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Haste Attack vs Priest: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 3d6 + 18 ⇒ (5, 3, 3) + 18 = 29
Electricity: 1d6 ⇒ 4
Attack vs Priest: 1d20 + 14 ⇒ (3) + 14 = 17
Damage: 3d6 + 18 ⇒ (4, 2, 6) + 18 = 30
Electricity: 1d6 ⇒ 2
Attack vs Priest: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 3d6 + 18 ⇒ (6, 4, 1) + 18 = 29
Electricity: 1d6 ⇒ 1

DM Feral |

More arcane bolts pelt the xill priest.
The tendrils pummel Seoni again.
Slam vs Seoni: 1d20 + 15 ⇒ (15) + 15 = 30
Damage: 2d6 + 6 ⇒ (4, 1) + 6 = 11
Grab: 1d20 + 20 ⇒ (20) + 20 = 40
Slam vs Seoni: 1d20 + 15 ⇒ (3) + 15 = 18
Damage: 2d6 + 6 ⇒ (2, 1) + 6 = 9
Grab: 1d20 + 20 ⇒ (13) + 20 = 33
The rest of the party is up.

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"Thor..just..come...closer..to..it...I..won't..hold..anymore.."
With this words Seoni falls.
Bluff to pretend dead: 1d20 + 15 ⇒ (3) + 15 = 18
Haste ended, Glitterdust 9 rounds left, Thor's enlarge 135 rounds left, 697 rounds (it's easier to burn it when the combat ends)

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Wash, rinse, repeat.
Haste Attack vs Priest: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 3d6 + 18 ⇒ (1, 3, 2) + 18 = 24
Electricity: 1d6 ⇒ 6
Haste Attack vs Priest: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 3d6 + 18 ⇒ (2, 2, 4) + 18 = 26
Electricity: 1d6 ⇒ 6
Haste Attack vs Priest: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 3d6 + 18 ⇒ (5, 2, 3) + 18 = 28
Electricity: 1d6 ⇒ 1

DM Feral |

This time Thor finds the strength to tear through the interposing webbing and pulverize the xill priest trapped within. As its ruined body goes limp the alien plant's flailing tendrils go inert as well.
A second later a tremor runs through the ship and the walls of the chamber begin to shimmer and shift out of phase slightly. It appears that the King Xeros is preparing to depart!

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Is there time to free the humanoids trapped in the roots--do they seem to be alive? Or does Lila think the four of us need to flee immediately or be sucked back to the ethereal plane? Literally just want to cut and run with the victims, unless they're all dead. with Ant Haul up, Lila could manage to carry one victim; she won't bother if they're not alive.
kn-arcana take ten=30
kn any other: 1d20 + 15 ⇒ (1) + 15 = 16
On spell that's moving ship, the plant, amount of time available.

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Being free from tendrils Seoni drinks few healing potions.
"Good idea about dimension door!"

DM Feral |

With haste the party works to free the poor souls trapped within the alien plant's fleshy pods. The moment they're free, Helikon weaves a spell to whisk herself and those too weak to walk to safety while the rest of the party rushes to the King Xeros's deck.
No sooner has the party escaped onto the remaining harbor guard vessels than the King Xeros's fades from view, disappearing deep into the ethereal once again on its mysterious mission.
***
In the days to come the King Xeros does not surface again and little is found in the Society's archives on what brought the ancient ship back to Golarion or what its greater purpose is. The prisoners are unable to provide any answers either as, after the xill eggs are extracted from their bellies, it's learned that they were abducted from a jungle tribe living on an island off the Mwangi that the King Xeros visited before it came to Absalom. Despite the grand mystery going unanswered, Venture-Captain Hestram is pleased with the party's success and promises them all a round at the next Grand Convocation!