[PFS PbP Gameday V] #7-98 Serpent's IRE (Pregens Used) CORE Start October 12th-November 25th (Inactive)

Game Master nightdeath

Init:

_Experiment Three-Two-Two [dice]1d20+1[/dice]
Eramay - The Loyalist [dice]1d20+1[/dice]
The leader, Rataji [dice]1d20+5[/dice]
Revvy's Pregen [dice]1d20+10[/dice]
Ietsuna Zurnzal [dice]1d20+2[/dice]
Gm Monster [dice]1d20[/dice]

In Game Boon:

The theletos also grants each PC a one-time benefit while adventuring in Slumbersun; before attempting an attack roll, saving throw, skill check, or ability check, he can use this benefit to roll 1d6 and add the result to his d20 roll.

Maps

Reporting Tool

PLAYER HANDOUT #7: PHARMACEUTICAL RECORDS:

These records document several special orders for strange medicines as well as batches of conventional medicines that had unforeseen side effects in the test subjects.

Hallucinogenic Gas: Diluted, this gas serves as a mild anesthetic. Concentrated, it is dramatically dulls all of the senses with long-term effects. Temarra ordered the entire batch be delivered to the manor with no further questions.
Sleeping Serum: This syrup of somnus root typically helps combat insomnia. More than five years ago, the pharmacist allowed a batch to steep too long (in addition to several other errors). The resulting fluid caused an even deeper sleep, but the test subjects began convulsing and screaming from night terrors they could not escape. One of the patients died from fright.

Temarra ordered the entire batch delivered to the manor with no further questions. She has since ordered five more batches using the same failed recipe, all with the same destination.

PLAYER HANDOUT #8: COMPILED REPORTS:

Your research has turned up several important entries, summarized below.

Experiment #44: Records show this test subject was a tiefling kidnapped from Korvosa. All attempts to “improve” him resulted in terrible complications and fits of screaming. Even psychological treatments appear fruitless, despite hypnotherapy and contingent compliance treatments. #44 escaped following an altercation that left three researchers dead, and he is presumed dead or insane.

Experiment #316: The neh-thalggu is reported understandably upset at initial attempts to extract the brains stored in its body, and its attempts to resist experimentation resulted in more secure confinement. These brains appear to be from a variety of humanoid creatures, but attempts to extract the organs’ stored secrets have been fruitless. The aberration is scheduled for further extractions in one month’s time.

Experiment #322: A report notes that this elf is of particular value due to her inherent connection to cosmic forces, which allowed researchers to begin experimentation immediately. Professor Kramolag took a special interest in the subject and ordered her moved from Slumbersun to the Wingless Rock facility for further training. Initial tests to assess whether the subject’s power is derived from a conventional deity such as Desna or a more esoteric force are inconclusive.

Liavara Project Update: An update notes that the test subjects in this procedure are experiencing increasingly powerful nightmares and that the alchemical preservation techniques allow the nightmares to manifest in the flesh with increasing stability. The adjacent Arkanen Lab is now complete, allowing the creation of even larger creatures.

Formal Reprimand: Lead researcher Kar Zaweeb wrote an official reprimand to his subordinates, insisting that the halfling Joliryn is not authorized to torment test subjects; those involved in Project Liavara have manifested her as their greatest source of fear, much to Zaweeb’s displeasure. He instructs all staff to be firmer with the halfling and report any further incidents of her trying to cut employees.

PLAYER HANDOUT #9: CONTINGENT COMPLAINCE TREATMENT REPORT:

Doctor Zaweeb,
We have completed the procedure to subdue Experiment #44 and disable his supernatural outbursts. Initial tests have proven catastrophic; when the trigger phrase is spoken aloud, instead of becoming compliant, he simply begins speaking in tongues, spitting lightning, and snapping his metal restraints. #44 is still valuable for parts and live cultures, so I propose we perform surgery soon to ensure his permanent docility. If you wish to see his response for yourself, do so at your own risk. The trigger phrase is “Thrice sworn by Aroden’s mercy.”
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Special: You now know that the tiefling Falth carries a subliminal directive triggered by the code phrase above. If Eramay speaks this code phrase when Falth can hear it, he enters a state of furious destruction for 3 rounds—give the player this handout for reference at that time. His deadly weather domain ability is automatically triggered, and all critical threats in this area are automatically confirmed. Once during this period, Falth can cast shatter (CL 8th, DC 15) as a move action. At the end of this period, these effects and any active judgment he has immediately end.

PLAYER HANDOUT #10: MEDICAL REPORT:

Doctor Zaweeb,
Serum 16 continues to prove ineffective—not because the formula is flawed but because the test subjects are. Their imperfect immune systems are unable to weather the side effects, causing side effects so severe that they might as well be considered lethal. As you directed, I have continued trials nonetheless. As I hypothesized, the utterly mundane subjects exhibited signs of enhanced cognitive abilities, heightened strength, and other beneficial mutations, but the patients quickly succumbed to complications. I insist we not continue these trials until we have a truly powerful patient who can survive the process. Please provide us additional resources to track down such a subject, and we’ll prove Serum 16’s potential.


A Pathfinder Society Scenario designed for 8th-level pregenerated characters.

A parasitic faction known as the Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium’s funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents—including both new faces and veterans of the attack on the Grand Lodge a year ago—to infiltrate the operation and shut it down by any means necessary.

In this adventure the players portray agents of the Aspis Consortium using 8th-level pregenerated characters. Content in "Serpents’ Ire" also ties into a special metaplot element from Pathfinder Society Special #6–98: "Serpents Rise." Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.

Written by John Compton.