[PFS PbP Gameday 6/1] DM Elanmorin's Shades of Ice I - Written In Blood (Inactive)

Game Master Rogar Valertis

DM Elanmorin's PBP Gameday 6/1 Game Session.

Initiative:
[dice=Azadeh Talat]1d20+7[/dice]
[dice=Calephe]1d20+5[/dice]
[dice=Etude Mirolo]1d20+3[/dice]
[dice=Hskrota ]1d20+3[/dice]
[dice=Scuttlebutt]1d20+1[/dice]
[dice=The "tiny" Thundercloud]1d20+2[/dice]

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Dark Archive

1st Level Male Wayang Vigilante (Warlock) ¦ AC:17 TAC:13 FFAC:13 ¦ HP:9/9 ¦ F:+1 R:+4 W:+3 ¦ Init:+2 ¦ Perc: +3 (Darkvision) ¦ CMB: 0 CMD: 12 ¦ Move Speed: 20' ¦ Spells: 0:3 1: 2 1 ¦ DC: 1/1 L&S: 1/1 SS: 3/3 ¦ Endure Elem.

For this round, Minuro/Thundercloud will delay until Scuttlebutt heals him back up to full; if he's allowed to stay in total defensive (+4 to AC) while delaying, Thundercloud will do so. If not allowed to be in total defense, Thundercloud will opt for fighting defensively, which will give him +2 to AC (19 AC total) and -4 to all attacks. Regardless of what is allowed for, Thundercloud will wait thru another round of brawler attacks until then.

Once Minuro/Thundercloud gets healed up, then he will come out of delay and be placed below Scuttlebutt in the initiative order; so he'll act after Calephe and Scuttlebutt now. If he was allowed to stay in total defense mode, Thundercloud will take no further action beyond coming out of delay. If he was only able to fight defensively though, then he'll make an attack at -4 on either Red or Blue (if either are still active).

Thundercloud will try to endure another round of the drunken barflies attacking the party again.

If he remains untouched and/or still conscious after that second round of attacks, Thundercloud will wait until he is healed by Scuttlebutt, by which time he'll say outloud, "Thanks, Scuttlebutt! Just the thing to be dealing with this sorry bunch of troll-kissers!".

Of course, if he was allowed to stay at total defense until then, Thundercloud will end his turn right after Scuttlebutt. If he was at his fighting defensively mode instead, Thundercloud will make an attempt to attack after he gets healed up. Will roll for an attack later on or you can "bot" the attack on Thundercloud's behalf, DM Elan Morin, with all bonuses and penalties that go with fighting defensively. ;)

If he was actually knocked unconscious by one of the brawlers however... whenever he gets healed back to consciousness, he'll go total defense and try to stand back up (provoking some more attacks of opportunity in the process!) while grumbling about that "lucky shot" all the while.

Sovereign Court

male nagaji bloodrager 2 | HP 17/24 (21/28), bloodrage 2/9, destined strike 2/3 | AC 18, T 11, FF 17 | F +6, R +1, W +1 (+2 vs mind-affecting or poison, uncanny dodge) | CMB +6, CMD 17 | Spd 30' | Perc +6 | Init +3

Hskrota hisses in satisfaction as another barfly goes down under his might. Next he turns his attention to yellow.

attack+inspire+rage-power attack: 1d20 + 7 + 1 + 2 - 1 ⇒ (19) + 7 + 1 + 2 - 1 = 28
damage+inspire+rage+pa: 2d6 + 6 + 1 + 2 + 3 ⇒ (1, 3) + 6 + 1 + 2 + 3 = 16

crit?: 1d20 + 7 + 1 + 2 - 1 ⇒ (2) + 7 + 1 + 2 - 1 = 11
extra damage: 2d6 + 6 + 1 + 2 + 3 ⇒ (1, 2) + 6 + 1 + 2 + 3 = 15

Shadow Lodge

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MAP

Total defense is a standard action so Minuro can't do that AND delay. Fighting defensively is a standard action OR a full ropund action, so Minuro can't do that and delay either because in order to delay you take no action and pass your turn. That said, Scuttlebutt healed you already, I just forgot to update the combat tab... In order to make things move quicker we'll go with total defense again for this round though.

Calephe and Hskrota leave 2 more drunken Ulfens bleeding on the floor.
The Thundercloud stays on the defensive while Scuttlebutt uses his magic implement to erase all the wounds he suffered.

The 3 remaining brutes, possibly made fearless by all the alcohol they imbibed keep attacking.

Attack roll (Grey vs Hskrota): 1d20 + 1 ⇒ (18) + 1 = 19 -> Damage roll: 1d3 + 1 ⇒ (1) + 1 = 2

Attack roll (Red vs The Thundercloud): 1d20 + 1 ⇒ (20) + 1 = 21 -> Damage roll: 1d3 + 1 ⇒ (3) + 1 = 4

Critical confirmation check: 1d20 + 1 ⇒ (5) + 1 = 6 -> Damage roll: 1d3 + 1 ⇒ (2) + 1 = 3

Attack roll (Blue vs Etude): 1d20 + 1 ⇒ (7) + 1 = 8 -> Damage roll: 1d3 + 1 ⇒ (2) + 1 = 3

And prove surprisingly good at punching the Pathfinder's faces, as only Etude avoids their furious swings!!!

Round 04/05 - Bold may act

Active bonus: Inspire courage

Etude -2hp
Azadeh
Hskrota -12hp
The "tiny" -4hp

Brawler (red) -8hp
Brawler (blue) -5hp
Brawler (grey)

Calephe -5hp
Scuttlebutt -6hp

Sovereign Court

male nagaji bloodrager 2 | HP 17/24 (21/28), bloodrage 2/9, destined strike 2/3 | AC 18, T 11, FF 17 | F +6, R +1, W +1 (+2 vs mind-affecting or poison, uncanny dodge) | CMB +6, CMD 17 | Spd 30' | Perc +6 | Init +3

"Pop me in the nose, will you! You really must be drunk if you don't know what's coming now."

attack+inspire+rage-power attack: 1d20 + 7 + 1 + 2 - 1 ⇒ (10) + 7 + 1 + 2 - 1 = 19
damage+inspire+rage+pa: 2d6 + 6 + 1 + 2 + 3 ⇒ (5, 3) + 6 + 1 + 2 + 3 = 20

Dark Archive

Human male Bard (Duettist) 4/Investigator (Questioner) 1 | HP 27 of 35 | AC 17 / T 12/ F 15 | Fort +2 / Reflex +8 / Will +5 | CMB +3 / CMD 15 |

Witnessing again the pure brutal force that is Hskrota's furious ability to reduce a man from a whole form to pure pulp, Scuttlebutt is equally horrified and awed. He knows some of the blood coating his scaled compatriot is not just their enemies and he knows that Hskrota could use some of the magical healing Scuttlebutt wields in his hand. Hoping the enraged nagaji doesn't mistake his outreached wand touch for an Uflen attack, he nervously extends his arm and activates its energies.
"Hammering hurricanes, please don't forget I'm on your side!"

CLW wand: 1d8 + 1 ⇒ (8) + 1 = 9

Dark Archive

Female CG Halfling Bard 1 | HP: 7/9 | AC: 16 (14 Tch, 13 Fl) | CMB: +0, CMD: 13 | F: +1, R: +6, W: +3 | Init: +3 | Perc: +6, SM: +0 | Speed 20ft | Bardic Performance: 3/7 | Spells: 1st 0/2 | Active conditions: None.

"I've had enough!" she finally snaps, stabbing out aggressively, the tip of her blade moving quite a bit quicker and with rather a lot more force than previously. (At blue!)
Rapier: 1d20 + 2 ⇒ (19) + 2 = 21
Confirm?: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Maybe?: 1d4 + 2 ⇒ (2) + 2 = 4

Dark Archive

Female CG Halfling Bard 1 | HP: 7/9 | AC: 16 (14 Tch, 13 Fl) | CMB: +0, CMD: 13 | F: +1, R: +6, W: +3 | Init: +3 | Perc: +6, SM: +0 | Speed 20ft | Bardic Performance: 3/7 | Spells: 1st 0/2 | Active conditions: None.

She's totally still working in her inspire courage +1 when not being annoyed with the guys, so, um. That buff is still going? /shot I forgot to add it to my rolls so that'd be a 22, 12, 7, and 4 if it's not too late? @_@

Shadow Lodge

MAP

Etude and Hskrota get rid of another coupple of drunken Ulfens and Scuttlebutt heals the mighty Nagaji warrior with his trusty wand.
Yet, despite being half dead from his wounds the last man standing roars in defiance:"Go Trollheimsh! Deatsh to foreignersh! To glory! Mead and Glory! Yesh! We'll show themsh!!!" he blabbers as he almost falls on himslef...

Round 04/05 - Bold may act

Active bonus: Inspire courage

Etude -2hp
Azadeh
Hskrota -3hp
The "tiny" -4hp

Brawler (red) -8hp

Calephe -5hp
Scuttlebutt -6hp

Liberty's Edge

Human (Varisian) fighter (two-weapon fighter) 2 AC 16, T 13, FF 13 | hp 22/22 | Fort +5, Ref +3, Will +2 (+1 vs. Fear)

Calphe leaving her previous enemy on the floor moves around the table to get into a flank with Etude, and attacks grey. "Bad idea drinking and fighting. It ends badly for you."

Kukri: 1d20 + 5 + 1 + 2 ⇒ (8) + 5 + 1 + 2 = 16
Damage: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7

The Exchange

female human keleshite Kineticist 1 (Geokineticist) | HP 12| Init +7,|AC 15, touch 13, flat-footed 12 | Fort +4, ref +7, Wil 0

@Calephe: if I get it right, the last thug standing is red

"Hm, maybe I should call to the dawnflower more often."

But she doesn't want to try the goddess, so she's using her power without doing so.

earth blast: 1d20 + 1 + 1 ⇒ (13) + 1 + 1 = 15
damage: 1d6 + 3 ⇒ (1) + 3 = 4

Shadow Lodge

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MAP

Indeed, I forgot to take away the 2 fallen Ulfens. As above, red is the last one standing

Calephe approaches the last Ulfen brawler, but it's Azadeh who puts him down using her elemental magic.

As the last drunk falls on the floor you are left alone standing amids the (literally) bloody mess you've meade of the already messy place and return to what you were doing before being so rudely interrupted: interrogating the Hjort look-alike. You find him hiding under a table, blubbering and begging not to be killed. Once he can be properly questioned he tells you that Hjort plans to dress a team of thugs plus Runa White as Pathfinders and then assault Trollheim’s armory. Apparently the man thinks this will trigger a mass purge of the Pathfinder’s Society from the Land of the Linnorm Kings, with every Society agent in the country hunted down and slain.
Ranulf, this is the man of Hjort's double, also adds that Hjort and Runa are at the armory right now and gives you directions for it, between sobs and prayers of not being killed. As you wonder why this armory is so significant Ranulf explains that should Pathfinders challenge the castellan’s power by destroying his weapons, not only will the castellan look weak and likely be challenged and killed, but the Society will bear the brunt of Darkwine’s lieutenant’s rage at the assault.

DC10 Knowledge (local):
While Hjort may very well believe his plan to be flawless in truth, the Lands of the Linnorm Kings lacks a unified government between the various city-states that comprise it, and it is unlikely that the Pathfinder Society would be banned from the entire region, even if Hjort’s plan is successful in getting them banned from Trollheim. Even so that would be quite the setback for the Society, and besides they were sent here to locate Skagni and deliver his chest, which won't be made any easier by being hunted in Trollheim and the nearby region

So... what do you want to do next? :P

Dark Archive

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Human male Bard (Duettist) 4/Investigator (Questioner) 1 | HP 27 of 35 | AC 17 / T 12/ F 15 | Fort +2 / Reflex +8 / Will +5 | CMB +3 / CMD 15 |

Scuttlebutt takes 5 rounds during Ranulf's exposition to tap himself and the other wounded with the CLW wand

CLW wand on Scuttlebutt: 1d8 + 1 ⇒ (8) + 1 = 9
CLW wand on Calephe: 1d8 + 1 ⇒ (4) + 1 = 5
CLW wand on Thundercloud: 1d8 + 1 ⇒ (6) + 1 = 7
CLW wand on Hskrota: 1d8 + 1 ⇒ (6) + 1 = 7
CLW wand on Etude: 1d8 + 1 ⇒ (1) + 1 = 2

"Hero's lab! We'd better get over to the town armory, no time to waste or we're going to be framed!" Scuttlebutt narrows his gaze as he turns to the bartender. "We'll be back for that round of apple-tinis, count on it." He points to Ranulf, "And put them on his tab."

Dark Archive

Female CG Halfling Bard 1 | HP: 7/9 | AC: 16 (14 Tch, 13 Fl) | CMB: +0, CMD: 13 | F: +1, R: +6, W: +3 | Init: +3 | Perc: +6, SM: +0 | Speed 20ft | Bardic Performance: 3/7 | Spells: 1st 0/2 | Active conditions: None.

Knowledge (local): 1d20 + 2 ⇒ (15) + 2 = 17

"Thanks," Etude nods to the other bard. Considering the information at hand, she points out, "Getting banned isn't likely, seeing as the Land of the Linnorn Kings lacks a true, uniform government. Still, that kind of blow to our reputation is going to be a problem - it's definitely not going to help us find Skagni and get the chest to him."

She sighs. "We're probably going to have to do something about this, if only for the sake of our task."

Sovereign Court

male nagaji bloodrager 2 | HP 17/24 (21/28), bloodrage 2/9, destined strike 2/3 | AC 18, T 11, FF 17 | F +6, R +1, W +1 (+2 vs mind-affecting or poison, uncanny dodge) | CMB +6, CMD 17 | Spd 30' | Perc +6 | Init +3

"I hate to leave all these dead and dying, but we warned them repeatedly to stop assaulting us and yet they pressed on. And now we have no choice but to leave them and attend to this matter at the armory. Let's hurry!"

He shakes his head and hands his own wand to Scuttlebutt to use. "If you will activate it, I can provide for my own healing. Thanks friend."

Save your charge. :D One more for me to finish healing:

clw: 1d8 + 1 ⇒ (7) + 1 = 8

The Exchange

female human keleshite Kineticist 1 (Geokineticist) | HP 12| Init +7,|AC 15, touch 13, flat-footed 12 | Fort +4, ref +7, Wil 0

"I'm not sure if it serves our reputation, if we leave so many deads behind us every time someone attacks us. Those poor drunk idiots didn't knew what they were up against, and now they can't learn from their mistake."

Azadeh's face grows hard.

But Hjort and Runa must have known, and still they were willing to send those thugs to certain death. They' ll have to pay for it."

Shadow Lodge

MAP

Deciding time is of the essence you leave the Horned Helm and make haste towards the Armory.
The look-alike’s directions lead straight south across the market to a blank, wooden structure straddling the line between the market and a secured residential district. All seems quiet, though a small group of guards are speaking to one another quietly out front in Skald.
Behind the group of guards, the front door to the armory is made of a heavy, thick wood and is bound by iron. At several points across the door, visible cracks and splintered wood can be seen. The battered door stands slightly ajar, opening inward to darkness.

As the guards see you approaching they turn towards you and one of them raises his arm:"Halt! WHo are you and what are doing here? Are you in league with the pathfinders who are raiding the armory right now?" he says looking deeply suspicious of you while his men put their hands on their swordhilts...

Diplomacy. Roll well

Dark Archive

Human male Bard (Duettist) 4/Investigator (Questioner) 1 | HP 27 of 35 | AC 17 / T 12/ F 15 | Fort +2 / Reflex +8 / Will +5 | CMB +3 / CMD 15 |

I'll start the diplomacy discussion if everyone else will make an aid attempt, followed by my main skill check. Since I can choose to use a point of inspiration after seeing the roll result, I may or may not use that option.

"Sirs, please listen before you choose to act; those people raiding the town armory are NOT members of the Pathfinder Society but impersonators seeking to frame the Society and harm the castellan's standing and ultimately the defences of the proud people of Trollheim! We know this because WE are the Pathfinder Society, first sent to meet with your local learned scholar, Rognvald Skagni, whose disappearance is linked to these rebellious imposters. We ARE capable and willing to risk life and limb for Trollheim and the reputation of the Pathfinders to stop them if you will please grant it."

Sovereign Court

male nagaji bloodrager 2 | HP 17/24 (21/28), bloodrage 2/9, destined strike 2/3 | AC 18, T 11, FF 17 | F +6, R +1, W +1 (+2 vs mind-affecting or poison, uncanny dodge) | CMB +6, CMD 17 | Spd 30' | Perc +6 | Init +3

"We are most certainly NOT affiliated with them, nor are they affiliated with the Pathfinder Society. They are attempting to sully our good name."

diplomacy Aid Another: 1d20 + 6 ⇒ (18) + 6 = 24

Shadow Lodge

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MAP

That's actually a great roll... just not enough to change their attitude but really close...

Dark Archive

Female CG Halfling Bard 1 | HP: 7/9 | AC: 16 (14 Tch, 13 Fl) | CMB: +0, CMD: 13 | F: +1, R: +6, W: +3 | Init: +3 | Perc: +6, SM: +0 | Speed 20ft | Bardic Performance: 3/7 | Spells: 1st 0/2 | Active conditions: None.

Diplomacy (Aid Another): 1d20 + 7 ⇒ (14) + 7 = 21

"Sir, we are most assuredly not with them - or, rather, it can be said that they are not with us." Etude says firmly. "Certainly, if we were guilty of this nonsense, we'd be much more discrete about how we approached." Nodding to Hskrota and Scuttlebutt, she grimly adds, "As my companions say, we're more than happy to sort this mess."

Liberty's Edge

Human (Varisian) fighter (two-weapon fighter) 2 AC 16, T 13, FF 13 | hp 22/22 | Fort +5, Ref +3, Will +2 (+1 vs. Fear)

Calephe approaches carrying the oh so important chest. "We can take care of this problem for you if you'd like us to. I for one am tired of the Pathfinder name being drug through the mud." She looks like she's ready to push trough the crowd outside, and not wait for permission to go in.

Diplomacy Aid: 1d20 - 1 ⇒ (4) - 1 = 3

The Exchange

female human keleshite Kineticist 1 (Geokineticist) | HP 12| Init +7,|AC 15, touch 13, flat-footed 12 | Fort +4, ref +7, Wil 0

"And what have you got to lose? As it seems, you could use our support to ged rid of those thugs stealing your property. Twice they have tried to kill us, so we're certainly not friends with them, meaning that there's no reason why we shouldn't stop those criminals together."

Aid Diplomacy: 1d20 + 3 ⇒ (7) + 3 = 10

Shadow Lodge

1 person marked this as a favorite.
MAP

The guard seems less outwardly hostile but still quite suspicious of you:I see. You might be telling the truth but even if you are not with THEM you are still civilians sticking their noses where they don't belong. So... give me one good reason why I shouldn't have you tossed in jail for obstructing justice?" says the man.

You shifted his attitude one step, but you still need more successes if you want them to let you get inside the armory, DC is lower now though. Minuro and Scuttlebutt can roll

Dark Archive

Human male Bard (Duettist) 4/Investigator (Questioner) 1 | HP 27 of 35 | AC 17 / T 12/ F 15 | Fort +2 / Reflex +8 / Will +5 | CMB +3 / CMD 15 |

"Not all foreigners are as bad as you think. We want to stop this offense to Trollheim and we're willing to risk our lives to do it. We're not civilians, we're trained for this sort of thing; we're PATHFINDERS!"

Diplomacy: 1d20 + 6 ⇒ (15) + 6 = 21

Let's dip into the inspiration pool for good measure.

Inspiration: 1d6 ⇒ 5

Diplomacy check= 26

Dark Archive

1st Level Male Wayang Vigilante (Warlock) ¦ AC:17 TAC:13 FFAC:13 ¦ HP:9/9 ¦ F:+1 R:+4 W:+3 ¦ Init:+2 ¦ Perc: +3 (Darkvision) ¦ CMB: 0 CMD: 12 ¦ Move Speed: 20' ¦ Spells: 0:3 1: 2 1 ¦ DC: 1/1 L&S: 1/1 SS: 3/3 ¦ Endure Elem.

"We may be foreigners here but we aren't dumb enough to rouse any trouble that would have us or any of our fellows thrown into jail."

Diplomacy roll (Aid Another): 1d20 + 0 ⇒ (8) + 0 = 8.

DM Elan Morin wrote:
Total defense is a standard action so Minuro can't do that AND delay. Fighting defensively is a standard action OR a full ropund action, so Minuro can't do that and delay either because in order to delay you take no action and pass your turn. That said, Scuttlebutt healed you already, I just forgot to update the combat tab... In order to make things move quicker we'll go with total defense again for this round though.

Sounds good to me. BTW, would we have time after the bar fight to see if any of the thugs or brawling barflies had anything of value on them before we went heading down to the armory? My inner "rampage vagrant" had to know. ;)

Shadow Lodge

MAP

"Well... maybe you are right. You do seem to know a lot about this disturbance. Let's see... who do you think is to blame for the assault? Depending on your answer and if I believe it or not I will decide what to do with you..." says the guardsman, apparently further mollified by Scuttlebut's words.

Dark Archive

Human male Bard (Duettist) 4/Investigator (Questioner) 1 | HP 27 of 35 | AC 17 / T 12/ F 15 | Fort +2 / Reflex +8 / Will +5 | CMB +3 / CMD 15 |

"Sirs, our evidence shows a collaboration between a disgruntled local named Hjort Fastaxe who has some unknown-to-us grudge against the Pathfinder Society and some Chelish woman named Runa White. Together they are trying to frame the Society and their actions will have lasting damage to Trollheim. We will be glad to fully cooperate and give full statements to you later but right now time is wasting. Please let us stop these villains from harming the town armory and apprehend them!"

Diplomacy: 1d20 + 6 ⇒ (14) + 6 = 20

Shadow Lodge

MAP

"... Hjort..." as Scuttlebutt mentions Hjort's name the captain goes silent and looks uncertain for the first time:"That man is bad news. He knows how to fight and he fights to kill. You say it was Hjort who orchestrated all of this, working with a Chelish witch? I see. I think you can have your chance at them while we make sure they get no reinforcements. And we'll ask for more of our own"

You can access the armory. The guards let you inside warning you to be prepared to fight for your lives

As the doors of the armory are opened for you you notice how dark the interior is. Seems like all light sources have been estinguished and there are no windows providing lightning of any kind. Once inside you'll be shrouded in pitch balck darkness...

Dark Archive

Human male Bard (Duettist) 4/Investigator (Questioner) 1 | HP 27 of 35 | AC 17 / T 12/ F 15 | Fort +2 / Reflex +8 / Will +5 | CMB +3 / CMD 15 |

Scuttlebutt straigtens his hat and hikes up his belt before drawing his healing wand in one hand, casting Dancing Lights, and then drawing his rapier in his other hand. He takes a deep breath and narrows his gaze as he takes a serious look at each of his allies and then the broken armory entrance before saying to Hkrota in a low voice, "Hey, uh, you want to go first?"

Liberty's Edge

Human (Varisian) fighter (two-weapon fighter) 2 AC 16, T 13, FF 13 | hp 22/22 | Fort +5, Ref +3, Will +2 (+1 vs. Fear)

"Does anyone have a light?" Calpehe holds out one of her kukris for the light spell if available, and moves to the front of the line at the doorway.

Sovereign Court

male nagaji bloodrager 2 | HP 17/24 (21/28), bloodrage 2/9, destined strike 2/3 | AC 18, T 11, FF 17 | F +6, R +1, W +1 (+2 vs mind-affecting or poison, uncanny dodge) | CMB +6, CMD 17 | Spd 30' | Perc +6 | Init +3

"If you keep those lights up for me, I don't mind at all." Holding his greatsword at the ready, Hskrota creeps forward.

perception: 1d20 + 6 ⇒ (5) + 6 = 11

Dark Archive

Human male Bard (Duettist) 4/Investigator (Questioner) 1 | HP 27 of 35 | AC 17 / T 12/ F 15 | Fort +2 / Reflex +8 / Will +5 | CMB +3 / CMD 15 |

The Dancing Lights will manifest as four globes of light and spread them to the limits of their range from the front of the group to the back.

Dark Archive

1st Level Male Wayang Vigilante (Warlock) ¦ AC:17 TAC:13 FFAC:13 ¦ HP:9/9 ¦ F:+1 R:+4 W:+3 ¦ Init:+2 ¦ Perc: +3 (Darkvision) ¦ CMB: 0 CMD: 12 ¦ Move Speed: 20' ¦ Spells: 0:3 1: 2 1 ¦ DC: 1/1 L&S: 1/1 SS: 3/3 ¦ Endure Elem.

DM Elan Morin: Seeing as Minuro/Thundercloud could see just perfectly fine in the dark, was there anything that he could spot within the darkened room before Scuttlebutt used his Dancing Lights in there?

Perception for looking in the darkened room, if needed: 1d20 + 3 ⇒ (15) + 3 = 18.

Minuro /Thundercloud will peer inside the darkened room from the opened doorway to the Armory. Once Scuttlebutt lights up the interior of the armory, the masked Wayang will shrug apologetically to Calephe as he says to her, "That spell I haven't got prepared; never had any need of it before, since I could see just fine in the dark."

Following up behind Hskrota with his relatively miniature Lucerne Hammer in both hands (in contrast to the larger greatsword wielded by the Nagaji), Minuro /Thundercloud will say to Hskrota, "I'll be right behind you, big guy."

Minuro /Thundercloud will be right behind Hskrota in the marching order; since he'll be wielding the lucerne hammer, his AC will be 16 since his buckler is placed aside to wield the two handed weapon. If Calephe also wishes to head to the front to move alongside adjacent to Hskrota, Minuro /Thundercloud will certainly have no objections in letting Calephe pass (all the better for him to enjoy the view from behind).

Shadow Lodge

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MAP

Stealth:
Goblin 01: 1d20 + 10 ⇒ (18) + 10 = 28
Goblin 02: 1d20 + 10 ⇒ (17) + 10 = 27
Goblin 03: 1d20 + 10 ⇒ (15) + 10 = 25
Goblin Dog: 1d20 + 6 ⇒ (10) + 6 = 16

Perception:
Azadeh Talat: 1d20 ⇒ 4
Calephe: 1d20 + 6 ⇒ (11) + 6 = 17
Etude Mirolo: 1d20 + 6 ⇒ (12) + 6 = 18
Hskrota : 1d20 + 6 ⇒ (14) + 6 = 20
Scuttlebutt: 1d20 + 1 ⇒ (2) + 1 = 3
[dice=The "tiny" Thundercloud]1d20+3[/dice]

Initiative:
Azadeh Talat: 1d20 + 7 ⇒ (15) + 7 = 22
Calephe: 1d20 + 5 ⇒ (15) + 5 = 20
Etude Mirolo: 1d20 + 3 ⇒ (2) + 3 = 5
Hskrota : 1d20 + 3 ⇒ (12) + 3 = 15
Scuttlebutt: 1d20 + 1 ⇒ (4) + 1 = 5
[dice=The "tiny" Thundercloud]1d20+2[/dice]
Goblins x3: 1d20 + 6 ⇒ (6) + 6 = 12
Goblin Dog: 1d20 + 2 ⇒ (17) + 2 = 19

As they fully enter the armory the Thundercloud and Hskrota perceive danger coming from the room on their left. Thanks to the light provided by Scuttlebutt0s spell and the Wayang's acute senses tehy notice what looks like a dog with a rat's face scuttling around in the darkness and of the well hidden goblins lurking behind it. With a shout the pathfinders their friends of the incoming danger!

The goblins are quicker to react though and they rush towards Calephe and Hskrota screaming while raising their dogslicers high in the air!

Attack roll (blue vs Hskrota): 1d20 + 2 ⇒ (18) + 2 = 20 -> Damage roll: 1d4 ⇒ 1

Attack roll (red vs Calephe): 1d20 + 2 ⇒ (7) + 2 = 9 -> Damage roll: 1d4 ⇒ 1

Given their surprise both pathfinders are hit... but fortunately the damage amounts to little more than a scratch!

Round 01 - Bold my act

Goblin (blue)
Goblin (red)
Goblin (green)

Azadeh
The Thundercloud
Etude

Goblin Dog

Calephe -1hp
Hskrota -1hp
Scuttlebutt

Dark Archive

Human male Bard (Duettist) 4/Investigator (Questioner) 1 | HP 27 of 35 | AC 17 / T 12/ F 15 | Fort +2 / Reflex +8 / Will +5 | CMB +3 / CMD 15 |

When my turn comes around, what is the appropriate knowledge check on the goblin dog?

Shadow Lodge

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Scuttlebutt. wrote:
When my turn comes around, what is the appropriate knowledge check on the goblin dog?

Goblins are humanoids so it's Knowledge (local) for them. A goblin dog is an animal so you need Knowledge (nature) to identify it

Dark Archive

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Female CG Halfling Bard 1 | HP: 7/9 | AC: 16 (14 Tch, 13 Fl) | CMB: +0, CMD: 13 | F: +1, R: +6, W: +3 | Init: +3 | Perc: +6, SM: +0 | Speed 20ft | Bardic Performance: 3/7 | Spells: 1st 0/2 | Active conditions: None.

Knowledge (local): 1d20 + 2 ⇒ (9) + 2 = 11
Knowledge (nature): 1d20 + 2 ⇒ (8) + 2 = 10

"Eurgh, goblins! And their dogs!" Etude scowls at this new development and draws her rapier. She could identify them, but that was about all she could get out of her limited view of the field. Growling under her breathe, she begins reciting some of the older stories she could think of, each a great lesson on the habits of goblins and how they (often) find their own dooms. Inspire courage +1

Dark Archive

1st Level Male Wayang Vigilante (Warlock) ¦ AC:17 TAC:13 FFAC:13 ¦ HP:9/9 ¦ F:+1 R:+4 W:+3 ¦ Init:+2 ¦ Perc: +3 (Darkvision) ¦ CMB: 0 CMD: 12 ¦ Move Speed: 20' ¦ Spells: 0:3 1: 2 1 ¦ DC: 1/1 L&S: 1/1 SS: 3/3 ¦ Endure Elem.

Minuro/Thundercloud will delay his turn until Etude begins her recital, then he'll go and attack goblin blue in front of Hskrota.

Waiting until just the opportune moment (when the halfling bard goes to inspire her fellow Pathfinders), Minuro/Thundercloud will strike at the goblin facing the Nagaji Hskrota.

attack on goblin blue: 1d20 + 3 ⇒ (20) + 3 = 23.

hammer damage: 1d10 + 2 ⇒ (7) + 2 = 9.

edit: confirming?: 1d20 + 3 ⇒ (18) + 3 = 21.

more damage?: 1d10 + 2 ⇒ (6) + 2 = 8.

Shadow Lodge

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MAP

As Azadeh stands back, uncertain about what to do Etude starts chanting and the Thundercloud slips behind her smashing one goblin with his lucerne hammer and killing it on the spot!

Seeing a chance for itself the goblin dog who gave away the goblin presence rushes forward and tries to bite Hskrota!

Attack roll (Goblin dog vs Hskrota): 1d20 + 2 ⇒ (4) + 2 = 6 -> Damage roll: 1d6 + 3 ⇒ (1) + 3 = 4

Yet it fails miserably.

Round 01 - Bold my act

Goblin (red)
Goblin (green)

Azadeh
The Thundercloud
Etude

Goblin Dog

Calephe -1hp
Hskrota -1hp
Scuttlebutt

Dark Archive

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Human male Bard (Duettist) 4/Investigator (Questioner) 1 | HP 27 of 35 | AC 17 / T 12/ F 15 | Fort +2 / Reflex +8 / Will +5 | CMB +3 / CMD 15 |

"Pharasma's farts! Not goblins again! Uggh, I'd recognize that stench anywhere!"

Knowledge Nature on goblin dog + inspiration: 1d20 + 7 + 1d6 ⇒ (2) + 7 + (6) = 15

Knowledge Local on goblins +inspiration: 1d20 + 9 + 1d6 ⇒ (8) + 9 + (3) = 20

Questions in order of interested info, dependent on number of questions:
1)Special attacks?
2)Special defenses?
3)Weaknesses?
4)Favorite pizza toppings?

Scuttlebutt will relay any info gleaned from the knowledge checks, send one of the four dancing lights five feet into the right side opening to hopefully reveal any more hiding gobbos, and then end his turn.

Liberty's Edge

Human (Varisian) fighter (two-weapon fighter) 2 AC 16, T 13, FF 13 | hp 22/22 | Fort +5, Ref +3, Will +2 (+1 vs. Fear)

Calphe swings at the goblin in front of her with both weapons. "I really don't like goblins. Where did they come from?"

Kukri: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Kukri: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Damage: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Kukri Crit Confirm: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Damage: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

The Exchange

female human keleshite Kineticist 1 (Geokineticist) | HP 12| Init +7,|AC 15, touch 13, flat-footed 12 | Fort +4, ref +7, Wil 0

"Goblins? Those little never-do-goods are everywhere."

Azadeh hesitates for a moment, because she doesn't want to endanger her companions, but then she calls upon the powers of the earth again, forming a little hammer she sends flying against the goblin dog threatening Hskrota.

earth blast: 1d20 ⇒ 14 damage: 1d6 + 3 ⇒ (5) + 3 = 8

Dark Archive

1st Level Male Wayang Vigilante (Warlock) ¦ AC:17 TAC:13 FFAC:13 ¦ HP:9/9 ¦ F:+1 R:+4 W:+3 ¦ Init:+2 ¦ Perc: +3 (Darkvision) ¦ CMB: 0 CMD: 12 ¦ Move Speed: 20' ¦ Spells: 0:3 1: 2 1 ¦ DC: 1/1 L&S: 1/1 SS: 3/3 ¦ Endure Elem.

Now that he's got a closer look at both goblins and goblin dog, Minuro/Thundercloud rhetorically asks, "Goblins and their rat-faced dog... did Hjort really prefer having these green creeps around instead of his perfectly drunk barflies?"

Not that Minuro/Thundercloud could have any cause for complaint, given that these goblins seemingly aren't doing as much damage as those thugs back at that bar.

Sovereign Court

male nagaji bloodrager 2 | HP 17/24 (21/28), bloodrage 2/9, destined strike 2/3 | AC 18, T 11, FF 17 | F +6, R +1, W +1 (+2 vs mind-affecting or poison, uncanny dodge) | CMB +6, CMD 17 | Spd 30' | Perc +6 | Init +3

Hskrota brings his greatsword down on the goblin dog, cursing its hideous hide!

attack+rage+inspire courage-pa: 1d20 + 7 + 2 + 1 - 1 ⇒ (20) + 7 + 2 + 1 - 1 = 29
damage+rage+inspire courage+pa: 2d6 + 6 + 2 + 1 + 3 ⇒ (4, 3) + 6 + 2 + 1 + 3 = 19

crit confirm?: 1d20 + 7 + 2 + 1 - 1 ⇒ (17) + 7 + 2 + 1 - 1 = 26
extra damage?: 2d6 + 6 + 2 + 1 + 3 ⇒ (2, 5) + 6 + 2 + 1 + 3 = 19

Shadow Lodge

MAP

Scuttlebutt:
You know goblins and their dogs don't have special attacks or special defenses, although the goblin dog's bite is highly irritating to all non goblinoids. Goblins are just.... well, goblins. Most of them are idiots who will kill themselves while trying to kill you with one of their ridicolous contraptions or plans. Yet goblins are malevolent and quite dangerous if encontered in high numbers

Calephe quickly turns the grenskinned warrior in front of her into a very dead goblin, at the same time Azadeh hits the goblin dog with her elemental magic but it's Hskrota who kills the beast cutting it literally in 2!

Instead of being intimidated by the nagaji's display of prowress the last remaining goblin seems lo lose any semblance of reason and rush Hskrota shrieking madly as it does!

Attack roll (green vs Hskrota): 1d20 + 2 ⇒ (18) + 2 = 20 -> Damage roll: 1d4 ⇒ 3

And once again the goblins' madness seems to serve the little creeps better than actual skill at arms as the goblin survivor smashes its dogslicer into Hskrota's arm, drawing blood!

Round 02 - Bold my act

Goblin (green)

Azadeh
The Thundercloud
Etude

Calephe -1hp
Hskrota -4hp
Scuttlebutt

Dark Archive

Human male Bard (Duettist) 4/Investigator (Questioner) 1 | HP 27 of 35 | AC 17 / T 12/ F 15 | Fort +2 / Reflex +8 / Will +5 | CMB +3 / CMD 15 |

"Hskrota, take caution, please! Goblin dogs, they have a bite that's irritating to... to... umm, okay, nevermind, you got it WELL under control..."

Dark Archive

Female CG Halfling Bard 1 | HP: 7/9 | AC: 16 (14 Tch, 13 Fl) | CMB: +0, CMD: 13 | F: +1, R: +6, W: +3 | Init: +3 | Perc: +6, SM: +0 | Speed 20ft | Bardic Performance: 3/7 | Spells: 1st 0/2 | Active conditions: None.

Eyeing her odds, Etude attempts to nimbly leap past Calephe to better position herself for a jab at the goblin.
Acrobatics: 1d20 + 8 ⇒ (5) + 8 = 13

Once appropriately positioned, she attempts to stab at it, still announcing their weaknesses to her allies.
Rapier: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20
Damage: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Liberty's Edge

Human (Varisian) fighter (two-weapon fighter) 2 AC 16, T 13, FF 13 | hp 22/22 | Fort +5, Ref +3, Will +2 (+1 vs. Fear)

Calephe slashes at the goblin in front of Hskrota. "Nasty little creatures." She almost nicks Hskrota with her first swing, but connects with the second.

Kukri: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Kukri: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Shadow Lodge

MAP

Etude advances on the last remaining goblin and puts it out of its misery with a well aimed slash of her rapier.

Out of combat

Scanning the room you soon find the dead bodies of 6 armored guards wearing the same livery of those you met outside abandoned in a corner with their throats sliced.

DC20 Perception check:
As the goblin falls you hear the planks above you creaking and then someone cursing softly and a thud in the courtyard to the west

Dark Archive

Female CG Halfling Bard 1 | HP: 7/9 | AC: 16 (14 Tch, 13 Fl) | CMB: +0, CMD: 13 | F: +1, R: +6, W: +3 | Init: +3 | Perc: +6, SM: +0 | Speed 20ft | Bardic Performance: 3/7 | Spells: 1st 0/2 | Active conditions: None.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19
"Cut off any possible escape routes from the armory! I hope they know better than to think goblins are a lasting distraction!" Etude advises the others as she looks around. Where could they have gone?

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