Revvy Bitterleaf
|
Chima does not detect any magical auras (aside from the party if any).
Daniloth's knowledge of dungeoneering (not entirely sure if it applies here I think you'd need engineering..but giving you something anyways) gives him the information that earthquakes seem to damage towers. The tower seems stable enough for now, but any further strain might cause more damage.
Vohnkar - ERW
|
Yes, get inside, these dogs are not light
Daniloth Winterglen
|
Daniloth nocks an arrow in preparation for what he might find inside of the tower. Taking a long, slow breath, he moves into the opening and quickly scans his surroundings.
Erastil be kind, he thinks.
Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Seijiro Saketa
|
Seijiro slips inside, weapon in hand, ready for trouble... He keeps his eyes open for traps in likely spots, like at doorways, if any remain intact.
Revvy Bitterleaf
|
Even as Daniloth scans the inside of the tower he notices nothing that points towards danger...there for he's extra surprised when a large spider hanging from the ceiling shoots a web at him.
The spider is hanging from the ceiling (5ft high) and the entire area is filled with rubble (making it difficult terrain)
To hit Daniloth: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4
Luckily the web just lands at Daniloth's feet without entangling him.
init Vohnkar: 1d20 + 1 ⇒ (16) + 1 = 17
init Mosi: 1d20 + 4 ⇒ (14) + 4 = 18
init Markas: 1d20 + 2 ⇒ (18) + 2 = 20
init Seijiro: 1d20 + 4 ⇒ (9) + 4 = 13
init Daniloth: 1d20 + 4 ⇒ (1) + 4 = 5
init Fronar: 1d20 + 4 ⇒ (17) + 4 = 21
init Chima: 1d20 + 3 ⇒ (13) + 3 = 16
init Spider: 1d20 + 3 ⇒ (20) + 3 = 23
The spiders immediately tries again before anyone can react
To hit Daniloth again : 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 9
This time it comes close...but still isn't able to envelop him enough to be any sort of hindrance..the spiders then skitters through the web closer to you (but still 15ft high)
init
You guys
Spider
Seijiro Saketa
|
Seijiro steps back and changes weapons to his bow.
Vohnkar - ERW
|
Vohnkar, Gently sets the two unconscious dogs down and readies his spear in case the spider comes near.
Readied Action:
Attack:1d20 + 5 ⇒ (15) + 5 = 20
Damage:1d6 + 4 ⇒ (2) + 4 = 6
Markas Songsteel
|
Markas retrieves his shield from his back and warhammer from his side, preparing for the spider to move closer.
Attack/Damage Rolls in the event the spider gets within range
Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 ⇒ 2
| Mosi Ndiya |
Male Tiefling Ranger 1 | HP 12 | AC 17 T 14 F 13 | F +3 R +6 W +2 | CMD 17 | Initiative +6 | Perception +5
Still holding his bow, Mosi looks if he has a clean shot.
If so Eat this, you eight legged basterd.
Attack: 1d20 + 6 ⇒ (11) + 6 = 171d8 + 3 ⇒ (8) + 3 = 11
Else I walk past the others and stand beside Daniloth
| Mosi Ndiya |
Male Tiefling Ranger 1 | HP 12 | AC 17 T 14 F 13 | F +3 R +6 W +2 | CMD 17 | Initiative +6 | Perception +5
@Revvy I have an initiative adjustment of +6.
Guys I just like to say, this is my 1 time playing like this, it's fun to do.
Revvy Bitterleaf
|
@Revvy I have an initiative adjustment of +6.
Your character crunch has you listed as having an init of +4...so I went with that. Changing it now in my macro. and glad to hear you are having fun ;)
Also..if you put that line you have at the top of your post into the area on the left of your profile where it lists race/gender/ect..it will show up every time you make a post in a gameplay thread
Fronar Gossamar
|
A surprising idea pops into Fronar's head. He grabs a flask of acid from his pack and throws it at the webs just above the spider. Hoping the acid will burn through the webs and cause the spider to drop to the floor. (perhaps some falling damage, AoO from nearby allies at the spot of the fall, acid damage from splash, and/or cause Vohnkar's readied action to go off)
A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects. To attack with a splash weapon, make a ranged touch attack against the target. Thrown splash weapons require no weapon proficiency, so you don't take the –4 nonproficiency penalty. A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target. If the target is Large or larger, you choose one of its squares and the splash damage affects creatures within 5 feet of that square. Splash weapons cannot deal precision-based damage (such as sneak attack).
You can instead target a specific grid intersection. Treat this as a ranged attack against AC 5. However, if you target a grid intersection, creatures in all adjacent squares are dealt the splash damage, and the direct hit damage is not dealt to any creature. You can't target a grid intersection occupied by a creature, such as a Large or larger creature; in this case, you're aiming at the creature.
If you miss the target (whether aiming at a creature or a grid intersection), roll 1d8. This determines the misdirection of the throw, with 1 falling short (off-target in a straight line toward the thrower), and 2 through 8 rotating around the target creature or grid intersection in a clockwise direction. Then, count a number of squares in the indicated direction equal to the range increment of the throw. After you determine where the weapon landed, it deals splash damage to all creatures in that square and in all adjacent squares.
thrown acid: 1d20 + 2 - 2 ⇒ (16) + 2 - 2 = 16 (-2 for extra range increment, spider is 15' up)
damage: 1d6 ⇒ 4 +1 splash (acid)
Revvy Bitterleaf
|
Seijiro changes weapons to a bow.
Vonkar get's ready in case the spider comes close enough to stab
While Markas does the same at Vonkar's side
Moshi wants to fire his bow
You are trying to shoot through a doorway up towards a ceiling standing about 15ft away from the doorway ..it's going to be very tricky to shoot from there unless you move into the doorway..or further into the room..for now I'll treat it as an readied attack in case the spider moves down into view, but feel free to move closer. Also shooting past party members will provoke the spider with cover.
Not sure why..but you rolled damage twice..and only 1 attack, also your damage is +2 and the next one +3. If you meant to show the difference between point blank damage and without point blank you can just write +1 for point blank damage not added yet behind your die roll
Fronar has an idea thinks about throwing a flask of acid at the spider.
You are trying to throw through a doorway up towards a ceiling standing about 15ft away from the doorway ..it's going to be very tricky to throw from there unless you move into the doorway..or further into the room..for now I'll treat it as an readied attack in case the spider moves down into view, but feel free to move closer. Also shooting past party members will provoke the spider with cover.
Just to check, everyone is able to see the map? And move their own avatar around?
init
Daniloth, Chima (+readied Vonkar, Markas (Fronar?)
Spider
| Mosi Ndiya |
Male Tiefling Ranger 1 | HP 12 | AC 17 T 14 F 13 | F +3 R +6 W +2 | CMD 17 | Initiative +6 | Perception +5
@revvy just changed my attack/damage roll, I forgot to include point blank shot.
@revvy yeah map is fine.
Daniloth Winterglen
|
Daniloth quickly slides left, (SW, but on my phone and couldn't adjust avatar), and looses an arrow at the spider.
Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d6 ⇒ 3
He then drops his bow, draws his shortsword, and prepares to advance on the beast. "The doorway is clear. Feel free to join me!"
Fronar Gossamar
|
Sorry, was just able to check map. The way i read it, was that everyone was already in the room. since we are all clumped up at the door, replace previous post with the following....
Fronar senses this will be a battle to remember, and begins to dance around (starting bardic performance - inspire courage).
+1 attack, +1 damage to all for this and the next 2 rounds
"After the surprise ending with those pooches, I can't wait to see what this group does here!"
Fronar will still pull out an acid flask with his move action
Revvy Bitterleaf
|
Daniloth fires an arrow in the general direction of the spider above him but it stops short when it hits some strands of web before it gets close enough to hit the spider (doesn't hit AC) before he prepares for more close combat fighting by drawing a sword.
Fronar begins to dance around and his little battle dance inspires you all to do better, while he draws out a bottle at the same time.
init
Chima(+readied Vonkar, Markas)
Spider
Chima Taskill
|
I posted above, but failed to correct my alias until it was too late. If that action doesn't stand, I'll be attempting effectively the same thing.
Chima tries to find a clear line of fire, avoiding his taller companions. Trying to sync his breathing to the Fronar's rythym, he looses a crossbow bolt at the vermin.
attack: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d20 + 1 ⇒ (3) + 1 = 4
Revvy Bitterleaf
|
@Chima. Sorry, I totally overlooked that post ..actually saw nothing at all and only saw there was a post when I went to back to look for one..but luckily both posts did the same action and missed, so no conflict there
Chima fires his crossbow at the spider but fails to hit it when his crossbow bolt get's tangled up in the webs hanging from the ceiling (doesn't hit AC).
The spider skitters across the ceiling towards one of the walls and then makes his way down, ending up besides Daniloth (but outside the reach of Vonkar and Markas readied attacks) where it tries to sink it's fangs into soft chewy meat
to hit Daniloth's AC: 1d20 + 2 ⇒ (16) + 2 = 18 and manages to do so
Damage Daniloth: 1d6 ⇒ 2 and a DC 14 fort save vs poison, if you fail you are poisoned and you need to make another save at the start of your turn, if you fail another DC 14 fort save vs poison you will take 1d2 ⇒ 2 strength damage at the start of each of your next 4 turns or until you make a succesful save.
init
You guys
Spider
Vohnkar - ERW
|
@revvy,
It looks like Daniloth wanted to move out of the doorway. He would have had to changed the order of his actions (shoot, drop bow, then Move & Draw) but he should be one or two squares to the west.
Revvy Bitterleaf
|
@revvy,
It looks like Daniloth wanted to move out of the doorway. He would have had to changed the order of his actions (shoot, drop bow, then Move & Draw) but he should be one or two squares to the west.
Thanks for checking, I just went with positions on the map I skipped that part where he wanted to move in his post in my mind somehow. Fixed locations now, actions from spider still stands since it could also easily make it to that location.
Chima Taskill
|
Are all the squares difficult terrain or just the ones with obvious rubble? If not, I'll move directly to the right of the 2, instead of my current location. Either way, a double move for me (15 foot base move speed).
Chima hurries in as quickly as he possibly can, hoping to get a clear shot at the vermin. He calls to Daniloth, "How you doin' there, friend?"
Daniloth Winterglen
|
Fortitude: 1d20 + 3 ⇒ (14) + 3 = 17
Danlioth slams against the wall as he pulls away from the spider's bite. Looking down, he can see that the spider took a small chunk of flesh out of his side. Aghast, but angered, Daniloth holds his blade high and crashes it down upon the spider's head.
Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 ⇒ 6
"I am fine," Daniloth calls to his companions, "but he definitely bit me. Do not worry! Let us press the attack."
Seijiro Saketa
|
Seijiro takes aim at the spider and shoots.
to hit: 1d20 + 3 - 4 + 1 ⇒ (1) + 3 - 4 + 1 = 1
dmg if hits: 1d6 + 1 ⇒ (6) + 1 = 7
that was sad, and of course, since I rolled a 1 to hit, I'd roll max dmg, sigh
Then he (as a free action) drops his bow, and (as a move action) draws his rapier.
Vohnkar - ERW
|
assuming the spider is dead
Vahnkar bends down and picks up the two dogs again. He then moves into the room with the rest of the party. Moving over to Daniloth, he looks down at the spider and then back at the ranger,
I will not carry another one of you pets.
He the lays the two dogs down next to the arachnid. Standing back up he vigorously brushes himself off.
Your dogs have fleas.
Markas Songsteel
|
"In our current positions we have no way to attack the creature without our bows. Move aside so I may get closer"
Markas motions to 'Jiro and Mosi to make room for him to get closer to the spider.
If possible move me next to the spider in a position out of the way of everyone's bow shots. My move is 30 so this should be fine.
"Vohnkar, come to my side. We need to stop this beast from getting any closer to our less armored allies."
This should count as my move action. I should still be good to take in my standard action, correct? If so, I will attack the spider. This all assuming the spider is still living, otherwise, hooray for killing the spider and I will make another post or edit this one.
Fronar Gossamar
|
Fronar moves to the center of the room. Continues bardic performance inspire courage. Then casts dancing lights.
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Effect Up to four lights, all within a 10-ft.-radius area
Duration 1 minute (D)
Saving Throw none; Spell Resistance no
Depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o'-wisps), or one faintly glowing, vaguely humanoid shape. The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The lights can move up to 100 feet per round. A light winks out if the distance between you and it exceeds the spell's range.
You can only have one dancing lights spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled. If you make this spell permanent, it does not count against this limit.
Dancing lights can be made permanent with a permanency spell.
"Incertus, Pulcher, Imperio"
Fronar points at the spider as he finishes the last syllable of his cantrip. 4 small orbs of light appear 5' above and at each corner of the spider's square.
Fronar points and exclaims, "Friends! Use my light, to focus your fight!" Fronar's graceful movements continue to spring forth a well of inspiration among all the members of the party.
+1 attack, +1 damage for this and the next 2 rounds
Vohnkar - ERW
|
If the spider is not dead and the fight continues Vohnkar will move into the fray with Markus (doulbe move due to difficult terrain and to avoid an AoO.
@ Marcus I believe the spider is in melee range now. Also I move you on the map to correspond with your post.
Revvy Bitterleaf
|
Sorry for the late update, busy day at work with very little computer access
The combined attacks of Mosi and Daniloth are enough to bring the spider to the ground,...permanently.
And just to answer a belated question, the adventure calls out that the entire floor is filled with rubble and counts as difficult terrain
You can save your round of perform Fronar
As you look around now that you are not under attack and have some time to concentrate you notice; A small cocoon hangs in the webs, holding the remains of an unfortunate dog that fell into the spider’s clutches. The desiccated carcass is still wearing its leather collar, which is studded with lapis lazuli stones and has a silver tag reading “Kita.”
Daniloth Winterglen
|
Daniloth sheaths his sword before retrieving his bow and slinging it over his shoulder. He looks up and finds the dog's carcass spun in a web of sticky silk.
Appraise: 1d20 + 1 ⇒ (18) + 1 = 19
It is wrong to loot the dead, though I believe that collar is worth something more than just its sentiment.
Daniloth starts to cut down the carcass.
"This animal deserves a burial, but I know we have not the time. We should continue as quickly as possible, but, first, let us take a look at Kita's collar."
@Revvy: I have no idea if I did that Appraisal check appropriately. If I didn't, then please correct me. Also, I'm not exactly sure how looting works in PFS. Do we split all found items?
Seijiro Saketa
|
Seijiro recovers his dropped bow and slings it over his back, sheathes his rapier, and readies to continue on.
Vohnkar - ERW
|
Loot works weird in PFS. At the end of the adventure all the loot is turned in and you will recieve a certain gp total on your chronicle. I guess this represents the loot sold for 1/2 price and then divided by 4 or some number. Basically, what it boils down to is you don't get to keep anything, we all get the same about of GP, and if you want something from the adventure you have to buy it back at full price.
Some things to keep in mind as far as treasure goes:
1. You can use items, like potions and wands, that you fine in the scenario and you do not have to pay for it later. Actually you still get the gold as if you had sold it too so its almost always better to use consumables you find during an adventure.
2. Talking your way out of fight is good. You still get the treasure as if you defeated the enemy and you don't need to waist any resources.
3. If there is time go back through areas and look for treasure after the final fight is over. technically if you don't find it the GM shouldn't give it to you (though most do just cause if easier and their is usually a time constraint.
Hope this helps.
Yes, when we are done you can see to your dogs.
Though it is hard to tell due to Vohnkar's monotone voice, it appears that the man is not upset about the delay, but is in fact confused and curious.
Revvy Bitterleaf
|
@Revvy: I have no idea if I did that Appraisal check appropriately. If I didn't, then please correct me. Also, I'm not exactly sure how looting works in PFS. Do we split all found items?
Not entirely sure what you mean..but I think you want to know if you could roll for it? If that's the question then yes, you did it appropriately. In pbp in order to speed up some things (knowledge check, perception checks, in this case appraise) a GM (me at least) might put up a spoiler block so someone can roll the check listed and if they make the DC can use the information behind it, as opposed of having to wait for the GM to respond. Mostly that will be for non vital/background information
About the question on found items, what Vohnkar said ;) . As an added comment..be careful with point 3 though...sometimes it's not possible to go back later due to how the adventure is build (for example if you teleport out when you do X ..you can't go back later then.) Although appraise in this case doesn't really do much since you would have gotten the same amount of gold at the end of the adventure whether you know it's worth something or not, but it adds some atmosphere if you know you found something of value..and who knows..if you buy a dog at the end of the adventure you can give it a name and a collar with a nice back story ;)
Revvy Bitterleaf
|
(Just to speed things along a bit)
When you venture into the tower’s west wing you find it mostly choked with rubble, but a door in the eastern wall is still accessible. The door leads to a stone spiral staircase that runs through the center of the tower. Unfortunately, the stairway is also blocked with fallen rubble and it would take more time and skill then you currently have to excavate it properly. If you wish to explore the tower’s upper levels, they will have to go back outside and attempt to climb the tower’s exterior walls.
Vohnkar - ERW
|
Vohnkar moves slowly through the rubble of the west and south wings, poking around with the but of his spear. Making his way back out side he retrieves a coil of rope with an attached grappling hook from his bag. Studding the edifice of the tower he looks for a good place to attempt the climb. Finding a likely spot he tosses up the grappling hook.
Ranged touch attack: 1d20 + 1 ⇒ (8) + 1 = 9
Daniloth Winterglen
|
@Vohnkar: Thanks for the helpful post. I really appreciate it. So far, I would say this community is awesome!
@Revvy: Thanks. That makes a lot sense. Having a ton of fun, by the way. Thanks for teaching a newb.
Vohnkar - ERW
|
general rule of thumb is AC 5
After giving the rope a couple good tugs to ensure its secure Vohnkar secures his spear to his back and starts to climb up.
Take 10 climb for 14.
Seijiro Saketa
|
Seijiro follows Vohnkar up the rope, as best he can, not being a great climber.
climb: 1d20 ⇒ 18
Fronar Gossamar
|
Fronar tries to secure all his gear and tighten the straps on his backpack. When he feels everything is in it's place, he spits on each hand, and grabs the rope.
"Here goes nothing."
climb: 1d20 + 1 ⇒ (19) + 1 = 20
| Mosi Ndiya |
"How hard can it be."
Mosi grabs the rope and wants to start climbing when he looks up and thinks to himself "How much weight can this rope handle". He waits until a few of his companions are safe and then starts to climb up himself.
Revvy Bitterleaf
|
Not sure if Vohnkar's rope has any knots in it..if it has you need a DC 5 to climb up, otherwise a DC 10 is enough. Since there is no danger at the moment to distract you you can all take 10 on your roll..so those people that didn't make it up yet can easily join assuming they can make the DC with their modifiers
Vohnkar,Seijiro, Fronar and Daniloth make it up easily. Chima takes a bit more time but also makes it there. Mosi waits for others to reach the next floor before following them up.
You end up in the crumbling remains of a room that now serves as an open landing for doors in the northwest and southwest walls. as you look up you notice that the crack in the side of the tower allows you to climb up further if you'd want to try to do that. But the next floor is covered in darkness and you faintly smell bat guano.