Idgethun |
*hopes most of the party has a 30 ft movement speed*
Surprised at how well things are going so far, Odd nevertheless does not want to leave things to chance. Their brawl could still run over some civilians! She turns to give Thrash a glance, then charges. "Come on!"
Dagger @ South, Charge, Inspire: 1d20 + 7 + 2 + 1 ⇒ (2) + 7 + 2 + 1 = 12
At the last moment, Odd trips on a spilled refreshment platter and her swing ducks under the huge creature before her.
I'll probably regret that decision in a moment. AC 17 until the others arrive.
Thrash Alpenstock |
Not evil! Flanking formation!
Thrash uses a swift action to switch his shared teamwork feat to Outflank (flanking bonuses are +4), as Lastwall Phalanx only benefits defenses against against evil creatures.
He then charges the southwest corner of gray rhino with a Power Attack.
charge: 1d20 + 14 ⇒ (18) + 14 = 32
damage: 1d6 + 14 ⇒ (4) + 14 = 18
GM Tektite |
In imitation of the beasts, Odd charges the rhino, but ends up rushing headlong toward the beast, and misses with her attack!
Thrash calls out a new battle formation, then charges as well. He rush is a bit more controlled as he slams the southern rhino with his broom!
Feel free to move yourselves on the map
Initiative:
Zirt
Star Chaser
Rhino (blue -27)
Rhino (gray -31)
Thrash
Idgethun
Jan
Farg
Jan, Farg, Zirt, and Star Chaser!
Jan Itor |
Jan charges the blue rhino drawing his broken sword on the way. The sword speaks up giving a bit of advice about hitting things.
Jan charges and draws Gamin, Gamin uses his guidance ability on Jan
For Desna
Shield Bash: 1d20 + 9 + 2 + 1 + 1 ⇒ (20) + 9 + 2 + 1 + 1 = 33DMG: 1d8 + 6 ⇒ (7) + 6 = 13
To confirm: 1d20 + 13 ⇒ (18) + 13 = 31Additional DMG: 1d8 + 6 ⇒ (3) + 6 = 9
If anything attacks an adjacent ally and I threaten the enemy
Bodyguard 1: 1d20 + 10 ⇒ (11) + 10 = 21 +2 AC
Bodyguard 2: 1d20 + 10 ⇒ (8) + 10 = 18 +2 AC
AC 23 for the round
Thrash Alpenstock |
In imitation of the beasts, Odd charges the rhino, but ends up rushing headlong toward the beast, and misses with her attack!
Thrash calls out a new battle formation, then charges as well. He rush is a bit more controlled as he slams the southern rhino with his broom!
Feel free to move yourselves on the map
Initiative:
Zirt
Star Chaser
Rhino (blue -27)
Rhino (gray -31)
Thrash
Idgethun
Jan
FargJan, Farg, Zirt, and Star Chaser!
Is the number next to rhinos the damage taken? I think you only added 8 from me instead of 18.
GM Tektite |
Everyone seems to use the rhino tactic as Jan charges the northern rhino. As he reaches the beast, he leaps into the air, swings his shield in front of him, and slams it down, with all his momentum behind the blow, into the beast's snout!
Initiatve:
Zirt
Star Chaser
Rhino (blue -49)
Rhino (gray -41)
Thrash
Idgethun
Jan
Farg
Farg, Zirt, and Star Chaser!
Is the number next to rhinos the damage taken? I think you only added 8 from me instead of 18.
You are correct. My mistake. Fixed.
Jan Itor |
Wanted to get into a position where Bodyguard would be useful.
Star Chaser |
Star Chaser advances a bit behind the front-liners, holding up his empty hand at the (blue) rhino, speaking more mystical words:
"!אור הירח העיוור"
Star Chaser uses his Moonbeam Revelation, firing a beam of pure silvery light into the eyes of his target.
Ranged Touch Attack: 1d20 + 6 + 1 - 4 ⇒ (15) + 6 + 1 - 4 = 18 (+Inspire, -Into Melee)
Damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7 (+Inspire)
(If that is a hit, DC 19 Will Save or Blind for 1 Round)
Farg |
Farg laughs with glee when the one Rhinocerous scewers the other and looks at star chaser.
Did you do that? I love it when they do thta!
The joyful Tiefling pulls out a small vial of silver powder, takes a short sniff and feels awesome again.
Cast Heroism then move.
GM Tektite |
Farg pulls out a vial and makes himself feel like a hero!
1d20 ⇒ 16
Star Chaser shoots a beam of moonlight at the eye of the northern rhino. The creature bellows in pain, but it appears to still have its sight!
Initiatve:
Zirt
Star Chaser
Rhino (blue -56)
Rhino (gray -41)
Thrash
Idgethun
Jan
Farg
Zirt!
GM Tektite |
Continuing to inspire the party, Zirt begins beating her spoons in an imitation of a rattlesnake, trying to intimidate the southern rhino!
Intimidate: 1d20 + 12 - 4 ⇒ (4) + 12 - 4 = 12
The rhino doesn't act very intimidated, in fact both animals snort and bellow in anger at the party, then begin to trample over the front four!
Gray Trample DC 23: 2d6 + 13 ⇒ (3, 2) + 13 = 18 DC 23 Ref for half damage, or take an AoO with -4 penalty. Against Jan, Thrash, Odd, and Farg
Blue Trample DC 23: 2d6 + 13 ⇒ (5, 3) + 13 = 21 DC 23 Ref for half damage, or take an AoO with -4 penalty. Against Jan, Thrash, Odd, and Farg
Initiative:
Zirt
Star Chaser
Rhino (blue -56)
Rhino (gray -41)
Thrash
Idgethun
Jan
Farg
Party up!
Farg |
Ref 1d20 + 10 ⇒ (10) + 10 = 20
Ref 1d20 + 10 ⇒ (3) + 10 = 13
Farg is at 9/48. 5 foot step. flank grey Rhino with Starchaser. Activate archaeologists Luck and full attack.
Farg badly beaten down by the Rhino brothers drops any pretense of civilization along with his longspear and viciously claws at the huge beast.
Claw Flank PA Inspire1d20 + 15 ⇒ (12) + 15 = 27 Damage1d4 + 13 ⇒ (1) + 13 = 14
Claw Flank PA Inspire1d20 + 15 ⇒ (4) + 15 = 19 Damage1d4 + 13 ⇒ (1) + 13 = 14
Bite Flank PA Inspire1d20 + 15 ⇒ (17) + 15 = 32 Damage1d4 + 13 ⇒ (4) + 13 = 17
Farg is wielding a longspear does the rhino provoke an AoO for movement? If so here's a roll 1d20 + 13 ⇒ (17) + 13 = 30 Damage 1d8 + 13 ⇒ (2) + 13 = 15
Jan Itor |
AoO Gray: 1d20 + 10 - 4 ⇒ (20) + 10 - 4 = 26DMG: 1d8 + 6 ⇒ (1) + 6 = 7
AoO Blue: 1d20 + 10 - 4 ⇒ (19) + 10 - 4 = 25DMG: 1d8 + 6 ⇒ (8) + 6 = 14
Confirmation on Gray: 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 8Additional DMG: 1d8 + 6 ⇒ (7) + 6 = 13
Well shoot actually would have made the damn reflex saves
Aj där jävla ont!
A little help for Thrash Gamin.
Yes, yes, rightly so sir.
Gamin will give Guidance to Jan and give his enhancement bonus (+1) to Thrash's shovel side of his weapon for the round.
Attack: 1d20 + 11 ⇒ (4) + 11 = 15DMG: 1d8 + 6 ⇒ (5) + 6 = 11
Thrash Alpenstock |
Thrash tries to jump out of the way of the two Rhinos:
Reflex save Gray: 1d20 + 10 ⇒ (8) + 10 = 18
Reflex save Blue: 1d20 + 10 ⇒ (4) + 10 = 14
Thrash steps 5' south to set up a flank with Jan, and wildly swings with his shovel to the Rhino's pate.
TWF+PA+Allying+Inspire+Outflank: 1d20 + 14 ⇒ (16) + 14 = 30
TWF+PA+Allying+Inspire+Outflank: 1d20 + 14 ⇒ (2) + 14 = 16
Above but iterative: 1d20 + 9 ⇒ (2) + 9 = 11
damage: 1d6 + 15 ⇒ (4) + 15 = 19
The dice are not with me on this day, apparently.
Thrash clearly strained something during the Strength contest, and will need to limber up before he can perform to his standards.
GM Tektite |
I'm not sure Star Chaser has a weapon out in order to threaten and provide flanking.
Farg is wielding a longspear does the rhino provoke an AoO for movement? If so here's a roll 1d20 + 13 ⇒ (17) + 13 = 30 Damage 1d8 + 13 ⇒ (2) + 13 = 15
That would be the AoO you can/could take in exchange for making a Ref Save
Secondary attacks are made using the creature's base attack bonus –5 and add only 1/2 the creature's Strength bonus on damage rolls.
So your bite should be +10 Attack, +10 Damage.
Farg tries scrambling out of the way, but gets trampled as he moves too slow. Attacking with tooth and claw, Farg lands two blows against the rhino! Possibly a third if Star Chaser provides flanking.
Jan stabs the rhinos as they run over him! He attacks again, but misses!
Thrash has no luck trying to avoid being trampled, and takes major injuries before smacking the eastern rhino with his broom! With a heaving sigh, the beast falls to the ground!
The western rhino bleeds out and collapses to the ground!
Out of Combat!
Thrash Alpenstock |
Bite and Claw attacks are always primary, his bonuses were factored correctly. Also, I use a monk's spade, and typically hit with the shovel side. No broom, though I have used brooms in combat with Bobo!
Thrash hands a wand of cure light wounds to Star Chaser.
Mind puttin' some o' this on me? I'm in bad shape.
Idgethun |
I can only make that on a natural 20 so I'd ordinarily take AoOs, but it looks like that wouldn't matter at this point.
Reflex Saves: 2d20 ⇒ (8, 12) = 20 FAIL
Idgethun takes two blows in surprise from the trampling rhinos and falls bloody to the ground. Her sharp-eyed companions can see a wrist-sheath poking out from her sleeve, which turns out to contain a wand.
Assuming someone obliges and taps me with it.
Cure Light Wounds: 6d8 + 6 ⇒ (8, 4, 5, 4, 2, 8) + 6 = 37 HP 33/35
Odd stands and brushes herself off. "Ouch." She surveys the scene with a nod of thanks to her companions. Retrieving her daggers from the torn earth, she sheathes one and takes the other to one of the rhino's horns, placing a small chipped piece into leather bag hanging around her neck.
Thrash Alpenstock |
healing: 6d8 + 6 ⇒ (8, 2, 5, 3, 5, 7) + 6 = 36
Jan Itor |
Healing
CLW: 7d8 + 7 ⇒ (5, 7, 7, 3, 2, 3, 8) + 7 = 42
Thrash Alpenstock |
So, are we still on our way South, or was that the South campus encounter?
Jan Itor |
So, are we still on our way South, or was that the South campus encounter?
Either way I believe we could still do more on the South campus, so maybe we should continue on towards whatever comes next.
We go on, no?
Star Chaser |
Star Chaser will seem to come out of being excited at the combat, and than apparently regain his ability to comprehend what is being said, and will use party members' wands on them as they wish.
Out of combat, assume that Star Chaser will readily agree to use your wands on you as you wish - as long as he's able, feel free to roll yourselves to save time unless you and/or the GM want otherwise.
"I am sorry I was not able to blind that second one...I will endeavour to try harder next time so none of you get hurt so badly..."
He trails off, and nods at whatever direction the majority of the party wants to go.
"Someone mentioned heading for the gates, I believe?"
Idgethun |
"Yes, onward," Odd murmurs, cinching her leather bag tight and tucking it beneath her breastplate.
Thrash Alpenstock |
Soon as Farg feels better, we'd best hustle, then.
Jan Itor |
Coulda sworn I saw Farg post healing - oh well I'm going insane.
GM Tektite |
After dealing the runaway rhinos, the party heals itself, then contiues south. As you move toward the gates, you pass a statue. This tall statue is cast in the likeness of Durvin Gest, the most famous Pathfinder of all time. Carved in a likeness of the adventurer in his later years—still dashing and bearing an assortment of scrolls and adventuring gear—the statue stares intently off into the distance. Beneath the statue, pedestals stand adorned with angelic figures and elaborate friezes showing some of the more memorable scenes from the Pathfinder’s long and celebrated career.
As you approach the statue. you notice that Durvin Gest and three of the angelic figures are moving!
F: 1d20 + 2 ⇒ (20) + 2 = 22
I: 1d20 + 2 ⇒ (7) + 2 = 9
J: 1d20 + 2 ⇒ (6) + 2 = 8
S: 1d20 + 2 ⇒ (18) + 2 = 20
T: 1d20 + 4 ⇒ (2) + 4 = 6
Z: 1d20 + 3 ⇒ (16) + 3 = 19
DG: 1d20 - 1 ⇒ (4) - 1 = 3
AF: 1d20 ⇒ 18
Initiative
Farg
Star Chaser
Zirt
Angelic Statues
Odd
Jan
Thrash
Gest Statue
Farg, Star Chaser, and Zirt are up!
Farg |
Farg patches himself up quickly and then presses on with his companions.
CLW*55d8 + 5 ⇒ (3, 1, 3, 3, 8) + 5 = 23
CLW*33d8 + 3 ⇒ (1, 5, 1) + 3 = 10
CLW 1d8 + 1 ⇒ (8) + 1 = 9
Star Chaser |
Star Chaser is able to whisper, "Oh my stars and garters..." before the fact that these things are moving to engage in combat sets in!
Knowledge Arcana: 1d20 + 7 ⇒ (16) + 7 = 23 (+3 if by some strange chance it happens to involve Elves in some way)
Will update with actions depending on if he learns anything
GM Tektite |
You think the angelic figures are made of such hard material that they will resist any physical attacks. You'd guess they could fly, albeit clumsily and have standard construct traits. Furthermore, you believe they are susceptible to mind-affecting effects like the Gest statue.
Star Chaser |
Star Chaser calls out, "!مجسموں بہت مشکل ہیں ... اور کسی نہ کسی طرح وہ ہے ... ذہن ؟ کسی نہ کسی طرح متاثر کیا جا سکتا ہے کہ دماغ ؟ ایک بڑا آپ پر قبضہ مت دو ، اور چھوٹوں پرواز کرنے کے قابل ہو سکتا ہے"
The Oracle then raises his hand, pointing three fingers - one each at the largest statue as well as the (green and red) two smaller ones closer to him, firing three beams of light in cage-like shapes!
"!אור הירח לכלוא אותך"
Star Chaser casts Light Prison at the three indicated constructs, requiring each to make a DC 18 Reflex Save (see spell link for more).
Following this, he grasps his wand of Shield from where it dangles on its weapon cord.
Jan Itor |
I'm doing a quick trip this evening to see my father, so I'll get my first round of actions input, just in case.
Jan begins combat by calling for Desna's favor, drawing a wand on the move, and activating the wand. (assuming it's possible he tries to get next to the Gest statue. If not whichever little one blocks the way)
Swift Action - Fervor + Divine Favor, move and draw a wand, activate shield of faith wand.
Thrash Alpenstock |
Just a reminder for those planning their rounds, Outflank is still up (not Lastwall) and I have no idea what Star Chaser is saying.
Zirt Fzerkinkratzcher |
Zirt glances around, and sees the blank expressions on the faces of her companions as Star Chaser passes along useful information about their foes. Realizing that her new friends can't understand the helpful elf, Zirt translates for them. That done, she reaches forward and pats Thrash on the thigh encouragingly. "Be careful!" she adjures him.
Heroism on Thrash. First level 2 spell today.
Farg |
Move and ready an attack with Longspear. 1d20 + 13 ⇒ (8) + 13 = 21 Damage 1d8 + 17 ⇒ (8) + 17 = 25
Farg steps forward to the stairs and poises his Longspear awaiting an who would approach.
GM Tektite |
Sorry, weekends are typicall busy for me, and we were out of town visiting family all day yesterday, and did not return until late.
Farg grabs his longspear and readies an attack.
Attack Mods:
BAB +4
STR +5
Mwk +1
Heroism +2
Luck +2
Power Attack -2
Total Mod: +12
Damage Mods:
STR +7
PWR ATTK +6
Luck +2
Total Mod: +15
The southern angle statue lifts into the air and moves to attack Farg from above. Farg jabs with his spear, chipping away some stone from the statue's side, though its hard stone negates some of the damage.
Attack vs Farg: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
The statue lashes out at Farg, but misses the tiefling!
The other two statues begin to move toward the party, but suddenly find themselves blinded! They clumsily and blindly fly forward.
Damage red: 1d6 ⇒ 4
Damage green: 1d6 ⇒ 4
Jan then draws a wand as he moves toward the melee and activatres the wand. Not sure where you want to move, so did not move you one the map.
Initiative:
Farg
Star Chaser
Zirt
Angelic Statue (blue) -18
Angelic Statue (green) -4
Angelic Statue (red) -4
Odd
Jan
Thrash
Gest Statue
Odd and Thrash are up!
DG-
B-18
R-
G-
Jan Itor |
Since it seems I won't be able to make it up to Gest after the angels block the way, I'll stay back where I moved on the map since I'd rather give Thrash the attack lane
Thrash Alpenstock |
Thanks, little buddy! Thrash shouts to Zirt over his shoulder, as he steps forward to hold the line against the statues.
Thrash moves 10' to be in front of Jan, and Power Attacks the green statue. If Thrash can charge, he'll do that for an additional +2 to his attack not factored in below. I'm just not sure due to the stairs.
Power Attack against blinded AC (-2): 1d20 + 13 - 2 + 2 ⇒ (4) + 13 - 2 + 2 = 17
damage: 1d6 + 13 ⇒ (5) + 13 = 18
I think Farg should have an AoO or two to take from when the angels moved through his threatened area.
Farg |
If they did hell yeah! Got combat reflexes afterall.
AoO 1d20 + 13 ⇒ (12) + 13 = 25 Damage 1d8 + 17 ⇒ (8) + 17 = 25
AoO 1d20 + 13 ⇒ (6) + 13 = 19 Damage 1d8 + 17 ⇒ (4) + 17 = 21
Idgethun |
Idgethun drops her daggers in favor of her cold iron morningstar, stepping in front of Star Chaser to swing for the sandstone red angel.
Cold Iron Morningstar @ Red: 1d20 + 7 ⇒ (14) + 7 = 21
Damage (Two-Handed): 1d8 + 3 ⇒ (5) + 3 = 8
GM Tektite |
Farg manages to strike one of the statues as it blindly moves in, chipping away a significant portion of stone!
Thrash darts forward, striking a statue with his weapon, causing sparks to fly as he breaks off a chunk of stone! No charge
Idgethun drops her daggers, draws a morningstar, and smacks one of the statues with it. Despite the solid metal, the statue still absorbs some of the damage!
The main platform is five feet above the ground and the "pillars" are daises, which are an additional five feet tall as well.
DG damage: 1d6 ⇒ 5
Attack vs Farg, Cover: 1d20 + 9 - 4 ⇒ (1) + 9 - 4 = 6
Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Grab: 1d20 + 15 ⇒ (13) + 15 = 28
Miss (low is a miss): 1d100 ⇒ 86
Attack vs Thrash, Cover: 1d20 + 9 - 4 ⇒ (17) + 9 - 4 = 22
Damage: 1d6 + 6 ⇒ (2) + 6 = 8
Grab: 1d20 + 15 ⇒ (1) + 15 = 16
Miss (low is a miss): 1d100 ⇒ 62
The statue of Durvin Gest moves forward and is suddenly blinded by Star Chaser's spell. Thrashing out, it attacks Thrash and Farg, but misses both men!
Initiative:
Farg
Star Chaser
Zirt
Angelic Statue (blue) -18
Angelic Statue (green) -17
Angelic Statue (red) -25
Odd
Jan
Thrash
Gest Statue -5
Farg, Star Chaser, and Zirt are up!
DG-5
B-18
R-25
G-17
Star Chaser |
Star Chaser once again lets the wand he carries drop and dangle from its cord (free action) as he takes a five-foot step behind Odd, raising a hand and aiming towards the largest of the statues (Durvin Gest), creating a magical ball of snow and ice to fire at it!
"!קר שלשביתת צפוןבאויבים שלי"
Snowball - Ranged Touch: 1d20 + 6 ⇒ (12) + 6 = 18
Cold Damage: 5d6 ⇒ (5, 1, 6, 1, 6) = 19
(If that is a hit, the statue needs a DC 18 Fortitude Save or it is Staggered for 1 round)
He then re-grasps the wand, and awaits to see what happens next (move action).
Thrash Alpenstock |
Quick question, will I be able to 5' step southeast of my current position? I'm assuming the top of the map is North.
GM Tektite |
Star Chaser conjures a hard packed ball of snow and hurls it at the statue of Durvin Gest. The ice smashes into the statue, chipping away more stone, but the construct seems to be unaffected by the staggering cold. Immunity to (most) Fortitude Save effects.
@Thrash: I'd say you could five foot to the southeast.
Initiative:
Farg
Star Chaser
Zirt
Angelic Statue (blue) -18
Angelic Statue (green) -17
Angelic Statue (red) -25
Odd
Jan
Thrash
Gest Statue -24
Zirt and Farg!
Zirt Fzerkinkratzcher |
1 person marked this as a favorite. |
Zirt squeals in woeful anticipation as the statues move closer. "Eep! Watch out! These look a lot like the icky Statues of Panenanddeth, whose big fists can boop your very nose off! Oh, do be careful!"
Inspire +1.
Farg |
Farg now up close and personal tosses aside his spear and thrashes his foe with tooth and fang. However the tiefling finds that rocks are not very tasty.
Claw PA 1d20 + 14 ⇒ (8) + 14 = 22 Damage 1d4 + 14 ⇒ (2) + 14 = 16
Claw PA 1d20 + 14 ⇒ (4) + 14 = 18 Damage 1d4 + 14 ⇒ (1) + 14 = 15
Bite PA 1d20 + 14 ⇒ (6) + 14 = 20 Damage 1d4 + 14 ⇒ (3) + 14 = 17
Lingering performance kicks in. See my argument on the bite attack in the discussion thread.
GM Tektite |
Zirt begins inspiring the party by telling everyone a story of being defaced by a statue, understanding that fear can be a big motivator!
Farg drops his spear and goes after the statues with nail and tooth. His first and second strikes land against the greenstone statue, causing its leg to crack, then crumble. The statue teeters for a moment then falls to the ground, bursting into head and fist sized chunks of stone!
After the statue falls, Farg redirects and bites the northern, red sandstone statue. Once more he connects, mauling the animated thing, and sending it tumbling off the dais, to fall near Odd, its head coming apart from the neck!
Initiative:
Farg
Star Chaser
Zirt
Angelic Statue (blue) -18
Odd
Jan
Thrash
Gest Statue -24
Odd, Jan, and Thrash are up!