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Spellcraft Take Ten=22 on our xill caster's spell, i.e. ID up to 7th lvl spell, if Lila had could see the casting. (pathfinder savant ability to take ten)
Seoni, if you're thinking about Haste, don't worry about including Lila, who's too far away from Thor to get us both. While I'd love the boost, Thor's the one who can put it to better use, by far.

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Spellcraft: 1d20 + 5 ⇒ (5) + 5 = 10
"More of these, huh. . ." he says with a groan as he lifts his hammer to the sky, calling on power to fill it, and then sends a bolt of charged sparks right into the middle of the group, then quickly calling on his own inner reserves of strength.
If Evil: 5d4 ⇒ (2, 4, 1, 1, 3) = 11 <no save>
SR Check (Green): 1d20 + 8 ⇒ (4) + 8 = 12
SR Check (Red): 1d20 + 8 ⇒ (9) + 8 = 17
SR Check (Caster): 1d20 + 8 ⇒ (20) + 8 = 28
Fervor - Divine Favor
Standard action Burst of Radiance "Lighting"
Move action to fall back a bit.

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Seoni casts haste upon all group (Lila is exactly in 30ft from Thot)
She then falls back a bit.

DM Feral |

@Lila: The spell was bull's strength.
Reflexes: 2d20 ⇒ (15, 12) = 27
Both affected xill sizzle painfully under Thor's radiant lightning but neither are rendered blind.
Confusion: 1d100 ⇒ 1
Two of the xill, lost in their madness pursue Thor, the third chases after the party's spellcasters.
Claw vs Thor: 1d20 + 15 ⇒ (3) + 15 = 18
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Grab: 1d20 + 16 ⇒ (12) + 16 = 28
Claw vs Thor: 1d20 + 15 ⇒ (8) + 15 = 23
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Grab: 1d20 + 16 ⇒ (14) + 16 = 30
Lila is up.

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Grabbed by #2

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Immediate action, cast Liberating Command on Thor.
+18 bonus on an Immediate Action Escape Artist check for Thor
Lila calls out to the group: "Don't attack the ones in front of you, wait and see if they start attacking one another. Focus your attacks only on the one that grabbed Thor."
That's assuming Escape Artist triggers it to go after him.
Then she'll take a 5' step forward and take a full round action to cast a Persistent Confusion on the Red One and the Caster (and she'll include the plant, for all the good it'll probably do...).
SR Check on Red: 1d20 + 9 ⇒ (11) + 9 = 20
SR Check on Caster: 1d20 + 9 ⇒ (18) + 9 = 27
SR Check on PLant???: 1d20 + 9 ⇒ (4) + 9 = 13
Will Save, DC:23 roll twice and take worse result

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Sepni steps behind the shaman and starts casting Extended Enlarge person using Metamagic Adept on Thor 1 round casting time, 14 minutes duration
Don't forget about haste bonuses! 6 rounds left (I know i should used extended for haste, but i forgot about it ><, soorry(

DM Feral |

Okay. I looked at your character sheet and I couldn't find it.
Wills: 4d20 ⇒ (10, 2, 7, 14) = 33
Another one of the xill falls under Lila's spell.
The robed xill points at the bard and two of the plant's enormous tendrils rip free from the walls and slam down on her.
Slam vs Lila: 1d20 + 15 ⇒ (2) + 15 = 17
Damage: 2d6 + 6 ⇒ (4, 1) + 6 = 11
Grab: 1d20 + 20 ⇒ (4) + 20 = 24
Slam vs Lila: 1d20 + 15 ⇒ (7) + 15 = 22
Damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Grab: 1d20 + 20 ⇒ (19) + 20 = 39
The rest of the party is up.

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Escape Artist: 1d20 + 19 ⇒ (6) + 19 = 25 Assuming that breaks free of the grapple:
Haste Attack vs Green: 1d20 + 17 ⇒ (18) + 17 = 35
Damage: 2d6 + 21 ⇒ (1, 2) + 21 = 24
Electricity: 1d6 ⇒ 2
Attack vs Green: 1d20 + 17 ⇒ (12) + 17 = 29
Damage: 2d6 + 21 ⇒ (3, 4) + 21 = 28
Electricity: 1d6 ⇒ 1
Attack vs Green: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 2d6 + 21 ⇒ (3, 6) + 21 = 30
Electricity: 1d6 ⇒ 2
If I am still grappled at the time, I take a -2 to the above attack rolls, and because I have to fight one handed, it's only 2d6+14 damage per hit, (-7).

DM Feral |

Confusion: 2d100 ⇒ (26, 73) = 99
The newly confused xill holds his position and chitters to himself. The one on the stairs claws at his own eyes.
Self Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Sword vs Thor: 1d20 + 13 ⇒ (20) + 13 = 33
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Sword vs Thor: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Sword vs Thor: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Claw vs Thor: 1d20 + 13 ⇒ (18) + 13 = 31
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Grab: 1d20 + 16 ⇒ (16) + 16 = 32
Bite vs Thor: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d3 + 1 ⇒ (2) + 1 = 3
Confirming Sword: 1d20 + 13 ⇒ (17) + 13 = 30
Extra Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Confirming Sword: 1d20 + 8 ⇒ (2) + 8 = 10
Extra Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Lila is up.

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Lila pops off her final liberating command as soon as Thor is grabbed.
+18 on that escape artist check
Then she'll try a Persistent Murderous Command on the Blue One
Will Save, DC: 21, Roll 2x
SR check: 1d20 + 1 ⇒ (16) + 1 = 17
don't worry about killing him if you can, Thor. Just trying to keep him off you if you don't finish him

DM Feral |

Wills: 2d20 ⇒ (13, 17) = 30
Shockingly, Lila finds her magic resisted.
The robed xill sicks the plant on the bard again.
Slam vs Lila: 1d20 + 15 ⇒ (4) + 15 = 19
Damage: 2d6 + 6 ⇒ (6, 2) + 6 = 14
Grab: 1d20 + 20 ⇒ (7) + 20 = 27
Slam vs Lila: 1d20 + 15 ⇒ (5) + 15 = 20
Damage: 2d6 + 6 ⇒ (4, 1) + 6 = 11
Grab: 1d20 + 20 ⇒ (9) + 20 = 29
The rest of the party is up.

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Moving on to the other Xill Creature
Escape Artist: 1d20 + 19 ⇒ (15) + 19 = 34
Haste Attack vs Blue: 1d20 + 17 ⇒ (9) + 17 = 26
Damage: 2d6 + 21 ⇒ (6, 2) + 21 = 29
Electricity Damage: 1d6 ⇒ 6
Attack vs Blue: 1d20 + 17 ⇒ (18) + 17 = 35
Damage: 2d6 + 21 ⇒ (4, 2) + 21 = 27
Electricity Damage: 1d6 ⇒ 1
If the creature is down, I'll instead hurl my hammer at Yellow, otherwise, 5ft Step, Full Attack vs Blue.
Attack vs Blue: 1d20 + 12 ⇒ (12) + 12 = 24 (Or 18 to Hit Ranged, and 24+4 Damage vs Yellow)
Damage: 2d6 + 21 ⇒ (5, 1) + 21 = 27
Electricity Damage: 1d6 ⇒ 4

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Seoni finishes casting the spell and Thor becomes large and really mighty! She then moves to the other side of the room and casts Extended Glitterdust using Metamagic Adept at the robbed xill, plant and red xill. Will DC 18 to avoid blind condition, 14 rounds duration
SR robed xill: 1d20 + 7 ⇒ (19) + 7 = 26
SR check plant: 1d20 + 7 ⇒ (6) + 7 = 13
SR red xill: 1d20 + 7 ⇒ (16) + 7 = 23
Haste 5 rounds left, THor's enlarge 140 rounds lrft

DM Feral |

Wills: 3d20 ⇒ (11, 2, 11) = 24
Mega-Thor easily pulverizes the blue-tinted xill and Seoni's burst of glittering dust blinds the xill priest.
Confusion: 2d100 ⇒ (58, 81) = 139
One of the confused xills turns to tear at the blind priest while the other continues clawing at its eyes.
Attacks: 5d20 ⇒ (9, 14, 17, 20, 14) = 74
Confirming: 1d20 ⇒ 9
Damage: 4d6 + 12 ⇒ (6, 5, 1, 2) + 12 = 26
Self Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Lila is up.

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While thor seems to be doing a dang find job of murderhoboing these guys, he looks like he could use a little Inspire Courage, so as a Standard Action Lila begins to shout words of encouragement to all in her party:
+2 to hit and weapon damage
then she'll take a 5' step up and pull out her scroll of magic missile as a move action.

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Seoni moves to mighty Thor to see xill priest more clearly, speaks few words, points at blinded priest and 2 rays of fire goes from her fingers at it. scorching ray
SR check: 1d20 + 7 ⇒ (20) + 7 = 27
1st ray ranged touch vs blinded (inspiration, haste): 1d20 + 5 ⇒ (15) + 5 = 204d6 ⇒ (3, 6, 2, 4) = 15
1st ray ranged touch vs blinded (inspiration, haste): 1d20 + 5 ⇒ (6) + 5 = 114d6 ⇒ (4, 2, 2, 5) = 13
Haste 4 rounds left, Glitterdust 13 rounds left, Thor's enlarge 139 rounds left

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Using the last ounce of his rage as he takes a step to the side, Thor unleashes a storm of swings.
Haste Attack vs Yellow: 1d20 + 17 ⇒ (4) + 17 = 21
Damage: 3d6 + 23 ⇒ (4, 3, 1) + 23 = 31
Attack vs Yellow: 1d20 + 17 ⇒ (3) + 17 = 20
Damage: 3d6 + 23 ⇒ (1, 6, 3) + 23 = 33
Attack vs Yellow: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 3d6 + 23 ⇒ (2, 5, 3) + 23 = 33

DM Feral |

Lila's missiles pelt the bloodied xill.
The plant's tendrils continue to pursue the bard.
Slam vs Lila: 1d20 + 15 ⇒ (7) + 15 = 22
Damage: 2d6 + 6 ⇒ (3, 4) + 6 = 13
Grab: 1d20 + 20 ⇒ (11) + 20 = 31
Slam vs Lila: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 2d6 + 6 ⇒ (1, 3) + 6 = 10
Grab: 1d20 + 20 ⇒ (9) + 20 = 29
The rest of the party is up.

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Thor's shoulders shrug as the last of his rage flees his bloodstream, though not his fight.
Haste Attack vs Yellow: 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 3d6 + 18 ⇒ (6, 5, 2) + 18 = 31
Attack vs Yellow: 1d20 + 14 ⇒ (15) + 14 = 29
Damage: 3d6 + 18 ⇒ (1, 3, 6) + 18 = 28
Attack vs Yellow: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 3d6 + 18 ⇒ (3, 6, 5) + 18 = 32

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The tentacle lashes out and grabs Lila. The talisman around her neck flashes brightly for a moment and then turns gray and crumbles into dust.
Lesser Talisman of Freedom, auto-triggers when grappled. 3 rounds of Freedom of Movement
Shield 5 rounds, Freedom of Movement 3 rounds. Inspire courage +2 attack & weapon damage for entire party

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Seoni casts Web, sentered at the plant. DC 17 to avoid grapples condition, there's difficult terrain inside web, anyone moving inside it must make escape artist or cmb check to avoid grappling
Haste 3 rounds left, Glitterdust 12 rounds left, Thor's enlarge 138 rounds left

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"Hey, you leave her alone, you big bully," Lila shouts at the red xill, casting Murderous Command on it while maintaining her Inspire Courage.
SR check: 1d20 + 1 ⇒ (19) + 1 = 20
unfortunately, Lila had to drop her persistent rod when she whipped out the magic missile scroll, but she still hasn't used Misfortune on Red. So if the red Xill gets a 13 or better on the die when he rolls DC: 21 Will save, Lila will make him re-roll as an immediate action.
If Lila thinks the Murderous Command worked, she'll shout out to Thor: "Go kill the caster. You'll get another Opportunity to Attack when this one runs back to attack his friend."
Shield 4 rounds, Freedom of Movement 2 rounds.
Inspire courage +2 to hit and weapon damage

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AoO: 1d20 + 14 ⇒ (1) + 14 = 15 <NAT 1>
Stepping in closer to the caught enemies, I'll continue to go all out.
Haste Attack vs Red: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 3d6 + 18 ⇒ (2, 6, 6) + 18 = 32
Attack vs Red: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 3d6 + 18 ⇒ (3, 1, 2) + 18 = 24
Attack vs RedO: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 3d6 + 18 ⇒ (6, 4, 1) + 18 = 29

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"Try to cast spells in web, ugly creature!
Thor, position yuorself to north from the xill, so we'll have clear sight of it""
Seoni draws the wand of Magic Missile and points it at the last enemy.
SR: 1d20 + 3 ⇒ (3) + 3 = 6
MM: 2d4 + 2 ⇒ (3, 2) + 2 = 7
Haste 2 rounds left, Glitterdust 11 rounds left, Thor's enlarge 137 rounds left, 699 rounds (it's easier to burn it when the combat ends)

DM Feral |

The missiles from Lila's scroll pelt the trapped xill priest but he doesn't fall.
The plant's enormous tendrils change targets to the bothersome sorceress.
Slam vs Seoni: 1d20 + 15 ⇒ (17) + 15 = 32
Damage: 2d6 + 6 ⇒ (1, 4) + 6 = 11
Grab: 1d20 + 20 ⇒ (14) + 20 = 34
Slam vs Seoni: 1d20 + 15 ⇒ (8) + 15 = 23
Damage: 2d6 + 6 ⇒ (5, 1) + 6 = 12
Grab: 1d20 + 20 ⇒ (8) + 20 = 28
The rest of the party is up.

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Being grappled with tendrils Seoni cintinues using her wand
SR check: 1d20 + 3 ⇒ (17) + 3 = 20
MM: 2d4 + 2 ⇒ (1, 3) + 2 = 6