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Sorry for the delay - things have been a bit crazy the past few days.
Reflex Save (DC 14): 1d20 + 3 ⇒ (13) + 3 = 16
Will Save (DC 11): 1d20 + 5 ⇒ (19) + 5 = 24
Darvan, unable to reach the woman, begins making his way around behind her.
Acrobatics: 1d20 + 2 - 3 ⇒ (12) + 2 - 3 = 11

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Reflex Save (DC 14): 1d20 + 6 ⇒ (7) + 6 = 13
Will Save (DC 11): 1d20 + 2 ⇒ (1) + 2 = 3
Sahba continues her assault on the woman.
Full-round action: Attack woman
Attack (Bite): 1d20 + 4 ⇒ (9) + 4 = 13
Damage (Bite): 1d4 + 1 ⇒ (1) + 1 = 2
Attack (Talon 1): 1d20 + 4 ⇒ (2) + 4 = 6
Damage (Talon 1): 1d6 + 1 ⇒ (4) + 1 = 5
Attack (Talon 2): 1d20 + 4 ⇒ (1) + 4 = 5
Damage (Talon 2): 1d6 + 1 ⇒ (2) + 1 = 3

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@Darvan: No problem.
Darvan starts to move around behind the woman, successfully jumping over the first lava stream.
Sahba claws and bites at the woman, but is unable to penetrate her armour.
Madok, however, has better luck, delivering a nasty blow to the woman's torso.
Grimacing in pain, the woman raises her holy symbol high, and snarls:
"Moloch take you all!"
Channel: 2d6 ⇒ (5, 1) = 6 Negative Energy damage, DC 11 for half.
1d3 ⇒ 1
Once again, the far steam vent blows, letting off another cloud of steam which harms no-one.
Round 4: Billin, Darvan, Odo, Triccio, Madok, H(-11)
Party is up.

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Will Save: 1d20 + 9 ⇒ (1) + 9 = 10
Trig, remember that I have lucky halfling. Use my +9 Will save modifier for your save if you need it.
Odo winces in pain but refuses to yield. He draws forth his back-up scimitar and slashes out.
Scimitar, smite: 1d20 + 7 + 3 ⇒ (17) + 7 + 3 = 27 Oh, so close to a crit threat...
Damage: 1d4 + 2 + 4 ⇒ (3) + 2 + 4 = 9

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Will Save (DC 11): 1d20 + 5 ⇒ (12) + 5 = 17
Darvan, realizing there is no way to reach the woman anyway, pulls out his sling and fires a stone at her.
Free action: Drop shillelagh
Move action: Draw sling
Standard action: Attack woman w/stone
Attack (Sling): 1d20 + 5 ⇒ (18) + 5 = 23
Damage (Sling): 1d4 + 4 ⇒ (2) + 4 = 6

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HEAL!
Odo gets out his wand of cure light wounds (since he's out of everything else) and goes to town. He'll toss it over to Billin first if he doesn't have anything to get Trig on his feet.
As far as healing himself:
Cure Light 1: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light 2: 1d8 + 1 ⇒ (3) + 1 = 4
Cure Light 3: 1d8 + 1 ⇒ (6) + 1 = 7
Cure Light 4: 1d8 + 1 ⇒ (7) + 1 = 8

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Lucky Halfling would have left Trig at +1 hp after the first channel. Thanks, Bill, you're a life saver! The second channel...
Save: 1d20 + 4 ⇒ (3) + 4 = 7 -5 hp
If anyone can get Trig positive again, he can cast two CLW on himself.
Nice work pretty much everyone except Trig.

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Will save, Billin: 1d20 + 3 ⇒ (4) + 3 = 7
Will save, Remue: 1d20 + 1 ⇒ (14) + 1 = 15
Ride check to avoid damage: 1d20 ⇒ 4
Remue falls unconscious from the wave of negative energy. Billin attempts to control his fall, but his bulky armor causes him to land awkwardly.
I take d6 damage for falling off Remue. Not sure if you want to roll it. Best case scenario, though, I'm disabled; more likely I'm down.

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Odo looks about and sees just how close to doom they all were. "Truly a valiant set of companions, risking such death and destruction. But, as they say, "The Dawn Brings New Light." We have triumphed over the priestess and we shall complete our mission."
With some help from Darvan, Odo will distribute enough healing to get everyone conscious.
Cure Light Wounds 1 Billin: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light Wounds 2 Billin: 1d8 + 1 ⇒ (2) + 1 = 3
5 to Billin - if that's enough
Cure Light Wounds 1 Remue: 1d8 + 1 ⇒ (4) + 1 = 5
Cure Light Wounds 2 Remue: 1d8 + 1 ⇒ (3) + 1 = 4
9 to Remue
Cure Light Wounds 1 Trig: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light Wounds 2 Trig: 1d8 + 1 ⇒ (8) + 1 = 9
12 to Trig
Next adventure - I'm saving 2 lay on hands so I can channel

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Under Odo's ministrations Triccio revives somewhat. He thanks the halfling and follows up with healing spell of his own, sung as a paean to Desna.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5 Trig is at +12 hp. Good enough.
Now feeling much restored he looks across at the lava spewing idol.
"That must be the one the VC wants. But how do we take it with lava flowing out of it?"
Humming lightly, Trig casts detect magic, first scanning the dead cleric and the idol for the presence of magic, then concentrating on first the idol, then the cleric to suss out any auras.
First priority is to see if the idol magically generates lava, or if it caps a natural lava vent. Second priority is determining the nature of any magic gear the cleric bears.

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With a grinding crash, Darvan swings the statue's arms down, as a result of which, the flow of lava slows, then ceases.
For a few seconds, everyone can hear cries of terror, anguish, and the sounds of metal-on-metal combat from the statue, but then these, too, cease.
Searching the woman's body reveals the following: Wand of cure light wounds (50 charges), scale mail, masterwork light mace, masterwork whip, cloak of resistance +1, and a holy symbol of Moloch.
Alright, that marks the end of the scenario - well done!
I still need Madok to provide his reporting details, and Triccio to make a day job roll.
Boon Rolls:
GM: 1d20 ⇒ 16
Madok: 1d20 ⇒ 6
Darvan: 1d20 ⇒ 16
Odo: 1d20 ⇒ 4
Triccio: 1d20 ⇒ 15
Billin: 1d20 ⇒ 2
Boon of players choice on a natural roll of 1 or 20
**Re-Rolls not allowed on boons**