Abra Lopati

Daniloth Winterglen's page

116 posts. Organized Play character for Crispin Augustus.


Full Name

Daniloth Winterglen

Race

| CG Half-Elf

Classes/Levels

| Ranger 2 | HP: 15/18 | AC: 15 (13 Tch, 12 Fl) | CMD: 16 | F: 5, R: 8, W: 3 | Init: 5 | Perc: 10, Surv: 10, Stlth: 6 |

Gender

| Male

Size

6'1"

Age

32

Special Abilities

| Elf Blood | Elven Immunities (Sleep) | Favored Enemies (Humans) | Low-Light Vision | Track | Wild Empathy | Ambush Training | Muscle of the Society | Renown | Wayfinder | Point-Blank Shot

Alignment

Chaotic Good

Deity

Erastil

Location

Absalom

Languages

Common, Sylvan, Elven

Occupation

Scout

Strength 11
Dexterity 18
Constitution 12
Intelligence 12
Wisdom 14
Charisma 10

About Daniloth Winterglen

Description:

Daniloth stands tall and proud, but clearly well worn. With a shortbow slung across his back and a shortsword dangling at his side, he cuts an imposing figure. He is dressed in the drab gray of an explorer or a scout, sporting black locks with dark, unruly facial hair.

Background:

Daniloth Winterglen’s father, Aileron Crispus, was a guardsman in service to the Grand Council of Absalom. Having met and fallen in love with an elven maid, Alixana Winterglen, Aileron was soon ostracized for his halfblooded child, Daniloth. Rather than live in shame, Aileron cut ties with both Alixana and Daniloth, after forcing the pair to relocate to the Verduran Forest. Soon after arriving, however, Alixana took ill and died. Daniloth grew up salvaging in the forest while learning how to defend himself. He quickly became proficient with both sword and bow, tracking and scouting. To honor his mother – never Aileron – he took Alixana’s surname, and became known as Daniloth Winterglen. Before long he began to escort trade wagons throughout the Verduran, and carved a name for himself as a lone, but battle hardened scout. On one such trip, Daniloth escorted the Venture-Captain of the Grand Lodge, Ambrus Valsin and was quickly provided with a field promotion, a wayfinder, and orders to report to the Pathfinder Society in Absalom. Seeking change, adventure, and perhaps one day his father, Daniloth heeded Valsin's words and traveled to Absalom to officially enlist. With the wit and skills that he has acquired for himself over the years, Daniloth serves no one but the Grand Lodge that he calls home, the Decemvirate, and Venture-Captain Valsin. When not upholding the tenants of the Pathfinder Society by exploring lost ruins or completing missions at the behest of his Venture-Captain, Daniloth can be found providing scouting duties for local trade wagons ferrying goods throughout Golarion.

Defense:

  • AC 15 (Touch 13, Flat-Footed 12)
  • HP 18
  • Fort +5,
  • Ref +8,
  • Will +3; +2 vs. Enchantments
  • Immune Sleep

  • Offense:

  • Init +5
  • Speed 30 ft.
  • Melee Shortsword +6 (1d6/19-20)
  • Ranged Shortbow +6 (1d6/×3)
  • Special Attacks Combat Style (Archery), Favored Enemy (Humans +2)

  • Statistics:

  • Base Atk +2
  • CMB +2
  • CMD 16
  • Feats Point-Blank Shot, Renown, Skill Focus (Survival), Weapon Finesse
  • Traits Ambush Training, Muscle of the Society, Observant, Proper training
  • Racial Modifiers +2 Perception
  • Languages Common, Sylvan, Elven
  • SQ Elf Blood, Track +1, Wild Empathy +2

  • Skills:

  • Acrobatics +1 (-3 to Jump)
  • Handle Animal +5 (+2 Ranks, +3 CS)
  • Heal +9 (+2 Ranks, +3 CS, +2 Wis, +2 Tools)
  • Knowledge (Dungeoneering) +6 (+2 Ranks, +3 CS, +1 Int)
  • Knowelege (Geography) +7 (+2 Ranks, +3 CS, +1 Int, +1 Trait)
  • Knowledge (Nature) +6 (+2 Ranks, +3 CS, +1 Int)
  • Perception +10 (+2 Ranks, +3 CS, +2 Wis, +2 Rac, +1 Trait)
  • Stealth +6 (+2 Ranks, +3 CS, +4 Dex)
  • Survival +10 (+12 Avoid Becoming Lost) (+2 Ranks, +3 CS, +2 Wis, +3 Feat)

  • Special Abilities:

  • Elf Blood Half-elves count as both elves and humans for any effect related to race.
  • Elven Immunities - Sleep You are immune to magic sleep effects.
  • Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Humans) foes.
  • Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
  • Track +1 Add the listed bonus to survival checks made to track.
  • Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
  • Muscle of the Society +2 Bonus to strength checks to break doors or life portcullises.
  • Renown Fame score counts as 2 higher in population 5,000+ settlements.
  • Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost.
  • Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

  • Gear:

  • 3XP/5PP
  • Wealth 3pp, 435gp
  • Cloak of Resistance +1
  • Wayfinder
  • Healer's Kit (10)
  • Trail Rations (7)
  • Explorer's Outfit
  • Leather Armor
  • Shortbow
  • Shortsword
  • Backpack
  • Bedroll
  • Belt Pouch
  • Flint and Steel
  • 50ft. String
  • 50ft. Thread
  • Fishhook (2)
  • MugTankard
  • Sewing Needle
  • Signal Whistle
  • Whetstone
  • Waterskin