PFS PbP Gameday 3 #6–07: Valley of Veiled Flame (Inactive)

Game Master Hayato Ken


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Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

@ Lade Natalia, I noticed on your character sheet, you have the Surprise Charge text copied under Weapon Master.

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

Tricks? From a Paladin of the Prince of Contracts?

Solo tactics, along with escape route. While moving adjacent to allies, I'll take no AOOs.

I detect as LG for virtually all purposes.
A bunch of energy resistances
Prehensile tail
+4 to hit when flanking

When sleeping, I'll be in my "pajamas" a mithral chain shirt. It's better than nothing!

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15
GM Farmagnuðr wrote:


First question from me:
Ash no animal companion?

No, I have a domain (Ash - subdomain from the Fire domain.)

Tricks..

I can Spirit Sense(sp)detect prescence of undead;fey;outsiders;and astral, ethereal,or incorporal undead (as detect undead but all types at once)

And when I cast a spell with the fire descriptor (pretty much all my spells) one ally within 30 ft get's a +1 morale bonus to hit for a round and will heal hps equal to the spell level ..my caster lvl for spells with the fire descriptor is one lvl higher..and I can boost my caster lvl a few times a day for another +1 as a free action.

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15
Yanos wrote:
I can Summon (some) Lawful Good critters as a Standard Action, and they don't die or vanish when they hit 0 HP, but continue to act until the duration expires.

That last part sounded awesome, but I think you mean they have the die hard feat, right? ...which is a bit different then they continue to act till the duration expires..unless I missed something..in which case I'd love to find out how you did that..cause I'd be building my next character to be able to that ;)

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
Ash - Eric de Vries wrote:
one ally within 30 ft get's a +1 morale bonus to hit for a round and will heal hps equal to the spell level

I'm pretty sure he means for that to affect me.

Dark Archive

Male 39/39 HP, AC: 19, T: 17, FF: 14, CMD: 22, F: +7 , R: +8, W: +7, Init +5, Pereption +11, LN Male Tengue Monk 7 Unarmed Strike (1d8+10+1d6 x2)
Milton Smithson wrote:
Ash - Eric de Vries wrote: one ally within 30 ft get's a +1 morale bonus to hit for a round and will heal hps equal to the spell level I'm pretty sure he means for that to affect me.

Idk have that bonus on 4 attacks instead of 1 could be more useful

-Posted with Wayfinder

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
Ash - Eric de Vries wrote:
Yanos wrote:
I can Summon (some) Lawful Good critters as a Standard Action, and they don't die or vanish when they hit 0 HP, but continue to act until the duration expires.
That last part sounded awesome, but I think you mean they have the die hard feat, right? ...which is a bit different then they continue to act till the duration expires..unless I missed something..in which case I'd love to find out how you did that..cause I'd be building my next character to be able to that ;)

They said it worked just like this:

Half-Orc, Ferocious Summons: How does this ability work if a summoned creature disappears when it reaches 0 hp?

The summoned creature does not disappear at 0 hp, instead it disappears when killed (when its current hp get to a negative amount equal to its Constitution score).

I was trying to give more of a brief summary. What I meant was normally Summons "die" at 0hp. Adding Die Hard to Summoned Creatures actually does nothing as they normally vanish at 0hp regardless (they cant actually die). So instead it lets them continue until the spell runs out (or they truely hit neg Con).

Sovereign Court

Female Human (Taldan) Battle Oracle 9 | Me in my shirt! | Current AC: 23[26] | AC22[25] | touch11 [14] | flat21 [24] | CMB +9, CMD 21 | HP 75 | Fort+7; Ref+6; Will+7; Percept+8/Sense Motive+9 | Init+1
Dailys:
3rd Level Spells 4[4], 2nd Level Spells 6[5], 1st Level Spells 8[5], Surprising Charge 1[1]
Yanos wrote:
@ Lade Natalia, I noticed on your character sheet, you have the Surprise Charge text copied under Weapon Master.

Oops. Thanks, fixed it.

@Yanos - that's a pretty cool feat... may not come into play much, but with a channeling cleric, it certainly could!


Mh that´s the question. Between 0 and negative Con is quite some space^^

Dark Archive

Male 39/39 HP, AC: 19, T: 17, FF: 14, CMD: 22, F: +7 , R: +8, W: +7, Init +5, Pereption +11, LN Male Tengue Monk 7 Unarmed Strike (1d8+10+1d6 x2)

Gm thanks for the feat swap... When i swapped the feat it fread up e skill points, i already placed them in what i would normally do but when i put my point in linguistics i didnt take languages because i didnt want to take infernal and abyssal like i would have and it might be a game changer with the orical

-Posted with Wayfinder

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
GM Farmagnuðr wrote:

Mh that´s the question. Between 0 and negative Con is quite some space^^

Ill explain to better when I get home. Its really not that bad, and I have never even had it come up, so perfectly fine you ruling no. Never really seen a combat last over 10 rounds for it to matter.


Don´t think it will be a problem^^

Dark Archive

Male 39/39 HP, AC: 19, T: 17, FF: 14, CMD: 22, F: +7 , R: +8, W: +7, Init +5, Pereption +11, LN Male Tengue Monk 7 Unarmed Strike (1d8+10+1d6 x2)

Ok thks

-Posted with Wayfinder

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
GM Farmagnuðr wrote:
Don´t think it will be a problem^^

I wasn't sure if you meant me or someone else.

So basically, normally when you Summon Monster, they vanish when they hit 0 HP. They can't actually die outside of things like death effects, but instead simply return to their home plane.

The Feat, Summon Good Monster adds a few extra critters that can be summoned (I will not be utilizing any of these) and also adds the Die Hard Feat to Good aligned monsters. However, the Die Hard Feat is (as written) 100% useless because 1.) they don't die at 0HP and 2.) they automatically vanish when the hit 0HP. So, what the Feat actually does, in accordance with the errata I posted above of another Feat it was based on, is actually extend the time the Summoned creatures remain until they take damage up to negative their Con Score (where a PC would truly die) and act as if they had Die Hard during that time.

But like I said, I have never actually had that come up because I really don't summon critters to soak up damage and have never really been in a fight that lasted that long. So I'm perfectly fine if the DM says no on that. So, I really don't even need Summon Good Monster, in all honesty. I've never really used it, so far. :)

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
Hagrym PFS wrote:
"Damn Blakros Museum. I'll never go back."

Can't say I liked that one (loved the other Blakros Museum scenarios though), but the reward at the end is pretty amazing.

Immunity to Deeper Darkness and all lesser Darkness spells onwards is pretty amazing for a 1 or 2 thousand GP.

Dark Archive

Male 39/39 HP, AC: 19, T: 17, FF: 14, CMD: 22, F: +7 , R: +8, W: +7, Init +5, Pereption +11, LN Male Tengue Monk 7 Unarmed Strike (1d8+10+1d6 x2)

@ hagrim
So that scenario gave me the best item i own unfortunatly not on this character lol. It gave me a ring of continual flame but because of the item you get access to it will dispel deeper darkness.

-Posted with Wayfinder

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

spoiler

Spoiler:
I was involved in a TPK in the first room with the robots. Nightmare. We were at the 4-5 tier, I think with six players. So we had to play up, with the four player adjustment, I beleve. None of us had adamantium at all. We went in and like two and a half rounds later, we had barely scratched them and four of us were bleeding out while the other two were running away, barely holding to life themselves.

I am bitter over that one. I'm not sure I'll ever play up again...in a scenario like that, I'll probably withdraw my character first. I have no ideas what any items in the place were as I never made it past the first door!

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

Ouch, I feel you. Well, having run all of them, that one really didn't have the Blakros Museum feel at all. In my opinion, the author seemed to go out of their way to give the previous scenario the finger, and pile in a bunch of robot stuff for the sake of doing it. I ran it, (not knowing the new special rules from the Tech Guide, and I don't think I would play in it after that. It might be that I'm a bit fan of the previous scenarios in the series, I don't know, but I didn't care for it. But, if you would like I can PM you the general story of how it should have gone. Sadly, the Chronicle sheet is fantastic.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

I'd like that Yanos. I never even got to dip my toe in the water on that mission....


I ran and played 601 and 602 before they Technologist feat.
Have to say, we didn´t need it, because we didn´t make any knowledge checks anyway^^
Ran it after that too.
Still had no problems with either one. I actually liked them^^
Didn´t like the museum that much before though.

I daresay you were probably miscounselled by playing up.
That became considerably more deadly than before, what i consider a good thing. Due to your description, i actually don´t understand why you had to play up. Good measure and good will should always be applied too.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

DM, I don't understand the rules for playing up and four and six party adjustments since I've never DM'd, but we had a really good DM here on the boards, who I've run numerous scenarios with, so whatever the case, I know he was applying the proper rulings. We just got our butt kicked big time, lol.

Sovereign Court

Female Human (Taldan) Battle Oracle 9 | Me in my shirt! | Current AC: 23[26] | AC22[25] | touch11 [14] | flat21 [24] | CMB +9, CMD 21 | HP 75 | Fort+7; Ref+6; Will+7; Percept+8/Sense Motive+9 | Init+1
Dailys:
3rd Level Spells 4[4], 2nd Level Spells 6[5], 1st Level Spells 8[5], Surprising Charge 1[1]

FYI - I will be out of town (at Game Hole Con) starting tomorrow, so may not be able to update very often, if at all. If you are waiting for me, please feel free to bot Natalia.

Thanks!

--
Jack


Some points:

-Oil of taggit is a poison.
-Milton i believe resist energy doesn´t protect you from nonlethal damage due to heat or cold, have to look that up again though.
-Please handle comments and discussion stuff here in the discussion thread. I really would like gameplay for actual gameplay^^
-No problem Silbeg. Have fun!
-@Hagrym: would have to look up those rules too actually, but the stories of TPK´s and death with that scenario amaze me. I always found the end foe to be the real danger :D

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

Sorry, I thought I was posting in the discussion, and it was to late to delete it once I realized it was not.


Not a real problem. Just looks more immersive otherwise^^

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
Energy Resistance wrote:

Resistance (Ex) A creature with this special quality ignores some damage of the indicated type each time it takes damage of that kind (commonly acid, cold, electricity, or fire). The entry indicates the amount and type of damage ignored.

Format: Resist acid 10; Location: Defensive Abilities.


Heat damage from environment is not fire damage^^

Heat Dangers

You would be protected against some of the effects of Extreme heat, but only against the fire damage and that would need to be rolled, because extreme heat deals 1d6 fire damage. On a 6, you would get one pointof damage.

The other stuff is non-lethal damage done by an effect (fort save) and you´re not immune to it. That´s why you would need endure elements too.
Had to learn that the hard way too in our last campaign^^

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

Anyone interested in James Jacobs' opinion?


Let´s see if that topic even comes up.

Guess you probably also did read the sentence in brackets.

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

Of course, and the thousand times in that thread where he points out "I'm not a rules guy." But he is often the only voice at Paizo answering questions. Hopefully they can get the FAQ machine rolling again.

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

Let me know if the RP is too much. I'm aiming for comedic friendly rivalry rather than picking on you.

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

8th level Clerics are permitted a certain amount of leeway in their speech patterns.

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Just wondering ..if nobody can make the perception check ..or the will save after that to get through the wall...what happens to the adventure? is it over cause you can't find the city?


Make sure to ask me again when we finished, i´ll tell you.

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

Hey guys, let me know if Milton's personality starts grating on you. I expect him to grate on your characters, but if he ends up bothering you guys too, then that's no fun, and I'll have him back off being the prick that he is.

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

You are good on my account.

Dark Archive

Male 39/39 HP, AC: 19, T: 17, FF: 14, CMD: 22, F: +7 , R: +8, W: +7, Init +5, Pereption +11, LN Male Tengue Monk 7 Unarmed Strike (1d8+10+1d6 x2)

I am in the field this week so may not get to post much if at all

-Posted with Wayfinder


You people give me lulz^^

Actually i have a gameday today 1.5 hours away from here, which i prepared yesterday. We have a huge hooligan demo here though and i have to check if i can get through the train station...
So depending on that somehow, i´ll update gameplay. Latest on monday though.

This scenario is really nice or shitty, what depends on what i write and how i roleplay i think, so i want to take time and make a good job rather than writing something hastily and maybe thoughtless.
Also you people deserve a good roleplay from my side^^

Dark Archive

Male 39/39 HP, AC: 19, T: 17, FF: 14, CMD: 22, F: +7 , R: +8, W: +7, Init +5, Pereption +11, LN Male Tengue Monk 7 Unarmed Strike (1d8+10+1d6 x2)

I hope it ia done by christmas though i want to play this character in a table at home

-Posted with Wayfinder

Sovereign Court

Female Human (Taldan) Battle Oracle 9 | Me in my shirt! | Current AC: 23[26] | AC22[25] | touch11 [14] | flat21 [24] | CMB +9, CMD 21 | HP 75 | Fort+7; Ref+6; Will+7; Percept+8/Sense Motive+9 | Init+1
Dailys:
3rd Level Spells 4[4], 2nd Level Spells 6[5], 1st Level Spells 8[5], Surprising Charge 1[1]

FYI - I would vote for a little less "perfect" and a lot more promptness. It seems we've been doing this for 18 days, and gotten pretty much no where, unfortunately.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

I'm starting to get worried about the lack of progress on this one as well.

Dark Archive

Male 39/39 HP, AC: 19, T: 17, FF: 14, CMD: 22, F: +7 , R: +8, W: +7, Init +5, Pereption +11, LN Male Tengue Monk 7 Unarmed Strike (1d8+10+1d6 x2)

Yes i hate to agree but if this dont pick up soon i will have to drop i need this character for a game dec 20 and at this rate we wont be anywhere near done

-Posted with Wayfinder

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

What happens Dec 20?

Dark Archive

Male 39/39 HP, AC: 19, T: 17, FF: 14, CMD: 22, F: +7 , R: +8, W: +7, Init +5, Pereption +11, LN Male Tengue Monk 7 Unarmed Strike (1d8+10+1d6 x2)

I am at home and have this character picked to run with them as they have not met him yet

-Posted with Wayfinder

Dark Archive

Male 39/39 HP, AC: 19, T: 17, FF: 14, CMD: 22, F: +7 , R: +8, W: +7, Init +5, Pereption +11, LN Male Tengue Monk 7 Unarmed Strike (1d8+10+1d6 x2)

GM i have a question for you. I would like to know if i can play the rest of this scenario ,as we are not far into it, with a different character. He is a lvl 4 instead of 5 and i would like to finish it but i must respectfully with draw this character either way. Most online games i play are faster pace. You are doing an excellent job and would like to finish out if you will let me.

-Posted with Wayfinder

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
Lady Natalia Landros wrote:
'So Chelaxian that one. Does he realize his kind are actually shunned in his homeland? He loves his big words, must be how he tries to show his dominance.'

Any Merle Haggard fans in here? I was raised on patriotic songs of different varieties, and one that always stuck with me was "Billy Overcame His Size."

Many patriots have been unloved and unappreciated by their nations until they made the ultimate sacrifice. Milton has a bit of this going on. He respects and loves his nation, even if it doesn't love him.

Sovereign Court

Female Human (Taldan) Battle Oracle 9 | Me in my shirt! | Current AC: 23[26] | AC22[25] | touch11 [14] | flat21 [24] | CMB +9, CMD 21 | HP 75 | Fort+7; Ref+6; Will+7; Percept+8/Sense Motive+9 | Init+1
Dailys:
3rd Level Spells 4[4], 2nd Level Spells 6[5], 1st Level Spells 8[5], Surprising Charge 1[1]
Milton Smithson wrote:
Lady Natalia Landros wrote:
'So Chelaxian that one. Does he realize his kind are actually shunned in his homeland? He loves his big words, must be how he tries to show his dominance.'

Any Merle Haggard fans in here? I was raised on patriotic songs of different varieties, and one that always stuck with me was "Billy Overcame His Size."

Many patriots have been unloved and unappreciated by their nations until they made the ultimate sacrifice. Milton has a bit of this going on. He respects and loves his nation, even if it doesn't love him.

That's totally cool, just expressing out the thoughts that are going through Lady Natalia's head. She's more than a bit old-school Taldane, and takes being a Taldan noble seriously. She also has all of the Taldan prejudices, etc. FYI - if you didn't catch it, single quote and italics means she is thinking this, not saying it.

Sovereign Court

Female Human (Taldan) Battle Oracle 9 | Me in my shirt! | Current AC: 23[26] | AC22[25] | touch11 [14] | flat21 [24] | CMB +9, CMD 21 | HP 75 | Fort+7; Ref+6; Will+7; Percept+8/Sense Motive+9 | Init+1
Dailys:
3rd Level Spells 4[4], 2nd Level Spells 6[5], 1st Level Spells 8[5], Surprising Charge 1[1]
Vrockwing wrote:

GM i have a question for you. I would like to know if i can play the rest of this scenario ,as we are not far into it, with a different character. He is a lvl 4 instead of 5 and i would like to finish it but i must respectfully with draw this character either way. Most online games i play are faster pace. You are doing an excellent job and would like to finish out if you will let me.

-Posted with Wayfinder

Given the circumstances, I wouldn't mind. However, this is a 5-9, so a level 4 is not permitted. Perhaps switch in a level 7 Pregen?

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
Lady Natalia Landros wrote:
FYI - if you didn't catch it, single quote and italics means she is thinking this, not saying it.

Oh, I absolutely caught that, that's why I brought it over to the discussion thread vice the Gameplay one, because it's not like Milton could think something back.

Dark Archive

Male 39/39 HP, AC: 19, T: 17, FF: 14, CMD: 22, F: +7 , R: +8, W: +7, Init +5, Pereption +11, LN Male Tengue Monk 7 Unarmed Strike (1d8+10+1d6 x2)

I didnt know that was the tier... I have a manuever master monk that is in the tier range then

-Posted with Wayfinder

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