[PFS PbP Gameday V] #7-98 Serpent's IRE (Pregens Used) CORE Start October 12th-November 25th (Inactive)

Game Master nightdeath

Init:

_Experiment Three-Two-Two [dice]1d20+1[/dice]
Eramay - The Loyalist [dice]1d20+1[/dice]
The leader, Rataji [dice]1d20+5[/dice]
Revvy's Pregen [dice]1d20+10[/dice]
Ietsuna Zurnzal [dice]1d20+2[/dice]
Gm Monster [dice]1d20[/dice]

In Game Boon:

The theletos also grants each PC a one-time benefit while adventuring in Slumbersun; before attempting an attack roll, saving throw, skill check, or ability check, he can use this benefit to roll 1d6 and add the result to his d20 roll.

Maps

Reporting Tool

PLAYER HANDOUT #7: PHARMACEUTICAL RECORDS:

These records document several special orders for strange medicines as well as batches of conventional medicines that had unforeseen side effects in the test subjects.

Hallucinogenic Gas: Diluted, this gas serves as a mild anesthetic. Concentrated, it is dramatically dulls all of the senses with long-term effects. Temarra ordered the entire batch be delivered to the manor with no further questions.
Sleeping Serum: This syrup of somnus root typically helps combat insomnia. More than five years ago, the pharmacist allowed a batch to steep too long (in addition to several other errors). The resulting fluid caused an even deeper sleep, but the test subjects began convulsing and screaming from night terrors they could not escape. One of the patients died from fright.

Temarra ordered the entire batch delivered to the manor with no further questions. She has since ordered five more batches using the same failed recipe, all with the same destination.

PLAYER HANDOUT #8: COMPILED REPORTS:

Your research has turned up several important entries, summarized below.

Experiment #44: Records show this test subject was a tiefling kidnapped from Korvosa. All attempts to “improve” him resulted in terrible complications and fits of screaming. Even psychological treatments appear fruitless, despite hypnotherapy and contingent compliance treatments. #44 escaped following an altercation that left three researchers dead, and he is presumed dead or insane.

Experiment #316: The neh-thalggu is reported understandably upset at initial attempts to extract the brains stored in its body, and its attempts to resist experimentation resulted in more secure confinement. These brains appear to be from a variety of humanoid creatures, but attempts to extract the organs’ stored secrets have been fruitless. The aberration is scheduled for further extractions in one month’s time.

Experiment #322: A report notes that this elf is of particular value due to her inherent connection to cosmic forces, which allowed researchers to begin experimentation immediately. Professor Kramolag took a special interest in the subject and ordered her moved from Slumbersun to the Wingless Rock facility for further training. Initial tests to assess whether the subject’s power is derived from a conventional deity such as Desna or a more esoteric force are inconclusive.

Liavara Project Update: An update notes that the test subjects in this procedure are experiencing increasingly powerful nightmares and that the alchemical preservation techniques allow the nightmares to manifest in the flesh with increasing stability. The adjacent Arkanen Lab is now complete, allowing the creation of even larger creatures.

Formal Reprimand: Lead researcher Kar Zaweeb wrote an official reprimand to his subordinates, insisting that the halfling Joliryn is not authorized to torment test subjects; those involved in Project Liavara have manifested her as their greatest source of fear, much to Zaweeb’s displeasure. He instructs all staff to be firmer with the halfling and report any further incidents of her trying to cut employees.

PLAYER HANDOUT #9: CONTINGENT COMPLAINCE TREATMENT REPORT:

Doctor Zaweeb,
We have completed the procedure to subdue Experiment #44 and disable his supernatural outbursts. Initial tests have proven catastrophic; when the trigger phrase is spoken aloud, instead of becoming compliant, he simply begins speaking in tongues, spitting lightning, and snapping his metal restraints. #44 is still valuable for parts and live cultures, so I propose we perform surgery soon to ensure his permanent docility. If you wish to see his response for yourself, do so at your own risk. The trigger phrase is “Thrice sworn by Aroden’s mercy.”
—————————————————————————————————————
Special: You now know that the tiefling Falth carries a subliminal directive triggered by the code phrase above. If Eramay speaks this code phrase when Falth can hear it, he enters a state of furious destruction for 3 rounds—give the player this handout for reference at that time. His deadly weather domain ability is automatically triggered, and all critical threats in this area are automatically confirmed. Once during this period, Falth can cast shatter (CL 8th, DC 15) as a move action. At the end of this period, these effects and any active judgment he has immediately end.

PLAYER HANDOUT #10: MEDICAL REPORT:

Doctor Zaweeb,
Serum 16 continues to prove ineffective—not because the formula is flawed but because the test subjects are. Their imperfect immune systems are unable to weather the side effects, causing side effects so severe that they might as well be considered lethal. As you directed, I have continued trials nonetheless. As I hypothesized, the utterly mundane subjects exhibited signs of enhanced cognitive abilities, heightened strength, and other beneficial mutations, but the patients quickly succumbed to complications. I insist we not continue these trials until we have a truly powerful patient who can survive the process. Please provide us additional resources to track down such a subject, and we’ll prove Serum 16’s potential.


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Sovereign Court

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Dot to be notified of start

Liberty's Edge

Ietsuna's PFS Played Register | GM Ietsuna's PFS GM'd Register

Dot


Male Human Wizard (enchanter) 08 HP: 58/58 | AC:11 | T:11 | FF:10 | CMD:14 | Fort:+5 | Ref:+7 | Will:+10 | Init:+5 | Perc:+2 | Dazing Touch 8/8

It's a disgrace, I tell you... A DISGRACE! (Dot!)

Sovereign Court

Chronicle Sheets GM Busy At Work........

The Hall of Blades is as ostentatious as the rest of the Aspis Building in Ostenso, which serves as the headquarters for Consortium operations worldwide. Thousands of swords and knives of every size and curvature hang from racks, populate glass-covered display cases, and even constitute the frameworks of a trio of deadly chandeliers.

With an expression halfway between bitter and bored, a Chelish man in a richly embroidered jacket silently assesses each of his agents in turn over steepled fingers before taking a glass of wine in one hand. “Let it never be said that the Aspis Consortium lacks a sense of humor. Fortunately for some of you,” he adds before swirling the glass and taking a sip, “it also has an underreported appreciation for mercy.”

“It is now apparent that the Korholm Agenda, a rogue faction within the Consortium, has been provoking the Pathfinder Society into violence against us, all the while maneuvering for a power play whose details are above your pay grade. We’ve come to an understanding with the Society that by sharing intelligence about these upstarts, we can better crush them and get back to the ugly business of clawing at each other’s throats. Pathfinder agents recently uncovered troubling evidence that the Korholm Agenda has been siphoning hard-earned gold from our accounts to fund an operation in eastern Nidal. Take note: stealing from the Consortium is a bad idea because a powerful Patron—me—will send a team of armed professionals—that’s you—to make
an example by destroying everything you hold dear.”

Mr. Ratarion pauses for effect before continuing. “This Nidalese facility is hidden within or beneath a plantation known as Wirholt’s Rictus, with which the Consortium does business twice yearly. I’ve never received reports of a clandestine operation beneath those hills, so they’ve no doubt found ways to hide their presence. Your job is to ferret them out; secure any records that can inform me to their plans, contacts, or other safe houses; kill any of the traitorous operatives, and leave their hideout a smoldering ruin that sends a clear signal to their friends. Do whatever you can to avoid raising the alarm. If they’re smart—and assume they are—they’re also prepared to destroy key evidence if they suspect they’re under attack.”

He pauses in a moment of self-reflection. “I did say something about mercy, didn’t I? Perhaps that was an exaggeration. Regardless, do you have any questions? I hope you have questions. The last team that didn’t ask questions flubbed their mission and found themselves tragically unemployed—fatally so, in some cases.”


Male Human Wizard (enchanter) 08 HP: 58/58 | AC:11 | T:11 | FF:10 | CMD:14 | Fort:+5 | Ref:+7 | Will:+10 | Init:+5 | Perc:+2 | Dazing Touch 8/8

Looking like someone who's just bitten something really sour Rataji raises his hand and speaks:"Your excellence, you have made yourself abundantly clear. We'll infiltrate the place, get every bit of intelligence worth having THEN we'll reduce the place to a smoldering ruin. Very neat but shouldn't we at least try to capture one of the traitors for questioning? He... or she might have some insight in the workings of this Korholm Agenda, some knowledge worth extracting. Besides that it could be useful for us to know a bit about the place we need to infiltrate, any insight you could provide us about Wirholt’s Rictus would be much appreciated"


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

The Professional sits, watching the exchange.

Taken for a ride once, how do I know this isn't the same thing happening again?

'He' sighs, and stays silent in the background. Watching, listening and finally talking.

"Who are the normal contacts at Wirholt’s Rictus? And how much, if any, collateral damage to the non hidden operation and personal is acceptable?"


Female Half-Elf Cavalier (Constable) 8 | HP: 80/80| AC: 24 (12 Tch, 22 Fl) | CMB: +12 CMD:24 | F: +10, R: +5, W: +8 (+10 vs Enchantment, Immune Sleep) | Init: +1 | Perc: +17, SM: +13 | Speed 20ft | Challenge 3/3 ||Tactician 2/2|Aspis Badge(+3 saves vs Charm, Compulsion & Fear, +2 vs Challenge | | Active conditions: None.

"Indeed" says Eramay, looking coldly at the Mwangi wizard. "Lord Ratarion, you said that we do business in Wirhold's Rictus twice a year. Are we close to one of those times? And what does the Consortium procure there? I would also ask if the name Wirhold's Rictus has any meaning beyond the traditional Nidalese nomenclature, begging your pardon."

She pauses with a frown. "I notice some of the assets involved in last year's attack on the Pathfinders are among us. Do you happen to have determined what became of the others? Unless of course, the previous leader of this now "celebrated" excursion is aware of their whereabouts and their current activities" she finishes icily.


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

Shohiraj pricks up 'his' ears at this. "I'm curious about what happened to the others as well."


Male Human Wizard (enchanter) 08 HP: 58/58 | AC:11 | T:11 | FF:10 | CMD:14 | Fort:+5 | Ref:+7 | Will:+10 | Init:+5 | Perc:+2 | Dazing Touch 8/8

"I resent the implication my dear. I have absolutely no knowledge about the whereabouts of the other people involved in that particular escapade or I would have revealed them already. The fact that I'm standing here with you proves I was found to be a truly loyal servant of our esteemed Consortium. I'll admit I was taken advantage of by these traitors but rest assured I plan to pay them back with interests as soon as possible" says Rataji in a pleasant, controlled tone.

Then he adds:"My dear, not so long ago I had the same responsabilities as you do now but I do not resent my penance. I was stupid and I accept there needs to be a price to be paid for that. Expect only loyalty and collaboration from me, and good consuel if you'd have it. For example "asset" is such an ugly, dehumanizing word we are all people here, we are all members of the Consortium, we all want to see it suceed and the betrayers to be brought to justice, there's no need to lower morale with cynicism"


Female Half-Elf Cavalier (Constable) 8 | HP: 80/80| AC: 24 (12 Tch, 22 Fl) | CMB: +12 CMD:24 | F: +10, R: +5, W: +8 (+10 vs Enchantment, Immune Sleep) | Init: +1 | Perc: +17, SM: +13 | Speed 20ft | Challenge 3/3 ||Tactician 2/2|Aspis Badge(+3 saves vs Charm, Compulsion & Fear, +2 vs Challenge | | Active conditions: None.

Eramay waits for Rataji to finish before politely smiling. "I am glad you do not resent where you stand master Rataji, because you will undoubtedly make up for my sentiment. You see, I am very resentful of what these traitors have caused. I have spent the past year running from disaster to disaster. For what I am paid, I prefer to bring in good news to my employers, not "Our Magnimar operation is stalled for the near future" or "We have no more assets in play near Tamran", or "One of our own has betrayed us and become a Pathfinder, our Diobel operation is compromised". I highly value success. If you share this sentiment, and my observations confirm this, I expect this inconvenience" motioning the rather new bronze badge upon the Mwangi's clothing "will be rather temporary. Now that I've explained myself and my tone in the spirit of a fruitful cooperation, do you understand where I stand in all this?" she finishes testily.

She closes her eyes and takes a moment to compose herself. "Master Rataji. You are a learned wizard of note among the many who would claim membership in the Consortium. If you could brief us about any information you can recall about that area of Nidal after Lord Rotarion has dismissed us, I would very much appreciate this."


Male Human Wizard (enchanter) 08 HP: 58/58 | AC:11 | T:11 | FF:10 | CMD:14 | Fort:+5 | Ref:+7 | Will:+10 | Init:+5 | Perc:+2 | Dazing Touch 8/8

"We are of the same mind then, and, for the record, I also expect this to be a very fruitful experience for everyone involved" says Rataji, smiling an unctuous smile.

"As for Nindal... I shall give you every little detail I can recall about that shadowtouched land immediately after his excellence has given us our leave" he finishes, still smiling.


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

Great, power plays before we even start. I do hope this isn't a repeat of last time..

Shohiraj has a think about what she knows from her contacts in the area

know(local): 1d20 + 12 ⇒ (7) + 12 = 19

"Do you know what type of resistance we might meet, or any individuals who are expected to be in this hideout?"


Male Half-Orc Brawler (6) / Assassin (2)

Zurzal sits quietly as the conversation rages around him. He cannot afford to have this mission go wrong, so he is keeping his mouth shut and his eyes open.

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

"I heard we get to destroy everything....I'm in. Just point me in the right direction and things have a way of..how do you say......take a turn for the worst"

Falth says as he gives his heavy pick a practice swing

Sovereign Court

Chronicle Sheets GM Busy At Work........

Steepling his hands over the other, the Chelish man watchs the brief powerplay but for a moment before his quiet voice cuts across the room the way a well honed blade parts still air.

"Enough!"

Satisfied that he's gotten your attention, he begins once more.
"I care not for your Discussions. I'd suggest using your individual talents and pooling your considerable resources to accomplishing this." he sneers as if paying heed to one's favored hound.

"A few more scraps of information then;
- The Nidalese are obsessed with pain, and some of them grow bored with whipping themselves and driving spikes into one another’s flesh. Wirholt’s Rictus grows a wide variety of medicinal plants, which its employees convert into a wealth of pain-inducing chemicals and drugs. The market for such curiosities is rather sparse beyond Nidal, but the Consortium makes enough money shipping the stuff to distant ports that we can afford to send a convoy there twice a year.
- Based on the intelligence I procured, the Korholm Agenda is performing some kind of occult research there—possibly with extraplanar influences. It’s also possible that the Agenda uses the site as a training facility or other more mundane outpost. All of you have a wide range of skills that should be enough to handle any challenge.
- Aspis teamsters visited the plantation about a month ago, so we aren’t expected back for at least a season. A few of you might be able to lie your way past curious minds, but to get anywhere sensitive, plan to avoid notice."

{b]"Now..................."[/b] he leans back and gives an almost missed flick of his hands.
"You should get going."


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

"Are you aware of any other... legitimate... people who go there for business?" asks the Professional.

"If we are to avoid notice, a disguise is a good idea, and the best disguises have some...basis in truth. For example do other merchants also visit Wirholt's Rictus? If so, we could disguise ourselves as merchants to have a legitimate reason to be there and give a good springboard for the operation."


Female Half-Elf Cavalier (Constable) 8 | HP: 80/80| AC: 24 (12 Tch, 22 Fl) | CMB: +12 CMD:24 | F: +10, R: +5, W: +8 (+10 vs Enchantment, Immune Sleep) | Init: +1 | Perc: +17, SM: +13 | Speed 20ft | Challenge 3/3 ||Tactician 2/2|Aspis Badge(+3 saves vs Charm, Compulsion & Fear, +2 vs Challenge | | Active conditions: None.

Torn between obedience and a desire to hear any answers Lord Ratarion might have for the professional, Eramay slowly begins withdrawing, holding off bowing to the Aspis taskmaster.


Male Human Wizard (enchanter) 08 HP: 58/58 | AC:11 | T:11 | FF:10 | CMD:14 | Fort:+5 | Ref:+7 | Will:+10 | Init:+5 | Perc:+2 | Dazing Touch 8/8

"That's a nice question Shohiraj, but we should take our leave and find out ouselves. You heard his excellence's, this meeting is at an end. We can solve this particular riddle on our own..." says Rataji while following Eramay out of the Hall of Blades.

"Let's see what I can tell you about Nindal and Wirholt’s Rictus my friends..." he adds in a mellifluous tone.

Knowledge (local): 1d20 + 19 ⇒ (20) + 19 = 39


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

And this is why I don't work with politicians. All words, but when you actually want to get something out of them...

Sho turns and joins the others if there is no answer forthcoming.

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

Falth looks at the others

" ..are we ready to move out yet?"


Female Half-Elf Cavalier (Constable) 8 | HP: 80/80| AC: 24 (12 Tch, 22 Fl) | CMB: +12 CMD:24 | F: +10, R: +5, W: +8 (+10 vs Enchantment, Immune Sleep) | Init: +1 | Perc: +17, SM: +13 | Speed 20ft | Challenge 3/3 ||Tactician 2/2|Aspis Badge(+3 saves vs Charm, Compulsion & Fear, +2 vs Challenge | | Active conditions: None.

"Once Master Rataji has supplemented our information on this place, absolutely" replies Eramay. "So, without being coy, how is it that you cause things to "take a turn for the worst"? What's your modus operendi?"

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

"Weather pasterns have been known to change when I'm around..which on occasion might lead to thunderstorms and lightning hitting nearby buildings..and other things...to name just one. The Korvosan endeavor was a disaster, and I not even going to speak of the mess I left in Azir."

Deadly Weather (Su) Falth can summon an ever-changing 40-foot-radius storm of destruction for 8 rounds per day. I have no idea what those last 2 are about, but it's in my backstory.....destruction follows in my wake as a disciple of Zyphus

Sovereign Court

Chronicle Sheets GM Busy At Work........

That the party made their way to their destination withou any further mishap is telling of their combined skills.

Subtle enquires by Rataji soon reveals the following.

Wirholt’s Rictus specializes in five cash crops: harrowleaf, saw-edge heather, pathos berries, night nettle tea, and somnus root—all of them medicinal plants. Most of the crop is processed in the two central buildings, where it is turned into pain-inducing chemicals in high demand in Nisroch, Pangolais, and Ridwan. Because it is hard to judge the potency of a fresh batch, workers are often conscripted to test the products, whose purity is measured in part by the pitch of the subject’s screams. Causing trouble is a sure way to become the next guinea pig, and the lead pharmacist Halvair keeps records of the grisly side effects in his lab.

Not everyone who visits the plantation is a merchant. Some of them are creepy enough that the field hands assume these are visitors from the Umbral Court, and that’s always reason to keep one’s head down and not get too curious. Few laborers ever enter the manor compound, which the owner Temarra keeps locked except when there are visitors. Only she and the chief pharmacist Halvair carry the keys, and the former often makes a trip to the Kuthite shrine before returning to the manor. Whenever someone enters without permission, Temarra is quick to arrive, almost as though she could sense when someone goes where he’s not welcome.

There are several concealed pipes that rise from the ground throughout the plantation, and workers occasionally hear faint voices rising from these small ports. Five years ago, a picker called Etan asked Temarra about one of the pipes. He disappeared into the manor and was never seen again. Everyone else has wisely feigned ignorance about the pipes ever since. The pipes are about a foot in diameter—large enough for ventilation, but too small (and obstructed by grates) to climb down.

Cloak-shrouded visitors frequently slip into or away from the manor compound late at night, often carrying packages of odd shapes. Twice, field hands observed figures silently leading a large beast of some form—certainly not a horse—into the compound. Once, the beast seemed to stare back at the witness, who later heard otherworldly screams echo feebly from the concealed pipes.

Map to be up soon.


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

"Well.... this certainly provides some opportunities." notes The Professional.

"Perhaps the most obviuos is that shrine. If we were to waylay Halvair there we could get his keys, either with or without his knowledge. In fact if we had some similar keys to substitute he might not even realize what had happened. Do you know how often he visits that shrine, and whether it is permanently tended?"


Female Half-Elf Cavalier (Constable) 8 | HP: 80/80| AC: 24 (12 Tch, 22 Fl) | CMB: +12 CMD:24 | F: +10, R: +5, W: +8 (+10 vs Enchantment, Immune Sleep) | Init: +1 | Perc: +17, SM: +13 | Speed 20ft | Challenge 3/3 ||Tactician 2/2|Aspis Badge(+3 saves vs Charm, Compulsion & Fear, +2 vs Challenge | | Active conditions: None.

"I like where your thoughts are going Master Shohiraj, but perhaps on the ground observations might help us formulate a plan. I especially do not like how the owner Temerra knows of intruders within moments. This speaks of attentive guards or magic. And let's take a moment to think about our cover: are we merchants on-site to ascertain how the next crop is coming along, or something else entirely?"


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

"Pilgrims even?" wonders Shohiraj. "Not that I know, or want to know anything about a religion of pain."


Male Human Wizard (enchanter) 08 HP: 58/58 | AC:11 | T:11 | FF:10 | CMD:14 | Fort:+5 | Ref:+7 | Will:+10 | Init:+5 | Perc:+2 | Dazing Touch 8/8

"The Nindalese... they are a pleasant lot. IF you are into pain and self scarnification, that is" comments Rataji.

"I suppose posing as merchants is as good a disguise as any. Or we can try to disguise ourselves as members of the Umbral Court. Those get a lot of respect in Wirholt’s Rictus. Maybe we could secure a private meeting with this Temarra and have a long and pleasant chat with her..." says Rataji, grinning.


Female Half-Elf Cavalier (Constable) 8 | HP: 80/80| AC: 24 (12 Tch, 22 Fl) | CMB: +12 CMD:24 | F: +10, R: +5, W: +8 (+10 vs Enchantment, Immune Sleep) | Init: +1 | Perc: +17, SM: +13 | Speed 20ft | Challenge 3/3 ||Tactician 2/2|Aspis Badge(+3 saves vs Charm, Compulsion & Fear, +2 vs Challenge | | Active conditions: None.

"Sounds better than merchants. Anyone able to tell a bold-faced lie and keep a straight face? I've been known to sometimes have a poker face but if deception is our game I'd rather know who our best liar is and have him or her tell us what lies to use."


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

"Oh, I'm not good with lies. I always think the truth is the best path."

bluff: 1d20 + 12 ⇒ (6) + 12 = 18


Female Half-Elf Cavalier (Constable) 8 | HP: 80/80| AC: 24 (12 Tch, 22 Fl) | CMB: +12 CMD:24 | F: +10, R: +5, W: +8 (+10 vs Enchantment, Immune Sleep) | Init: +1 | Perc: +17, SM: +13 | Speed 20ft | Challenge 3/3 ||Tactician 2/2|Aspis Badge(+3 saves vs Charm, Compulsion & Fear, +2 vs Challenge | | Active conditions: None.

Sense motive: 1d20 + 13 ⇒ (1) + 13 = 14

Eramay, looking slightly annoyed, looks to the other agents.


Male Human Wizard (enchanter) 08 HP: 58/58 | AC:11 | T:11 | FF:10 | CMD:14 | Fort:+5 | Ref:+7 | Will:+10 | Init:+5 | Perc:+2 | Dazing Touch 8/8

Sense motive check: 1d20 + 2 ⇒ (18) + 2 = 20

"I can see that my friend. No worry though, I'm sure that with some effort you can do well enough" says Rataji in a reassuring way.


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

The Professional winks at her former leader, sharing the joke at the expense of the Loyalist.

"Merchants then rather than pilgrims is it?"

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

Falth says "It would be adviceable to not be noticed as we make out way in..but I'm not that great at pretending something I'm not. I might be able to sneak inside unnoticed though.

Bluff +1 (which includes a +2 racial modifier), stealth +18 though


Male Human Wizard (enchanter) 08 HP: 58/58 | AC:11 | T:11 | FF:10 | CMD:14 | Fort:+5 | Ref:+7 | Will:+10 | Init:+5 | Perc:+2 | Dazing Touch 8/8

Rataji has the option to turn invisible if needed


Female Half-Elf Cavalier (Constable) 8 | HP: 80/80| AC: 24 (12 Tch, 22 Fl) | CMB: +12 CMD:24 | F: +10, R: +5, W: +8 (+10 vs Enchantment, Immune Sleep) | Init: +1 | Perc: +17, SM: +13 | Speed 20ft | Challenge 3/3 ||Tactician 2/2|Aspis Badge(+3 saves vs Charm, Compulsion & Fear, +2 vs Challenge | | Active conditions: None.

"We'll figure something out. Just stick with me. What would you prefer to be called?"


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

"Call me T.P. In some cities, folk like to go by their initials." suggests Shohiraj.

"And lets face it, nobody dealing in pain is going to want to be that indiscrete."

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

"I will trust in your skills to get us in on the down low and follow your lead"

"..and run and hide if that fails..."

Bluff roll for when needed: 1d20 + 1 ⇒ (18) + 1 = 19


Female Half-Elf Cavalier (Constable) 8 | HP: 80/80| AC: 24 (12 Tch, 22 Fl) | CMB: +12 CMD:24 | F: +10, R: +5, W: +8 (+10 vs Enchantment, Immune Sleep) | Init: +1 | Perc: +17, SM: +13 | Speed 20ft | Challenge 3/3 ||Tactician 2/2|Aspis Badge(+3 saves vs Charm, Compulsion & Fear, +2 vs Challenge | | Active conditions: None.

"Alright then" states Eramay, taking a moment to look at the layout of the compound. "Lets see where we can start."

GM, can you describe the compound for us? Is it just the manor and fields all around? Or is there more? Also, what is your call regarding our 6th?

Sovereign Court

Chronicle Sheets GM Busy At Work........

Although the guards at the gate are surprised to see merchants at this time of the year, Shohaji's deft words have them convinced that their higher ups did not see fit to inform them of additional guests and as their wont, they are more likely to let things lie then risk angering potential customers.

What is known:

Eastern Nidal abuts the Mindspin Mountains, providing only middling arable land. The same mineral signatures made famous by the nearby Brimstone Springs also leave the rocky soil uniquely suited to grow a range of rare medicinal plants. The plantation known as Wirholt’s Rictus—its grisly name a reverent tribute to the current owner’s great-grandfather—is one of several such specialized farms that produce much of Avistan’s supply of harrowleaf, saw-edge heather, pathos berries, night nettle tea, and a unique strain of somnus root.

While these all have legitimate medicinal uses, the Nidalese value them most when converted into a host of pain-inducing drugs that allow Kuthites to experience and inflict chemically induced pain.

There are few buyers outside Nidal, yet the Aspis Consortium takes care to supply those far-flung masochists at considerable cost. Beyond the Consortium, few others transport the niche drugs, leaving Wirholt’s Rictus isolated and unaccustomed to handling visitors.

The plantation manor sits atop one of the higher hills, giving it a commanding view of the rolling rows of cultivated bushes, shrubs, and grasses.

1. Manor::

This single-story manor is just elegant enough to entertain visiting buyers and just modest enough to let the owner leverage her humble means to demand higher prices. A 10-foot-tall wall, gate, and perimeter of shrubs provide considerable privacy from the rest of the plantation.

2. Greenhouses::

The elevation and latitude beget a somewhat chilly climate, so frost and reduced sunlight are often a problem during the winter months. A trio of greenhouses made of wood and glass shelters the most sensitive plants and fosters the seedlings for other species until they can be transplanted outside.

3. Warehouse::

This is the principle storage site for the plantation’s tools, its food supply, baled leaves, and refined products. The northern wing also serves as an impromptu barn for the few horses and livestock.

4. Processing Facilities::

These two buildings contain millstones, cauldrons, pestles, delicate glassware, and more. The plantation employs five skilled pharmacists versed in testing soil conditions, pulverizing leaves, distilling tinctures, rolling cigars, and a wealth of other tasks to create the finished products exported across Nidal.

5. Residences::

Three barracks house the field hands and skilled laborers. A kitchen house stands to the southwest. A dozen other houses are scattered throughout the plantation, but the most important workers reside here

6. Smokehouses::

Several of the leafy plants must be dried carefully before shipping or processing, all of which happens in these buildings..

7. Kuthite Shrine::

No Nidalese settlement is complete without a place to worship Zon-Kuthon. A metal and bone rendition of the dark god’s unholy symbol adorns the front entrance. A heavy curtain just inside the door helps shut out light and muffle the screams of those within. Many of the residents use this chapel to lash, scar, or otherwise harm themselves in pursuit of the Midnight Lord’s dark approval.

8. Threshing Yard::

This oval of stucco and aggregate is where the laborers bring dried berries and grains for threshing, removing unwanted husks, skins, and kernels.

Descriptions are basic and needs further investigation for confirmation. Without a 6th player we are fine. If someone else wants to join in I'm also fine with it.


Male Half-Orc Brawler (6) / Assassin (2)

Zurnzal woukd liie to visit the greenhouses and the processing facility please.


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

Sho looks at the rest of the group.
"Stick together, or try and cover multiple bases?" she asks.

Her eyes dart towards the shrine, wondering whether one of their targets may be there already.

She also keeps her eyes open for the pipes the team has heard about. Seeing if there is any pattern to them.

perception: 1d20 + 15 ⇒ (9) + 15 = 24

As the group gets near the processing facilities she suggests "One of the keys will be in there with their lead person..."


Male Human Wizard (enchanter) 08 HP: 58/58 | AC:11 | T:11 | FF:10 | CMD:14 | Fort:+5 | Ref:+7 | Will:+10 | Init:+5 | Perc:+2 | Dazing Touch 8/8

"Let's check around a bit... don't do anything foolish though!" says Rataji morphing his features in those of a bald pale gaunt man bearing the insignia of zon kuthon.

"I'm here on orders from the Umbral Court... what about you?" he asks in a mellifluous tone.

Disguise self


Female Half-Elf Cavalier (Constable) 8 | HP: 80/80| AC: 24 (12 Tch, 22 Fl) | CMB: +12 CMD:24 | F: +10, R: +5, W: +8 (+10 vs Enchantment, Immune Sleep) | Init: +1 | Perc: +17, SM: +13 | Speed 20ft | Challenge 3/3 ||Tactician 2/2|Aspis Badge(+3 saves vs Charm, Compulsion & Fear, +2 vs Challenge | | Active conditions: None.

"I have no problem with people breaking up and covering more ground. But blow our cover and you'll jeopardize us all." whispers Eramay harshly.

Still trying to get an idea who is going where. I'll make a decision based on that.


Male Human Wizard (enchanter) 08 HP: 58/58 | AC:11 | T:11 | FF:10 | CMD:14 | Fort:+5 | Ref:+7 | Will:+10 | Init:+5 | Perc:+2 | Dazing Touch 8/8

"I think I will be visiting the processing facilities.." says Rataji moving towards the buildings.


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

Sho follows Rataji.. "I'll go with you Rat. I hope to lift a key from the supervisor."

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

"I think we'll cover more ground if we split up..let's meet up here in Reasonable amount of time that I'm sure my character could estimate, but I have no clue and discus what we uncovered and let's take it from there. I'll go have a look at the residence. and if possible..let's try to not draw too much attention to ourselves"

Faldh says as he sneaks of behind something

Stealth: 1d20 + 18 ⇒ (9) + 18 = 27

GM:
Since my secret mission mentions having their home collapse.I'm going to try to look for one that looks structurally unsafe and try to see if there's a way to undermine it. Maybe weakening the ground under a carrying beam so that when the next rain falls it will collapse. I have craft traps, not sure if that applies here. And otherwise I want to try to sneak inside one of the homes and rig a trap with cutting wire/swinging axe that triggers when one of them goes to bed and try for the "They wake up in several pieces" If there's time to try both..I'll try both, other wise the one that seems like the best chance. I'll try to use sneak to move around unnoticed

Sovereign Court

Chronicle Sheets GM Busy At Work........

I'll handle the timing issues.

With a single accord the party spilits.

Confirmation on who's going where?
Rataji and Shohaji heading towards processing building and Falth heading towards the residences.


Male Half-Orc Brawler (6) / Assassin (2)

Going to Greenhouses and Processing Facility


Female Half-Elf Cavalier (Constable) 8 | HP: 80/80| AC: 24 (12 Tch, 22 Fl) | CMB: +12 CMD:24 | F: +10, R: +5, W: +8 (+10 vs Enchantment, Immune Sleep) | Init: +1 | Perc: +17, SM: +13 | Speed 20ft | Challenge 3/3 ||Tactician 2/2|Aspis Badge(+3 saves vs Charm, Compulsion & Fear, +2 vs Challenge | | Active conditions: None.

Eramay will tag along with Falth

Eramay nods and says: "Alright then. Falth, I'll be with you."


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

Sho slips into a disguise, and then further into shadows. Even if someone sees her, they would never recognise her a second time.

disguise: 1d20 + 12 ⇒ (11) + 12 = 23
stealth: 1d20 + 16 ⇒ (13) + 16 = 29

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