MARNARIUS
Male human slayer 7 (Pathfinder RPG Advanced Class Guide 53)
NE Medium humanoid (human)
Init +2; Senses Perception +11
DEFENSE
AC 20, touch 12, flat-footed 18 (+5 armor, +2 Dex, +1 natural, +2 shield)
hp 67 (7d10+21)
Fort +9, Ref +9, Will +7
OFFENSE
Speed 30 ft.
Melee +1 longsword +13/+8 (1d8+6/19–20)
Ranged mwk composite longbow +10/+5 (1d8+5/×3)
Special Attacks sneak attack +2d6, studied target +2 (2 targets)
STATISTICS
Str 20, Dex 14, Con 14, Int 11, Wis 12, Cha 10
Base Atk +7; CMB +12; CMD 24
Feats Iron Will, Point-Blank Shot, Power Attack, Precise Shot, Quick Draw, Seething Hatred (human)ACG
Skills Acrobatics +10, Bluff +8, Disable Device +11, Handle Animal +1, Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +11, Sense Motive +11, Stealth +12, Survival +10
Languages Common
SQ slayer talents (poison use, ranger combat style, swift poison),
stalker, track +3
Combat Gear antitoxin, deathblade poison (2), potions of cure moderate wounds (2); Other Gear +2 studded leather, +1 light wooden shield, +1 longsword, mwk composite longbow, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +2, mwk thieves’ tools, 607 gp
SPECIAL ABILITIES
Deathblade Poison (Ex) Save Fortitude DC 20, Frequency 1/round for 6 rounds, Effect 1d3 Con damage; Cure 2 consecutive saves Seething Hatred (Ex) When Marnarius chooses a human as his studied target, his studied target bonus on melee and ranged damage rolls against that target increases from +2 to +4. Studied Target (Ex) Marnarius can study a target as a swift action to get +2 on attack, damage, Bluff, Disguise, Intimidate, Knowledge, Perception, Sense Motive, Stealth, and Survival rolls against that target. If Marnarius deals sneak attack damage to a target, he can study that target as an immediate action (and he gains the +2 to damage on that same damage roll). He can study up to two targets, but if he studies a third target, he loses the oldest target.