PFS PbP Gameday 4 - Serpent's Rise (7th Level pregen) Start 19 / 09 / 2015 (Inactive)

Game Master nightdeath

Initative:

[dice=Rataji]1d20+5[/dice]
[dice=Marnarius]1d20+2[/dice]
[dice=322]1d20+5[/dice]
[dice=Shohiraj]1d20+5[/dice]
[dice=Joliryn]1d20+4[/dice]
[dice=urnzal]1d20+2[/dice]


Maps


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Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

322 will delay her action, unsure what to do and conserve her limited spell should something else need more aggressive attention.

Dark Archive

Seeing the other creature fall on the opposite side of the room, The Vengeful attempts to replicate his friends success.

Attack: 1d20 + 13 + 2 + 1 ⇒ (17) + 13 + 2 + 1 = 33
Damage: 1d8 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Haste: 1d20 + 13 + 2 + 1 ⇒ (14) + 13 + 2 + 1 = 30
Damage: 1d8 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Attack #2: 1d20 + 8 + 2 + 1 ⇒ (12) + 8 + 2 + 1 = 23
Damage: 1d8 + 6 + 1 ⇒ (7) + 6 + 1 = 14

Dark Archive

Shades of Ice GM Evil's Signup Sheet

Joliryn daves her spells and opts for wild slashing with her scimitar.
Attack: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Cold/Fire Damage: 2d6 ⇒ (1, 1) = 2

Attack: 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Cold/Fire Damage: 2d6 ⇒ (5, 3) = 8

Confirm Crit: 1d20 + 13 ⇒ (5) + 13 = 18
Extra Crit Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Icy Burst Crit Damage: 1d10 ⇒ 8

Sovereign Court

Chronicle Sheets GM Busy At Work........

Initative Order (Round 3)
The Foo Lizard Blue and Green <--- Dead
The Artist <---- Slashing Frenzy against yellow
The Ambitious <--- Kills Red in a flurry of blows
The Leader <--- dazes Red and helps in the flanks
The Experiment <--- delays and waits it out
The Foo Chameleon Red & Yellow <---- Dies to The Artist.
The Vengeful <--- Attacks Yellow

A flurry of slashes from the Artist renders the Chameleon into a fine mist of blood ending this tense combat.

A swift check ensures no one else has heard this fight and that the room is cleared for you to search.

GM Rolls:

1d20 ⇒ 10
1d20 ⇒ 18
1d20 ⇒ 1
1d20 ⇒ 8
1d20 ⇒ 14

The party swiftly parts ways and search the room for the notes and after obtaining it hands it to The Leader.

Most of the objects supplied here are of no immediate use to the party, save two. On one shelf lies a staff of caustic fury (treat this as a staff of fire, each of whose spells deal acid damage instead of fire damage) with 4 remaining charges.

The second important find is the weapon that Marnarius was sent to find just before the Pathfinder Society took control of the Diamond Gate and sealed him in the tapestry demiplane.

The Vengeful:
Exactly what this weapon is depends on the player’s preferences, because there are three weapons here that might have been the long-sought relic; describe each, and let Marnarius’s player decide which one it was. The first is an obsidian-bladed scythe with a mahogany handle. The second is a heavy flail made of magically hardened gold and whose head is molded like a roaring tiger skull. The third is a serrated, singleedged longsword made of green-tinged metal. Whichever weapon the player chooses, it is a +2 vicious weapon.

--------------------------------------------------------------------------

Moving away from the treasure room, the party comes towards a door leading into the tapestry chamber, they can hear a conversation occurring though it's largely about being unlucky enough to be selected for guard duty and missing out on the festival. The people inside doesn't seemed to have notcied your approach.

Sovereign Court

Rataji takes the staff with obvious enthusiasm.

Yes, my avatar's appearance happens to have changed, but Rataji's hasn't.

Dark Archive

Marnarius's eyes glow with pleasure as he beholds his weapon. Going with Longsword for ease of bookkeeping

GM is it possible I can stealth in and sneak attack the guards are is this unrealistic / too many of them to avoid detection. Ideally Marnarius would like to gain control of the tapestry to trigger a larger force if at all possible.

Sovereign Court

Chronicle Sheets GM Busy At Work........

You'll have to first figure out how many of the guards are there. They are currently behind the door.
Still a nice Avatar Ratjai.

Sovereign Court

I dunno, maybe I'm foreshadowing Rataji's eventual lichdom.


Zurnzal: Half-orc Brawler/Assassin 6/2 | HP 65/72 | AC 19 T 14 FF 16 | F +9 R +10 W +7 | CMB +12 CMD 26 | Speed 30' Init +2 Perc +13

Zurnzal follows the rest of the group to the Tapestry room. "I could try to delay the guards by posing as the priest I took out to allow us to open the door. I also have a potion of invisibility you could use to come in behind me. Assuming we are able to open the door, that is."

Sovereign Court

Chronicle Sheets GM Busy At Work........

Map has being updated. Slide #6

From what the party can tell, the doors are unlocked though closed and judging from the voices, there are 3 pathfinders inside.


Zurnzal: Half-orc Brawler/Assassin 6/2 | HP 65/72 | AC 19 T 14 FF 16 | F +9 R +10 W +7 | CMB +12 CMD 26 | Speed 30' Init +2 Perc +13

Zurnzal hands Marnarius his potion of invisibility and then turns to Joliyrn and whispers. "Can I have a sheet of paper that you got from the cleric?" He then rolls it up like a scroll. "Alright, I'll walk in and introduce myself as the cleric. I'll try to buy time to let Marnarius sneak in. So I have an idea where you will be, why don't I go right and you go left. The rest of you can wait in the hallway or just inside the door. I'll say you are my guards. When Marnarius attacks, the rest of us do the same. Any questions?"

Dark Archive

Shades of Ice GM Evil's Signup Sheet

Joliryn hands him the paper and nods.
Let's do this.


Zurnzal: Half-orc Brawler/Assassin 6/2 | HP 65/72 | AC 19 T 14 FF 16 | F +9 R +10 W +7 | CMB +12 CMD 26 | Speed 30' Init +2 Perc +13

Zurnzal takes a deep breath and straightens out his cloak. Holding the rolled up paper in one hand, he opens the door and steps inside, making sure the door stays open.

Disguise: 1d20 + 11 ⇒ (6) + 11 = 17

"Greetings fellow Pathfinders. How are you this fine day. Unfortunate to be stuck on guard duty during such an exciting event. Alas, I am also running errands for my boss, Master of Scrolls Aram Zey. He wanted me to leave a scroll in this room for him." He looks around the room.

Perception: 1d20 + 11 ⇒ (8) + 11 = 19

"I'm sorry, I didn't introduce myself. I'm Arminaldi Charthagnion. Now, where to put this scroll." He starts to move around the right side of the table.

Sovereign Court

Chronicle Sheets GM Busy At Work........

GM Rolls:

R: 1d20 + 12 ⇒ (4) + 12 = 16
L: 1d20 + 7 ⇒ (2) + 7 = 9
T: 1d20 + 4 ⇒ (7) + 4 = 11

Upon Seeing 'Arminaldi', the Gunslinger, warrior and Sorceror relaxs and allows him in.

"By all means." begins the regal looking gun wielder before he continues.
"Like all of us." The half orc warrior chuckles at that.

Dark Archive

Marnarius drinks the potion of Invisibility, follows Zurnzal around the door, and studies both the Gunslinger, and the Sorceror. Marnarius proceeds to explode out of stealth, seeking to eliminate the sorceror in a single round.

Attack: 1d20 + 13 + 2 + 2 ⇒ (10) + 13 + 2 + 2 = 271d20 + 8 + 2 + 2 ⇒ (2) + 8 + 2 + 2 = 14
Damage: 1d8 + 6 + 2 + 2 + 2d6 ⇒ (2) + 6 + 2 + 2 + (6, 4) = 221d8 + 6 + 2 + 2 + 2d6 ⇒ (2) + 6 + 2 + 2 + (4, 3) = 19

Sovereign Court

Chronicle Sheets GM Busy At Work........

Giving a chance for the others to post before I enter Init.


Zurnzal: Half-orc Brawler/Assassin 6/2 | HP 65/72 | AC 19 T 14 FF 16 | F +9 R +10 W +7 | CMB +12 CMD 26 | Speed 30' Init +2 Perc +13

If I'm able to attack also before initiative ...

Seeing the Pathfinders relax, Zurnzal moves up to the first chair, within striking distance of the fighter. Upon hearing Marnarius' attack, Zurzal steps up and attacks with a flurry of blows.

Attack: 1d20 + 13 - 2 ⇒ (18) + 13 - 2 = 29
Damage: 1d8 + 6 + 1d6 ⇒ (4) + 6 + (3) = 13
Attack: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11
Damage: 1d8 + 6 + 1d6 ⇒ (5) + 6 + (3) = 14

Attack: 1d20 + 13 - 2 ⇒ (15) + 13 - 2 = 26
Damage: 1d8 + 6 + 1d6 ⇒ (5) + 6 + (3) = 14
Attack: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26
Damage: 1d8 + 6 + 1d6 ⇒ (1) + 6 + (6) = 13

Confirm crit: 1d20 + 8 - 2 ⇒ (13) + 8 - 2 = 19
Damage: 1d8 + 6 ⇒ (1) + 6 = 7

Sovereign Court

I suppose I'll cast shield on myself.

"So quick to resort to violence?" Rataji calls out casually from the hall. "And here you had them so nicely buttered up!"

Dark Archive

Shades of Ice GM Evil's Signup Sheet

The artist follows Zurznal in, trying her best to look like his bodyguard. When Marnarius attacks, she sighs, and mutters.
Oaf. We could have done this without bloodshed. Now, we have to waste time killing people.

She does, however, explode into motion, attacking the sorcerer after channeling her magic into her blade.

Attack: 1d20 + 13 ⇒ (10) + 13 = 23
Damage: 1d4 + 5 ⇒ (1) + 5 = 6
Fire Damage: 1d6 ⇒ 5

Attack, Frigid Touch: 1d20 + 13 ⇒ (18) + 13 = 31
Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Fire Damage: 1d6 ⇒ 5

Frigid Touch Damage: 4d6 ⇒ (4, 1, 4, 4) = 13

Confirm Critical: 1d20 + 13 ⇒ (20) + 13 = 33
Extra Critical Damage: 1d4 + 5 ⇒ (1) + 5 = 6
Extra Frigid Touch Damage: 4d6 ⇒ (4, 2, 3, 1) = 10

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

322, steps out and looks to one of the guards. She smiles at the man, and taps into the void. She muddles his mind, in an attempt to bring the man to a broken mind.

Using my Gift of Madness (Su) 7 times per day as a standard action, 322 can tap into the unthinkable void between the stars to cause a single living creature within 30 feet to become confused for 7 rounds (DC 17 Will negates). This is a mind-affecting compulsion effect.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Hey 322 and Rataji saves their shield and Gift of Madness. lol Slaughter in 6 seconds. Changing Target for The Artist.

At first the 3 of them are confused as The Ambitious and The Artist steps in as well moving to stand beside their quarry.

"Hey! Wha-" is all the gunslinger manges to protest as everyone explodes into action and within seconds have all the pathfinders down.

The Leader and Experiment share a glance about to cast their respective spells and realises that there is no need to............

--------------------------------------------------------------------------- -----

As you begin the Ritual...................

A thin slit appears down the middle of the tapestry, and then its whole center tears open in a deafening rip and a crack of thunder. Planar winds whip out from the frayed fabric for several seconds as purple lightning dances in the tattered wound. The gusts die suddenly, and the fabric stretches painfully to create an aperture nearly 10 feet wide, revealing a peaceful woodland occupied by a growing army.

A woman bedecked in chainmail and scars steps through into the room and then motions for those behind her to remain still. She surveys the chamber for a moment before a broad, genuine smile cracks her tough expression. “By Hanspur’s soggy hide, I never thought I’d see this world again.”
She shakes her head and wipes away a tear before it can quite form. “The name’s Wolona, bronze rank. We’ve got good news and bad news on the other side. The good’s that everyone we expected to show up did, plus some more besides. The bad news is that some of them are starting to believe we’ve set them up.”

Wolona clears her throat loudly as though no more need be said.
“The only thing keeping them from just killing each other and the rest of us is my promise that there would be a welcoming committee who might prove this place exists and that it’s not all a trap.” She starts to turn back to the portal. “Think you can give them a little pep talk?”

Wolona hardly waits for the you to agree before muttering, “I hope they haven’t killed each other already” and stepping back into the demiplane.
She returns a moment later leading an eclectic entourage of about 15 delegates and war leaders, including humans, a halfling covered in bright war paint, a hag, a wyvaran, a yeti, a pony-sized green dragon, and more. They jostle one another while inspecting the room and prodding the dead Pathfinders. The wyvaran sneers, looking at you sideways as if finding you unworthy, and asks, “So which of you is the Aspis king?”

Sovereign Court

Rataji steps forward, brandishing his silver badge. "I believe that, at least relatively speaking, that would be me. I am Rataji. These are my associates, Marnarius, Zurnzal, Joliryn, and...well, she's one of those Elves whose name is virtually unpronounceable to the tongues of most other folk. It can be vexing, yes? She's alright, though." Rataji unleashes that sparkling grin of his again.

Diplomacy: 1d20 + 12 ⇒ (7) + 12 = 19


Zurnzal: Half-orc Brawler/Assassin 6/2 | HP 65/72 | AC 19 T 14 FF 16 | F +9 R +10 W +7 | CMB +12 CMD 26 | Speed 30' Init +2 Perc +13

.

Sovereign Court

Chronicle Sheets GM Busy At Work........

"So?." Says a rather hulking wyvaran who's not looking particlarly impressed by his words.
[b]"We are here for blood, glory and VENGEANCE!!!! he roars out as the rest of the assorted leaders voice their approval, now looking at the brute.

Sorry, my feed didn't work until Agamer dotted it.


Zurnzal: Half-orc Brawler/Assassin 6/2 | HP 65/72 | AC 19 T 14 FF 16 | F +9 R +10 W +7 | CMB +12 CMD 26 | Speed 30' Init +2 Perc +13

Glad I could help with the bump.

Zurnzal smiles. "It just so happens the Pathfinders are having a party and we're crashing it! There's more than enough to go around."

Sovereign Court

Chronicle Sheets GM Busy At Work........

On hearing that, the gathered leaders roar their approval and immediately begin moving their forces through the gateway, spreading throughout Skyreach, and sneaking across the Grand Lodge’s grounds to cause mischief.

As the troops make ready, a green dragon approaches the party.
"Wolona spoke of a group that would neutralize the Pathfinder powerful mage who commands the tapestry and owns all of the arcane books. Are you that group? If you are then I wish to be part of this rare opportunity to do so."

Wolona having caught wind of what the dragon said, stomps over.
"I can't have you leaving! If you do then one of you," she points towards the party, "have to take up the slack."

Gazwyr:
Gazwyr presents the rare opportunity for someone to play a very young green dragon for the remainder of the adventure, but to do so, he current character must leave the group and help out elsewhere in the Grand Lodge. If someone elects to play the dragon, give them Gazwyr’s character sheet and a moment to familiarize themselves with its contents. Then get back to the action.

Sovereign Court

I'm more than kinda interested. May I see the sheet before deciding?

Sovereign Court

Chronicle Sheets GM Busy At Work........

The Dragon:

The Dragon

Born in the Hao Jin Tapestry demiplane, Gazwyr is a dragon with big aspirations but minimal experience with the world beyond his extraplanar home.

GAZWYR CR 6
Male very young green dragon
LE Medium dragon (air, extraplanar)
Init +1; Senses dragon senses (blindsense 60 ft., darkvision 120 ft.),
low-light vision; Perception +13

DEFENSE
AC 18, touch 11, flat-footed 17 (+1 Dex, +7 natural)
hp 66 (7d12+21)
Fort +7, Ref +6, Will +8
Immune acid, paralysis, sleep

OFFENSE
Speed 40 ft., fly 150 ft. (average), swim 40 ft.
Melee bite +10 (1d8+4), 2 claws +10 (1d6+3), 2 wings +5 (1d4+1)
Special Attacks breath weapon (30-ft. cone, 4d6 acid, Reflex DC 15 for
half, usable every 1d4 rounds)

STATISTICS
Str 17, Dex 12, Con 15, Int 12, Wis 13, Cha 12
Base Atk +7; CMB +10; CMD 21 (25 vs. trip)

Feats Alertness, Iron Will, Power Attack, Toughness

Skills Fly +11, Knowledge (nature) +11, Perception +13, Sense Motive
+3, Spellcraft +11, Stealth +11, Survival +11, Swim +21

Languages Common, Draconic

SQ water breathing, woodland stride

Gear bag of holding type I containing a potion of owl’s wisdom, a
potion of cure serious wounds, 13 silver rhinoceros statues (worth
50 gp each), an expended ring of three wishes (worth 100 gp), a
phylactery of faithfulness that always assumes the wearer’s patron
is Calistria, and 4 rubies (worth 250 gp each)

The Dragon Background:

The Hao Jin Tapestry demiplane is extensive, but it is hardly boundless. As the sorceress Hao Jin deposited ruins and temples within her extraplanar museum, she also inadvertently collected strange stowaways, including two clutches of green dragon eggs laid in the Kaava Lands. These first generation migrants had no parents and knew no world other than the demiplane. For more than a century, there was enough territory to sate all of their ambitions. However, as the dragons grew to adulthood, they yearned for more and began maneuvering against one another—even clashing violently when a plot would go awry.
Gazwyr is a child of these skirmishes. At 14 years of age, he recognizes that he is too young to carve out his own territory within the tapestry. When he heard the Aspis Consortium prophets speaking of a world beyond this one, he listened intently and established himself as a key player in organizing the invading forces. Now that he is finally free, Gazwyr hopes to snatch what magical treasures that he can, continue to work with the Aspis Consortium when profitable, and claim a large swath of forest to call his own.

Sovereign Court

Hmm, a bit less interested now. Not ruling it out completely yet, but is anyone else more compelled?

Dark Archive

Shades of Ice GM Evil's Signup Sheet

Dude. I'm so about that dragon. If you don't want it, I will totally take it. I believe I finished up all of Joliryn's missions, so I don't think I will lose out on anything by switching, would I GM?

Sovereign Court

Chronicle Sheets GM Busy At Work........

No you wouldn't I believe. How about the others?


Zurnzal: Half-orc Brawler/Assassin 6/2 | HP 65/72 | AC 19 T 14 FF 16 | F +9 R +10 W +7 | CMB +12 CMD 26 | Speed 30' Init +2 Perc +13

I'm ok with him playing it.

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

Go for it.

Dark Archive

I'm fine with it~

Sovereign Court

Don't let me stop you.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Then GM Evil, you're a dragon.
The decision made, Both The Dragon and The Artist hold a private discussion before agreeing to exchange places. Wolona is rather disappointed to lose the Dragon but agrees after considering The Artist as adequate.

The newly reformed party now makes their way to their final objective, coming across to a set of heavily reinforced wooden double doors that bow outward slightly, one of which has a small mail slot roughly three feet off the ground.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Casts bump

Sovereign Court

Rataji peeks through the mail slot.

"Hmm...are we supposed to mail them the password?"

Then he looks back to their newest party member, and smiles graciously and ingratiatingly. The way he does it all the time might be obnoxious were it not so mesmerizing.

"Mr....What did you say your name was? I do speak Draconic, I promise I can at the very least make a good effort to pronounce it respectably - you've honored us with your comradeship, I don't suppose you've a good way to get us past this...obstacle?"

Dark Archive

Shades of Ice GM Evil's Signup Sheet

Gazwyr. My name is Gazwyr. Now stand back back!

The dragon draws his shoulders up, and once the party is out of the way, blasts the door with his acid breath!
Damage: 4d6 ⇒ (5, 3, 3, 3) = 14

Sovereign Court

Chronicle Sheets GM Busy At Work........

The Door shudders but holds firm.
It would take a few rounds for the dragon to shatter the door with his breath!

Dark Archive

Shades of Ice GM Evil's Signup Sheet

Gazwyr rests on his haunches and snorts.
Its been fortified against acid attacks. You'll just have to hack it apart!

Sovereign Court

Chronicle Sheets GM Busy At Work........

Your resident thief Snorts.
"Move aside. I'll get it unlocked and then I'm leaving you all."

She brings out her tools and begins her work, within seconds she has already disabled all of the door's protective wards and locks. Packing up she turns and bids you all a farewell.
"I have another job to complete. Seeing you all here was part of it. Good luck." And with that she leaves.

Removing the Rogue and so I can concentrate on all of you for the last encounter.

Dark Archive

Shades of Ice GM Evil's Signup Sheet

The dragon snorts back.
Well, off with you then! I have my own mission here. Best to not have people getting in my way!

Couldnt resist a snorting war. That's three snorts in a row, can we do more?!


Zurnzal: Half-orc Brawler/Assassin 6/2 | HP 65/72 | AC 19 T 14 FF 16 | F +9 R +10 W +7 | CMB +12 CMD 26 | Speed 30' Init +2 Perc +13

Zurnzal watches the two go back and forth and chuckles a bit, accidentally letting out a snort. "Thanks for the help with the door. The cleric said it would be heavily protected. Remember, Zey will use scrolls, including illusions, so keep your eyes open. Is everyone ready?" he asks. Once everyone is prepared, he opens the door.

Perception: 1d20 + 11 ⇒ (11) + 11 = 22

Sovereign Court

Chronicle Sheets GM Busy At Work........

This tall library is ringed by a walkway around its perimeter, which provides access to a second level of towering bookshelves. A broad Qadiran rug leads to a short pedestal within a tall glass case that itself sits within an inscribed circle—all cordoned off by a velvet rope suspended by brass poles. A strange armillary pulses with energy from atop the pedestal. Several plush chairs and a few low tables bearing curiosities and curios line the lower floor, and two decorative suits of armor stand at attention, each with a crossbow resting against its shoulder. Heatless torches blaze with remarkably even light in sconces throughout the room, and a tall pendulum clock on the eastern wall ticks each passing second.

The Room is definitely snort worthy.

Within, you see Aram Zey. He does not look surprised to see you. In fact he snorts upon seeing you.
"Foul Agents, you'd not leave here alive."

Init:

Rataji: 1d20 + 5 ⇒ (5) + 5 = 10
Marnarius: 1d20 + 2 ⇒ (8) + 2 = 10
322: 1d20 + 5 ⇒ (9) + 5 = 14
GaZwyr: 1d20 + 1 ⇒ (4) + 1 = 5
Zurnzal: 1d20 + 2 ⇒ (4) + 2 = 6
GM Pets: 1d20 + 5 ⇒ (6) + 5 = 11

Round 1
The Experiment
Aram Zey
The Leader
The Vengeful
The Ambitious
The Dragon

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

322 will look at Aram Zey, inside her mind is racing a mile a minute and she forgets who she is for a moment. She snaps out of it just as quickly as she entered her deep thought.

I wonder if he is as powerful as legend foretells?

322 snorts at the sight of Aram Zey, You shall be a true test of my limits.

She concentrates for a split second, and a pair of translucent wings sprout from her back. She flies 30 feet into the air. She then concentrates on Aram Zey. She manipulates the void surrounding the highly esteemed man, causing a bone-chilling cold to envelop the Pathfinder Venture Captain.

Interstellar Void (Su) Once per day as a standard action, 322 can cloak one target within 30 feet in the void of space, dealing the target 7d6 points of cold damage (DC 17 Fortitude half).

cold damage: 7d6 ⇒ (3, 1, 6, 6, 2, 1, 6) = 25

Question, if I set of the giant construct in the lobby, will that provide and beneficial effect for this encounter?

Sovereign Court

Chronicle Sheets GM Busy At Work........

Not really. It's meant to give you bonus for sneaking in.

Aram Zey laughs at 322.
Frt Save vs DC 17 1d20 + 9 ⇒ (14) + 9 = 23
"Is that the best you can do? Maybe you should all slow down a little."

He gestures, conjuring a dark ray from his fingers and hurls it at 322. The ray expands and proeeds to envelop everyone in its slowing grasp.
Will Save DC 20 or be slowed.

Sovereign Court

Will save: 1d20 + 9 ⇒ (2) + 9 = 11

"Oh, gods, you're one of *those* wizards, are you?" Rataji sneers at Zey's magical pun, which he finds himself humiliated to admit to himself had taken him offguard enough for the spell - an enchantment! - to subdue him. "Well forgive me if you find me invulnerable to your lesser jokes!"

I cast lesser globe of invulnerability.

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

will: 1d20 + 10 ⇒ (2) + 10 = 12

322 tries to steel her mind for the assault, bu she fails to resist the effects. She feels very lethargic, but not weak. It is as if her body moves in slow motion.

On my next round, can I use dispel magic to counter the affects of slow? I can still cast a spell even if slowed, so I am not completely out of options at least. Which mini is Aram Zey, and are the other 3 in the room with him I presume?

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 1
The Experiment - Tries to Void Aram
Aram Zey - Puns a slow at Party
The Leader - Lesser globe of invulnerability.
The Vengeful
The Ambitious
The Dragon

I have placed your minis on the last slide. Yes you could use dispel magic as an area dispel.

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