nightdeath
|
Making your way down towards the basements which descend futher into sub-basments beneath Skyreach, in turn spiraling out like hollow roots to cryptic galleries hidden where few Pahfinders tread.
You manage to get to a hallway that is 10 feet wide, bears fine masornry walls and is peppered with doors of wood, stone and iron.
One of the doors is clearly labeled with a brass plaque inscribered with large letters: The Antarnicus Wing Destination
| AGamer70 Alt |
Zurnzal looks at the door. "Ah, here we are. Could someone check to make sure the door is not trapped? Rataji, you indicated we should expect guards inside. Do we want to barge in or should I try to pass myself off as the cleric? I'm not sure he would normally have come down here but it may give us a moment to enter."
nightdeath
|
Expediating game. Am already in the last encounter in my other game.
See Slide 5 for Map.
1d20 + 14 ⇒ (18) + 14 = 32
1d20 + 22 ⇒ (15) + 22 = 37
1d20 + 22 ⇒ (14) + 22 = 36
Your Prosfessional Thief takes out a set of tools and deftly begins to check the door for any traps and disable it. It's quick and within a minute the door is disarmed and unlocked. Opening it reveals....
Rows of low shelves laden with scrolls, books, and the odd relic line this well-lit hall. At its far end stands a small fountain that emits a small amount of steam—enough to keep this dry room’s humidity constant. Six decorative columns, each one densely carved with animal imagery and fanciful whorls, stand along the walls, and a pair of lounging lizard statues rest on a dais at the north end of the room.
Most of the treasures here are simply field journals, rubbings, sketches, and boxes of broken pottery. The two northernmost shelves bear the most impressive finds, including a dozen weapons, a handful of beaten silver plates, and a smaller collection of journals. To the east and west are two pools of mild acid used to strip dirt and stains from relics.
The Professional 1d20 + 12 ⇒ (18) + 12 = 30
The Leader 1d20 + 2 ⇒ (9) + 2 = 11
The Vengeful 1d20 + 11 ⇒ (1) + 11 = 12
The Experiment 1d20 + 2 ⇒ (3) + 2 = 5
The Artist 1d20 + 1 ⇒ (3) + 1 = 4
The Ambitious 1d20 + 11 ⇒ (20) + 11 = 31
Both The Professional and The Ambitious noted something unusual about the statues.......they seemed to lifelike.
nightdeath
|
I'm guessing you guys might want to buff first? Just pointing out that you all noticed something unusual about the statues. (Yeah expect combat)
You'll need the notes that can be found here to operate the Tapestry.
A Much earlier post was eaten when Pazio site was down though.
| AGamer70 Alt |
Looking at the map, I see the 2 lizard statues - they don't look too tough ;). What are the 2 things to either side of the entrance?
Zurnzal looks around the room. "Something seems off with those statues and it concerns me that there are no guards. Be prepared. I'll keep my eyes open while someone else starts searching the shelves for the notes we need."
He then moves over to the left aisle and moves closer with the group as they search. Can I see the lizard statue from here that I would be able to shoot my bow at it?
nightdeath
|
Yes you would be able to shoot the statue. Rataji May give me a Knowledge (Planes) check.
As the rest of the party now forewarned, approach cautiously, Rataji seems to find those statues very familar and it nags at his memory.
Something about them being guardians.
GM Evil
|
Joliryn sticks to the rear of the group, with her kukri out.
Pathfinders.... Don't they ever get tired of puzzles and tricks?
nightdeath
|
Rataji swiftly identifies the Creatures as
Defensive Abilities paired protectors, stony defense (4/day); DR 5/bludgeoning; Immune disease, paralysis, poison, sleep
Paired Protectors (Su) When two or more foo creatures are within 30 feet of each other, they both gain the benefit of a protection from evil spell. The caster level of this protection from evil effect is equal to the highest Hit Dice of the affected foo creatures. This effect can be dispelled, but if it is, a foo creature can reactivate it as a swift action.
Stony Defense (Su) A foo chameleon can harden its skin to unyielding stone as an immediate action. It gains hardness 8 until the end of its next turn, but its speed is reduced by 10 feet for the same duration. These foo chameleons were startled by a potential threat earlier in the day, and they only have two uses of this ability remaining.
Tongue (Ex) A giant chameleon can grab a foe with its tongue and draw the victim to its mouth. This tongue attack has a reach of 15 feet. The attack does no damage, but allows the creature to grab. A giant chameleon does not gain the grappled condition while using its tongue in this manner.
Defensive Abilities paired protectors, stony defense (7/day); DR 5/bludgeoning; Immune disease, paralysis, poison, sleep
Intimidating Charge (Ex) When a foo frilled lizard charges, it hisses ferociously, extends its neck frills, and darts forward on its hind legs, increasing its base speed to 50 feet for that round. In addition to the normal effects of a charge, the creature charged must make a DC 13 Will save or be shaken for 1d6 rounds. This is a fear effect. The save DC is Charisma based.
Paired Protectors (Su) When two or more foo creatures are within 30 feet of each other, they both gain the benefit of a protection from evil spell. The caster level of this protection from evil effect is equal to the highest Hit Dice of the affected foo creatures. This effect can be dispelled, but if it is, a foo creature can reactivate it as a swift action.
Stony Defense (Su) A foo frilled lizard can harden its skin to unyielding stone as an immediate action. It gains hardness 8 until the end of its next turn, but its speed is reduced by 10 feet for the same duration.. These foo frilled lizards were startled by a potential threat earlier in the day, and they only have two uses of this ability remaining.
Rataji: 1d20 + 5 ⇒ (3) + 5 = 8
Marnarius: 1d20 + 2 ⇒ (3) + 2 = 5
322: 1d20 + 5 ⇒ (3) + 5 = 8
Shohiraj: 1d20 + 5 ⇒ (14) + 5 = 19
Zurnzal: 1d20 + 2 ⇒ (9) + 2 = 11
Chameleon: 1d20 + 6 ⇒ (2) + 6 = 8
Lizard: 1d20 + 5 ⇒ (17) + 5 = 22
Initative Order
The Foo Lizard Blue and Green
The Professional
The Ambitious
The Leader
The Experiment
The Foo Chameleon Red & Yellow
The Vengeful
One round before combat starts.
The statues beings to stir!!!!
nightdeath
|
Who's ermm playing The Artist?
The Artist Intiative 1d20 + 4 ⇒ (18) + 4 = 22
You have One round to do what you want before we start Combat Proper.
Treat it as you all have a surprise round.
| AGamer70 Alt |
I have Sandals of Quick Reaction: When Zurnzal acts on the surprise round, he can take both a standard and a move action. Can I attack? If I can, I'm assuming I cannot do a full round action like flurry of blows, but I will 5' step up to the Blue lizard and punch it.
Seeing the statues start to stir, Zurnzal steps up to the closest one and punches it in the head.
Unarmed attack: 1d20 + 13 ⇒ (7) + 13 = 20 (-2 if I can flurry)
Bludgeoning Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Sneak attack damage: 1d6 ⇒ 5
If I can flurry, add the following attacks ...
Unarmed attack: 1d20 + 13 - 2 ⇒ (9) + 13 - 2 = 20
Bludgeoning Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Sneak attack damage: 1d6 ⇒ 3
Unarmed attack: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20
Bludgeoning Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Sneak attack damage: 1d6 ⇒ 4
Unarmed attack: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21
Bludgeoning Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Sneak attack damage: 1d6 ⇒ 5
If I cannot attack, I will not move and use Martial Flexibility to remember Pummeling Style and ready an attack.
GM Evil
|
Joliryn raises her scimitar, and runs one hand lovingly across the blade. The flames become blue, and ice crackles across the metal underneath them.
Two arcane pool points to make scimitar Icy Burst on top of the flaming ability it already has.
nightdeath
|
No full round attack unfortunately.
The Ambitious Smacks the closest statue with a solid bone crunching punch and feels the stone like skin give way to softer flesh.
Initative Order (Surprise Round)
The Foo Lizard Blue and Green <---
The Artist <----Up
The Professional <----Up
The Ambitious <---Done
The Leader <--- Up
The Experiment <---Done
The Foo Chameleon Red & Yellow <----
The Vengeful <--- Up
Blue Lizard 12 Dmg.
nightdeath
|
Initative Order (Surprise Round)
The Foo Lizard Blue and Green <---
The Artist <----Done. Made weapon shiny
The Professional <----Up
The Ambitious <---Done Beat on Poor Blue Lizard
The Leader <--- Done. Made everyone Hopped up.
The Experiment <---Done Drew a dagger
The Foo Chameleon Red & Yellow <----
The Vengeful <--- Up
Blue Lizard 12 Dmg.
nightdeath
|
Initative Order (Surprise Round)
The Foo Lizard Blue and Green <---
The Artist <----Done. Made weapon shiny
The Professional <----Up
The Ambitious <---Done Beat on Poor Blue Lizard
The Leader <--- Done. Made everyone Hopped up.
The Experiment <---Done Drew a dagger
The Foo Chameleon Red & Yellow <----
The Vengeful <--- Slice and Dice Green Lizard
Blue Lizard 12 Dmg.
Green Lizard 22 Dmg
A dazzling slash of blades bites into the Lizard as it squeals in pain from the cruel gash on its torso as The Vengeful skillfully directs his blade to strike into what seems to be a major artery, causing it to bleed onto the floor.
nightdeath
|
Hmmm Skip then. Removing from Initative order.
Initative Order (Round 1)
The Foo Lizard Blue and Green <--- Beats on The Artist and Ambitious
The Artist <----Up.
The Ambitious <---Up.
The Leader <---Up.
The Experiment <---Up.
The Foo Chameleon Red & Yellow <----
The Vengeful <---
Blue Lizard 12 Dmg.
Green Lizard 22 Dmg
The lizards make their move, hissing in irritation, they both lunge at their respective targets.
Green Lizard Bite The Artist 1d20 + 10 ⇒ (4) + 10 = 142d6 + 6 ⇒ (3, 4) + 6 = 13
Green Lizard Bite The Artist 1d20 + 5 ⇒ (1) + 5 = 61d8 + 3 ⇒ (2) + 3 = 5
Blue Lizard Bite The Ambitious 1d20 + 5 ⇒ (1) + 5 = 61d8 + 3 ⇒ (3) + 3 = 6
Blue Lizard Bite The Ambitious 1d20 + 5 ⇒ (5) + 5 = 101d8 + 3 ⇒ (3) + 3 = 6
Bites and tail slaps assail the two, but it seems the tight quarter fighting aids the agents instead.
GM Evil
|
Joliryn twirls her scimitar, making it seem like that's what she's about to strike with, but with a smirk, she reaches her other hand out and touches the creature beside her, causing a blast of ice to cover the beast!
Frigid Touch: As a standard action with a range of touch, Joliryn can deal 4d6 cold damage and stagger her target for 1 round (no save). If the attack is a critical hit, the target is staggered for one minute instead.
Cold Damage: 4d6 ⇒ (2, 1, 6, 5) = 14
| AGamer70 Alt |
Are we all hasted? If so, +1 to hit, +1 AC, and additional attack.
Zurnzal anticipates the lizards attacks and dodges them. He then pauses for a moment before attacking with a flurry of punches and kicks.
Swift action to use martial flexability - pummeling style. Add all damage together before reducing by DR.
Attack: 1d20 + 13 + 1 - 2 ⇒ (5) + 13 + 1 - 2 = 17
Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Attack: 1d20 + 8 + 1 - 2 ⇒ (19) + 8 + 1 - 2 = 26
Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Attack: 1d20 + 13 + 1 - 2 ⇒ (5) + 13 + 1 - 2 = 17
Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Attack: 1d20 + 8 + 1 - 2 ⇒ (7) + 8 + 1 - 2 = 14
Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Attack: 1d20 + 13 + 1 - 2 ⇒ (9) + 13 + 1 - 2 = 21
Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Attack: 1d20 + 8 + 1 - 2 ⇒ (12) + 8 + 1 - 2 = 19
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
( :( that was some sad rolling) If not hasted, -1 to all hit and disregard last group of attacks.
GM Evil
|
In that case, she will deliver the frigid touch through her scimitar, and also make another attack with the haste.
Frigid Touch Attack: 1d20 + 12 ⇒ (10) + 12 = 22
Scimitar Cold/Fire Damage: 2d6 ⇒ (4, 1) = 5
Scimitar Normal Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Regular Scimitar Attack: 1d20 + 12 ⇒ (5) + 12 = 17
Scimitar Cold/Fire Damage: 2d6 ⇒ (3, 6) = 9
Scimitar Normal Damage: 1d4 + 5 ⇒ (1) + 5 = 6
The Vengeful
|
Vengeful strikes quickly with his longsword, attempting to rip through the creatures defences and tear it apart with his lethal bladework.
Attack: 1d20 + 13 + 2 + 1 ⇒ (6) + 13 + 2 + 1 = 22
Damage: 1d8 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Haste Attack: 1d20 + 13 + 2 + 1 ⇒ (8) + 13 + 2 + 1 = 24
Damage: 1d8 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Iterative Attack: 1d20 + 8 + 2 + 1 ⇒ (11) + 8 + 2 + 1 = 22
Damage: 1d8 + 6 + 1 ⇒ (5) + 6 + 1 = 12
nightdeath
|
Have the Heroism casted on someone else or have it uncasted.
Initative Order (Round 1)
The Foo Lizard Blue and Green <--- Beats on The Artist and Ambitious
The Artist <----Frigid Touch with Scimitar for 29 dmg on Green, killing it
The Ambitious <--- Pummels Blue to death.
The Leader <--- Magic Missles for 12 Dmg on Blue. (Changed to Red.)
The Experiment <---Up.
The Foo Chameleon Red & Yellow <---- Picks on The Leader
The Vengeful <--- Action pending as there are no valid targets.
The Artist is in fine form as she slices and dices her foe into pieces of ice asshe unleashes both bladework and magic.
The Ambitious is not to be outdone as hardened skin gives way to punishing blows from his fury.
The leader for lack of targets conjures forth magical darts that streak unerringly towards his target, cratering its skin though he still approaches.
The creatures however seels to return the favor as they swiftly make their way via teh sides walls and flanks The Leader!
Attack 1d20 + 6 ⇒ (11) + 6 = 172d6 + 6 ⇒ (2, 4) + 6 = 12
Attack 1d20 + 6 ⇒ (5) + 6 = 112d6 + 6 ⇒ (3, 6) + 6 = 15
PFS PREGEN
|
322m at the start if battle, feels her mind racing in a thousand directions. She tries to speak, but it only comes out as garbled speech. She begins speaking in Aklo, but manages to keep most her wits about her. She looks at the creature on her left, and casts a spell on it, hoping it's will is weak.
Casting Murderous Command, DC 15 will save or strike it's nearest ally.
nightdeath
|
Initative Order (Round 1)
The Foo Lizard Blue and Green <--- Beats on The Artist and Ambitious
The Artist <----Frigid Touch with Scimitar for 29 dmg on Green, killing it
The Ambitious <--- Pummels Blue to death.
The Leader <--- Magic Missles for 12 Dmg on Blue. (Changed to Red.)
The Experiment <---Attempts to get the Chameleon to Bite something else.
The Foo Chameleon Red & Yellow <---- Picks on The Leader
The Vengeful <--- Action pending as there are no valid targets.
Will save 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
322 giggles but within her giggles, she somehow laughs out a spell in a form of imcomprehensible gibberish. The Chameleon blinks....once and promptly ignores her in favor of biting a large chunk from its enemy in front of her.
| AGamer70 Alt |
Round 2 when I am up.
Seeing the lizard crumble to the floor from his blows, Zurzal turns around to find another target. He takes a step forward to attack the Chameleon with a flying kick and some punches.
Pummeling style (9/10) add total damage before applying DR. Flurry of blows on red
Attack: 1d20 + 13 + 1 - 2 ⇒ (12) + 13 + 1 - 2 = 24
Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Attack: 1d20 + 8 + 1 - 2 ⇒ (1) + 8 + 1 - 2 = 8
Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Attack: 1d20 + 13 + 1 - 2 ⇒ (2) + 13 + 1 - 2 = 14
Damage: 1d8 + 6 ⇒ (8) + 6 = 14
Attack: 1d20 + 8 + 1 - 2 ⇒ (9) + 8 + 1 - 2 = 16
Damage: 1d8 + 6 ⇒ (2) + 6 = 8
If I can reach enemy w/ 5' step and complete flurry of blows.
Attack: 1d20 + 13 + 1 - 2 ⇒ (7) + 13 + 1 - 2 = 19
Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Attack: 1d20 + 8 + 1 - 2 ⇒ (7) + 8 + 1 - 2 = 14
Damage: 1d8 + 6 ⇒ (8) + 6 = 14
nightdeath
|
Initative Order (Round 1)
The Foo Lizard Blue and Green <--- Beats on The Artist and Ambitious
The Artist <----Frigid Touch with Scimitar for 29 dmg on Green, killing it
The Ambitious <--- Pummels Blue to death.
The Leader <--- Magic Missles for 12 Dmg on Blue. (Changed to Red.)
The Experiment <---Attempts to get the Chameleon to Bite something else.
The Foo Chameleon Red & Yellow <---- Picks on The Leader
The Vengeful <--- Action pending as there are no valid targets.
The Vengeful's blade whirls and sinks deep flesh wielded by its skillful user. He feel his slash however does less damage then he would have liked upon contact with its tough skin.
--------------------------------------------------------------------------- --
Initative Order (Round 2)
The Foo Lizard Blue and Green <--- Dead
The Artist <----
The Ambitious <--- Strikes Red with multiple blows
The Leader <---
The Experiment <---
The Foo Chameleon Red & Yellow <----
The Vengeful <---
Yellow Chameleon 4 Dmg
Red Chameleon 12 dmg
The Ambitious finds this new foe far more agile than the previous as his blows marks once and the creture dodges the rest.
The Vengeful
|
The Vengeful full attacks, this time taking advantage of his better positioning to land multiple attacks.
Attack: 1d20 + 13 + 2 + 1 ⇒ (17) + 13 + 2 + 1 = 33
Damage: 1d8 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Haste Attack: 1d20 + 13 + 2 + 1 ⇒ (2) + 13 + 2 + 1 = 18
Damage: 1d8 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Attack #2: 1d20 + 8 + 2 + 1 ⇒ (20) + 8 + 2 + 1 = 31
Damage: 1d8 + 6 + 1 ⇒ (4) + 6 + 1 = 11
GM Evil
|
Joliryn dashes forward, and slashes at the next beastie, a wild grin on her face.
You absolutely must teach me this hasting spell later! I've never been so fast!
She slashes with her scimitar, twice!
Attack: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Cold/Fire Damage: 2d6 ⇒ (3, 2) = 5
Attack: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Cold/Fire Damage: 2d6 ⇒ (3, 1) = 4
nightdeath
|
Initative Order (Round 2)
The Foo Lizard Blue and Green <--- Dead
The Artist <---- Slashes her foe (Yellow) for 9 dmg!
The Ambitious <--- Strikes Red with multiple blows
The Leader <--- Dazes Red
The Experiment <--- Attempts to beguile her foe into attacking another.
The Foo Chameleon Red & Yellow <---- Red is dazed, Yellow Attacks The Vengeful
The Vengeful <--- Slashes 11 Dmg on Yellow
Yellow Chameleon 24 Dmg
Red Chameleon 12 dmg
Will save 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Attack on Vengeful Bite 1d20 + 10 ⇒ (2) + 10 = 122d6 + 6 ⇒ (4, 5) + 6 = 15, Tail 1d20 + 5 ⇒ (15) + 5 = 201d8 + 3 ⇒ (8) + 3 = 11
The Artist's graceful and frenzied attacks leave it marks though most of her blade's edge is blunted on its skin.
The Leader reaches out and Dazes his foe, leaving it unable to attack while The Experiment's attempt once more fails.
The Chameleon hurting from the vengeful's attacks, rears his head and attempts to bite him before twisting to slam its heavy tail against its irrtating enemy.
---------------------------------------------------------------------------
Initative Order (Round 3)
The Foo Lizard Blue and Green <--- Dead
The Artist <----
The Ambitious <---
The Leader <---
The Experiment <---
The Foo Chameleon Red & Yellow <----
The Vengeful <---
Yellow Chameleon 24 Dmg
Red Chameleon 12 dmg
The Phantom of the Opera
|
In the absence of our Rogue, I gave you heroism, too, Joliryn - are you tracking that?
"Normally I subscribe to the 'keep it secret and keep it safe' school of thought, but I suppose I could listen to the old alma mater's more liberal philosophy for your sake." Rataji responds amiably over the sounds of battle.
Assuming the red chameleon is still dazed when I do this, I move around to give Zurnzal a flank, then try to daze it again for next round.
melee touch attack: 1d20 + 4 ⇒ (12) + 4 = 16
| AGamer70 Alt |
Encouraged that Rataji is able to daze and help distract the chameleon, Zurnzal again makes multiple attacks trying to finish it off.
Pummeling style (8/10) add total damage before applying DR. Flurry of blows.
Attack: 1d20 + 13 + 1 - 2 + 2 ⇒ (6) + 13 + 1 - 2 + 2 = 20
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Attack: 1d20 + 8 + 1 - 2 + 2 ⇒ (18) + 8 + 1 - 2 + 2 = 27
Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Attack: 1d20 + 13 + 1 - 2 + 2 ⇒ (16) + 13 + 1 - 2 + 2 = 30
Damage: 1d8 + 6 ⇒ (8) + 6 = 14
Attack: 1d20 + 8 + 1 - 2 + 2 ⇒ (12) + 8 + 1 - 2 + 2 = 21
Damage: 1d8 + 6 ⇒ (4) + 6 = 10
Attack: 1d20 + 13 + 1 - 2 + 2 ⇒ (15) + 13 + 1 - 2 + 2 = 29
Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Attack: 1d20 + 8 + 1 - 2 + 2 ⇒ (3) + 8 + 1 - 2 + 2 = 12
Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Ooo, that looks like a lot of damage :)
nightdeath
|
Initative Order (Round 3)
The Foo Lizard Blue and Green <--- Dead
The Artist <----
The Ambitious <--- Kills Red in a flurry of blows
The Leader <--- dazes Red and helps in the flanks
The Experiment <---
The Foo Chameleon Red & Yellow <----
The Vengeful <---
Yellow Chameleon 24 Dmg
With Rataji successfully dazing the Red Chameleon, Zurnal smashes into it reducing it to little more than paste.
322 Your #PFS please for reporting