday #2-21: The Dalsine Affair (Inactive)

Game Master Derek Weil

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Technic Siege/Full Map

The discussion thread is now open!

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Zounds!

Silver Crusade

F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Other:
Shortspear: +3/1d6+1; LXbow: +4/1d8/19-20

Hi,

Matt here, playing Naurin the Oracle of Life, now level 2 (Thanks Derek!).

To reintroduce myself, I'm 43, a father of a 25 month old son, currently a stay-at-home dad while my wife starts an accelerated bachelor's to bachelor's of science in nursing program.

I'm relatively new to PF, PFS, and also to doing some GMing, but enjoying it.

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

Hey all,

I go by Kobash or DM Rah on the paizo boards, but my real name is Rob. I've got about 30 years roleplaying experience under my belt, about 5 years with PbP, 1 year doing PFS PbP here on the paizo boards.

Shu here is a little bit of an experiment, and I'll wait for the gameplay thread to fully introduce him.

Grand Lodge

Monk 5

Hello All! Been gaming when nerds still had shame.

Looking forward to this scenario. Just finished up with Tides of Morning ala DM-Rah above.

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Hello! This will be my 4th campaign with Derek (Thanks Derek!)
and I just leveled up Walter,
although I may rearrange some things prior to actual game time.

I am still relatively new to PbP, but I am really enjoying this format.

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Hi! Love these games, looking forward to playing. I have no local gaming group where I can play (as opposed to DMing) so this is my outlet for my crazy character ideas!

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

Walter, would you be open to critiques on your build, or is it a personal thing. Just offering since I have a number of Inquisitors in play in PBP and table top games.

Silver Crusade

F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Other:
Shortspear: +3/1d6+1; LXbow: +4/1d8/19-20

I don't have the away from home time to devote to in-person games right now, so this format is great for me. It also gives me something to look forward to here and there in the day, as opposed to a once a week thing. And, it is so much more role-playing focused than the in person formats I've been a part of. Of course, it is missing the element of a group of friends around a table...

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

I was thinking of some adjustments myself.

I am open to suggestions...

Silver Crusade

F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Other:
Shortspear: +3/1d6+1; LXbow: +4/1d8/19-20

I am especially open to suggestions on Spells known. Picking (or even preparing) just a couple is a real challenge. (I am probably not very optimized on the build, but that is mostly intentional.)

I'm also still wondering whether going to medium armor (and 15') would be a good idea or not.

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

Well, on Walter, he's solid. No glaring "WTF" moments. I wouldn't go with some of your choices, like skill focus or the spell Command, but if they fit your concept, that's all good. Just make sure you pick up the last few knowledge's before you get Bane, so you can make sure you pick the right creature types.

Naurin, again, nothing out of place. I would generally take Extra mysteries over things like selective channeling just because in playing 4 clerics, I've never needed it. There is no need to exclude enemies that are at full HP, and generally the only thing that can survive a round of focused fire is the single boos type. Then you can just maneuver to get them out of the 30' range. Magical Knack isn't doing anything for you now, but since I know you plan on multiclassing, it makes sense. As a general rule, I hate dump-stating something used for my saves, but I've seen low wisdom played very well in the past and been very fun, so if that was a RP choice, bravo. On the armor, I'd say go for it if you think your AC is a problem. 20 down to 15 is only 5', and you already weren't going to be outrunning anything.

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Since Walter was my initial PFS character,
I wasn't too sure as to how to build him.

I am learning what works and what doesn't.

Matt, if Naurin stays ranged then you shouldn't need to worry about Ac too much. It would be a hard sell for me to lower my speed.
I like to be mobile.

Magic stone would be a useful ranged attack for you.
Doom and Bless are nice debuffs/buffs.

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

Bless is good, Doom is not. Doom is a spell that mimics an intimidate check, it doesn't take anyone out of the fight, just makes them slightly less effective. The -2 from shaken only has a 10% chance of even affective the outcome of their turn. If you are going to cast a level 1 spell that has a save on it, you'd want it to be something like color spray or grease that is basically a save or die.

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Thanks Mal!

I wanted him to be perceptive, so the skill focus.

I will be training up my knowledge's as I level.
I already started with 2 this new level.

I am playing him as constantly aware of his surroundings.

I usually frown on Command too, but it fits him;
and with the trait bonus it isn't so bad.

You switched to the "Affair" instead of this one?

I wanted this one because I thought our last group was in it?

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Wait, I am confused! This IS "Affair".

What was the other one I dropped Walter from?

ok, "Disappeared"...sounds spooky...lol!

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

Yes, you stay here and have an affair with Derek, while Mal goes off and disappears for a while.

See what I did thar!

I think the DC on your command is off by 1, should be 10+1 for level, +2 for Wis, +1 for trait = 14, not 15. Also, the bonus to it's caster level has no effect because it's not something that CL affects, like healing or various buffs. That half of the trait is wasted on Command.

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

I will look into it. I only tried using it once thus far,
so I may swap it out.

And yes I saw what you did thar! LOL!

Silver Crusade

F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Other:
Shortspear: +3/1d6+1; LXbow: +4/1d8/19-20

Well, Command did work for you and helped us catch the fleeing informant. That was nice.

Partly I was going for role-playing reasons with a low Wisdom, which I've played a little, although she has a good Int, so that balances it somewhat. I was also thinking of going with Paladin, so that would bump the saves back up. (I actually like how I justified Reactionary, although I really don't know how much it helps this character.)

On the other hand, I have trouble playing Norine as a low Int character beyond some goofiness, although it does have substantial, IMO, game mechanics effects in not knowing anything about anything (except for Sailing), getting only one skill point per level. PFS does, at least, have important role for a lot of different kinds of knowledge skill checks in its scenarios. (Appraise certainly needs some utility, though.)

One reason I created Merevelyn is that she is a high Int, more investigative character, which would be how I end up trying to play many scenarios.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Hi there,

Eolowyn reporting in for her first actual game. She has one chronicle up her sleeve, but that was with a 4th lvl Kyra in Rivalry's End.

Looking forward to this game, I will try to get her profile up asap.

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Murderous command is a pretty effective spell, with more direct combat applicability. However it lacks the versatility of Command.

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Shu, Mu Ping -- don't forget the lantern lodge is now retired.

Silver Crusade

F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Other:
Shortspear: +3/1d6+1; LXbow: +4/1d8/19-20

Shadow Lodge is also retired, right?

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1
Naurin Ferrick Phren wrote:
Shadow Lodge is also retired, right?

correct

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

I am rather pleased with Walter,
so i may only swap out his traits...

At first, I pictured him as a diplomat,
but i have been going with intimidate, so i may switch them.

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

I'll change Shu's faction during the scenario. Thinking Grand Lodge, maybe Sczarni. Might be swayed elsewhere depending on roleplay.

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Any chance you could open the gameplay thread so this campaign can show up in my campaigns tab?


Technic Siege/Full Map

Hey guys. Naurin/Matt has informed me he needs to take a hiatus to deal with some family matters.

I would like Malfeas to take his spot in this game. I have two players from another group who could take his and Mal's spot in The Disappeared, but they've both done Dalsine with me.

Thanks, and hopefully everything will be ok!

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

So he won't be running the mists of mwangi one or playing in this one? Good to know, Johann will make sure to pick up a clw wand.

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

I seem to be a bad penny, you can't get rid of me!

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

I hope all is well.

Do i need to release Wuliem from his game?


Technic Siege/Full Map

It sounds like he's going to try running his game, but that he wouldn't have time to keep up with all the others.

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Really? An asian stereotype that pronounces L's as R's?

-_-

Grand Lodge

Monk 5

And sometimes a's for r's and w's for l's :) Lots of players love Mu. This is going to be a fun game.

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Ok. I am glad!


Technic Siege/Full Map

As this is a pubic gameday, I'd like to address the issue of racial and cultural stereotyping.

We are all participating in Pathfinder Society Organized Play. It is a campaign that involves many thousands of players from around the globe. We are all here to have fun. At times this can be a challenge. Many people disagree on what is polite or even funny and what is offensive.

Perpetuating racial stereotypes is especially problematic, especially in the Organized Play environment. Ask yourself - is this how I would behave/speak if I were attending a live game at a table of complete strangers?

Please consider this as you proceed throughout our game and in all your Organized Play events.

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

I'll record my purchases and crafting here. Without a dedicated healer, we'll need lots of alchemical remedies to keep in shape!

Purchases: 2 pp on Wand of CLW.
Darkwood masterwork light crossbow 375g
Scroll of Touch of the Sea 25g
Scribing into book: 10g
Scroll of Comprehend Languages 25g
Scribing into book 10g

Sold: light crossbow 17.5g

Crafting: With the assistance of Crafter's Fortune and his Obsession Log, Johann can have a +19 to alchemy when crafting. I can craft anything with a DC 25 reliably by taking 10.

2 antiplague: 33.33g
2 antitoxin: 33.33g
2 Troll Styptic: 66.67g
1 Alchemist's fire 6.67g
2 acid flasks 6.67g
2 Alkali flasks 10g


-And so we should not strive to be funny or creative, because every character should mirror a utopia of colorless race with perfectly Anglo inflections?

That’s was certainly a polite way to call someone a racist. Yes, I would play the same character, the same way without reservation. Let me point out to those levitating above, casting down judgments and admonition – Pathfinder was written under the purview of incorporating different human races – Quadira, Tien,, Ulfen, Osirion – Arab, Asian, Slavic, African/Egyptian. Now, if I were a black man playing a character with a gangsta-style accent, would that pass your moral yardstick? How about the fact that I’m an older 100% full-blooded Asian man who’s poking fun at his future self and an old buddy?

When we create characters for role-playing games we are essentially acting a role. We draw from the real world in creating these characters because fantasy worlds have established "tones" for culture and race. Golarion has done this more than most other RPG campaign worlds in gaming history. If Mu Ping's accent is somehow offensive, then what of countless players who are commonly accepted via their insistence on using a terrible British accent for their Andoran characters? Or German for Cheliax? What of the grumbling dwarf, articulate elf, or illiterate half-orc?

There is a vast ocean of moral difference between racism and stereotype, one which I’m very familiar with and don’t need to be preached or lectured on; and yet another ocean to cross between ‘laughing with them/at ourselves’ and ‘laughing at them’. If I played a bowl haired Chelaxian inquisitor with a toothbrush mustache spouting “exterminate zee elves” – yea, you’d have a claim.

Asian people have Asian accents. That you have a problem with Asians speaking like Asians is rooted in your own prejudice and untrue beliefs. The fact that you’ve judged someone on the other side of the globe in Organized Play reflects your own insensitivity to other cultures. And because Paizo has created a theme of multi-racial ubiquity and acceptance, is the only reason why it attracts players on a global scale for Organized Play whom has come to this table for fun.

Shall we put this behind and get on with the game?


So you'd really show up at a table talking like a caricature from a racist chinese joke?

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

After reading Pathfinder's post I'm not so sure any racism exists here. If someone from a foreign country has a poor grasp of another language, they will naturally have an accent. What makes this one racist?


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Technic Siege/Full Map

That could very well be the case. Without knowing any of you personally it is very difficult for me to gauge these sorts of things.

I simply wish to foster an environment where everyone feels comfortable. Perhaps my post failed to achieve that aim. If so, please forgive me.

I do not want to be in a position where I need to choose which players stay and which go because one group is offending another for whatever reason.

I don't know how your characters "should" or "should not" talk except that I want everyone to feel welcome and comfortable in my games.


In my view, playing a different ethnicity in good faith is far from racism - appearance, dress and speech is a normal part of different cultures; but playing a different ethnicity with intent to use stereotypical traits to demean that group of people would be racist. (i.e. Indian people are (derogatory) x y z and I will show it in the worst of light.)

I'm moving onto the game. As the GM had not yet officially posted a narrative for the PFS meeting, my posting on Mu so far takes place at a nearby tavern, before the summons. I'll post Mu's entry after GM's 1st game post.

Grand Lodge

Monk 5
GM Derek W wrote:
Muesello continues his explanation. "Now what I need you to do is …"

I get the feeling this guy is going to die before he tells us what to do.

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

I will have limited access for the next week, but still plan to post at least once a day. If you need a roll from me, feel free to make it on my behalf.


Will GM be using a map for combat and march order?

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

Not sure if any of that was meant for the religion DC spoilers, but since I knew that, figured it was a safe bet it's part of pathfinder 101 and travel to other nations.


Technic Siege/Full Map

Yes, when it becomes necessary I will b esuing a map. I usually just copy maps provided in the scenarios. That said, sometimes a map isn't provided so I usually just go by description then. What you said is probably fine, Mal and you'll get a bit more detail when I post again.

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

Well, do we intervene or do our best to sneak around to another spot and just climb the wall? I doubt either side will be too happy to see us.

Grand Lodge

Monk 5

I say leave them distracted and hop the fence.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

One more vote for leaving them to their own squabble and climbing over the wall.

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